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Lundy

Zmodeler3/GTAV Vehicle Light IDs

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I've noticed a few models here and there with false lighting IDs and or some people who do not have knowledge of this. I'm just posting a list put together by Solo from GTA-Inside for anybody who needs this information.

All light IDs must be set through vertex mode in Zmodeler3.

 

left headlight (headlight_l) = 1
right headlight (headlight_r) = 2
left taillight (taillight_l) = 3
right taillight (taillight_l) = 4
front left indicator (indicator_lf) = 5
front right indicator (indicator_lr) = 6
rear left indicator (indicator_lr) = 7
rear right indicator (indicator_rr) = 8
left brakelight (brakelight_l) = 9
right brakelight (brakelight_r) = 10
middle brakelight (brakelight_m) = 11
left reverse light (reversinglight_l) = 12
right reverse light (reversinglight_r) = 13
extra light 1 (extralight_1) = 14
extra light 2 (extralight_2) = 15

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53 minutes ago, Lundy said:

I've noticed a few models here and there with false lighting IDs and or some people who do not have knowledge of this. I'm just posting a list put together by Solo from GTA-Inside for anybody who needs this information.

All light IDs must be set through vertex mode in Zmodeler3.

 

left headlight (headlight_l) = 1
right headlight (headlight_r) = 2
left taillight (taillight_l) = 3
right taillight (taillight_l) = 4
front left indicator (indicator_lf) = 5
front right indicator (indicator_lr) = 6
rear left indicator (indicator_lr) = 7
rear right indicator (indicator_rr) = 8
left brakelight (brakelight_l) = 9
right brakelight (brakelight_r) = 10
middle brakelight (brakelight_m) = 11
left reverse light (reversinglight_l) = 12
right reverse light (reversinglight_r) = 13
extra light 1 (extralight_1) = 14
extra light 2 (extralight_2) = 15

what about extralight 3? or will it not work?

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1 minute ago, OfficerFive0 said:

what about extralight 3? or will it not work?

I am not sure of the existence of additional extralights. If anyone wants to prove this, I will gladly add that to this list.

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2 minutes ago, Lundy said:

I am not sure of the existence of additional extralights. If anyone wants to prove this, I will gladly add that to this list.

ok i was under the impression u could have more than 2. but never tried it so i wouldnt know

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On 3/23/2016 at 0:42 PM, bizzlezx10r said:

what do you mean by ID's?

If you're asking this, it probably doesn't concern you. It's only for people who use Zmodeler.

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On 20.2.2016 at 11:18 PM, OfficerFive0 said:

ok i was under the impression u could have more than 2. but never tried it so i wouldnt know

You can not use more as 2. I have test it. But you can give the ID to other Lights. But the Problem is this Lights are activated with the extra Lights.

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14 hours ago, Lundy said:

If you're asking this, it probably doesn't concern you. It's only for people who use Zmodeler.

I do use ZModeler..

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can you help me in my zmodeler   zmode say me  Using random ID  when i try export my model vehicule whit my modificate light police etc do you have id list for that or  if you can help me thanks 

Mikael.

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On 3/23/2016 at 9:42 PM, bizzlezx10r said:

what do you mean by ID's?

The emissive material on a vehicle's generic lights (headlights, indicators, etc) have a unique numerical value depending on the function of the light. This makes it possible for the game to recognize which materials should light up when the corresponding lights are turned on/off. The value can be added or changed in the properties tab in vertex mode. 

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For all they are this not knowing you can use a Extralight 3 and 4. It work same as the Extralight 1 and 2. Here all ID´s for the Lights:

 

day lights (always on) = 0

left headlight (headlight_l) = 1
right headlight (headlight_r) = 2
left taillight (taillight_l) = 3
right taillight (taillight_r) = 4
front left indicator (indicator_lf) = 5
front right indicator (indicator_rf) = 6
rear left indicator (indicator_lr) = 7
rear right indicator (indicator_rr) = 8
left brakelight (brakelight_l) = 9
right brakelight (brakelight_r) = 10
midle brakelight (brakelight_m) = 11
left reverse light (reversinglight_l) = 12
right reverse light (reversinglight_r) = 13

left fog light (extralight_1) = 14
right fog light (extralight_2) = 15

left rear fog light (extralight_3) = 16
right rear fog light (extralight_4) = 17

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On 10/7/2016 at 3:20 PM, solo said:

For all they are this not knowing you can use a Extralight 3 and 4. It work same as the Extralight 1 and 2. Here all ID´s for the Lights:

 

day lights (always on) = 0

left headlight (headlight_l) = 1
right headlight (headlight_r) = 2
left taillight (taillight_l) = 3
right taillight (taillight_r) = 4
front left indicator (indicator_lf) = 5
front right indicator (indicator_rf) = 6
rear left indicator (indicator_lr) = 7
rear right indicator (indicator_rr) = 8
left brakelight (brakelight_l) = 9
right brakelight (brakelight_r) = 10
midle brakelight (brakelight_m) = 11
left reverse light (reversinglight_l) = 12
right reverse light (reversinglight_r) = 13

left fog light (extralight_1) = 14
right fog light (extralight_2) = 15

left rear fog light (extralight_3) = 16
right rear fog light (extralight_4) = 17

 

Zmodeler is telling me that extralight_3 and 4 are using a random id when I assigned 16 and 17

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29 minutes ago, RoegonTV said:

 

Zmodeler is telling me that extralight_3 and 4 are using a random id when I assigned 16 and 17

Doesn't Zmodeler say that for everything? lol

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When you have Trouble with the Extralights import first the Submarine in Zmod. on this are all 4 Extralights. After this import your Model and you have not a Error after the export. And you must are sure that you set the ID´s on Polymodus and not on only selected.

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