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[REL] Realism Dispatch Enhanced 3.1.1

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  • Howdy, I suppose this will be a kind of a dev diary for 3.1. As NefariousBonne has said some time ago, 3.1 will mainly be a content update, introducing new car and ped models, as well as improving e

  • Coming soon! Everything, including jurisdictions, is configurable :D

  • dilapidated
    dilapidated

    https://www.youtube.com/watch?v=y_KlUjxILFw&feature=youtu.be   We're happy to present to you RDE 3.0!   Release date has been confirmed, enjoy! 

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RDE 3.0 has been released! Grab it here:
https://www.gta5-mods.com/misc/realism-dispatch-enhanced (will be uploaded to lcpdfr.com later)

I (or somebody else lol) will make a dev post later, outlining our plans for the future. We already have some ideas for 3.1 we are excited to try out :D

3t6pa79.png

57 minutes ago, Yard1 said:

RDE 3.0 has been released! Grab it here:
https://www.gta5-mods.com/misc/realism-dispatch-enhanced (will be uploaded to lcpdfr.com later)

I (or somebody else lol) will make a dev post later, outlining our plans for the future. We already have some ideas for 3.1 we are excited to try out :D

Terrific!  Will there be a new version of the RDE vehicle spawner add-on for the trainer released?  I don't know if that was a separate independent project or not.

At the very least, where can I find a list of all of the new (and old) RDE vehicles?  I like adding them in to LSPDFR's backup request script for more variety while playing LSPDFR.

 

Thanks again!

Edited by SoloMan

11 minutes ago, SoloMan said:

Terrific!  Will there be a new version of the RDE vehicle spawner add-on for the trainer released?  I don't know if that was a separate independent project or not.

At the very least, where can I find a list of all of the new (and old) RDE vehicles?  I like adding them in to LSPDFR's backup request script for more variety while playing LSPDFR.

 

Thanks again!

Here is our custom trainerv.ini file for SNT, if you don't use that trainer you can grab it here: https://www.gta5-mods.com/scripts/simple-trainer-for-gtav Make sure to thank @SuperStumpje for making it, and a custom backup.xml is included in the download for compatibility with LSPDFR.

trainerv.ini

28 minutes ago, NefariousBonne said:

Here is our custom trainerv.ini file for SNT, if you don't use that trainer you can grab it here: https://www.gta5-mods.com/scripts/simple-trainer-for-gtav Make sure to thank @SuperStumpje for making it, and a custom backup.xml is included in the download for compatibility with LSPDFR.

trainerv.ini

Thank you!  That is the trainer I was using previously.  And I do recall the RDE config from prior versions.  Many thanks to SuperStumpje as well as yourself!

On 14.12.2016 at 7:50 PM, dilapidated said:

 

 

I probably messed something up along the installation proccess, because It seems that no vehicles spawn during pursuits, aside from roadblocks and helicopters. All the changed models and new peds are present, thought...

 

Edited by Besarionis

  • Author
8 minutes ago, Besarionis said:

 

I probably messed something up along the installation proccess, because It sems that no vehicles spawn during pursuits, aside from roadblocks and helicopters. All the changed models and new peds are present, thought...

 

Do you have both Scripthooks?

3t6pa79.png

14 minutes ago, Yard1 said:

Do you have both Scripthooks?

 

Darn, I completely forgot about that :P I'll give you and update  once I run the game again with ScriptHook.

Edited by Besarionis

11 minutes ago, Yard1 said:

:ohmy: Holy sh*t, you weren't kidding.

Can each individual vehicle be enabled/disabled? I'd like to have real agency cars, but I won't have enough to put them into each slot (probably the only time I've ever had too many slots).

11 minutes ago, SeaHawk14 said:

:ohmy: Holy sh*t, you weren't kidding.

Can each individual vehicle be enabled/disabled? I'd like to have real agency cars, but I won't have enough to put them into each slot (probably the only time I've ever had too many slots).

If you're playing with LSPDFR you can simply remove the car entries you don't want, or if you're playing against the police, edit the vehiclereponse.xml (I think) that came with RDE, and again just remove the entries you do not want. 

11 minutes ago, NefariousBonne said:

If you're playing with LSPDFR you can simply remove the car entries you don't want, or if you're playing against the police, edit the vehiclereponse.xml (I think) that came with RDE, and again just remove the entries you do not want. 

Ah, it's the LSPDFR side that I want to be able to edit, all the FBI stuff is irrelevant, as is the armoured vehicles for each agency. Thanks for the heads up.

9 minutes ago, SeaHawk14 said:

Ah, it's the LSPDFR side that I want to be able to edit, all the FBI stuff is irrelevant, as is the armoured vehicles for each agency. Thanks for the heads up.

Forgot to mention: for LSPDFR, you'll want to edit the backup.xml file.

43 minutes ago, Yard1 said:

Do you have both Scripthooks?

 

Yep, that was exactly the problem. Now everything works like a charm! That's what you get for being an overly excited dumbass who rushed to have fun with the mod without reading the instructions properly :P Thanks a lot.

Wow, the amount of all the new content is really overwhelming. Have you posted somewhere a more extensive descrpition of all the changes that have been done in this version?

29 minutes ago, Besarionis said:

Wow, the amount of all the new content is really overwhelming. Have you posted somewhere a more extensive descrpition of all the changes that have been done in this version?

As far as I know, nobody compiled any patch notes of any kind. Just load it up and give it a go for yourself.

Get your facts first, then you can distort them as you please. - Mark Twain

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