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LMS

Management Team
  • Joined

Everything posted by LMS

  1. Probably best to refer this to @Darkmyre in case it is an unknown issue.
  2. I've sent you a PM with a testing version of RAGE Plugin Hook that might fix your issue.
  3. LSPDFR does not require ScriptHookV.
  4. You can use the API to change a person's persona which includes their full name, but there is currently no "file" or anything that we read where you could customize the names.
  5. I've sent you a PM with a RAGE Plugin Hook testing version that hopefully fixes your issue.
  6. Please PM me for a testing version of Rage Plugin Hook where this issue is potentially fixed.
  7. Welcome to our community! You can indeed choose from a huge variety of different callouts that you can easily add to your game. You can find those under "Scripts & Plugins" in the Downloads section. As for characters, I am not entirely sure what you mean. You can add different outfits and also create new characters in-game. If you are looking for ways to offer your work/help regarding voice-acting, I'd suggest you head over to https://www.lcpdfr.com/forums/forum/894-api-development/. While the forums is dedicated for people working with our API, it is probably the best place to reach other developers.
  8. Glad to hear your issue has been resolved.
  9. The character on your page was last active 40 minutes ago. Is this from your new (Steam) installation or from before? It seems like it is still being used.
  10. LMS replied to michml730's topic in Deutsches Forum
    Zusätzlich zu dem was rabbit1988 schon gesagt hat, gibt es ein Problem mit DirectX und Rage Plugin Hook. Wir haben dazu eine Testversion, die das Problem für einige Leute behoben hat. Es wäre super, wenn du mir einmal eine PM schickst und dann können wir schauen, ob das auch bei dir funktioniert. Dies wird allerdings nicht die bereits angesprochenen Pluginprobleme lösen.
  11. There is no progression or rank system in LSPDFR, so you cannot get promoted automatically. You could change your uniform if you feel like promoting yourself, though.
  12. Reproduced and fixed, thanks again.
  13. It looks like it, I cannot reproduce it (tried riot and policet).
  14. I will have a look and see if there is an issue and get back to you.
  15. The cars are defined in agency_eup. Either get rid of it as @rabbit1988 said or install the vehicles so they can be used.
  16. You are still using invalid vehicle models somewhere in your agency.xml setup. Please double check for these entries:
  17. I don't use it myself, but I've seen this used quite a bit, might be worth checking out:
  18. Thanks for your report, I will have a look and get back to you.
  19. The character system itself should not cause any loading delay. That is mostly resolving memory patterns and loading files from disk. We are working on improving reload speed by caching data externally and hope to have most of that work done in the next update. As for your texture-redraw issue, that is caused by reloading certain map components when loading LSPDFR to ensure the multiplayer map is loaded. I will see if we can instead detect whether it is already loaded instead and skip that step.
  20. If there is no speed difference between jogging and running something is definitely wrong on your end. Try removing some plugins and see if that helps.
  21. Your character and the suspect both have the same top speed when they are both the same gender. Females have a lower speed. The suspect will slow down slowly over time until they reach an exhausted state (this takes around 30 seconds). This is also around the time your own character is starting to become exhausted in an effort to make you think twice before stopping and trying to arrest. That being said, we will randomize the suspect top speed and exhaustion duration in the next patch so that you will encounter different levels of sprinters.
  22. I suspect the function renaming in ConfuserEx inserts a RTL character or other "invalid" characters that change/confuse the text output when .NET pulls the name. If you look at the log above, the line number and class name are pulled from the pdb whereas the function name is retrieved using reflection, hence a bad character there will influence the whole line.
  23. You're welcome! Did you get anywhere yet? If so, please share your solution here with us.
  24. Thanks for reporting your crash, it will be fixed in the next update.

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