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Check out ELS for V!

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2 minutes ago, ruslanchik said:

It is.

So you are saying you can make extra components work as lights? And how to make those lights induce pullovers from ai? And how to make multiple levels of lighting? Working TAs? Over 100 lighting sequences? To make those extras not automatically fix the car?

 

 

#FuckyouTakeTwo

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  • Hehe, it would probably be pretty great, especially since Albo is much more talented than I am.   Regarding an ELS release, I know the long wait has disappointed and frustrated many. For thi

  • Here are the fact's. ELS V is being made by Lt.Caine with help, support & testing from Me(Bxbugs123 & PoliceWag) no one else is testing it at this time. The CVPI is this video is by Me(Bxb

  • If you can successfully manage to go this route rather than the extras, would this mean that all vehicle models currently released would automatically be compatible with ELS? Also would we have to use

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5 minutes ago, thegreathah said:

So you are saying you can make extra components work as lights?

Not sure what that is, but I'm fairly sure people have already been able to do it.

6 minutes ago, thegreathah said:

And how to make those lights induce pullovers from ai?

Calling a LSPDFR func, how hard is it?

6 minutes ago, thegreathah said:

And how to make multiple levels of lighting?

Probably, as I said I'm not into GTA V modding.

8 minutes ago, thegreathah said:

Working TAs?

Again, don't even know what that is, sorry.

8 minutes ago, thegreathah said:

Over 100 lighting sequences?

It will probably take me a year, but I wouldn't announce the mod as soon as I started working on it then.

9 minutes ago, thegreathah said:

To make those extras not automatically fix the car?

Not sure what you mean, but sounds something easy.

4 minutes ago, ruslanchik said:

Not sure what that is, but I'm fairly sure people have already been able to do it.

 

So you have no clue what any of it is and you are still making a judgement that this script is "simple".

The amount of work that has been put into this mod is mind boggling.

 

 

#FuckyouTakeTwo

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9 minutes ago, thegreathah said:

So you have no clue what any of it is and you are still making a judgement that this script is "simple".

The amount of work that has been put into this mod is mind boggling.

Not really, I myself have tried the mod (both DAS and LUM ) and it's nothing that requires years of developement.

And yes, who cares if I know how to write thousands of lines of XML to make different light patterns? Anyone can do that with time. What matters is how the mod is programmed itself.

2 minutes ago, ruslanchik said:

Not really, I myself have tried the mod (both DAS and LUM ) and it's nothing that requires years of developement.

And yes, who cares if I know how to write thousands of lines of XML to make different light patterns? Anyone can do that with time. What matters is how the mod is programmed itself.

These are not simple XML files lol. It's been in development for a year, not multiple and it is one person who is working on it.

 

 

#FuckyouTakeTwo

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2 minutes ago, thegreathah said:

These are not simple XML files lol. It's been in development for a year, not multiple and it is one person who is working on it.

Maybe you're right. I don't know, as I said I'm not into GTA V Modding, or modding in general, I'm into other things, so I don't really care. Just saying my opinion since I have been working and reverse engineering video games for a long time.

Im sorry, but you cannot say that this is a simple mod when you:

1) Dont know what multiple things are.

2) Only give a "Probably" out of you think, not what you know.

3) Dont know much/anything about GTA V modding.

ELS for IV took a while, so you can expect ELS for V to take a similar amount of time.

Please, call me Crazy.

I try to make youtube videos. Check them out here: https://www.youtube.com/channel/UC7rzz2IoI4lW1Bdc70yZEIA

16 minutes ago, GGN Crazy said:

Im sorry, but you cannot say that this is a simple mod when you:

1) Dont know what multiple things are.

Yeah, it would help if you told me exactly what, instead of acronyms.

16 minutes ago, GGN Crazy said:

2) Only give a "Probably" out of you think, not what you know.

Because I don't care and I'm not going to make it, so I can't prove if I can actually do it or not. If I cared about something, I can do it 100%.

17 minutes ago, GGN Crazy said:

3) Dont know much/anything about GTA V modding.

I know way more on fields that require more knowledge than how lights work/how to call functions when you press a key to shine said lights.

18 minutes ago, GGN Crazy said:

ELS for IV took a while, so you can expect ELS for V to take a similar amount of time.

That doesn't really mean anything. Just because it took me a certain time to do something, it's obvious it's gonna take me the time again. If you let someone else do it, maybe it can take different time.

I think instead of arguing the finer points of why ELS V is taking a long time, it's better to link @ruslanchik here, so he can see exactly what Lt.Caine is capable of, and why this is indeed taking as long as it is. I'd also recommend looking at this link, which is a good example of the intense amount of features packed into GTA IV's ELS system. Keep in mind, that you're watching version 8 of the mod, meaning it took up to eight releases on an INCREDIBLY unstable game to get THAT, which effectively revolutionized GTA IV's LCPDFR gameplay. 

Now consider the fact that Lt.Caine has basically said "No, I want the first release of GTA V's ELS to be as good as ELS 8.5 for GTA IV on release, not after several patches," and consider how much work what would take. That's the type of modder you're looking at here, that's his level of dedication and attention to detail. You may not understand modding, as you so claimed, but you should understand the level of detail, power, and quality went into his mods. The same is happening here.

10 minutes ago, Cartres said:

I think instead of arguing the finer points of why ELS V is taking a long time, it's better to link @ruslanchik here, so he can see exactly what Lt.Caine is capable of, and why this is indeed taking as long as it is. I'd also recommend looking at this link, which is a good example of the intense amount of features packed into GTA IV's ELS system. Keep in mind, that you're watching version 8 of the mod, meaning it took up to eight releases on an INCREDIBLY unstable game to get THAT, which effectively revolutionized GTA IV's LCPDFR gameplay. 

Now consider the fact that Lt.Caine has basically said "No, I want the first release of GTA V's ELS to be as good as ELS 8.5 for GTA IV on release, not after several patches," and consider how much work what would take. That's the type of modder you're looking at here, that's his level of dedication and attention to detail. You may not understand modding, as you so claimed, but you should understand the level of detail, power, and quality went into his mods. The same is happening here.

I have used ELS for IV and I am well aware that it took a lot of time to make that a great mod. Although I think he is exaggerating - my point is that if he keeps making people wait that much, people will get bored pretty soon. I'm not saying this for myself, because I have already ELS V and I don't really care, I just try to guess because I used to do this kind of things too. I announced something would come out, people would get very hyped for it, I showed screenshoots etc, then when I realized it was going to take too much time to master, I decided to release everything the way it was, but it was too late, people moved on.

And I'm afraid the same might happen with LUM for V, considering modding for GTA V is already pretty dead.

People would rather use something buggy but earlier, than something perfect but years later.

Edited by ruslanchik

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4 hours ago, ruslanchik said:

I'm not into GTA V modding so I don't really know how it works, ...

Then you have no place to be moaning about the length of development. 

If it's such an issue and you have a basic gist of what needs to be done then I suggest you get into GTA V modding and produce your own ELS. Otherwise, your points are all moot and you're wasting posting space with nonsense.

Serving Police Scotland PC.

Creator of Braveheart's Policing Script.

  • Popular Post
On 8/17/2016 at 0:47 AM, winglesschip209 said:

I wonder what type of ELS we would get if Lt. Caine and Albo1125 worked together that would be so cool

Hehe, it would probably be pretty great, especially since Albo is much more talented than I am.

 

Regarding an ELS release, I know the long wait has disappointed and frustrated many. For this, I apologize. Please keep in mind, however, that there is nothing more discouraging in this context than to work on a modification for so long and yet still not get to share it with others. After all, the purpose of taking on such a large endeavor, is in many ways to watch others explore, enjoy and benefit from it.

That said, why have we not been forthcoming with information regarding ELS? This has been a point of frustration for several members of the community, and understandably so. However unintentional the consequences may have been, the reason for this strategy was simple: nothing in ELS was--or is--set in stone. Throughout the development process, things have evolved, features have come and gone or been completely rethought. Even flash patterns have been redone about three to four times (that's hundreds of patterns!). Because ELS was--and is--constantly changing, an accurate picture of the mod could not really be conveyed to the public. We also wanted to strike a balance between reassuring the community that the mod was indeed in development, while not creating the type of hype that would result in people becoming impatient and ultimately frustrated. Perhaps that hasn't been entirely successful, in which case, I apologize.

At this point, most of the core ELS features are complete. However, a release is not yet possible for several reasons: a few core features still remain to be coded (takedowns, for instance); several features are being polished; and, I am constantly on the lookout for more ways to squeeze things out of the game in order to provide ELS users and vehicle modelers with more options and a better experience.

Furthermore, the recent developments regarding default siren ("carcols") configuration have provided a new avenue to explore for ELS. For instance, the entire "extra" method may be discarded and replaced with a new method using the "siren" parts. This is being explored, but is far from guaranteed. If it can be done, it would provide ELS with 20 individual lights as opposed to only 12, in addition to freeing up the extras to be used as random vehicle components--which, no doubt would be greatly appreciated. It would also mean more complex--and fun--flash patterns. However, this would also inevitably increase development time.

Were ELS a mod like most others, it might have already been released. However, the issue in this particular case is that ELS requires vehicle models configured to a particular standard. The fear is that were ELS to change dramatically due to a new development after an initial release, that players and websites would be cluttered with a plethora of obsolete vehicle models and ELS vehicle configuration files. Not to mention the confusion this would cause, which has materialized in the past. Therefore, the idea is to build ELS to a point where subsequent releases will feature only minor updates that won't disturb the community. And hopefully that won't take too much longer.

I hope this clears things up for most people interested in the development of ELS for V. I know it's been a very long wait, but I ask you for just a little more--just a little more time so that I can at least try to make it live up to your standards and expectations and prevent the need for huge messy overhauls down the road.

 

For those wondering about the damage issue, you may rest assured that it is fixed, but LMS is working on a solution that will make it portable and capable of withstanding GTA V game patches/updates. As for stability, there really is no comparison to be made to GTA IV. ELS V is extremely stable, and not a single crash has yet been reported outside of routine testing/development, even with AI vehicles enabled.

Thank you so much for the update. I think i can speak for others when I say, we truly do appreciate it. Thank you for the work you are putting in, and I (And the community, hopefully :)) cannot wait for the release!

Please, call me Crazy.

I try to make youtube videos. Check them out here: https://www.youtube.com/channel/UC7rzz2IoI4lW1Bdc70yZEIA

  • Popular Post
1 hour ago, Lt.Caine said:

Furthermore, the recent developments regarding default siren ("carcols") configuration have provided a new avenue to explore for ELS. For instance, the entire "extra" method may be discarded and replaced with a new method using the "siren" parts. This is being explored, but is far from guaranteed. If it can be done, it would provide ELS with 20 individual lights as opposed to only 12, in addition to freeing up the extras to be used as random vehicle components--which, no doubt would be greatly appreciated. It would also mean more complex--and fun--flash patterns. However, this would also inevitably increase development time.

 

If you can successfully manage to go this route rather than the extras, would this mean that all vehicle models currently released would automatically be compatible with ELS? Also would we have to use ELS-specific lightbars and various other lighting parts when developing new models?

 

Also - I vote that @Albo1125 works with you to complete this. Anyone else? Like this up if you agree.

Edited by LaHomie

What makes no sense to is how you guys are rushing someone to release something that truly doesn't have to do anything for you guys... If he wouldn't have worked on it in the first place you guys wouldn't have shit... You guys are even lucky he told you he was in the process of making it in the first place. Grow up and act like you got some damn sense and stop acting like two-year-olds over a damn video game mod that whoever the maker is, doesn't really have to do for your ungrateful asses!!! You'd really be butthurt if he told y'all to go F yourselves and stopped making it, period. To the maker of ELSV, I apologize for these knuckleheads and take all the time you need to finish your project. 

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