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[REL] Realism Dispatch Enhanced 3.1.1

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I have a problem: when I start LSPDFR on GTA V with RDE, it loads successfully but it says that the Arrest Manager .xml files (Trasport Region Districts, something like this) from RDE 3.1.1 fail to load and then it sets the default ones. I can't figure out why it happens. Am I the only one with this issue?

Raffaele Ronga

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  • Howdy, I suppose this will be a kind of a dev diary for 3.1. As NefariousBonne has said some time ago, 3.1 will mainly be a content update, introducing new car and ped models, as well as improving e

  • Coming soon! Everything, including jurisdictions, is configurable :D

  • dilapidated
    dilapidated

    https://www.youtube.com/watch?v=y_KlUjxILFw&feature=youtu.be   We're happy to present to you RDE 3.0!   Release date has been confirmed, enjoy! 

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I had 1 patrol car spawn and nothing ever spawn now excepts helicopters. Is this intention and if so can I change this at all to at least getting 1-2 units a minute? This is when I'm not on duty in Lspdfr., and happens at all wanted levels.

Edited by CodeBreaker

Soo, i did install it. But after that i got the standard GTA 5 Police vehicles back, and if a put new models in it, it wont change.. any help?

Decided to hit  the 24/7 in Sandy and was looking for a good all-terrain getaway vehicle, when I noticed a Seminole passing by. These are nice SUVs so I followed it to that little cul-de-sac of a dirt road near Sandy and while I'm at it I notice the Seminole has nice unusual wheels. I'm like "cool, RDE and World of Variety actually made peds drive modified cars!"

 

So I cut the guy off on that cul-de-sac and even tap his bumper to make him stop, get out, approach the drivers door and in the split second while I'm raising my weapon at him I notice that strange partition in the back of the Seminole... Which reminded me of something... Of a police cage?.. What the f..!

 

Guess what? It was a BCSO detective >< I was so astonished for a second or so that he had a chance to taser me and put under arrest. How was that, "if criminals were smart, we wouldn't be catching them"?

Edited by Hastings

10 minutes ago, Hastings said:

Decided to hit  the 24/7 in Sandy and was looking for a good all-terrain getaway vehicle, when I noticed a Seminole passing by. These are nice SUVs so I followed it to that little cul-de-sac of a dirt road near Sandy and while I'm at it I notice the Seminole has nice unusual wheels. I'm like "cool, RDE and World of Variety actually made peds drive modified cars!"

 

So I cut the guy off on that cul-de-sac and even tap his bumper to make him stop, get out, approach the drivers door and in the split second while I'm raising my weapon at him I notice that strange partition in the back of the Seminole... Which reminded me of something... Of a police cage?.. What the f..!

 

Guess what? It was a BCSO detective >< I was so astonished for a second or so that he had a chance to taser me and put under arrest. How was that, "if criminals were smart, we wouldn't be catching them"?

That's p spooky and cool at the same time. :)

0uYcObx.jpg

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11 minutes ago, Grinchiiii said:

Hey guys, 

I recently installed RDE but my modded police cars were replaced with the vanilla ones. Where do I install my modded cars when using RDE?

update/update.rpf/x64/rde/rdevehicles.rpf

3t6pa79.png

@Yard1 I tried to send you a message but it didn't work. I was just wondering if you could send me the template for the Sheriff Stockade please?

2 hours ago, HankVoight said:

@Yard1 I tried to send you a message but it didn't work. I was just wondering if you could send me the template for the Sheriff Stockade please?

The BCSO BRUTE Stockade uses the Template from this;
 

 

0uYcObx.jpg

One interesting thing is that having any wanted level near Zancudo results in a goddamn death from above -- some army chopper with guided (?) missiles that instakills you.

 

By the way, there are times when I wish police helicopters would not engage you... It's like you're having a nice neat foot chase at 3 stars through alleys and backyards, and those guys keep shooting at you. I know it's classic GTA but still...

 

 

12 hours ago, badass22 said:

Quick question: will the latest update (Halloween) affect RDE 3.1.1?

 

There is a simple test you can do yourself to determine if RDE will be affected by whatever Rockstar does:

Check if GTA/Steam downloads an update. If yes, RDE will probably be affected. If no, RDE will be fine.

 

Generally, smaller things like the halloween events aren't a full game update, instead they're included in an earlier, bigger update and are simply left disabled until the official 'release'.

quack.png

2 hours ago, SuperStumpje said:

 

There is a simple test you can do yourself to determine if RDE will be affected by whatever Rockstar does:

Check if GTA/Steam downloads an update. If yes, RDE will probably be affected. If no, RDE will be fine.

 

Generally, smaller things like the halloween events aren't a full game update, instead they're included in an earlier, bigger update and are simply left disabled until the official 'release'.

Ok thanks!

Raffaele Ronga

@Yard1 RE: Parked Car Replacement.xml (Scripts Folder)

Is there a way to almost definately guarantee every vehicle named in the above xml will load in game?  I'm noticing that sometimes only a few vehicles actually load, sometimes all - it varies but I'm not not sure why.  I'm also guessing this may be linked to usable memory or alike?

Edited by Babylon

14 hours ago, Babylon said:

@Yard1 RE: Parked Car Replacement.xml (Scripts Folder)

Is there a way to almost definately guarantee every vehicle named in the above xml will load in game?  I'm noticing that sometimes only a few vehicles actually load, sometimes all - it varies but I'm not not sure why.  I'm also guessing this may be linked to usable memory or alike?

The script only replaces vehicles if they've been spawned by the game, sometimes that doesn't happen. In the future, ymap edits will completely replace that script.

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