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sloosecannon

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  1.    Kimina reacted to a file: Dispatch Checkup Script
  2. This is correct (although XTL-5000 O5 HLN6912A heads are APX-compatible) Also, the APX O5 heads (G442AJ) don't say what model they are, they just say "O5". They're compatible with any of the APX 6500 or higher radios (6500/7500/8500), and backwards-compat to XTL-5000s, and several different sub-configurations there (dual head, dual radio, etc).
  3. As far as I was aware, it should work for LSPDFR's most recent version. If I get a chance I'll look at updating it.
  4. If enabled, it is the orange button on their radio. Every radio that's used in public service has one, although the system must be properly configured to support it. Some RSMs (I believe all of the new Motorola APX accessories) will have one on there as well. Additionally, there are various other forms of activation that can be enabled on a specific subscriber, such as horizontal sensor/man down or remote emergency button. Basically whether or not it will work, and what happens when you press it, is entirely up to the programming in the subscriber unit and the setup of the system. All systems, even analog conventional, are capable of some form of emergency call/alert if properly configured, but often they are not.
  5.    Assem Saqr reacted to a file: Dispatch Checkup Script
  6.    The Sheriff reacted to a file: Dispatch Checkup Script
  7. I'm afraid I'll need to know what exactly the type that could not be loaded is to solve that - it should give you more information than what you posted.
  8.    LegionGL reacted to a comment on a file: Dispatch Checkup Script
  9.    LegionGL reacted to a comment on a file: Dispatch Checkup Script
  10. Cole Z. started following sloosecannon
  11. That's a bug I've hit a few times, and I can't figure out why. I think it has something to do with invalid vehicles or something being spawned, but it's so tough to track down...
  12.    sloosecannon reacted to a post in a topic: [WIP] Stealth Radar (FiveM)
  13. As far as I know, the API required doesn't currently exist..... but I just asked Parks to add one :) As far as the other issue - I can't reproduce it. Mind sending me the config and the log when you've got custom phrases?
  14. Yeah, I'm looking into that being an issue now - I don't use the phrases feature, so I wouldn't know if it's broken. Custom Backup API support is actually already there - if CustomBackup is installed, it will call for Code 3 backup via that rather than LSPDFR :)
  15.    sloosecannon reacted to a post in a topic: [WIP] CPR: Reloaded
  16.    sloosecannon reacted to a post in a topic: [WIP] CPR: Reloaded
  17. It should still work fine - works on my install. I haven't updated to latest yet, but nothing I use has changed so it should still work...
  18. Right - the UI is definitely something I need to work on - it's very WIP right now. The port issue is due to the plugin not unloading cleanly (cause LSPDFR crashed). I'll see if there's any way to work around that, but it's annoyingly difficult to handle a crash like that.
  19.    sloosecannon reacted to a post in a topic: [REL] Coastal Callouts Discussion Thread
  20.    sloosecannon reacted to a post in a topic: [REL] Coastal Callouts Discussion Thread
  21. @Officer6430 you need to extract the client from the .zip file. It won't work if it's not extracted.
  22. I don't think you can, unfortunately. LSPDFR usually doesn't allow configuration of stuff like that.
  23. Well...... the point of this is for it to be out of game, specifically on another computer :) If you want in-game, computer+ does this and more - this version is specifically designed to be used out-of-game to enhance roleplay experience if you have a spare laptop lying around or something
  24. Heh, nope, but I did forget to update the version string in the client. Oh well. That warning won't hurt anything
  25. New version is out, and I even tested it this time! Should work normally now!
  26. Figured out the problem @Markadaliah, @Bouwen, and anyone else who was having issues. One of my dependencies changed their API on me, so when I updated it changed behavior slightly. I should have a fixed version up today.

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