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PoliceWag

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Reputation Activity

  1. Like
    PoliceWag got a reaction from freakn3ss in Request; moar mx7000's!   
    Oh okok cool
     
    Will be making it soon but i dont have a date for now..
     
    There a car with a stolen arrown on it somewhere its use as a Controle routier CVPI.. you can use it for now i guess
     
    Cya
  2. Like
    PoliceWag got a reaction from thegreathah in Check out ELS for V!   
    ZZZZzzzzzzzZZZZzZZZZZzZZZZ...
     
    Will be out when ready... This is not a private mod.. If its not out it is not the time yet...
    You people think turning extra's on and off is easy but dont even know what the deal is...
    Enjoy default lights for now
  3. Like
    PoliceWag got a reaction from Him1250 in Check out ELS for V!   
    ZZZZzzzzzzzZZZZzZZZZZzZZZZ...
     
    Will be out when ready... This is not a private mod.. If its not out it is not the time yet...
    You people think turning extra's on and off is easy but dont even know what the deal is...
    Enjoy default lights for now
  4. Like
    PoliceWag got a reaction from FRGamer in Check out ELS for V!   
    ZZZZzzzzzzzZZZZzZZZZZzZZZZ...
     
    Will be out when ready... This is not a private mod.. If its not out it is not the time yet...
    You people think turning extra's on and off is easy but dont even know what the deal is...
    Enjoy default lights for now
  5. Like
    PoliceWag got a reaction from Francis in 1.1 released   
    i think we need a hotfix for the website too ahaha joke
     

  6. Like
    PoliceWag got a reaction from TheUniT in 1.1 released   
    i think we need a hotfix for the website too ahaha joke
     

  7. Like
    PoliceWag reacted to Francis in 1.1 released   
    Please don't, we have enough on the team for that :D hahaha
     
    Of course I'm just fooling around you guys.
  8. Like
    PoliceWag reacted to LMS in 1.1 released   
    Hello,

    it's time for another update. As stated >here earlier we've decided to release smaller patches but more often. This version is called 1.1 since we've proven ourselves to know the alphabet quite well by now I guess. Among various fixes (detailed changelog at the end of this posting), we also want to share some great news with you.

    After a lot of consideration we've decided to make our early netcode, we implemented during development of 1.0 but never finished, available through the API. We've also polished it a little so clients can connect automatically using our master server. Clients can still use net_connect IP[:port] to connect to servers manually in case there are issues with the automatic connection.

    What does it offer?

    Very very basic things like syncing blip creation for peds and vehicles (changes to blips except for deleting are not synced btw) and callout messages. Search areas during pursuits are also synced. I hope you aren't disappointed, this is how it is and how far we got back then and we decided it would be better to at least give you basic functionality (which you can extend!) instead of never releasing it at all. Callouts are host only.

    How does it work?

    Put simply, we establish a UDP connection between the client and server. This is completely independent of your game session, so yes, in theory you could also connect to a host's IP from another GTA game session. But we don't really encourage you to do so...

    So what to do as a host?

    If you are hosting the game, LCPDFR will recognize this automatically. Sometimes scripts are loaded in the lobby already and detection of network game might fail, so either check if you get the helpbox stating you are in a network session or simply reload scripts once in-game.

    Also make sure to forward UDP port 1337 (or whatever you set it to from the ini file) so clients can actually reach you. If you have a UPnP cabable router, LCPDFR will try to automatically forward ports for you.

    So what to do as a client?

    Join a game and see if you get a helpbox stating you are in a network game. If not, reload scripts. Once LCPDFR has detected your network session, it will try to retrieve the host's IP and port from our masterserver. If that works, you don't have to do anything, you will be connected automatically. If it fails (you will get notified), you can still use net_connect IP[:port] to connect. Note that port is optional.

    I'm an API developer, what can I do?

    I will update the GitHub repo with a basic example. Also check the new Networking class which provides access to our functions. You may have to add the LCPDFR.Networking lib to your project. For more questions, please use the dedicated API forums.
     
    Appendix

    On a final note I have to thank LukeD and ineseri for their efforts in helping me testing our networking code.
    From the early attempts of just establishing a connection to ironing out issues with the master server the two of you never hesitated to join me for a session when I asked. Thanks for that!

    Also big thanks to Cyan for finishing the master server to allow automatic connecting now.


    Change log


    API
    Added SetPursuitTactics and SetPursuitHelicopterTactics Added GetArrestedPeds to get all peds the player is currently taking care of LVehicle: Added SirenMuted CheckpointControl
    Added back QAM entries (sorry!) Pullover
    Fixed stats glitch (thanks to EvilJackCarver for reporting) Networking
    Basic network engine syncing blips (no attributes), callout messages and search areas. Better detection of network players Misc
    A few crash fixes Reduced obfuscation level to please AV software
  9. Like
    PoliceWag reacted to gunnyazuri in ELS   
    Hey guys,
     
    Im using  els v8, can someone tell me how to use els h on els v8?
     
    I got no clue and i cant figure it out
     
     
    Thanks
  10. Like
    PoliceWag reacted to LMS in 1.0d and change in release cycle   
    Hello,
     
    with 1.0d we decided to change the release cycle for LCPDFR a little. Since V is approaching, there won't be any new "bigger" releases anytime soon, such as 1.1. Instead, I plan to frequently patch the existing 1.0d installer to address issues reported and add one or two very small things (one being a better description for the QAM menu once you bring it up for the first time) to improve your experience. This saves us from all the hassle that comes with shipping an entirely new release and allows us to roll out small patches faster. My goal is simply that I want 1.0d to be as stable as possible once V is out, because we won't have any time for GTA IV then. I hope you understand the change and can live without properly named releases, release threads and guides in exchange for quick response time. I will update this thread every time I roll out a new release and also drop a brief change log though. The first patch should go live soon.
     
    Since V will be most likely 64-bit (exclusive?), we at LCPDFR also have to make changes to our existing reverse engineering toolchain to adapt to the new architecture. Software in this business, normally bought by large enterprises and three letter agencies, is expensive and can easily hit 3k USD per license. Now this is a lot of money for us, so in case you haven't preordered V yet, we'd appreciate if you do so using our Amazon ref-links provided below. Using the link for your next usual shopping there counts as well, just in case you wish to support us even more. It's doesn't cost you anything, but we'd really appreciate it.
     
    Amazon US
    Amazon UK
    Amazon DE
     
    Hoping the next announcement will be about San Andreas,
     
    LMS
     
     
     
    1.0d #2
     
    Short description of what has been changed:
        Improved QAM for partners a little by adding help boxes and a text telling you when your partner is too far away for an action (when aiming at someone)     Fixed bugs with partner arresting and holding at gunpoint     Fixed a few crashes thanks to your reports     Improved performance a little     The multiply key can now be used to (un)mute your siren     Fixed issues with NOOSE vehicles set as suspect transporter models in settings     Several small fixes  
        Diagnostics Tool now shows status of link (if present)     Error Reporter will show a help button now when no savegame has been found to address confusion     Attempt to detect previous crash during restore which will bring up an option to cancel restoring (Error Reporter)  
     
  11. Like
    Brannan pleaded not guilty by reason of insanity, but the jury found that the murder of Dinkheller was carried out in a torturous and cruel manner. Brannan was found guilty of murder on January 28, 2000, and was sentenced to death on January 30, 2000. As of August 2013, he is still incarcerated in Georgia, has not been executed, and is appealing his conviction. After being captured, Brannan was asked why he killed Dinkheller. His response was, "Because he let me."  
  12. Like
    PoliceWag got a reaction from Sentinel55 in Random Stop: The last minutes of a 22 years old cop   
    On his way home at the end of his shift, Sheriff's Deputy Kyle Dinkheller made one final stop. Based on tragic true events. World Premiere SXSW 2014, BAFTA Student Film Awards Finalist, featured in June '14 American Cinematographer.
    Written & Directed By Benjamin Arfmann
    Produced By JP Castel | Director of Photography Justin Perkinson
    Starring Geoffrey Kennedy & Brian Krause
     

  13. Like
    PoliceWag got a reaction from Murphy in Random Stop: The last minutes of a 22 years old cop   
    On his way home at the end of his shift, Sheriff's Deputy Kyle Dinkheller made one final stop. Based on tragic true events. World Premiere SXSW 2014, BAFTA Student Film Awards Finalist, featured in June '14 American Cinematographer.
    Written & Directed By Benjamin Arfmann
    Produced By JP Castel | Director of Photography Justin Perkinson
    Starring Geoffrey Kennedy & Brian Krause
     

  14. Like
    PoliceWag got a reaction from Zelyth in Random Stop: The last minutes of a 22 years old cop   
    On his way home at the end of his shift, Sheriff's Deputy Kyle Dinkheller made one final stop. Based on tragic true events. World Premiere SXSW 2014, BAFTA Student Film Awards Finalist, featured in June '14 American Cinematographer.
    Written & Directed By Benjamin Arfmann
    Produced By JP Castel | Director of Photography Justin Perkinson
    Starring Geoffrey Kennedy & Brian Krause
     

  15. Like
    PoliceWag got a reaction from RexCramer in Random Stop: The last minutes of a 22 years old cop   
    On his way home at the end of his shift, Sheriff's Deputy Kyle Dinkheller made one final stop. Based on tragic true events. World Premiere SXSW 2014, BAFTA Student Film Awards Finalist, featured in June '14 American Cinematographer.
    Written & Directed By Benjamin Arfmann
    Produced By JP Castel | Director of Photography Justin Perkinson
    Starring Geoffrey Kennedy & Brian Krause
     

  16. Like
    On his way home at the end of his shift, Sheriff's Deputy Kyle Dinkheller made one final stop. Based on tragic true events. World Premiere SXSW 2014, BAFTA Student Film Awards Finalist, featured in June '14 American Cinematographer.
    Written & Directed By Benjamin Arfmann
    Produced By JP Castel | Director of Photography Justin Perkinson
    Starring Geoffrey Kennedy & Brian Krause
     

  17. Like
    PoliceWag got a reaction from Black Jesus in Random Stop: The last minutes of a 22 years old cop   
    On his way home at the end of his shift, Sheriff's Deputy Kyle Dinkheller made one final stop. Based on tragic true events. World Premiere SXSW 2014, BAFTA Student Film Awards Finalist, featured in June '14 American Cinematographer.
    Written & Directed By Benjamin Arfmann
    Produced By JP Castel | Director of Photography Justin Perkinson
    Starring Geoffrey Kennedy & Brian Krause
     

  18. Like
    PoliceWag got a reaction from Deactivated Member in Random Stop: The last minutes of a 22 years old cop   
    On his way home at the end of his shift, Sheriff's Deputy Kyle Dinkheller made one final stop. Based on tragic true events. World Premiere SXSW 2014, BAFTA Student Film Awards Finalist, featured in June '14 American Cinematographer.
    Written & Directed By Benjamin Arfmann
    Produced By JP Castel | Director of Photography Justin Perkinson
    Starring Geoffrey Kennedy & Brian Krause
     

  19. Like
    PoliceWag got a reaction from HulaRula in Random Stop: The last minutes of a 22 years old cop   
    On his way home at the end of his shift, Sheriff's Deputy Kyle Dinkheller made one final stop. Based on tragic true events. World Premiere SXSW 2014, BAFTA Student Film Awards Finalist, featured in June '14 American Cinematographer.
    Written & Directed By Benjamin Arfmann
    Produced By JP Castel | Director of Photography Justin Perkinson
    Starring Geoffrey Kennedy & Brian Krause
     

  20. Like
    PoliceWag got a reaction from sebek91 in Random Stop: The last minutes of a 22 years old cop   
    On his way home at the end of his shift, Sheriff's Deputy Kyle Dinkheller made one final stop. Based on tragic true events. World Premiere SXSW 2014, BAFTA Student Film Awards Finalist, featured in June '14 American Cinematographer.
    Written & Directed By Benjamin Arfmann
    Produced By JP Castel | Director of Photography Justin Perkinson
    Starring Geoffrey Kennedy & Brian Krause
     

  21. Like
    PoliceWag got a reaction from Firefighter 5663 in ELS V8 Preview MP testing   
    You guys want stability go play minecraft cuzz gta iv was not stable the first day the game come out lol!
     

  22. Like
    PoliceWag got a reaction from 169Gaming in Anyone have a request for a police cars?   
  23. Like
    PoliceWag got a reaction from Deactivated Member in Anyone have a request for a police cars?   
  24. Like
    PoliceWag got a reaction from Chris780 in ELS V8 Preview MP testing   
    New video!!!
     

     
    and here:
     
    Please share
  25. Like
    PoliceWag got a reaction from AgentCharles in ELS V8 Preview MP testing   
    New video!!!
     

     
    and here:
     
    Please share

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