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[REL] Realism Dispatch Enhanced 3.1.1

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REALISM DISPATCH ENHANCED 3.1.1
 

PART OF GTA REALISM SERIES BY GTA REALISM TEAM
Dilapidated, mkeezay30, 11John11, AlexVonShep, Alex_Ashfold, Aquamenti, Bilago, BobJaneTMart, BroCop, DukSezQuak, Dying, EddIm, Jax765, NailBiter, NefariousBonne, rms8723, SkylineGTRFreak, Skyprone, SuperStumpje, The Loot, Yard1 & others

3.1.1 NOW RELEASED!

Make sure to join our Discord for suggestions, bug reports, support, interaction with community and developers and many more!

Official RDE Server Discord invite
https://discord.gg/QJhPPxB

 

Have feedback, a bug to report, or a suggestion? Go here: https://goo.gl/forms/tTAmEdMUQ98g52qh2
Want to be a member of our beta team, our media team, or maybe want to work as an RDE collaborator? Apply here: https://goo.gl/forms/tg1tL2DDFjj3OBP62.
Problems with RDE and LSPDFR compatibility? Check out this excellent guide by @mikaelgranlihttps://www.lcpdfr.com/forums/topic/66860-rel-realism-dispatch-enhanced-31/?do=findComment&comment=513489

 

Spoiler

 

 

 

 

 

Realism Dispatch Enhanced (RDE)
PART OF GTA REALISM SERIES BY GTA REALISM TEAM

Dilapidated, mkeezay30, 11John11, AlexVonShep, Alex_Ashfold, Aquamenti, Bilago, BobJaneTMart, BroCop, DukSezQuak, Dying, EddIm, Jax765, NailBiter, NefariousBonne, rms8723, SkylineGTRFreak, Skyprone, SuperStumpje, The Loot, Yard1 & others

 

IT IS HIGHLY RECOMMENDED TO USE A CLEAN MODS FOLDER WHEN UPDATING TO 3.1.1!
 

Realism Dispatch Enhanced 3.1.1 Changelog:

  • Compability with Smuggler's Run DLC update (v1180).
  • Included World of Variety updated to 2.0 version changes.
  • Installation issues for various optional items have been resolved (all items should now be added correctly).
  • A new RDE Installer EXE that alerts users of possible issues before installing.
  • Various vehicle fixes to correct lighting issues.
  • Misc improvements made to various peds.
  • Performance, stability and bug fix updates to RDE scripts.

 

Realism Dispatch Enhanced 3.1 Changelog:

  • Installation:
    • New install method has been introduced to work around Rockstar’s hardcoded limit of 48 dlcpacks.
    • Gameconfig has been updated to support newest GTA V updates.
    • The Sheriffs of Blaine and World of Variety RDE version have been merged into the base files in order to ease maintenance and streamline files.
    • Updated all addon files.
    • CopHolster ScripthookVDotNet version has been added as an addon.
    • PoliceSmartRadio Wiwang radio image has been added as an addon.
  • Content:
    • Multiple optimizations have been performed on peds and vehicles to increase performance and stability.
    • Multiple ped models have been updated to take advantage of YMT editing, which allows for new components and textures to be set on peds - this allows for eg. female peds to have new bulletproof vests, multiple new nametag textures, nightstick, tazer and holster components to take advantage of updated CopHolster mod.
    • Existing peds have been improved with higher quality textures and model parts.
    • New peds such as female LSPD SWAT, old LSPD cop, LSSD detectives, new FIB agents and more have been added.
    • All vehicles have updated interiors (including lore-friendly police consoles).
    • New vehicles have been added - examples include new unmarked vehicles or the armed military Annihilator.
    • Building edits have been fixed to work with non-MP maps.
      • New LSSD advertisement for Davis Sheriff Station.
    • Updated loadouts.meta and relationships.dat for more dynamic ambient shootouts.
  • Script:
    • LiveryChanger has been updated to work with peds.
    • Multiple bugfixes and improvements to SixStarResponse script, including fixed search AI, improved spawning, non-lethal weapon handling, enhanced stability and performance.
    • Improvements to handling of armed vehicles (note: turrets not turning sometimes is a bug R* has included in Gunrunning update - currently, no fix has been found).
    • New hybrid vehicle categories have been added for amphibious vehicles and flying land vehicles (eg. Oppressor).
    • HeavyWeapons and NotConsideredArmed weapons can be configured in ArrestWarrantConfig.xml.
    • New features added to SixStarResponse:
      • IncidentManager - allows cops to call backups during gunfights with NPCs.
      • AmbientLoadoutFix - makes sure that the cops have proper weapons which cannot be defined in loadouts.meta.
      • PopcycleEdit - adds passengers to ambient cop vehicles.
      • Armor can be applied to peds depending on whether a specified component is present.
    • Updates to configs to account for new content and features. Note: Compatibility with old configs not guaranteed.

 

All of us here at the GTA Realism Team have committed ourselves to providing you with best possible GTA V wanted level experience. Best lore friendly models, incredible variety, reworked AI, enhanced dispatch and unique wanted level spawning extension script will provide you with an unique experience on a scale that has never been seen before in GTA V, all in one easy-to-install package.

 

RDE 3.0 - Robust, Detailed, Enhanced
3.0 brings a plethora of new features - there are too many to count. New agencies, six stars, even more vehicles, custom ped models, powerful scripts - RDE just got bigger, badder, and better! 3.0 expands on 2.2, while redoing many of the features from scratch. We are certain that you will love 3.0.

 

RDE DESIGN PHILOSOPHY
RDE is:

  • Lore Friendly - each of the changes introduced does not stand out from the GTA universe created by Rockstar Games. The concepts introduced out by Rockstar have instead been expanded and revamped with loving care.
  • Realistic - many of the introduced changes bring GTA V closer to the real-life - examples include new AI behaviors and tactics, agency jurisdictions, response types and more. However, realistic does not mean real - it’s still the GTA universe, just better.
  • Detailed - every aspect of the mod has been perfected to the tiniest detail, from higher quality models and textures to new police stations. Even the tiny details such as port police officers replacing private security in relevant places in the Port of South LS are included, and many more details have been added to already existing models.
  • Fun - RDE has been made to be a challenging but fun experience. The specialized, built-from-ground-up wanted level system allows for truly epic chases and shootouts - but watch out! Cops have some new tools in their equipment, and they know how to use them - to great effect. True Sixth Star has been added - can you survive the law enforcement agencies of San Andreas throwing everything they have at you?

 

RDE improves and expands old law enforcement agencies and brings new ones to the GTA world, based on real-life ones yet seamlessly integrated into the universe, providing unparalleled variety, with no cut corners. Outrun the San Andreas Highway Patrol on the freeways, play hide-and-seek with San Andreas State Parks Rangers, meet Los Santos Sheriff’s Department in LS County and more.
 

Law Enforcement Agencies:

  • Local:
    • Los Santos Police Department (LSPD),
    • Los Santos Sheriff Department (LSSD),
    • Blaine County Sheriff's Office (BCSO),
    • Los Santos Port Authority Police (PAP),
    • Los Santos International Airport Police (LSIAPD)
  • State:
    • San Andreas Highway Patrol (SAHP),
    • San Andreas State Park Rangers (SASP),
    • San Andreas Department of Corrections and Rehabilitation (SADCR),
    • San Andreas National Guard (Military)
  • Federal:
    • National Office of Security Enforcement (NOOSE),
    • Federal Investigation Bureau (FIB, expanded in optional add-on),
    • United States Coast Guard (USCG)
       

Each agency has unique and detailed lore friendly vehicles and custom made peds. Not only they will patrol their respective zones, but thanks to the new wanted system they will appear in their respective jurisdictions.

 

Military response is present and reactive - if you are flying in an airplane or helicopter while wanted, expect to soon notice military fighters on your radar. Rampages in tanks are no longer unstoppable - fire will be fought with fire. PAYDAY & Call of Duty inspired Juggernauts will spawn at higher wanted levels. All of this is configurable.

 

Dispatch system has been almost completely replaced by a custom made script, allowing for six stars, configurability and advanced AI. Choose one of the provided presets, or make your own - you can tailor almost every aspect of the mod to your likings.
 

Arrest Warrant & Better Chases mod has been completely integrated and updated with new features and extra configurability not found in the original version.

 

All of the features from Crime and Police Rebalance & Enhancement have been included, with even more AI and meta changes than before.

 

Optional add-ons - Federal Law and Emergency! are provided in the download. We recommend to install them all for complete experience, but they are not required to run RDE.

 

Thanks to Cass, we are proud to include a standalone (no need to install WOV separately), compatible version of his amazing mod World of Variety as an integral part of RDE. You do not need to worry yourself about making two of your favorite mods work together - we did this for you.

 

For your convenience we’ve included Spawn MP Vehicles in SP by drp4lyf, necessary for WOV to work properly.

 

RDE is also a perfect base for LSPDFR mod. You can install RDE and the provided backup.xml and enjoy the ultimate LSPDFR experience with no hassle, taking advantage of all the new RDE vehicles and peds. We have also included configuration files for several popular plugins, such as ArrestManager by Albo1125, Automatic Roadblocks by khorio, CustomBackup and BetterEMS by PNWParksFan and CopHolster by PieRGud. A lore friendly texture for Albo1125's PoliceSmartRadio has also been included.

 

A dedicated RDE Package Creator will allow you to configure your RDE installation in a similar fashion to FOMOD/Nexus installers for Skyrim/Fallout and create an OIV package you only need to install with OpenIV Package Manager. No more fuss with files!

 

Credits:
The Realism Team, Cass, Albo1125, PieRGud, PNWParksFan, Keegan, GlitchGamer, Lozano71, Illusionary, drp4lyf, Thero, Unmutual, Netman, Custo, Olanov, RM76, OfficerLund, RekRam, Lt. Caine, LtMattJeter, DLer, Abraxas, Bad_Company, blackhack09

 

We have exercised all due diligence in ascertaining correct credits for included content. If you feel that we have made an error or omission in credits, please contact Dilapidated, Yard1 or NefariousBonne on either LCPDFR.com or GTA5-mods.com privately.

Spoiler

 

In this thread I (and hopefully other autors) will post periodical updates/dev logs (however you want to call them), showing off the features, both new and old of the upcoming Realism Dispatch Enhanced 3.0 mod. The updates here are going to mirror the ones in the gta5-mods forums thread

Please don't ask for support with RDE 2.2.1 here, use either the file comments or the 2.2.1 thread.

Updates:

 

---------------------------------------------------------------------------------------------------

Hey guys, I suppose I should share some progress on RDE 3.0 with you. The models and textures are continuously being improved while we are waiting for Dilapidated to get his new GPU so we can finish with the script (which is going to be soo amazing). 

The Realism Team has been hard at work to bring you the highest quality lore-friendly content. We are aiming at improving the variety and quality of the emergency services and law enforcement in the world of GTA, and RDE 3.0 will be miles ahead of RDE 2.2.1. See for yourself! I'll start with a vehicle showcase of vehicles we have currently:
(HORRIBLY OUTDATED, CARS ARE EVEN COOLER NOW, WILL UPDATE WHEN I HAVE SOME TIME)

RDE 3.0 Vehicle Showcase

Please note that not all vehicles are pictured (a good deal is however) and all content is subject to change. I'll try to keep this album up to date.

On the subject of peds, some of you might have noticed the various peds I have been uploading. Most, if not all will be present in RDE, alongside some other minor model changes/fixes. We are also improving the texture quality of the peds. Some of the new peds include:

LSIA Police

Spoiler

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LSPD SWAT

Spoiler

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Various new SWAT peds
From top left: BCSO SWAT, LSSD SEB, SAHP BEAT, NOOSE TRU

Spoiler

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There is also Port Police, of which I don't have a good screenshot right now.

That would be all from me right now. I will update this thread when I have something new to show. More information about the script will also be shared at some point. Hopefully, some other team members will also come by to say hello.

Cheers folks,
Yard1 and The Realism Team

 

 

Edited by Yard1
3.1.1 released!

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  • Replies 1.5k
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  • Howdy, I suppose this will be a kind of a dev diary for 3.1. As NefariousBonne has said some time ago, 3.1 will mainly be a content update, introducing new car and ped models, as well as improving e

  • Coming soon! Everything, including jurisdictions, is configurable :D

  • dilapidated
    dilapidated

    https://www.youtube.com/watch?v=y_KlUjxILFw&feature=youtu.be   We're happy to present to you RDE 3.0!   Release date has been confirmed, enjoy! 

Posted Images

  • Author

Some new stuff (well, first one is not so new :P )

FIB SWAT - alongside FIB Police (based on, well, FBI Police), they will be a part of optional Federal Law addon. I'll see if I can upload this ped separately soon.

Spoiler

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Thanks to OpenIV Team which managed to convert the carcols.ymt to an editable format, we have experimented and successfully added a new Federal Government plate which will be used by NOOSE vehicles - just like DHS vehicles use in real life. The carcols will also allow us to fix some emergency lighting issues with the cars.

Spoiler

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Now, this might seem like a small thing, but I have also improved the USCG ped by adding a leg holster, one extra head and an ability to spawn in tactical gear. On the left you have the normal gear, and tactical on the right. The tactical gear works like the bulletproof vest on LSPD Male Cops, meaning it won't spawn normally but can be configured (and will be) to spawn after a certain wanted level was reached, and will grand additional survivability to the guardsmen. The design is based but not 100% true on the USCG Maritime Security Response Team. Aside from boats, the USCG will also use a modified Swift helicopter, of which I should have pictures soon.

Spoiler

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More, as always, to come!

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7 hours ago, J and E Vehicle Team said:

I already have my Vehicles.meta in update.rpf edited; how do I install RDE without losing the current edits?

Copy across your Added Entries into the RDE 3.0 'vehicles.meta' file, and you should have no problems there.
 

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Looks good!  I believe that I see a Highway Patrol livery added for the Granger.  Are you still working on the Sherriff Bison as well?  Looks fantastic and I can't wait for more.  I think that RDE is by far the best add-on to LSPDFR.

Hi @Yard1
I don't know if it's possible, but I'd like to have a option where you can set a police department which only responds in Los Santos County, so I can 3 different PD's instead of 2.

1. Los Santos - Los Santos Police Department                    (LSPD)
2. Los Santos County - Los Santos Sheriff Department       (LSSD)
3. Blaine County - Blaine County Sheriff's Office                  (BCSO)

I know you can set the options for backup.xml for LSPDFR, but it would be great if they could actually drive there.

1 hour ago, ginot1994 said:

Hi @Yard1
I don't know if it's possible, but I'd like to have a option where you can set a police department which only responds in Los Santos County, so I can 3 different PD's instead of 2.

1. Los Santos - Los Santos Police Department                    (LSPD)
2. Los Santos County - Los Santos Sheriff Department       (LSSD)
3. Blaine County - Blaine County Sheriff's Office                  (BCSO)

I know you can set the options for backup.xml for LSPDFR, but it would be great if they could actually drive there.

That's already possible with the current version of RDE, and the addon Yard released separately for LSPDFR, so I'm sure it'll work the same for RDE 3.0

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1 hour ago, SuperStumpje said:

That's already possible with the current version of RDE, and the addon Yard released separately for LSPDFR, so I'm sure it'll work the same for RDE 3.0

I mean the districts the cars drive in, you have SEB, PIA, BCSO and HWAY, but I was curious if there will be a new one which drives in Los Santos County only.
There isn't a add-on that supports it yet.

10 minutes ago, ginot1994 said:

I mean the districts the cars drive in, you have SEB, PIA, BCSO and HWAY, but I was curious if there will be a new one which drives in Los Santos County only.
There isn't a add-on that supports it yet.

Like I said, this already does that. LSPD in the city, LSSD in LS county, BCSO in Blaine County, with SAHP, PIA and SEP still driving around and being parked where they were with regular RDE.

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  • Author

And here is, as promised - the US Coast Guard Swift!

Spoiler

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It will spawn only when player is in the ocean on higher wanted levels, supporting (not replacing!) other helicopters.

Aside from that, the script will allow to not only configure the health, armor and weapons of peds, but also components and props! You can make a variant of a ped with low armor, and one with high armor that also has the bulletproof vest component always on! More information on the script later - Dilapidated is working his ass off trying to catch up :P

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6 hours ago, Yard1 said:

And here is, as promised - the US Coast Guard Swift!

  Hide contents

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It will spawn only when player is in the ocean on higher wanted levels, supporting (not replacing!) other helicopters.

Sadly we haven't figured out why landing gear doesn't work as on civilian Swift model.

BTW, have you found two easter eggs here?

Found a spare mop in the cleaning cupboard, guess I'll leave it here for people to clean up their drooling :)

 

On a more serious note, are there any plans to do something with the police van? It seems to be the only law enforcement vehicle that's currently not being edited in any way.

quack.png

  • Author
2 minutes ago, SuperStumpje said:

Found a spare mop in the cleaning cupboard, guess I'll leave it here for people to clean up their drooling :)

 

On a more serious note, are there any plans to do something with the police van? It seems to be the only law enforcement vehicle that's currently not being edited in any way.

Hahaha, yeah, uh, we kinda forgot about it. Thanks, something will be done.

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