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[Research/WIP] Custom Light Patterns through carcols.ymt

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1 hour ago, Captain14 said:

It is possible to add a carcols.meta file as part of a DLC package and avoid editing the main carcols.ymt entirely. This is excellent for ensuring compatibility between different modifications. My latest update to my sheriff pack now includes this feature. Please feel free to download and look at my files to see how it's done. I have also commented the file to allow other people to learn from it; all I ask is that you don't take my flash patterns and use them without giving proper credit.

 

Will that conflict though if two DLCs each have a custom carcols, and try to define the same custom sirensetting ID?

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    I've made a carcols a while back that just seems to work really well on pretty much any car you throw it on. Here's a demo of it on my Kansas cars, no edits were done to the cars.  If a

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5 minutes ago, PNWParksFan said:

Will that conflict though if two DLCs each have a custom carcols, and try to define the same custom sirensetting ID?

probably. yay!

 

Remember: Always use a mods folder!

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7 minutes ago, PNWParksFan said:

Will that conflict though if two DLCs each have a custom carcols, and try to define the same custom sirensetting ID?

Yes. If they have the same ID, the newest one will overwrite the old, so make sure you have a unique sirensetting ID.

18 minutes ago, Captain14 said:

Yes. If they have the same ID, the newest one will overwrite the old, so make sure you have a unique sirensetting ID.

isn't it only 1-20 though? hard to be unique

 

Remember: Always use a mods folder!

36 minutes ago, Captain14 said:

Yes. If they have the same ID, the newest one will overwrite the old, so make sure you have a unique sirensetting ID.

Do they need to be consecutive or could I add 1000 and it'd work?

19 minutes ago, Play3r2 said:

isn't it only 1-20 though? hard to be unique

I think it's only 1-20 for the siren IDs, but the sirensettings are unlimited

[REL] Coastal Callouts: An action-packed mod with new vehicles, maps, capabilities, and callouts in and around the waters of Los Santos

[REL] Police Tape: Make your scenes more realistic while stopping peds and traffic

[REL] Better EMS: Realistic and dynamic EMS response

Join the Parks Benefactor Program to support my work and get early beta access!

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1 hour ago, PNWParksFan said:

Do they need to be consecutive or could I add 1000 and it'd work?

I think it's only 1-20 for the siren IDs, but the sirensettings are unlimited

I haven't tested, but I'm assuming any integer will work. It may get a little iffy once you get into higher digits.

6 minutes ago, Captain14 said:

I haven't tested, but I'm assuming any integer will work. It may get a little iffy once you get into higher digits.

i'd try to stay in two digits...

 

Remember: Always use a mods folder!

Rather than custom carols.ymt, wouldn't be easier for people to copy and paste a custom id value?

Also is there a way to find out what sirens were set on a particular vehicle, beyond trial and error? I'm trying to edit Hurks' 2016 charger. I created a new ID (Sirensetting 16), and have some of the lights going the way I want, but others aren't. I know zmodeler3 is an option, but most vehicles are locked.

Edited by Ranger61

MSI MPG Z490 GAMING EDGE WIFI, Core™ i7-10700 8-Core 2.9 - 4.8GHz Turbo, MSI GeForce RTX™ 2070 TRI FROZR, 16GB Kit (2 x 8GB) HyperX FURY DDR4 2666MHz, 500GB Black SN750 2280 M.2 SSD, 1TB MX500 7mm, 560 SSD

5 hours ago, Ranger61 said:

Rather than custom carols.ymt, wouldn't be easier for people to copy and paste a custom id value?

Also is there a way to find out what sirens were set on a particular vehicle, beyond trial and error? I'm trying to edit Hurks' 2016 charger. I created a new ID (Sirensetting 16), and have some of the lights going the way I want, but others aren't. I know zmodeler3 is an option, but most vehicles are locked.

Use OpenIV. That model is pretty complex, but you can toggle the sirens using OpenIV to figure out which is which.

EDIT: So 65535 is definitely too big.

 

Trying  32767...

 

EDIT EDIT: So, the limit on the max sirensettings values is very strange. It's somewhere between 10000 and 32767.

So anything less than 10000 should work without problems.

Edited by sloosecannon

For anyone that is interested...here are some that I have been using...

dbl flash

<sequencer value="2694881440"/>

<sequencer value="168430090"/>

triple flash
<sequencer value="705331872"/>
<sequencer value="22041621"/>


quad flash

<sequencer value="2920756030080"/>

<sequencer value="22818406485"/>

 

3 hours ago, flwpheonix said:

For anyone that is interested...here are some that I have been using...

dbl flash

<sequencer value="2694881440"/>

<sequencer value="168430090"/>

triple flash
<sequencer value="705331872"/>
<sequencer value="22041621"/>


quad flash

<sequencer value="2920756030080"/>

<sequencer value="22818406485"/>

 

I'll give these a try. Thanks. Sirens aren't numbered, so you to be very mindful when editing. Notepad++ helps.

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2 hours ago, Ranger61 said:

I'll give these a try. Thanks. Sirens aren't numbered, so you to be very mindful when editing. Notepad++ helps.

I don't have these numbered as I can use them anywhere.  The top value is for one side and the bottom for the other....Currently using the quad flash on Bugs' slicktop Vic.

14 minutes ago, flwpheonix said:

Has anyone figured out what this entry does?

<multiples value="2"/>

How many times the corona flashes per flash in the sequence

[REL] Coastal Callouts: An action-packed mod with new vehicles, maps, capabilities, and callouts in and around the waters of Los Santos

[REL] Police Tape: Make your scenes more realistic while stopping peds and traffic

[REL] Better EMS: Realistic and dynamic EMS response

Join the Parks Benefactor Program to support my work and get early beta access!

@flwpheonix, I meant the sirens aren't numbered in the carols.ymt file. You have to carrying edit the ones you want. I used your patterns on at @LVMPDFAN 2016 Nevada Charger in a custom sirensetting (id 17) and it came out very nice. :thumbsup:

MSI MPG Z490 GAMING EDGE WIFI, Core™ i7-10700 8-Core 2.9 - 4.8GHz Turbo, MSI GeForce RTX™ 2070 TRI FROZR, 16GB Kit (2 x 8GB) HyperX FURY DDR4 2666MHz, 500GB Black SN750 2280 M.2 SSD, 1TB MX500 7mm, 560 SSD

11 minutes ago, flwpheonix said:

wouldn't that be the sequencer setting?

No. The sequencer setting determines when the texture flashes. The multiples setting determines how many times the corona flashes each time the texture flashes. So if you had a setting like 1010 and a multiplier of 2, you'd have the texture turning off/on with the corona flashing twice each time the texture turns on. 

[REL] Coastal Callouts: An action-packed mod with new vehicles, maps, capabilities, and callouts in and around the waters of Los Santos

[REL] Police Tape: Make your scenes more realistic while stopping peds and traffic

[REL] Better EMS: Realistic and dynamic EMS response

Join the Parks Benefactor Program to support my work and get early beta access!

@Ranger61 I know....Under each siren setting there is also the multiples value. I tested it on the tail light section and it seems to slow the flash rate down regardless of the BPM. Gonna play with it some more though...

Thanks! Glad you could use it...

2 minutes ago, PNWParksFan said:

No. The sequencer setting determines when the texture flashes. The multiples setting determines how many times the corona flashes each time the texture flashes. So if you had a setting like 1010 and a multiplier of 2, you'd have the texture turning off/on with the corona flashing twice each time the texture turns on. 

ahhhh...ok...now it make sense! Thanks!

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