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[REL] Code 3 Callouts

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  • 1 month later...
  • Replies 77
  • Views 20.8k
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  • I have updated the original post with three callouts that are upcoming. Road rage incident in progress A driver has called 911 to report someone who is aggressively chasing their vehicl

  • JFavignano
    JFavignano

    Glad to hear it San, I am excited for this! Love seeing modders work together.

  • Stealth22
    Stealth22

    Log file would definitely help. As for Traffic Control, yes, it will eventually. After I've got Code 3 Callouts to a point where I am happy with it, then I can take another look at Traffic Control.

Posted Images

  • Author

Check out this video for a sneak preview into the new Burglary In Progress callout!! Many thanks to @Bayareabuggs for testing that callout for me! You may see it appear in other videos by @JFavignano, @Zachary Houseknecht, and @Polecat324 as well.

FYI, most of the bugs seen in @Bayareabuggs' video have been fixed. There isn't much I could do to avoid the backup unit spawning inside the golf course, but I've added a key to speed their response up if they get stuck somewhere, and I've also made them a little smarter. They now will follow the player around with their guns up, aggressively, not like they're taking a walk in the park, lol.

Stealth22
LSPDFR Tester | Plugin Developer
My Plugins: Code 3 Callouts | Traffic Control | Keep Calm | ALPR+

Please do not PM me for any kind of technical support.
I unfortunately do not have enough free time to answer every PM that I get. For issues with my plugins, please post in the comments section of the file, or it's forum thread. You'll get a much quicker response from me there than if you send me a PM; I do my best to respond to every question in the comments sections. For API/programming questions, please post them in the API Development forum, so all developers can benefit from the answer as well. Thanks!

  • 1 month later...
  • Author

VERSION 1.0.0 HAS BEEN RELEASED!

  • Updated pre-requisite DLL's (Plugin will refuse to run without these!)
    • RAGEPluginHook v0.38+
    • LSPDFR v0.3.1+
    • RAGENativeUI v1.3.1+ (Included)
    • Stealth.Common DLL v1.6.0.1+ (Included)
  • Fixed bugs in the Road Rage and Impaired Driver calls that would cause an LSPDFR crash
  • Added more variety to the 'Person With a Firearm' call
  • NEW CALLOUT!!
    • Burglary in Progress - You have to enter a house, and search each room for the suspect!!
      • This call can spawn almost anywhere on the map, at around 120 unique houses and apartments!
  • NEW FEATURE - Interaction menu, which allows you to interact with peds. You can ask them for ID, and even question them! (See documentation)
  • Many thanks to @Century and @forsakenbacon17 for helping me gather residential locations for the Burglary call!!
  • Many thanks to @Bayareabuggs and @JFavignano for testing the Burglary call, and helping me fix things that were broken!

Stealth22
LSPDFR Tester | Plugin Developer
My Plugins: Code 3 Callouts | Traffic Control | Keep Calm | ALPR+

Please do not PM me for any kind of technical support.
I unfortunately do not have enough free time to answer every PM that I get. For issues with my plugins, please post in the comments section of the file, or it's forum thread. You'll get a much quicker response from me there than if you send me a PM; I do my best to respond to every question in the comments sections. For API/programming questions, please post them in the API Development forum, so all developers can benefit from the answer as well. Thanks!

  • 3 weeks later...

@Stealth22 I was wondering if you were planning any new features for your next update?

Also, some callout ideas. disregard if any of these are already included. 

Gang related callouts

Drug related callouts

Public Nuisance Crimes like Disorderly Conduct. Disturbing the Peace, Public Urination, etc..

Criminal Mischief of property, Trespassing 

Vehicular Assault, unlawful discharge of a firearm into a occupied building or across a highway.

 

  • 2 weeks later...
  • Author
On 17/05/2016 at 6:49 AM, Kal74 said:

@Stealth22 I was wondering if you were planning any new features for your next update?

Also, some callout ideas. disregard if any of these are already included. 

Gang related callouts

Drug related callouts

Public Nuisance Crimes like Disorderly Conduct. Disturbing the Peace, Public Urination, etc..

Criminal Mischief of property, Trespassing 

Vehicular Assault, unlawful discharge of a firearm into a occupied building or across a highway.

 

Not much in the way of new features...just improvements to the existing callouts more than anything.

For example, @Polecat324 made a pretty good point in one of his recent videos. He responded to a Person with a Firearm call, and he got next to no information when he arrived. He was searching the area on foot, and the suspect escaped before he could really do anything. So my apologies for that, Polecat! I promise I'll improve that callout, just for you! :whistling:

As for the ideas you mentioned...

  • Gang related callouts - These are covered (to an extent, at least) by other callout packs. I could perhaps look at doing something for this...but its difficult to come up with a gang callout that wouldn't just result in a shootout. Same goes (to an extent) for the drug related stuff as well.
  • Nuisance crimes - I know the urination one is covered already by someone else. I could MAYBE do disturbing the peace...but all of this being said, these callout ideas would be something long term, added down the roads
  • Vehicular assault - Covered (mostly, anyway) by the hit and run and road rage callouts.

Stealth22
LSPDFR Tester | Plugin Developer
My Plugins: Code 3 Callouts | Traffic Control | Keep Calm | ALPR+

Please do not PM me for any kind of technical support.
I unfortunately do not have enough free time to answer every PM that I get. For issues with my plugins, please post in the comments section of the file, or it's forum thread. You'll get a much quicker response from me there than if you send me a PM; I do my best to respond to every question in the comments sections. For API/programming questions, please post them in the API Development forum, so all developers can benefit from the answer as well. Thanks!

22 minutes ago, Stealth22 said:

As for the ideas you mentioned...

  • Gang related callouts - These are covered (to an extent, at least) by other callout packs. I could perhaps look at doing something for this...but its difficult to come up with a gang callout that wouldn't just result in a shootout. Same goes (to an extent) for the drug related stuff as well.
  • Nuisance crimes - I know the urination one is covered already by someone else. I could MAYBE do disturbing the peace...but all of this being said, these callout ideas would be something long term, added down the roads
  • Vehicular assault - Covered (mostly, anyway) by the hit and run and road rage callouts.

No big deal, these just popped up in mind, so I put them out there at the time before I forgot about them. At least you responded. I appreciate that. Plus I have my personal favorite developers in mind when it comes to Callouts.:thumbsup: 

  • 3 weeks later...

Hello and thank you for this amazing mod !!

I would like to report a bug. Just after I accepted the call, when I got into position the mod crashed. Below is a copy of my RPH log :

[15/06/2016 15:51:44.558] LSPD First Response:
[15/06/2016 15:51:44.559] LSPD First Response: ==============================
[15/06/2016 15:51:44.560] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[15/06/2016 15:51:44.561] LSPD First Response: ------------------------------
[15/06/2016 15:51:44.561] LSPD First Response: Origin: Game fiber "CalloutManager".
[15/06/2016 15:51:44.562] LSPD First Response: ------------------------------
[15/06/2016 15:51:44.562] LSPD First Response: Exception type: Rage.Exceptions.InvalidHandleableException
[15/06/2016 15:51:44.563] LSPD First Response: Exception message: Operation is not valid because the specified  Rage.Blip is invalid.
[15/06/2016 15:51:44.564] LSPD First Response: ------------------------------
[15/06/2016 15:51:44.564] LSPD First Response: Inner exceptions:
[15/06/2016 15:51:44.565] LSPD First Response: ------------------------------
[15/06/2016 15:51:44.565] LSPD First Response: Stack trace:
[15/06/2016 15:51:44.566] LSPD First Response: à Rage.Blip.Delete()
[15/06/2016 15:51:44.567] à LSPD_First_Response.Mod.Callouts.Callout.OnCalloutAccepted() dans E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\Callout.cs:ligne 154
[15/06/2016 15:51:44.567] à Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutBase.OnCalloutAccepted()
[15/06/2016 15:51:44.568] à Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.UnknownTrouble.OnCalloutAccepted()
[15/06/2016 15:51:44.568] à ?????????????????????????????????????????.?????????????????????????????????????????() dans E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:ligne 338
[15/06/2016 15:51:44.569] à ?????????????????????????????????????????.?????????????????????????????????????????() dans E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:ligne 173
[15/06/2016 15:51:44.569] à Rage.GameFiber.Main()
[15/06/2016 15:51:44.570] LSPD First Response: ==============================

Running RPH 0.40, LSPDFR 0.3.1 v.1.1.0.1

Hope this will help you !!

Hello Stealth22,

 

Thank you a lot for your work on this plugin !

I would like to report a crash however. I hope this will help you :). Below is my RPH 0.40 log associate with the crash.

It seems to happen when the callout was created by LSPDFR (2 times) :

[16/06/2016 15:22:58.603] [TRACE] It has been 93,580383 seconds since the last callout
[16/06/2016 15:22:58.604] LSPD First Response: Creating OfficerHelp
[16/06/2016 15:22:58.605] [TRACE] Callout created:  #6
[16/06/2016 15:22:58.826] LSPD First Response:
[16/06/2016 15:22:58.827] LSPD First Response: ==============================
[16/06/2016 15:22:58.827] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[16/06/2016 15:22:58.827] LSPD First Response: ------------------------------
[16/06/2016 15:22:58.827] LSPD First Response: Origin: Game fiber "CalloutManager".
[16/06/2016 15:22:58.827] LSPD First Response: ------------------------------
[16/06/2016 15:22:58.828] LSPD First Response: Exception type: System.MissingMethodException
[16/06/2016 15:22:58.828] LSPD First Response: Exception message: Méthode introuvable : 'Rage.Weapon Rage.Ped.GiveNewWeapon(Rage.WeaponAsset, Int32, Boolean)'.
[16/06/2016 15:22:58.828] LSPD First Response: ------------------------------
[16/06/2016 15:22:58.828] LSPD First Response: Inner exceptions:
[16/06/2016 15:22:58.828] LSPD First Response: ------------------------------
[16/06/2016 15:22:58.829] LSPD First Response: Stack trace:
[16/06/2016 15:22:58.829] LSPD First Response: à APIExample.Callouts.OfficerHelp.OnBeforeCalloutDisplayed()
[16/06/2016 15:22:58.829] à ?????????????????????????????????????????.?????????????????????????????????????????(Callout ) dans E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:ligne 254
[16/06/2016 15:22:58.829] à ?????????????????????????????????????????.?????????????????????????????????????????(Type ) dans E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:ligne 237
[16/06/2016 15:22:58.829] à ?????????????????????????????????????????.?????????????????????????????????????????() dans E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:ligne 160
[16/06/2016 15:22:58.829] à Rage.GameFiber.Main()
[16/06/2016 15:22:58.830] LSPD First Response: ==============================
[16/06/2016 15:22:58.830] LSPD First Response:
[16/06/2016 15:23:04.601] LSPD First Response: All signs removed

Running RPH0.40, LSPDFR 0.3.1 on W10

Thanks ahead !

  • Author
2 hours ago, Thomas13003 said:

I would like to report a crash however. I hope this will help you :). Below is my RPH 0.40 log associate with the crash.

It seems to happen when the callout was created by LSPDFR (2 times) :


[16/06/2016 15:22:58.827] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[16/06/2016 15:22:58.828] LSPD First Response: Exception type: System.MissingMethodException
[16/06/2016 15:22:58.828] LSPD First Response: Exception message: Méthode introuvable : 'Rage.Weapon Rage.Ped.GiveNewWeapon(Rage.WeaponAsset, Int32, Boolean)'.

[16/06/2016 15:22:58.829] LSPD First Response: Stack trace:
[16/06/2016 15:22:58.829] LSPD First Response: à APIExample.Callouts.OfficerHelp.OnBeforeCalloutDisplayed()
[

Running RPH0.40, LSPDFR 0.3.1 on W10

Thanks ahead !

That error is not caused by my plugin. You need to contact the developer of the OfficerHelp callout. (I'm not sure who made that callout)

Stealth22
LSPDFR Tester | Plugin Developer
My Plugins: Code 3 Callouts | Traffic Control | Keep Calm | ALPR+

Please do not PM me for any kind of technical support.
I unfortunately do not have enough free time to answer every PM that I get. For issues with my plugins, please post in the comments section of the file, or it's forum thread. You'll get a much quicker response from me there than if you send me a PM; I do my best to respond to every question in the comments sections. For API/programming questions, please post them in the API Development forum, so all developers can benefit from the answer as well. Thanks!

  • Author

VERSION 1.2.0

  • Updated Computer+ API reference for Computer+ v1.3.2
    • Computer+ v1.3.2 is now required for police computer integration
  • Fixed a bug where responses to Dispatch (via the shortcut keys) were not being recognized
  • Added more error checking to the 'Carjacking' and 'Stolen Vehicle' ambient events, to prevent crashes
  • If the player's vehicle gets deleted by GTA V during the Burglary call, a replacement vehicle will be spawned in the same spot

Stealth22
LSPDFR Tester | Plugin Developer
My Plugins: Code 3 Callouts | Traffic Control | Keep Calm | ALPR+

Please do not PM me for any kind of technical support.
I unfortunately do not have enough free time to answer every PM that I get. For issues with my plugins, please post in the comments section of the file, or it's forum thread. You'll get a much quicker response from me there than if you send me a PM; I do my best to respond to every question in the comments sections. For API/programming questions, please post them in the API Development forum, so all developers can benefit from the answer as well. Thanks!

  • 2 years later...

I've pushed pull requests to both Code 3 Callouts and Stealth.Common to introduce basic compatibility with LSPDFR 0.4. If you want to use this now and are capable of compiling both on your own, pull requests are here:

 

https://github.com/Stealth22PD/code-3-callouts/pull/6

https://github.com/Stealth22PD/stealth-common/pull/1

 

Both will hopefully be made available through the download page when Stealth22 has time to do so. I am not affiliated with him and have made these changes through the open source GitHub repository.

 

Note that there are additional features in the Code 3 Callouts pull request that have not yet made their way to the download page either.

 

Edited by liverlande

  • 1 year later...
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