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Updating Plugins for new Rage Version [SOLVED]

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When the new version of RPH comes out how do you update your callout plugin to work with it? Is it as simple as switching out the references or do you have to change things in your code? I just want to be prepared so when it does come out I can know and hop right on it.

Edited by ToastinYou

It should as simple as switching references unless the new RPH update has changed methods from existing methods that you used. In that case, after switching the reference, Intellisense will tell you where the errors are, then read the changelog to know what has been changed and fix it. And finally compile it.

Edited by alexguirre

Switch out the referenced dll files and you should be good to go. Any methods or variables you used which have changed or deprecated will be highlighted by VS.

Obviously test you did it right by loading your plugin in the game before releasing it lol.

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  • Author
Just now, alexguirre said:

It should as simple as switching references unless new RPH update has changed methods from existing methods that you used. In that case, after switching the reference, Intellisense will tell you where the errors are, then read the changelog to know what has been changed. And finally compile it.

Sounds easy enough, thanks! :)

1 minute ago, LukeD said:

Switch out the referenced dll files and you should be good to go. Any methods or variables you used which have changed or deprecated will be highlighted by VS.

Obviously test you did it right by loading your plugin in the game before releasing it lol.

Thanks :)

2 minutes ago, LukeD said:

Switch out the referenced dll files and you should be good to go. Any methods or variables you used which have changed or deprecated will be highlighted by VS.

Obviously test you did it right by loading your plugin in the game before releasing it lol.

Do people actually do that? I just cross my fingers I didn't make a typo somewhere. I think it's totally overrrated.

1 minute ago, khorio said:

Do people actually do that? I just cross my fingers I didn't make a typo somewhere. I think it's totally overrrated.

Once upon a time I ran into a weird bug that only manifested when I had run a Release build through an obscufator. Ever since I always make sure to triple-quadruple test everything before releasing it publicly! 

[REL] Coastal Callouts: An action-packed mod with new vehicles, maps, capabilities, and callouts in and around the waters of Los Santos

[REL] Police Tape: Make your scenes more realistic while stopping peds and traffic

[REL] Better EMS: Realistic and dynamic EMS response

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Just now, PNWParksFan said:

Once upon a time I ran into a weird bug that only manifested when I had run a Release build through an obscufator. Ever since I always make sure to triple-quadruple test everything before releasing it publicly! 

The problem with this is i get utterly bored playing my own stuff..i think i had to play the Terrorist subway attack 150+times to get it right. 

Most times you don't NEED to release an update. Most new versions are backwards compatible as long as not too much stuff changed.

That being said, however, don't let it slide too long lol. And if you're updating stuff anyway, its best practice to use the latest version.

Edited by Stealth22

Stealth22
LSPDFR Tester | Plugin Developer
My Plugins: Code 3 Callouts | Traffic Control | Keep Calm | ALPR+

Please do not PM me for any kind of technical support.
I unfortunately do not have enough free time to answer every PM that I get. For issues with my plugins, please post in the comments section of the file, or it's forum thread. You'll get a much quicker response from me there than if you send me a PM; I do my best to respond to every question in the comments sections. For API/programming questions, please post them in the API Development forum, so all developers can benefit from the answer as well. Thanks!

7 minutes ago, khorio said:

The problem with this is i get utterly bored playing my own stuff..i think i had to play the Terrorist subway attack 150+times to get it right. 

You don't even want to know how many peds I've slaughtered so I could call EMS on them! And I've had to kill them in every way possible too... 

"Attention all units. Medical assistance requested in Grand Sonora Desert for... a civilian shot   an officer on fire   a motor vehicle accident   an ebola exposure. We have multiple injuries. Dispatch units from... Sandy Shores Fire Station... an ambulance requested from Sandy Shores Hospital. Units respond Code 3." ... soo many times!

Edited by PNWParksFan

[REL] Coastal Callouts: An action-packed mod with new vehicles, maps, capabilities, and callouts in and around the waters of Los Santos

[REL] Police Tape: Make your scenes more realistic while stopping peds and traffic

[REL] Better EMS: Realistic and dynamic EMS response

Join the Parks Benefactor Program to support my work and get early beta access!

1 hour ago, khorio said:

The problem with this is i get utterly bored playing my own stuff..i think i had to play the Terrorist subway attack 150+times to get it right. 

That's it?

God, I must've done like 400 bank heists. I hate that call now :laugh:

Personally, I have a single dependencies folder and I just replace everything in there. VS will find the updated assembly automatically.

Edited by Albo1125

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