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Police Warfare | A Video Games project by Elastic Games

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Doesn't seem that interesting to me, tbh. If it was about everything concerning policework, pursuits, callouts, etc... it would be much better than just shooting up the baddies that are robbing a bank.

Due to the graphic nature of this post, reader discretion is advised.
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  • "Activision", "Ubisoft", "Electronic Arts". three reasons for why this might be the worst game in the history of the world. Honestly, it sounds more like Battlefield 3 meets COD354212, only with SW

  • Interference
    Interference

    October 2013? Damn....

  • Fixed it for you :3

This game looks great. Heat was a fantastic movie, and I remember that bank robbery in L.A. on TV. That was a horrible spectacle. Rainbow 6 Vegas was a wonderful game and I would have seriously played the multiplayer if they had made dedicated servers for it possible instead of a stupid XBOX port. In any case, I think I'll back this game.

And remember folks, if you have input, that's what Kickstarter is for. You exchange money for influence.

*EDIT*

Here's the Kickstarter page for the game where you can donate:

http://www.kickstarter.com/projects/policewarfare/police-warfare

I'm not sure if I'm going to donate $50 or $100. I like the idea of the exclusive class, but that's a lot of money for a game I don't get to beta test first.

But, on a sad note, these guys have a ridiculously tight deadline. They won't raise over a quarter of a million dollars by that date. It's too soon.

Edited by unr3al

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I only reall know of SWAT and R6V. The fact that this will be class based, large scale and with vehicles will make it unique in its genre. It's a good concept, but I don't want them holding a player class hostage for $100.

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I don't think this game will be as good as the idea may be.

Sounds just like one of thoes generic shooting games you can find everywhere.

but maybe its too early to say something like that. I'm gonna check out news about that game but i don't really expact something great here.

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Twitter: @taximan_5 - PSN: Sheriff_Taxi - Xbox Live: taximan5 - Steam: taximan5 - Social Club: Sheriff_Taxi

I don't think this game will be as good as the idea may be.

Sounds just like one of thoes generic shooting games you can find everywhere.

but maybe its too early to say something like that. I'm gonna check out news about that game but i don't really expact something great here.

It depends on how you define generic shooting games. If you mean Call of Duty, then this game will be great. If you mean ones that flopped like Soldier of Fortune III, this game looks like it has excellent production values. The graphics engine reminds me of the Crytek engine with the poly count of the rifles and the animation style. So long as the controls match the animations, then I'll be sold. I really wish I could play a piece of the alpha/beta before I donate to it. Especially if it's going to be $100.

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We feel this way, unfortunately the general population does not find relaxed gameplay fun. They'd prefer to have all of the explosions and such like that.

However, let's assume a kickstarter for an LCPDFR type game was started and given a generous deadline and easy coding (Unity for instance), could it actually be done, marketed, and made very well? Some of the best games I've played aren't for the general public (ARMA series, M&B, RUSE, Wargame, NR2003 and mods, Falcon 4.0)

Problem with their idea, great as it is.....is there's already a bank robbing game out, PAYDAY and while its good, it has flaws. I can't see PW staying strict to what the devs want as soon as people get influence, they'd want to mainstream it, bad, bad, BAD idea.

However back to my kickstarter game, I would love for the LCPDFR team....or another team, I don't mind, to make a police sim that isn't all SWAT or explosions or action, I want a game or sim that actually simulates police work, the boredom, the tedium of it.

However, let's assume a kickstarter for an LCPDFR type game was started and given a generous deadline and easy coding (Unity for instance), could it actually be done, marketed, and made very well? Some of the best games I've played aren't for the general public (ARMA series, M&B, RUSE, Wargame, NR2003 and mods, Falcon 4.0)

Problem with their idea, great as it is.....is there's already a bank robbing game out, PAYDAY and while its good, it has flaws. I can't see PW staying strict to what the devs want as soon as people get influence, they'd want to mainstream it, bad, bad, BAD idea.

However back to my kickstarter game, I would love for the LCPDFR team....or another team, I don't mind, to make a police sim that isn't all SWAT or explosions or action, I want a game or sim that actually simulates police work, the boredom, the tedium of it.

The problem with those games is that they all suffer the fate of niche markets. They exist, but they don't sell well. Most studios and publishers want a game that sells well. Payday wasn't the first game of that type either. You also had Kane & Lynch and Heist was something in the works. This game is supposed to be on the same subject matter but have large scale multiplayer battles. Some of you guys need to go watch the movie Heat. The gun battle scene in that is awesome, and if the gameplay was similar, then I'd love it.

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I won't mind if I experience downvotes on this posts but I'll still admit that I agree with Unr3al and that I loved the movie SWAT.I'm not afraid of admitting it.

The problem with those games is that they all suffer the fate of niche markets. They exist, but they don't sell well. Most studios and publishers want a game that sells well. Payday wasn't the first game of that type either. You also had Kane & Lynch and Heist was something in the works. This game is supposed to be on the same subject matter but have large scale multiplayer battles. Some of you guys need to go watch the movie Heat. The gun battle scene in that is awesome, and if the gameplay was similar, then I'd love it.

Falcon 4.0, niche game (hardcore flight sim), sold upwards of 300,000 copies. Okay, Microprose at the time marketed it heavily,but it also stood on its own two feet as a great game, niche market or not.

M&B is a niche game,indie market, it sells well.

Gand Prix Legends was a niche game released at the same time as Falcon 4.0, that sold well.

IMO there is a deinite market for niche games, just look at all the German sims coming out, street cleaning, delivery vehicle, oil platform, I'd call those niche as much as an LCPDFR sim.

Also, look up the original arcade APB, that was sort of like LCPDFR.....in the same way a Subway roll is like a sandwich.

Falcon 4.0, niche game (hardcore flight sim), sold upwards of 300,000 copies. Okay, Microprose at the time marketed it heavily,but it also stood on its own two feet as a great game, niche market or not.

M&B is a niche game,indie market, it sells well.

Gand Prix Legends was a niche game released at the same time as Falcon 4.0, that sold well.

IMO there is a deinite market for niche games, just look at all the German sims coming out, street cleaning, delivery vehicle, oil platform, I'd call those niche as much as an LCPDFR sim.

Also, look up the original arcade APB, that was sort of like LCPDFR.....in the same way a Subway roll is like a sandwich.

300,000 across the game's lifespan is not a game that sold well. Battlefield 3 got over 10 million in about 4 months, Call of Duty got about 7 times that number in the same span of time. I'm not saying that every new game has to be the next Call of Duty, but 15 million dollars (asuming a new game sold at $50 per copy, which Falcon 4.0 didn't because I've never heard of it and games didn't cost that much back in 1998) isn't a lot of money anymore for a development studio that would be draining thousands of dollars per day. Also I played the MMO APB before RTW shut itself down. Great game concept, but a definite niche market. The studio borrowed 100 million dollars and they couldn't repay a fraction of it because the gameplay mechanics were less than perfect making the reviews "meh" for a title that already had limited interest in it. And this was a title that was way off from a police sim, and involved a criminal element which should have drawn in a larger audience. But it didn't.

Long story short, unless society changes, the games won't change. Most people in this world are sheep. We eat at McDonalds, watch Kanye West on MTV and play Call of Duty on the weekends because they were all things that were once cool and we don't know any better because nobody wants to take risks anymore and try something different. It's very hard to break out of that kind of mold. Game studios, movie studios and music artists have done that before but it takes decades to happen. We'd be waiting for a generational shift.

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No the original APB was an arcade police game back in the 1980s, see here also made for DOS:

Nothing to do with RTW/APB:R which is a different game entirely. The arcade/DOS version that I linked to did not cost a million dollars to make, it cost less than 200,000. Tengen's APB (who converted the arcade one that I linked to for DOS) enjoyed good sales of that game.

If it is so hard to break out of the mold, then why do 'different' Kickstarter games do well? Why did Minecraft take off before it got 'cool' or 'hip' to play?

I would love to see a Kickstarter funed actual police simulator out there, much like LCPDFR, without a publisher insisting that stuff like big explosions or Hollywood stuff goes in.

No the original APB was an arcade police game back in the 1980s, see here also made for DOS

Nothing to do with RTW/APB:R which is a different game entirely. The arcade/DOS version that I linked to did not cost a million dollars to make, it cost less than 200,000. Tengen's APB (who converted the arcade one that I linked to for DOS) enjoyed good sales of that game.

If it is so hard to break out of the mold, then why do 'different' Kickstarter games do well? Why did Minecraft take off before it got 'cool' or 'hip' to play?

I would love to see a Kickstarter funed actual police simulator out there, much like LCPDFR, without a publisher insisting that stuff like big explosions or Hollywood stuff goes in.

I mentioned in my post that it was the MMO APB I was talking about, not the arcade game. I must have seen the name and thought you meant the MMO, sorry. The MMO version of APB is only talked about today due to its tremendous failure, and is a common subject of ridicule among gamers familiar with it. The arcade game APB isn't talked about today because it apparently wasn't anything memorable enough to leave a lasting memory for the general population. I've never heard of it, and I've heard of some pretty unpopular games.

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Case in point.

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Case in point #2.

I bet you that more people will have heard of the name 'Excitebike' before they've heard of 'APB', even with the recent MMO release.

Minecraft took off because its a sandbox game and will eventually become open source. Garry's Mod is popular for the same reason. I wouldn't even go so far as to call them games, for that matter. They both share more in common with development kits than they do with an actual game if you ask me. Compare it to something like ARMA; It's far more of a training simulator (since it's built off of one) than an actual game.

I'd love to see a commercial version of LCPD:FR, too, but there aren't enough voices out there demanding it. And on that note, it seems I run into more and more knuckleheads in my daily life that do nothing but complain about and bash the police until their life or property is in danger and all of a sudden they need their help. Those people exist by the millions, and they're preventing police games from being blockbusters. People don't like being told what to do, and it's that rebellion that makes games like GTA so attractive. I'm one of the guys who repeated the vigilante missions more than once and later on saw a video on YouTube about LCPD:FR and said "Hey I can pull people over? Neat." *Click* We only exist by the thousands. I would liken that to real policing. 50 new criminals for every one new police officer that lands the job. But I'd be happy to add one more number to the ones with badges both in-game and out.

Edited by unr3al

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