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[REL] Code 3 Callouts

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Was peacefully sitting on the highway shoulder doing radar next to a gas station while I noticed a girl who was marked by a white blip. She entered the station, and... Pulled the gun put and apparently tried to rob the owner. Ambient events are cool, no shit. 

It's just... Why always women?

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  • I have updated the original post with three callouts that are upcoming. Road rage incident in progress A driver has called 911 to report someone who is aggressively chasing their vehicl

  • JFavignano
    JFavignano

    Glad to hear it San, I am excited for this! Love seeing modders work together.

  • Stealth22
    Stealth22

    Log file would definitely help. As for Traffic Control, yes, it will eventually. After I've got Code 3 Callouts to a point where I am happy with it, then I can take another look at Traffic Control.

Posted Images

 

    • NOTE: Ambient events will not be triggered whenever the player is occupied with a callout or a traffic stop

I've had numerous ambient events pop off while conducting a traffic stop. It usually happens toward the end, when I've detained/arrested the driver for something. Perhaps after arresting, the mod thinks the call is over. However, I still have work to do.

Its cool though. With the suspect in custody, I tend to relax and focus on searching the vehicle, and positioning myself just right to call in a tow truck. All of a sudden, something pops off, and I'm not necessarily in the best position. I try to get on scene and intervene before someone dies. If its a mugging, a shootout ensues, often in the open where I have little or no cover.

Great mod.

MSI MPG Z490 GAMING EDGE WIFI, Core™ i7-10700 8-Core 2.9 - 4.8GHz Turbo, MSI GeForce RTX™ 2070 TRI FROZR, 16GB Kit (2 x 8GB) HyperX FURY DDR4 2666MHz, 500GB Black SN750 2280 M.2 SSD, 1TB MX500 7mm, 560 SSD

  • 2 weeks later...

So I'm responding to the "Police Impersonator" call and the vic desribes how he was flashed red and blue lights at, and the suspect had a badge, and the victim drove away scared, and I locate and pull over a gray Stanier. The driver complies, the car is clean, I take his ID and check via the computer and he comes out as... An off-duty police officer! That was hilarious! This means the guy is not an impersonator but an actual cop, and the victim is guilty for evading an officer. That's just so cool :D

  • Author

So I'm responding to the "Police Impersonator" call and the vic desribes how he was flashed red and blue lights at, and the suspect had a badge, and the victim drove away scared, and I locate and pull over a gray Stanier. The driver complies, the car is clean, I take his ID and check via the computer and he comes out as... An off-duty police officer! That was hilarious! This means the guy is not an impersonator but an actual cop, and the victim is guilty for evading an officer. That's just so cool :D

Completely unintended, lol. I may have to actually build it in there as a potential possibility, haha.

Stealth22
LSPDFR Tester | Plugin Developer
My Plugins: Code 3 Callouts | Traffic Control | Keep Calm | ALPR+

Please do not PM me for any kind of technical support.
I unfortunately do not have enough free time to answer every PM that I get. For issues with my plugins, please post in the comments section of the file, or it's forum thread. You'll get a much quicker response from me there than if you send me a PM; I do my best to respond to every question in the comments sections. For API/programming questions, please post them in the API Development forum, so all developers can benefit from the answer as well. Thanks!

Completely unintended, lol. I may have to actually build it in there as a potential possibility, haha.

yeah, it's a feature of the LSPDFR itself, I encountered it before, but never in such appropriate situations. Once I pulled over an IAA agent who had dope, guns, and money in her car, and had to let her go. That goddamn federal government!.. 

  • 3 weeks later...
  • Author
18 hours ago, Senor_taco28 said:

Any idea if the will be an update soon? This plugin and several other callout packs cause me to crash since the October 20th update

I've been busy with work lately, and I've been a victim of flu season too.

However, I am running the latest updates, and haven't had any crashing after updating to the latest versions of Arrest Manager, Traffic Policer, and Police Radio. After updating to the latest version of GTA, and RPH 28, I was getting some game crashes until I updated those 3 plugins. Code 3 Callouts hasn't given me any issues.

That being said, I hope to have an update sometime soon.

Stealth22
LSPDFR Tester | Plugin Developer
My Plugins: Code 3 Callouts | Traffic Control | Keep Calm | ALPR+

Please do not PM me for any kind of technical support.
I unfortunately do not have enough free time to answer every PM that I get. For issues with my plugins, please post in the comments section of the file, or it's forum thread. You'll get a much quicker response from me there than if you send me a PM; I do my best to respond to every question in the comments sections. For API/programming questions, please post them in the API Development forum, so all developers can benefit from the answer as well. Thanks!

20 hours ago, Stealth22 said:

I've been busy with work lately, and I've been a victim of flu season too.

However, I am running the latest updates, and haven't had any crashing after updating to the latest versions of Arrest Manager, Traffic Policer, and Police Radio. After updating to the latest version of GTA, and RPH 28, I was getting some game crashes until I updated those 3 plugins. Code 3 Callouts hasn't given me any issues.

That being said, I hope to have an update sometime soon.

I actually messed around with it, it was a different callout pack that casued all the others to crash

  • 1 month later...
  • Author

Quick update...

Code 3 Callouts is not dead by any means...I just haven't had time to work on it. I'm hoping to get back into the swing of things over the Christmas break and into the new year.

I can't commit to a date, but the next update will include at least one new callout, possibly two...maybe. Depends on how things go. And probably some bug fixes too...I need to look at my list again, its been a while.

Stealth22
LSPDFR Tester | Plugin Developer
My Plugins: Code 3 Callouts | Traffic Control | Keep Calm | ALPR+

Please do not PM me for any kind of technical support.
I unfortunately do not have enough free time to answer every PM that I get. For issues with my plugins, please post in the comments section of the file, or it's forum thread. You'll get a much quicker response from me there than if you send me a PM; I do my best to respond to every question in the comments sections. For API/programming questions, please post them in the API Development forum, so all developers can benefit from the answer as well. Thanks!

  • 3 weeks later...
  • Author

I have updated the original post with three callouts that are upcoming.

  • Road rage incident in progress
    • A driver has called 911 to report someone who is aggressively chasing their vehicle
  • Backup Required (Domestic)
    • Another unit responded to a report of a domestic, and the two officers are currently dealing with the situation. However, they have requested an additional unit roll Code 2...that's you. Get to the scene, and provide backup for the two officers. You may end up not having to do anything...or you may have to step in to protect a brother or sister in blue...
  • Burglary in Progress
    • I haven't planned this one out yet, but there has been a report (either a 911 call or alarm system) of a burglar entering a residence. You need to respond quickly (but quietly!!), enter the house, and clear the residence...room by room. Watch out...the home owner (is there anyone home? Who knows?) might be hiding from the burglar too. Oh, and that burglar might be armed, and he's not going to be happy to see the police...

Ok, so, the road rage and domestic calls are both going to be in the next update. I am waiting for LSPDFR 0.3 to be released though, so I can incorporate any of the new features, if I can. The road rage call is almost done, but the domestic call needs some more work.

The burglary call will NOT be in this update, in fact, I have just barely started on it. However, it will be the next thing that I work on, after this next update is released.

Are you excited? I'm excited!! :woot:

Edited by Stealth22

Stealth22
LSPDFR Tester | Plugin Developer
My Plugins: Code 3 Callouts | Traffic Control | Keep Calm | ALPR+

Please do not PM me for any kind of technical support.
I unfortunately do not have enough free time to answer every PM that I get. For issues with my plugins, please post in the comments section of the file, or it's forum thread. You'll get a much quicker response from me there than if you send me a PM; I do my best to respond to every question in the comments sections. For API/programming questions, please post them in the API Development forum, so all developers can benefit from the answer as well. Thanks!

Just a question regarding the burglary call, how do you plan on implementing the interiors? Are you opting for teleporting into a random interior or one of the few walk-in interiors around the map?

  • Author
51 minutes ago, Mitchell said:

Just a question regarding the burglary call, how do you plan on implementing the interiors? Are you opting for teleporting into a random interior or one of the few walk-in interiors around the map?

Honestly, I haven't gotten that far in the planning, so its not 100% decided yet. But I was thinking about having a selection of interiors, and teleporting the player to a random one.

Stealth22
LSPDFR Tester | Plugin Developer
My Plugins: Code 3 Callouts | Traffic Control | Keep Calm | ALPR+

Please do not PM me for any kind of technical support.
I unfortunately do not have enough free time to answer every PM that I get. For issues with my plugins, please post in the comments section of the file, or it's forum thread. You'll get a much quicker response from me there than if you send me a PM; I do my best to respond to every question in the comments sections. For API/programming questions, please post them in the API Development forum, so all developers can benefit from the answer as well. Thanks!

  • Author

VERSION 0.5.0

  • This is simply a re-packaged version of v0.4.0, which is compatible with RPH 34 and LSPDFR 0.3.
  • There are NO new callouts or features, aside from:
    • The plugin will now check for updates
    • And the plugin will not run if you are not running at least v1.4.1.0 of the Stealth.Common DLL
  • Version 1.0 is the next update, and will be coming soon

Stealth22
LSPDFR Tester | Plugin Developer
My Plugins: Code 3 Callouts | Traffic Control | Keep Calm | ALPR+

Please do not PM me for any kind of technical support.
I unfortunately do not have enough free time to answer every PM that I get. For issues with my plugins, please post in the comments section of the file, or it's forum thread. You'll get a much quicker response from me there than if you send me a PM; I do my best to respond to every question in the comments sections. For API/programming questions, please post them in the API Development forum, so all developers can benefit from the answer as well. Thanks!

On 2016. 01. 14. at 0:11 AM, Stealth22 said:

Honestly, I haven't gotten that far in the planning, so its not 100% decided yet. But I was thinking about having a selection of interiors, and teleporting the player to a random one.

there was a mod or plugin or i dunno what was it exactly, it was called "open all interiors" or something, it was used either in FiveM or V:MP and now it also works with the "new" Multiplayer Co-op Mod so maybe you could try using it for burglary callouts

Edited by salieri101

  • 3 weeks later...

Hey Stealth22 ...  (Appreciate your mod, congratulations!)

Sorry for my English, I write to ask you a question that might be silly or already have answer, but it does not meet.

In the video of Jeff Favignano he approaches the pedestrian and the pedestrian starts to follow him, as it does this? The video shows at 11:28 https://youtu.be/z_iNljubn-0?t=11m18s

Is your mod that does it, or is it a script that does not know?

I'll be happy to answer me.

thank you

peds.png

  • Author

Press CTRL + T during one of my callouts. 

Stealth22
LSPDFR Tester | Plugin Developer
My Plugins: Code 3 Callouts | Traffic Control | Keep Calm | ALPR+

Please do not PM me for any kind of technical support.
I unfortunately do not have enough free time to answer every PM that I get. For issues with my plugins, please post in the comments section of the file, or it's forum thread. You'll get a much quicker response from me there than if you send me a PM; I do my best to respond to every question in the comments sections. For API/programming questions, please post them in the API Development forum, so all developers can benefit from the answer as well. Thanks!

8 hours ago, Stealth22 said:

Press CTRL + T during one of my callouts. 

You are the best, thank you!

It would be nice to have this feature released to any police activity, what do you think?

Would be able to develop a "Follow Peds?"

  • 2 weeks later...
  • Author

VERSION 0.6.0 HAS BEEN RELEASED (HUGE UPDATE!)

  • REQUIRES VERSION 0.34 (OR NEWER) OF RAGE PLUGIN HOOK!
  • INCLUDES A NEW VERSION (v1.5.0.1) OF THE STEALTH.COMMON DLL!
  • ADDED AN AUTOMATIC INSTALLER
    • Don't worry, a manual option is still there for advanced users!
    • Automatic installer will detect the location of the user's GTA V install directory (AS LONG AS YOU FOLLOW THE INSTRUCTIONS!)
    • Automatic installer adds Code 3 Callouts to the Programs and Features screen of Windows
    • Setup program only supports 64-bit versions of Windows 7, 8, 8.1, or 10
    • Setup program requires .NET Framework 4.6 to be installed (which requires Windows 7 SP1 or later)
  • Added a Documentation file (PDF format)
  • Fixed the suspect driving styles, so they obey intersections
  • Assault - Added observation window showing physical condition of victim
  • Radio animation no longer freezes player position (anim also triggered for most radio transmissions now)
  • Changed the logic for finding suspect vehicles (Police Impersonator and Hit And Run calls)
    • You will now receive ALPR updates, and the suspect's precise location will be blipped for about 2 seconds
    • Dispatch will also give the approximate direction of travel
    • However, the suspect will no longer be "found" if you simply drive by him. You need to be close to his rear bumper long enough to look at his license plate number!!
    • Location updates will not be triggered if you are too close to the suspect...but don't worry, this only happens if you are literally right behind him
  • Impaired Driver - Removed vehicle damage for realism; Also changed his driving style, and made this callout compatible with the Breathalyzer mod
  • Intoxicated Person
    • Make suspect run away instead of being 'deleted' if player hits the sirens when too close (Credit to Jeff Favignano for finding this one!!)
    • Added a possibility for him to do something...interesting (aside from flee, or run at you with a weapon!)
  • Suspect vehicle colors will be randomized now
  • Assault - The stories/scenarios have been re-done, and they are much more realistic now
    • Suspect also spawns closer now
  • Police Impersonator - Suspect now wears clothing to make himself look like an officer
    • I tried to make him drive police vehicles (to make it look like his car has lights), but LSPDFR does not allow the player to pull over police vehicles
  • NEW CALLOUTS!!
    • Road Rage in Progress
    • Backup Required (Domestic Disturbance)
    • See the documentation PDF for details on these callouts
  • NEW FEATURE - Computer Aided Dispatch (CAD) information for all callouts (See documentation!)
  • Player will now be alerted when arresting a suspect who had a weapon concealed
  • Peds will now turn to face the player, when the player arrives on scene (most callouts)
  • Hit and Run - EMS will now respond to the scene instead of already being there
  • Unknown Trouble - Added more error checking, and made the homicide detective more fluid
  • Ambient events now spawn further away, to prevent insta-popping (as seen in Jeff's videos!)
  • Miscellaneous bug fixes
  • Blip colors now conform to new standards agreed upon by some of the plugin developers

Stealth22
LSPDFR Tester | Plugin Developer
My Plugins: Code 3 Callouts | Traffic Control | Keep Calm | ALPR+

Please do not PM me for any kind of technical support.
I unfortunately do not have enough free time to answer every PM that I get. For issues with my plugins, please post in the comments section of the file, or it's forum thread. You'll get a much quicker response from me there than if you send me a PM; I do my best to respond to every question in the comments sections. For API/programming questions, please post them in the API Development forum, so all developers can benefit from the answer as well. Thanks!

firstly I just want to say that this callout mod is brilliant, really enjoying playing with it :thumbsup:, however...

It seems to be causing lspdfr to crash, rph log below:

Spoiler

[20/02/2016 20:55:12.490] Started new log on 20/02/2016 20:55:12.490
[20/02/2016 20:55:12.491] ====================================================================================================
[20/02/2016 20:55:12.447] Log path: C:\Program Files\Rockstar Games\Grand Theft Auto V\RagePluginHook.log
[20/02/2016 20:55:12.491] Log verbosity: Verbose
[20/02/2016 20:55:12.492] Initializing input system
[20/02/2016 20:55:12.494] Initializing game console
[20/02/2016 20:55:12.497] Console key has been set to F4 (key code: 115)
[20/02/2016 20:55:12.528] Initializing console variable "SkipGameIntro".
[20/02/2016 20:55:12.528] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
[20/02/2016 20:55:12.531] Read value: <null>
[20/02/2016 20:55:12.531] Initializing console variable "DisableRenderVersionText".
[20/02/2016 20:55:12.531] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[20/02/2016 20:55:12.534] Read value: True
[20/02/2016 20:55:12.534] Setting value of console variable "DisableRenderVersionText" to stored value.
[20/02/2016 20:55:12.534] Initializing console variable "ConsoleKey".
[20/02/2016 20:55:12.534] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[20/02/2016 20:55:12.535] Read value: F4
[20/02/2016 20:55:12.535] Setting value of console variable "ConsoleKey" to stored value.
[20/02/2016 20:55:12.535] Console key has been set to F4 (key code: 115)
[20/02/2016 20:55:12.535] Initializing console variable "PluginTimeoutThreshold".
[20/02/2016 20:55:12.536] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[20/02/2016 20:55:12.536] Read value: 10000
[20/02/2016 20:55:12.536] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[20/02/2016 20:55:12.536] Initializing console variable "AlwaysShowConsoleOutput".
[20/02/2016 20:55:12.536] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[20/02/2016 20:55:12.537] Read value: <null>
[20/02/2016 20:55:12.537] Initializing console variable "StartWithDeveloperModeEnabledId".
[20/02/2016 20:55:12.537] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId
[20/02/2016 20:55:12.537] Read value: <null>
[20/02/2016 20:55:12.538] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[20/02/2016 20:55:12.538] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[20/02/2016 20:55:12.538] Read value: False
[20/02/2016 20:55:12.538] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value.
[20/02/2016 20:55:12.539] Initializing console variable "ShowOnScreenWarnings".
[20/02/2016 20:55:12.539] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[20/02/2016 20:55:12.539] Read value: <null>
[20/02/2016 20:55:12.539] Console initialized
[20/02/2016 20:55:12.539] Initializing forms manager
[20/02/2016 20:55:12.541] Version: RAGE Plugin Hook v0.36.877.6833 PUBLIC ALPHA for Grand Theft Auto V
[20/02/2016 20:55:12.546] ================ RAGE Plugin Hook ================
[20/02/2016 20:55:12.549] Command line option -disableCustomLoadingScreen is specified; disabling custom loading screen rendering.
[20/02/2016 20:55:12.551] Checking game support
[20/02/2016 20:55:12.967] Product name: Grand Theft Auto V
[20/02/2016 20:55:12.967] Product version: 1.0.617.1
[20/02/2016 20:55:12.967] Is steam version: False
[20/02/2016 20:55:12.968] Initializing DirectX
[20/02/2016 20:55:12.970] Initializing Direct3D
[20/02/2016 20:55:12.970] Loading C:\Windows\system32\d3d11.dll
[20/02/2016 20:55:12.970] Loaded at 0x7FEF8C80000
[20/02/2016 20:55:12.970] D3D11CreateDeviceAndSwapChain at 0x7FEF8CA00F8
[20/02/2016 20:55:12.970] Creating Direct3D 11 device and swap chain
[20/02/2016 20:55:12.979] Attempting feature level 10_1
[20/02/2016 20:55:12.989] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
[20/02/2016 20:55:13.001] Swap Chain created: 0x71767CC0
[20/02/2016 20:55:13.001] Swap Chain VTable: 0x71767CC0
[20/02/2016 20:55:13.002] Swap Chain VTable_2: 0x7FEF7FA5AE0
[20/02/2016 20:55:13.002] 0x4856415756535540;0xB0EC8148C9246C8D;0x8DEE058B48000000
[20/02/2016 20:55:13.002] D3D11Present: 0x7FEF7FCB2F8
[20/02/2016 20:55:13.002] D3D11ResizeBuffers: 0x7FEF7FCF97C
[20/02/2016 20:55:13.003] D3D11ResizeTarget: 0x7FEF7FD07D8
[20/02/2016 20:55:13.003] D3D11SetFullscreenState: 0x7FEF7FD0B64
[20/02/2016 20:55:13.008] Direct3D initialized
[20/02/2016 20:55:13.008] Initialized DirectX
[20/02/2016 20:55:13.009] Direct3D watcher thread spawned
[20/02/2016 20:55:13.041] Getting device
[20/02/2016 20:55:13.042] Retrieved device
[20/02/2016 20:55:13.042] Creating wrapper
[20/02/2016 20:55:13.102] Wrapper created
[20/02/2016 20:55:13.105] Effect created
[20/02/2016 20:55:13.106] Creating buffer
[20/02/2016 20:55:13.106] Created buffer
[20/02/2016 20:55:13.106] Creating blend state
[20/02/2016 20:55:13.106] Created blend state
[20/02/2016 20:55:13.106] Done with creation
[20/02/2016 20:55:13.156] Initializing texture system.
[20/02/2016 20:55:13.157] Initializing texture system; phase 1
[20/02/2016 20:55:13.157] Initializing texture system; phase 2
[20/02/2016 20:55:13.162] Initializing texture system; phase 3
[20/02/2016 20:55:13.163] Initializing texture system; phase 4
[20/02/2016 20:55:13.170] Initializing texture system; phase 5
[20/02/2016 20:55:13.172] Initializing texture system; phase 6
[20/02/2016 20:55:13.173] Initializing texture system; phase 7
[20/02/2016 20:55:13.175] Initializing texture system; phase 8
[20/02/2016 20:55:13.176] Initializing texture system; phase 9
[20/02/2016 20:55:13.177] Initializing texture system; phase 10
[20/02/2016 20:55:13.179] Initializing texture system; phase 11
[20/02/2016 20:55:13.179] Initializing texture system; phase 12
[20/02/2016 20:55:13.181] Initializing texture system; phase 13
[20/02/2016 20:55:13.181] Initializing texture system; phase 14
[20/02/2016 20:55:13.321] PTR: 0x0
[20/02/2016 20:55:18.009] Direct3D watcher thread ended
[20/02/2016 20:55:44.773] Initializing game support
[20/02/2016 20:55:45.437] Compatibility level: 0
[20/02/2016 20:55:45.437] Supported version detected
[20/02/2016 20:55:45.437] ==================================================
[20/02/2016 20:55:45.687] Patched IsDebuggerPresent
[20/02/2016 20:55:45.937] Waiting for game initialization
[20/02/2016 20:55:46.287] Initializing hook
[20/02/2016 20:55:46.537] Completing interoperability
[20/02/2016 20:55:46.537] Initialization code 1.
[20/02/2016 20:55:46.537] Initialization code 2.
[20/02/2016 20:55:46.537] Initialization code 3.
[20/02/2016 20:55:46.544] 1 Address: 0x0000000140271028
[20/02/2016 20:55:46.545] Calling func 1
[20/02/2016 20:55:46.559] 2 Address: 0x0000000140D251DE
[20/02/2016 20:55:46.559] 3 Address: 0x000000013F8A5C76
[20/02/2016 20:55:46.586] Address: 0x0000000140D2517C
[20/02/2016 20:55:46.586] Unknown var: 0x0000000141BF0900
[20/02/2016 20:55:46.586] Initialization code 4.
[20/02/2016 20:55:46.586] Completing interoperability, phase 1
[20/02/2016 20:55:46.586] Completing interoperability, phase 2
[20/02/2016 20:55:46.587] Completing interoperability, phase 3
[20/02/2016 20:55:46.587] Completing interoperability, phase 4
[20/02/2016 20:55:46.587] Completing interoperability, phase 5
[20/02/2016 20:55:46.587] Completing interoperability, phase 6
[20/02/2016 20:55:46.587] Completing interoperability, phase 7
[20/02/2016 20:56:20.603] Initializing console variable "TimeScale".
[20/02/2016 20:56:20.604] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[20/02/2016 20:56:20.604] Read value: <null>
[20/02/2016 20:56:22.142] ERROR! For security reasons, variable 'IsDeveloperModeEnabled' cannot be set from a script.
[20/02/2016 20:56:22.155]
[20/02/2016 20:56:22.156] Loading plugin from path: C:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\BreathalyzerRAGE.dll
[20/02/2016 20:56:23.585] <UNLOADED PLUGIN>: Initializing input system
[20/02/2016 20:56:23.586] <UNLOADED PLUGIN>: Initializing game console
[20/02/2016 20:56:23.588] <UNLOADED PLUGIN>: Initializing forms manager
[20/02/2016 20:56:23.629] Plugin "Breathalyzer" was loaded from "BreathalyzerRAGE.dll".
[20/02/2016 20:56:23.630]
[20/02/2016 20:56:23.631] Loading plugin from path: C:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\EUPClothingMenu.dll
[20/02/2016 20:56:25.101] <UNLOADED PLUGIN>: Initializing input system
[20/02/2016 20:56:25.103] <UNLOADED PLUGIN>: Initializing game console
[20/02/2016 20:56:25.104] <UNLOADED PLUGIN>: Initializing forms manager
[20/02/2016 20:56:25.177] Plugin "EUP Clothing Menu" was loaded from "EUPClothingMenu.dll".
[20/02/2016 20:56:25.179]
[20/02/2016 20:56:25.179] Loading plugin from path: C:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\LSPD First Response.dll
[20/02/2016 20:56:26.699] <UNLOADED PLUGIN>: Initializing input system
[20/02/2016 20:56:26.700] <UNLOADED PLUGIN>: Initializing game console
[20/02/2016 20:56:26.701] <UNLOADED PLUGIN>: Initializing forms manager
[20/02/2016 20:56:26.789] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[20/02/2016 20:56:27.683] ---------------------------------------------------------------------
[20/02/2016 20:56:27.683] LSPD FIRST RESPONSE
[20/02/2016 20:56:27.683] Version 0.3
[20/02/2016 20:56:27.683] A G17 Media Modification
[20/02/2016 20:56:27.683] - Developed by LMS & Sam
[20/02/2016 20:56:27.683] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[20/02/2016 20:56:27.683] © Copyright 2015-2016, G17 Media, www.lspdfr.com
[20/02/2016 20:56:27.683] ---------------------------------------------------------------------
[20/02/2016 20:56:27.683] [INFO] Running LSPD First Response 0.3(0.3.33.5355)
[20/02/2016 20:56:27.683] [INFO] Copyright © 2015-2016, G17 Media, www.lspdfr.com
[20/02/2016 20:56:27.830]
[20/02/2016 20:56:27.938] C:\Program Files\Rockstar Games\Grand Theft Auto V\lspdfr\lspdfr.ini
[20/02/2016 20:56:27.938] C:\Program Files\Rockstar Games\Grand Theft Auto V\lspdfr\lspdfr.ini
[20/02/2016 20:56:27.940] Callouts: 250
[20/02/2016 20:56:28.515] [TRACE] Thread CopManager #1 initialized
[20/02/2016 20:58:08.547] setting up new cop: null
[20/02/2016 20:58:08.553] [TRACE] New ped recognized as cop
[20/02/2016 20:58:09.048] setting up new cop: null
[20/02/2016 20:58:09.049] [TRACE] New ped recognized as cop
[20/02/2016 20:58:11.582] setting up new cop: null
[20/02/2016 20:58:11.583] [TRACE] New ped recognized as cop
[20/02/2016 20:58:12.082] setting up new cop: null
[20/02/2016 20:58:12.082] [TRACE] New ped recognized as cop
[20/02/2016 20:59:45.157] setting up new cop: null
[20/02/2016 20:59:45.157] [TRACE] New ped recognized as cop
[20/02/2016 20:59:45.157] setting up new cop: null
[20/02/2016 20:59:45.157] [TRACE] New ped recognized as cop
[20/02/2016 20:59:45.157] setting up new cop: null
[20/02/2016 20:59:45.157] [TRACE] New ped recognized as cop
[20/02/2016 20:59:45.157] setting up new cop: null
[20/02/2016 20:59:45.158] [TRACE] New ped recognized as cop
[20/02/2016 21:00:19.965] s_m_y_cop_01_white_full_01
[20/02/2016 21:00:19.967] INIT
[20/02/2016 21:00:19.979] LSPD First Response: Folder is C:\Program Files\Rockstar Games\Grand Theft Auto V\plugins\lspdfr
[20/02/2016 21:00:20.099] LSPD First Response: Arrest Manager, Version=5.5.2.0, Culture=neutral, PublicKeyToken=null
[20/02/2016 21:00:20.100] LSPD First Response: AssortedCallouts, Version=0.0.6.2, Culture=neutral, PublicKeyToken=null
[20/02/2016 21:00:20.103] LSPD First Response: CalloutsV, Version=0.3.1.6, Culture=neutral, PublicKeyToken=null
[20/02/2016 21:00:20.104] LSPD First Response: Code 3 Callouts, Version=0.6.0.0, Culture=neutral, PublicKeyToken=null
[20/02/2016 21:00:20.134] LSPD First Response: CrazyCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[20/02/2016 21:00:20.134] LSPD First Response: APIExample, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[20/02/2016 21:00:20.135] LSPD First Response: PoliceRadio, Version=0.45.0.0, Culture=neutral, PublicKeyToken=null
[20/02/2016 21:00:20.136] LSPD First Response: Traffic Policer, Version=6.0.0.3, Culture=neutral, PublicKeyToken=null
[20/02/2016 21:00:20.137] LSPD First Response: Wilderness Callouts, Version=0.5.1.37579, Culture=neutral, PublicKeyToken=null
[20/02/2016 21:00:20.140] LSPD First Response: Creating plugin: Arrest_Manager.Main
[20/02/2016 21:00:20.227] LSPD First Response: Creating plugin: AssortedCallouts.Main
[20/02/2016 21:00:20.273] LSPD First Response: Creating plugin: ????????????????????????????????????????
[20/02/2016 21:00:20.309] LSPD First Response: Creating plugin: Stealth.Plugins.Code3Callouts.Main
[20/02/2016 21:00:20.360] LSPD First Response: Creating plugin: CrazyCallouts.Main
[20/02/2016 21:00:20.362] LSPD First Response: Creating plugin: APIExample.Main
[20/02/2016 21:00:20.362] LSPD First Response: Creating plugin: PoliceRadio.Main
[20/02/2016 21:00:20.408] LSPD First Response: Creating plugin: Traffic_Policer.Main
[20/02/2016 21:00:20.463] LSPD First Response: Creating plugin: WildernessCallouts.Main
[20/02/2016 21:00:20.464] LSPD First Response: Arrest Manager 5.5.2.0, developed by Albo1125, loaded successfully!
[20/02/2016 21:00:20.465] LSPD First Response: Please go on duty to start Arrest Manager.
[20/02/2016 21:00:20.466] LSPD First Response: Assorted Callouts 0.0.6.2, developed by Albo1125, has been initialised.
[20/02/2016 21:00:20.466] LSPD First Response: Go on duty to start Assorted Callouts.
[20/02/2016 21:00:20.467] LSPD First Response: ==================================================================
[20/02/2016 21:00:20.467] LSPD First Response: [CalloutsV] Loading plugin CalloutsV version: 0.3.1.6
[20/02/2016 21:00:20.468] LSPD First Response: [CalloutsV] Reading settings from configuration file
[20/02/2016 21:00:20.468] LSPD First Response: [CalloutsV] Detecting player name from config file as: Wood
[20/02/2016 21:00:20.468] LSPD First Response: [CalloutsV] Testing versions for RagePluginHook and LSPDFR...
[20/02/2016 21:00:20.474] LSPD First Response: [CalloutsV] Correct LSPDFR detected
[20/02/2016 21:00:20.475] LSPD First Response: [CalloutsV] Correct RPH detected
[20/02/2016 21:00:20.475] LSPD First Response: [CalloutsV] Correct LSPDFR detected
[20/02/2016 21:00:20.475] LSPD First Response: [CalloutsV] Plugin loaded successfully, callouts will be registered when on duty
[20/02/2016 21:00:20.476] LSPD First Response: ==================================================================
[20/02/2016 21:00:20.830] LSPD First Response: [Code 3 Callouts] Loading Code 3 Callouts...
[20/02/2016 21:00:20.843] LSPD First Response: [Code 3 Callouts] Settings loaded
[20/02/2016 21:00:20.843] LSPD First Response: CrazyCalloutsV0.5.5 Plugin loaded!
[20/02/2016 21:00:20.844] LSPD First Response: ---LawCallouts---
[20/02/2016 21:00:20.844] LSPD First Response: Version: 1.1.3
[20/02/2016 21:00:20.844] LSPD First Response: Developped by Trinyx !
[20/02/2016 21:00:20.844] LSPD First Response: -----------------
[20/02/2016 21:00:20.846] LSPD First Response: Police Radio Loaded
[20/02/2016 21:00:20.846] LSPD First Response: Traffic Policer 6.0.0.3, developed by Albo1125, has been initialised.
[20/02/2016 21:00:20.847] LSPD First Response: Go on duty to start Traffic Policer.
[20/02/2016 21:00:20.850] =============================================== Wilderness Callouts ===============================================
[20/02/2016 21:00:20.850] Created by:  alexguirre
[20/02/2016 21:00:20.851] Version:  0.5.1.37579
[20/02/2016 21:00:20.851] RAGEPluginHook Version:  0.36.877.6833
[20/02/2016 21:00:20.851] RAGENativeUI Version:  1.3.0.0
[20/02/2016 21:00:20.852]
[20/02/2016 21:00:20.852] Report any issues you have in the Wilderness Callouts topic or in the comments section and include the RagePluginHook.log
[20/02/2016 21:00:20.852] Enjoy!
[20/02/2016 21:00:20.852] =============================================== Wilderness Callouts ===============================================
[20/02/2016 21:00:20.852] LSPD First Response: [Wilderness Callouts] Detected RAGEPluginHook version: 0.36
[20/02/2016 21:00:20.872] LSPD First Response: [Wilderness Callouts] Interaction menu initialized
[20/02/2016 21:00:20.872] LSPD First Response: [Wilderness Callouts | MenuCommon] All menus initialized
[20/02/2016 21:00:20.873] LSPD First Response: We have 1 callouts registered
[20/02/2016 21:00:20.873] LSPD First Response: CalloutManager initialized
[20/02/2016 21:00:20.874] [TRACE] WorldEventManager: Allowing up to 2 events
[20/02/2016 21:00:20.882] LSPD First Response: Albo1125.Common.dll 4.6.0.0 starting dependency check for Arrest Manager
[20/02/2016 21:00:20.893] LSPD First Response: GAME VERSION: 1.0.617.1
[20/02/2016 21:00:20.898] LSPD First Response: Albo1125.Common detected RAGEPluginHook version: 0.36
[20/02/2016 21:00:20.934] LSPD First Response: Transport Vehicle attempted set to: POLICET
[20/02/2016 21:00:20.934] LSPD First Response: Spawning & Checking Transport Vehicle
[20/02/2016 21:00:20.967] [TRACE] Thread Ambient #1 initialized
[20/02/2016 21:00:20.996] [TRACE] Thread ArrestManager #1 initialized
[20/02/2016 21:00:21.023] LSPD First Response: Albo1125.Common 4.6.0.0, developed by Albo1125.
[20/02/2016 21:00:21.023] LSPD First Response: Arrest Manager INI found.
[20/02/2016 21:00:21.028] LSPD First Response: Albo1125.Common 4.6.0.0, developed by Albo1125.
[20/02/2016 21:00:21.029] LSPD First Response: AssortedCalloutsIni found.
[20/02/2016 21:00:21.044] LSPD First Response: Albo1125.Common 4.6.0.0, developed by Albo1125.
[20/02/2016 21:00:21.045] LSPD First Response: Traffic Policer INI found.
[20/02/2016 21:00:21.099] LSPD First Response: Police Radio detected RAGEPluginHook version: 0.36
[20/02/2016 21:00:21.112] ______________________________________________________________________________________________
[20/02/2016 21:00:21.112] [Loaded Police Radio 0.45 - Intended use RagePluginHook 0.34]
[20/02/2016 21:00:21.112] [Created by : FinKone]
[20/02/2016 21:00:21.112] [Special thanks to Albo1125 and DCP1293 for maintaining and updating the code!]
[20/02/2016 21:00:21.112]
[20/02/2016 21:00:21.113] If you run into any issues, include a LOG! 'RagePluginHook.log' is in the main directory.
[20/02/2016 21:00:21.115] Audio loaded...
[20/02/2016 21:00:21.150] Custom Resolution Detected - use Left Control + Left Shift + Z to edit 1680 1050
[20/02/2016 21:00:21.237] [TRACE] Thread WorldEventManager #1 initialized
[20/02/2016 21:00:21.237] [TRACE] Thread PlayerChaseManager #1 initialized
[20/02/2016 21:00:21.242] [TRACE] Thread TrafficControl #1 initialized
[20/02/2016 21:00:21.299] LSPD First Response: Adding transport vehicle to list: POLICET
[20/02/2016 21:00:21.299] LSPD First Response: Transport Vehicle attempted set to: POLICE
[20/02/2016 21:00:21.300] LSPD First Response: Spawning & Checking Transport Vehicle
[20/02/2016 21:00:21.592] LSPD First Response: Adding transport vehicle to list: POLICE
[20/02/2016 21:00:21.592] LSPD First Response: Transport Vehicle attempted set to: POLICE2
[20/02/2016 21:00:21.592] LSPD First Response: Spawning & Checking Transport Vehicle
[20/02/2016 21:00:21.641] LSPD First Response: Assorted Callouts is up to date.
[20/02/2016 21:00:21.894] LSPD First Response: Arrest Manager is up to date.
[20/02/2016 21:00:21.895] LSPD First Response: Traffic Policer is up to date.
[20/02/2016 21:00:21.990] LSPD First Response: Adding transport vehicle to list: POLICE2
[20/02/2016 21:00:21.991] LSPD First Response: Transport Vehicle attempted set to: SHERIFF2
[20/02/2016 21:00:21.991] LSPD First Response: Spawning & Checking Transport Vehicle
[20/02/2016 21:00:22.391] LSPD First Response: Adding transport vehicle to list: SHERIFF2
[20/02/2016 21:00:22.391] LSPD First Response: Transport Vehicle attempted set to: SHERIFF
[20/02/2016 21:00:22.391] LSPD First Response: Spawning & Checking Transport Vehicle
[20/02/2016 21:00:22.639] LSPD First Response: Adding transport vehicle to list: SHERIFF
[20/02/2016 21:00:22.640] LSPD First Response: Arrest Manager by Albo1125 has loaded successfully.
[20/02/2016 21:00:22.644] Police Station Jail blips created.
[20/02/2016 21:00:22.664] LSPD First Response: Albo1125.Common.dll 4.6.0.0 starting dependency check for Assorted Callouts
[20/02/2016 21:00:22.665] LSPD First Response: GAME VERSION: 1.0.617.1
[20/02/2016 21:00:22.666] LSPD First Response: Albo1125.Common detected RAGEPluginHook version: 0.36
[20/02/2016 21:00:22.666] LSPD First Response: Assorted Callouts not in beta.
[20/02/2016 21:00:22.668] LSPD First Response: Assorted Callouts is not in beta.
[20/02/2016 21:00:22.674] LSPD First Response: Registering callout ?????????????????????????????????????????
[20/02/2016 21:00:22.675] LSPD First Response: Registering callout ?????????????????????????????????????????
[20/02/2016 21:00:22.675] LSPD First Response: Registering callout ?????????????????????????????????????????
[20/02/2016 21:00:22.675] LSPD First Response: Registering callout ?????????????????????????????????????????
[20/02/2016 21:00:22.675] LSPD First Response: Registering callout ?????????????????????????????????????????
[20/02/2016 21:00:22.675] LSPD First Response: Registering callout ?????????????????????????????????????????
[20/02/2016 21:00:22.675] LSPD First Response: Registering callout ?????????????????????????????????????????
[20/02/2016 21:00:22.675] LSPD First Response: Registering callout ?????????????????????????????????????????
[20/02/2016 21:00:22.676] LSPD First Response: Registering callout CalloutsV.Callouts.Breakdown
[20/02/2016 21:00:22.676] LSPD First Response: Registering callout CalloutsV.Callouts.TrafficCollision
[20/02/2016 21:00:22.676] LSPD First Response: Registering callout CalloutsV.Callouts.StreetRace
[20/02/2016 21:00:22.676] LSPD First Response: Registering callout CalloutsV.Callouts.Escort
[20/02/2016 21:00:22.676] LSPD First Response: Registering callout CalloutsV.Callouts.TrackerTheft
[20/02/2016 21:00:22.676] LSPD First Response: Registering callout CalloutsV.Callouts.Disturbance
[20/02/2016 21:00:22.676] LSPD First Response: [CalloutsV] All callouts have been registered correctly
[20/02/2016 21:00:22.679] LSPD First Response: [Code 3 Callouts] Loaded Code 3 Callouts v0.6.0.0
[20/02/2016 21:00:22.750] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.Assault
[20/02/2016 21:00:22.751] LSPD First Response: [Code 3 Callouts] Registered Callout: Assault
[20/02/2016 21:00:22.751] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.BackupDomestic
[20/02/2016 21:00:22.751] LSPD First Response: [Code 3 Callouts] Registered Callout: Domestic
[20/02/2016 21:00:22.751] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.HitAndRun
[20/02/2016 21:00:22.752] LSPD First Response: [Code 3 Callouts] Registered Callout: Hit and Run
[20/02/2016 21:00:22.752] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.IntoxicatedPerson
[20/02/2016 21:00:22.752] LSPD First Response: [Code 3 Callouts] Registered Callout: Intoxicated Person
[20/02/2016 21:00:22.752] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.PersonWithWeapon
[20/02/2016 21:00:22.752] LSPD First Response: [Code 3 Callouts] Registered Callout: Person With A Gun
[20/02/2016 21:00:22.752] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.ImpairedDriver
[20/02/2016 21:00:22.753] LSPD First Response: [Code 3 Callouts] Registered Callout: Impaired Driver
[20/02/2016 21:00:22.753] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.PoliceImpersonator
[20/02/2016 21:00:22.753] LSPD First Response: [Code 3 Callouts] Registered Callout: Police Impersonator
[20/02/2016 21:00:22.753] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.RoadRage
[20/02/2016 21:00:22.753] LSPD First Response: [Code 3 Callouts] Registered Callout: Road Rage In Progress
[20/02/2016 21:00:22.753] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.UnknownTrouble
[20/02/2016 21:00:22.753] LSPD First Response: [Code 3 Callouts] Registered Callout: Unknown Trouble
[20/02/2016 21:00:22.754] LSPD First Response: [Code 3 Callouts] All callouts registered
[20/02/2016 21:00:22.755] LSPD First Response: Registering callout CrazyCallouts.Callouts.CrazyDriverCallout
[20/02/2016 21:00:22.755] LSPD First Response: Registering callout CrazyCallouts.Callouts.ShotsFiredCallout
[20/02/2016 21:00:22.755] LSPD First Response: Registering callout CrazyCallouts.Callouts.MurderCallout
[20/02/2016 21:00:22.755] LSPD First Response: Registering callout CrazyCallouts.Callouts.KidnapCallout
[20/02/2016 21:00:22.755] LSPD First Response: Registering callout CrazyCallouts.Callouts.TerrorAttackCallout
[20/02/2016 21:00:22.755] LSPD First Response: Registering callout APIExample.Callouts.TerroristAttack
[20/02/2016 21:00:22.755] LSPD First Response: Registering callout APIExample.Callouts.BusStolen
[20/02/2016 21:00:22.755] LSPD First Response: Registering callout APIExample.Callouts.GRiot
[20/02/2016 21:00:22.756] LSPD First Response: Registering callout APIExample.Callouts.CKid
[20/02/2016 21:00:22.756] LSPD First Response: Registering callout APIExample.Callouts.Burglary
[20/02/2016 21:00:22.756] LSPD First Response: Registering callout APIExample.Callouts.Prostituation
[20/02/2016 21:00:22.773] LSPD First Response: Albo1125.Common.dll 4.6.0.0 starting dependency check for Traffic Policer
[20/02/2016 21:00:22.774] LSPD First Response: GAME VERSION: 1.0.617.1
[20/02/2016 21:00:22.774] LSPD First Response: Albo1125.Common detected RAGEPluginHook version: 0.36
[20/02/2016 21:00:22.780] LSPD First Response: Registering callout WildernessCallouts.Callouts.IllegalHunting
[20/02/2016 21:00:22.781] LSPD First Response: Registering callout WildernessCallouts.Callouts.RocksBlockingRoad
[20/02/2016 21:00:22.781] LSPD First Response: Registering callout WildernessCallouts.Callouts.AircraftCrash
[20/02/2016 21:00:22.781] LSPD First Response: Registering callout WildernessCallouts.Callouts.RecklessDriver
[20/02/2016 21:00:22.781] LSPD First Response: Registering callout WildernessCallouts.Callouts.WantedFelonInVehicle
[20/02/2016 21:00:22.782] LSPD First Response: Registering callout WildernessCallouts.Callouts.SuicideAttempt
[20/02/2016 21:00:22.782] LSPD First Response: Registering callout WildernessCallouts.Callouts.MissingPerson
[20/02/2016 21:00:22.782] LSPD First Response: Registering callout WildernessCallouts.Callouts.AnimalAttack
[20/02/2016 21:00:22.783] LSPD First Response: Registering callout WildernessCallouts.Callouts.PublicDisturbance
[20/02/2016 21:00:22.783] LSPD First Response: Registering callout WildernessCallouts.Callouts.HostageSituation
[20/02/2016 21:00:22.783] LSPD First Response: Registering callout WildernessCallouts.Callouts.Arson
[20/02/2016 21:00:22.784] LSPD First Response: Registering callout WildernessCallouts.Callouts.OfficerNeedsTransport
[20/02/2016 21:00:22.784] LSPD First Response: Registering callout WildernessCallouts.Callouts.AttackedPoliceStation
[20/02/2016 21:00:22.784] LSPD First Response: Registering callout WildernessCallouts.Callouts.Demonstration
[20/02/2016 21:00:22.808] LSPD First Response: Assorted Callouts, developed by Albo1125, has been loaded successfully!
[20/02/2016 21:00:22.825] LSPD First Response: Loading Traffic Policer settings...
[20/02/2016 21:00:22.844] LSPD First Response: Registering callout Traffic_Policer.Callouts.OwnerWanted
[20/02/2016 21:00:22.844] LSPD First Response: Registering callout Traffic_Policer.Callouts.OwnerWanted
[20/02/2016 21:00:22.845] LSPD First Response: Registering callout Traffic_Policer.Callouts.OwnerWanted
[20/02/2016 21:00:22.845] LSPD First Response: Registering callout Traffic_Policer.Callouts.DrugsRunners
[20/02/2016 21:00:22.845] LSPD First Response: Registering callout Traffic_Policer.Callouts.DrugsRunners
[20/02/2016 21:00:22.849] LSPD First Response: Traffic Policer by Albo1125 has been loaded successfully!
[20/02/2016 21:00:22.857] LSPD First Response: Traffic Policer Speed Checker started.
[20/02/2016 21:00:22.873] LSPD First Response: [Wilderness Callouts | EventPool] Events controller started
[20/02/2016 21:00:22.896] LSPD First Response: [Wilderness Callouts] Functions fiber started
[20/02/2016 21:00:39.674] setting up new cop: null
[20/02/2016 21:00:39.674] [TRACE] New ped recognized as cop
[20/02/2016 21:00:39.674] setting up new cop: null
[20/02/2016 21:00:39.674] [TRACE] New ped recognized as cop
[20/02/2016 21:00:40.177] setting up new cop: null
[20/02/2016 21:00:40.177] [TRACE] New ped recognized as cop
[20/02/2016 21:00:40.710] setting up new cop: null
[20/02/2016 21:00:40.711] [TRACE] New ped recognized as cop
[20/02/2016 21:00:58.205] setting up new cop: null
[20/02/2016 21:00:58.205] [TRACE] New ped recognized as cop
[20/02/2016 21:00:58.205] setting up new cop: null
[20/02/2016 21:00:58.205] [TRACE] New ped recognized as cop
[20/02/2016 21:01:15.982] LSPD First Response: Creating drug driver event
[20/02/2016 21:01:53.950] LSPD First Response: Creating unroadworthy vehicle event
[20/02/2016 21:02:01.971] [TRACE] It has been 101.0987825 seconds since the last callout
[20/02/2016 21:02:01.975] LSPD First Response: Creating ImpairedDriver
[20/02/2016 21:02:01.982] [TRACE] Callout created:  #1
[20/02/2016 21:02:09.467] [TRACE] User accepted callout
[20/02/2016 21:03:03.787] setting up new cop: null
[20/02/2016 21:03:03.787] [TRACE] New ped recognized as cop
[20/02/2016 21:03:03.787] setting up new cop: null
[20/02/2016 21:03:03.787] [TRACE] New ped recognized as cop
[20/02/2016 21:03:04.287] setting up new cop: null
[20/02/2016 21:03:04.287] [TRACE] New ped recognized as cop
[20/02/2016 21:03:04.789] setting up new cop: null
[20/02/2016 21:03:04.789] [TRACE] New ped recognized as cop
[20/02/2016 21:04:27.596] Removing options for Menu
[20/02/2016 21:05:15.286] [TRACE] Assigned ped to TrafficStop #1 (GameplayMandatory)
[20/02/2016 21:05:15.287] [TRACE] Thread TrafficStop #1 initialized
[20/02/2016 21:05:18.315] [TRACE] Created new chase
[20/02/2016 21:05:18.319] [TRACE] Transfering control from TrafficStop #1 (GameplayMandatory) to ChaseHost #1
[20/02/2016 21:05:18.319] [TRACE] Removing ped from TrafficStop #1 (GameplayMandatory)
[20/02/2016 21:05:18.322] [TRACE] Asked thread TrafficStop #1 to abort: Ped left traffic stop
[20/02/2016 21:05:18.324] [TRACE] Instance cleaned (TrafficStop #1)
[20/02/2016 21:05:18.325] [TRACE] Assigned ped to ChaseHost #1 (GameplayMandatory)
[20/02/2016 21:05:18.325] [TRACE] ChaseHost #1 received control over ped
[20/02/2016 21:05:18.326] [TRACE] Suspect added to chase
[20/02/2016 21:05:18.329] [TRACE] TrafficStop #1 is aborting already
[20/02/2016 21:05:18.353] [TRACE] Thread TrafficStop #1 has been shut down
[20/02/2016 21:05:18.353] [TRACE] Thread ChaseHost #1 initialized
[20/02/2016 21:05:31.487]  430858
[20/02/2016 21:05:31.519]  430892
[20/02/2016 21:05:31.552]  430925
[20/02/2016 21:05:31.586]  430959
[20/02/2016 21:05:31.618]  430991
[20/02/2016 21:05:31.652]  431025
[20/02/2016 21:05:31.685]  431058
[20/02/2016 21:05:31.718]  431091
[20/02/2016 21:05:31.753]  431125
[20/02/2016 21:05:31.785]  431158
[20/02/2016 21:05:31.820]  431192
[20/02/2016 21:05:31.852]  431226
[20/02/2016 21:05:33.166] [TRACE] Removing ped from ChaseHost #1 (GameplayMandatory)
[20/02/2016 21:05:33.166] [TRACE] Assigned ped to PlayerArrest #1 (Blocker)
[20/02/2016 21:05:33.184] [TRACE] Arrested or dead
[20/02/2016 21:05:33.185] [TRACE] Thread PlayerArrest #1 initialized
[20/02/2016 21:05:34.026] 20/02/2016 21:05:34 - released
[20/02/2016 21:05:35.512] [TRACE] Removing ped from PlayerArrest #1 (Blocker)
[20/02/2016 21:05:35.513] [TRACE] Asked thread PlayerArrest #1 to abort: Ped left Arrest (left)
[20/02/2016 21:05:35.513] [TRACE] Instance cleaned (PlayerArrest #1)
[20/02/2016 21:05:35.514] [TRACE] Assigned ped to PlayerArrest #2 (Blocker)
[20/02/2016 21:05:35.514] [TRACE] PlayerArrest #1 is aborting already
[20/02/2016 21:05:35.527] [TRACE] Thread PlayerArrest #1 has been shut down
[20/02/2016 21:05:35.527] [TRACE] Thread PlayerArrest #2 initialized
[20/02/2016 21:05:45.006] LSPD First Response:
[20/02/2016 21:05:45.006] LSPD First Response: ==============================
[20/02/2016 21:05:45.006] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[20/02/2016 21:05:45.006] LSPD First Response: ------------------------------
[20/02/2016 21:05:45.006] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[20/02/2016 21:05:45.007] LSPD First Response: ------------------------------
[20/02/2016 21:05:45.007] LSPD First Response: Exception type: Rage.Exceptions.InvalidHandleableException
[20/02/2016 21:05:45.007] LSPD First Response: Exception message: Operation is not valid because the specified  Rage.Vehicle is invalid.
[20/02/2016 21:05:45.007] LSPD First Response: ------------------------------
[20/02/2016 21:05:45.007] LSPD First Response: Inner exceptions:
[20/02/2016 21:05:45.007] LSPD First Response: ------------------------------
[20/02/2016 21:05:45.007] LSPD First Response: Stack trace:
[20/02/2016 21:05:45.007] LSPD First Response: at Rage.TaskInvoker.PerformDrivingManeuver(Vehicle vehicle, VehicleManeuver maneuver, Int32 timeout)
[20/02/2016 21:05:45.008] at Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.ImpairedDriver.???????????????????????????????????????._Lambda$__0()
[20/02/2016 21:05:45.008] at Rage.GameFiber.Main()
[20/02/2016 21:05:45.008] LSPD First Response: ==============================
[20/02/2016 21:05:45.008] LSPD First Response:
[20/02/2016 20:55:12.490] Started new log on 20/02/2016 20:55:12.490
[20/02/2016 20:55:12.491] ====================================================================================================
[20/02/2016 20:55:12.447] Log path: C:\Program Files\Rockstar Games\Grand Theft Auto V\RagePluginHook.log
[20/02/2016 20:55:12.491] Log verbosity: Verbose
[20/02/2016 20:55:12.492] Initializing input system
[20/02/2016 20:55:12.494] Initializing game console
[20/02/2016 20:55:12.497] Console key has been set to F4 (key code: 115)
[20/02/2016 20:55:12.528] Initializing console variable "SkipGameIntro".
[20/02/2016 20:55:12.528] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
[20/02/2016 20:55:12.531] Read value: <null>
[20/02/2016 20:55:12.531] Initializing console variable "DisableRenderVersionText".
[20/02/2016 20:55:12.531] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[20/02/2016 20:55:12.534] Read value: True
[20/02/2016 20:55:12.534] Setting value of console variable "DisableRenderVersionText" to stored value.
[20/02/2016 20:55:12.534] Initializing console variable "ConsoleKey".
[20/02/2016 20:55:12.534] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[20/02/2016 20:55:12.535] Read value: F4
[20/02/2016 20:55:12.535] Setting value of console variable "ConsoleKey" to stored value.
[20/02/2016 20:55:12.535] Console key has been set to F4 (key code: 115)
[20/02/2016 20:55:12.535] Initializing console variable "PluginTimeoutThreshold".
[20/02/2016 20:55:12.536] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[20/02/2016 20:55:12.536] Read value: 10000
[20/02/2016 20:55:12.536] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[20/02/2016 20:55:12.536] Initializing console variable "AlwaysShowConsoleOutput".
[20/02/2016 20:55:12.536] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[20/02/2016 20:55:12.537] Read value: <null>
[20/02/2016 20:55:12.537] Initializing console variable "StartWithDeveloperModeEnabledId".
[20/02/2016 20:55:12.537] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId
[20/02/2016 20:55:12.537] Read value: <null>
[20/02/2016 20:55:12.538] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[20/02/2016 20:55:12.538] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[20/02/2016 20:55:12.538] Read value: False
[20/02/2016 20:55:12.538] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value.
[20/02/2016 20:55:12.539] Initializing console variable "ShowOnScreenWarnings".
[20/02/2016 20:55:12.539] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[20/02/2016 20:55:12.539] Read value: <null>
[20/02/2016 20:55:12.539] Console initialized
[20/02/2016 20:55:12.539] Initializing forms manager
[20/02/2016 20:55:12.541] Version: RAGE Plugin Hook v0.36.877.6833 PUBLIC ALPHA for Grand Theft Auto V
[20/02/2016 20:55:12.546] ================ RAGE Plugin Hook ================
[20/02/2016 20:55:12.549] Command line option -disableCustomLoadingScreen is specified; disabling custom loading screen rendering.
[20/02/2016 20:55:12.551] Checking game support
[20/02/2016 20:55:12.967] Product name: Grand Theft Auto V
[20/02/2016 20:55:12.967] Product version: 1.0.617.1
[20/02/2016 20:55:12.967] Is steam version: False
[20/02/2016 20:55:12.968] Initializing DirectX
[20/02/2016 20:55:12.970] Initializing Direct3D
[20/02/2016 20:55:12.970] Loading C:\Windows\system32\d3d11.dll
[20/02/2016 20:55:12.970] Loaded at 0x7FEF8C80000
[20/02/2016 20:55:12.970] D3D11CreateDeviceAndSwapChain at 0x7FEF8CA00F8
[20/02/2016 20:55:12.970] Creating Direct3D 11 device and swap chain
[20/02/2016 20:55:12.979] Attempting feature level 10_1
[20/02/2016 20:55:12.989] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
[20/02/2016 20:55:13.001] Swap Chain created: 0x71767CC0
[20/02/2016 20:55:13.001] Swap Chain VTable: 0x71767CC0
[20/02/2016 20:55:13.002] Swap Chain VTable_2: 0x7FEF7FA5AE0
[20/02/2016 20:55:13.002] 0x4856415756535540;0xB0EC8148C9246C8D;0x8DEE058B48000000
[20/02/2016 20:55:13.002] D3D11Present: 0x7FEF7FCB2F8
[20/02/2016 20:55:13.002] D3D11ResizeBuffers: 0x7FEF7FCF97C
[20/02/2016 20:55:13.003] D3D11ResizeTarget: 0x7FEF7FD07D8
[20/02/2016 20:55:13.003] D3D11SetFullscreenState: 0x7FEF7FD0B64
[20/02/2016 20:55:13.008] Direct3D initialized
[20/02/2016 20:55:13.008] Initialized DirectX
[20/02/2016 20:55:13.009] Direct3D watcher thread spawned
[20/02/2016 20:55:13.041] Getting device
[20/02/2016 20:55:13.042] Retrieved device
[20/02/2016 20:55:13.042] Creating wrapper
[20/02/2016 20:55:13.102] Wrapper created
[20/02/2016 20:55:13.105] Effect created
[20/02/2016 20:55:13.106] Creating buffer
[20/02/2016 20:55:13.106] Created buffer
[20/02/2016 20:55:13.106] Creating blend state
[20/02/2016 20:55:13.106] Created blend state
[20/02/2016 20:55:13.106] Done with creation
[20/02/2016 20:55:13.156] Initializing texture system.
[20/02/2016 20:55:13.157] Initializing texture system; phase 1
[20/02/2016 20:55:13.157] Initializing texture system; phase 2
[20/02/2016 20:55:13.162] Initializing texture system; phase 3
[20/02/2016 20:55:13.163] Initializing texture system; phase 4
[20/02/2016 20:55:13.170] Initializing texture system; phase 5
[20/02/2016 20:55:13.172] Initializing texture system; phase 6
[20/02/2016 20:55:13.173] Initializing texture system; phase 7
[20/02/2016 20:55:13.175] Initializing texture system; phase 8
[20/02/2016 20:55:13.176] Initializing texture system; phase 9
[20/02/2016 20:55:13.177] Initializing texture system; phase 10
[20/02/2016 20:55:13.179] Initializing texture system; phase 11
[20/02/2016 20:55:13.179] Initializing texture system; phase 12
[20/02/2016 20:55:13.181] Initializing texture system; phase 13
[20/02/2016 20:55:13.181] Initializing texture system; phase 14
[20/02/2016 20:55:13.321] PTR: 0x0
[20/02/2016 20:55:18.009] Direct3D watcher thread ended
[20/02/2016 20:55:44.773] Initializing game support
[20/02/2016 20:55:45.437] Compatibility level: 0
[20/02/2016 20:55:45.437] Supported version detected
[20/02/2016 20:55:45.437] ==================================================
[20/02/2016 20:55:45.687] Patched IsDebuggerPresent
[20/02/2016 20:55:45.937] Waiting for game initialization
[20/02/2016 20:55:46.287] Initializing hook
[20/02/2016 20:55:46.537] Completing interoperability
[20/02/2016 20:55:46.537] Initialization code 1.
[20/02/2016 20:55:46.537] Initialization code 2.
[20/02/2016 20:55:46.537] Initialization code 3.
[20/02/2016 20:55:46.544] 1 Address: 0x0000000140271028
[20/02/2016 20:55:46.545] Calling func 1
[20/02/2016 20:55:46.559] 2 Address: 0x0000000140D251DE
[20/02/2016 20:55:46.559] 3 Address: 0x000000013F8A5C76
[20/02/2016 20:55:46.586] Address: 0x0000000140D2517C
[20/02/2016 20:55:46.586] Unknown var: 0x0000000141BF0900
[20/02/2016 20:55:46.586] Initialization code 4.
[20/02/2016 20:55:46.586] Completing interoperability, phase 1
[20/02/2016 20:55:46.586] Completing interoperability, phase 2
[20/02/2016 20:55:46.587] Completing interoperability, phase 3
[20/02/2016 20:55:46.587] Completing interoperability, phase 4
[20/02/2016 20:55:46.587] Completing interoperability, phase 5
[20/02/2016 20:55:46.587] Completing interoperability, phase 6
[20/02/2016 20:55:46.587] Completing interoperability, phase 7
[20/02/2016 20:56:20.603] Initializing console variable "TimeScale".
[20/02/2016 20:56:20.604] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[20/02/2016 20:56:20.604] Read value: <null>
[20/02/2016 20:56:22.142] ERROR! For security reasons, variable 'IsDeveloperModeEnabled' cannot be set from a script.
[20/02/2016 20:56:22.155]
[20/02/2016 20:56:22.156] Loading plugin from path: C:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\BreathalyzerRAGE.dll
[20/02/2016 20:56:23.585] <UNLOADED PLUGIN>: Initializing input system
[20/02/2016 20:56:23.586] <UNLOADED PLUGIN>: Initializing game console
[20/02/2016 20:56:23.588] <UNLOADED PLUGIN>: Initializing forms manager
[20/02/2016 20:56:23.629] Plugin "Breathalyzer" was loaded from "BreathalyzerRAGE.dll".
[20/02/2016 20:56:23.630]
[20/02/2016 20:56:23.631] Loading plugin from path: C:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\EUPClothingMenu.dll
[20/02/2016 20:56:25.101] <UNLOADED PLUGIN>: Initializing input system
[20/02/2016 20:56:25.103] <UNLOADED PLUGIN>: Initializing game console
[20/02/2016 20:56:25.104] <UNLOADED PLUGIN>: Initializing forms manager
[20/02/2016 20:56:25.177] Plugin "EUP Clothing Menu" was loaded from "EUPClothingMenu.dll".
[20/02/2016 20:56:25.179]
[20/02/2016 20:56:25.179] Loading plugin from path: C:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\LSPD First Response.dll
[20/02/2016 20:56:26.699] <UNLOADED PLUGIN>: Initializing input system
[20/02/2016 20:56:26.700] <UNLOADED PLUGIN>: Initializing game console
[20/02/2016 20:56:26.701] <UNLOADED PLUGIN>: Initializing forms manager
[20/02/2016 20:56:26.789] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[20/02/2016 20:56:27.683] ---------------------------------------------------------------------
[20/02/2016 20:56:27.683] LSPD FIRST RESPONSE
[20/02/2016 20:56:27.683] Version 0.3
[20/02/2016 20:56:27.683] A G17 Media Modification
[20/02/2016 20:56:27.683] - Developed by LMS & Sam
[20/02/2016 20:56:27.683] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[20/02/2016 20:56:27.683] © Copyright 2015-2016, G17 Media, www.lspdfr.com
[20/02/2016 20:56:27.683] ---------------------------------------------------------------------
[20/02/2016 20:56:27.683] [INFO] Running LSPD First Response 0.3(0.3.33.5355)
[20/02/2016 20:56:27.683] [INFO] Copyright © 2015-2016, G17 Media, www.lspdfr.com
[20/02/2016 20:56:27.830]
[20/02/2016 20:56:27.938] C:\Program Files\Rockstar Games\Grand Theft Auto V\lspdfr\lspdfr.ini
[20/02/2016 20:56:27.938] C:\Program Files\Rockstar Games\Grand Theft Auto V\lspdfr\lspdfr.ini
[20/02/2016 20:56:27.940] Callouts: 250
[20/02/2016 20:56:28.515] [TRACE] Thread CopManager #1 initialized
[20/02/2016 20:58:08.547] setting up new cop: null
[20/02/2016 20:58:08.553] [TRACE] New ped recognized as cop
[20/02/2016 20:58:09.048] setting up new cop: null
[20/02/2016 20:58:09.049] [TRACE] New ped recognized as cop
[20/02/2016 20:58:11.582] setting up new cop: null
[20/02/2016 20:58:11.583] [TRACE] New ped recognized as cop
[20/02/2016 20:58:12.082] setting up new cop: null
[20/02/2016 20:58:12.082] [TRACE] New ped recognized as cop
[20/02/2016 20:59:45.157] setting up new cop: null
[20/02/2016 20:59:45.157] [TRACE] New ped recognized as cop
[20/02/2016 20:59:45.157] setting up new cop: null
[20/02/2016 20:59:45.157] [TRACE] New ped recognized as cop
[20/02/2016 20:59:45.157] setting up new cop: null
[20/02/2016 20:59:45.157] [TRACE] New ped recognized as cop
[20/02/2016 20:59:45.157] setting up new cop: null
[20/02/2016 20:59:45.158] [TRACE] New ped recognized as cop
[20/02/2016 21:00:19.965] s_m_y_cop_01_white_full_01
[20/02/2016 21:00:19.967] INIT
[20/02/2016 21:00:19.979] LSPD First Response: Folder is C:\Program Files\Rockstar Games\Grand Theft Auto V\plugins\lspdfr
[20/02/2016 21:00:20.099] LSPD First Response: Arrest Manager, Version=5.5.2.0, Culture=neutral, PublicKeyToken=null
[20/02/2016 21:00:20.100] LSPD First Response: AssortedCallouts, Version=0.0.6.2, Culture=neutral, PublicKeyToken=null
[20/02/2016 21:00:20.103] LSPD First Response: CalloutsV, Version=0.3.1.6, Culture=neutral, PublicKeyToken=null
[20/02/2016 21:00:20.104] LSPD First Response: Code 3 Callouts, Version=0.6.0.0, Culture=neutral, PublicKeyToken=null
[20/02/2016 21:00:20.134] LSPD First Response: CrazyCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[20/02/2016 21:00:20.134] LSPD First Response: APIExample, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
[20/02/2016 21:00:20.135] LSPD First Response: PoliceRadio, Version=0.45.0.0, Culture=neutral, PublicKeyToken=null
[20/02/2016 21:00:20.136] LSPD First Response: Traffic Policer, Version=6.0.0.3, Culture=neutral, PublicKeyToken=null
[20/02/2016 21:00:20.137] LSPD First Response: Wilderness Callouts, Version=0.5.1.37579, Culture=neutral, PublicKeyToken=null
[20/02/2016 21:00:20.140] LSPD First Response: Creating plugin: Arrest_Manager.Main
[20/02/2016 21:00:20.227] LSPD First Response: Creating plugin: AssortedCallouts.Main
[20/02/2016 21:00:20.273] LSPD First Response: Creating plugin: ????????????????????????????????????????
[20/02/2016 21:00:20.309] LSPD First Response: Creating plugin: Stealth.Plugins.Code3Callouts.Main
[20/02/2016 21:00:20.360] LSPD First Response: Creating plugin: CrazyCallouts.Main
[20/02/2016 21:00:20.362] LSPD First Response: Creating plugin: APIExample.Main
[20/02/2016 21:00:20.362] LSPD First Response: Creating plugin: PoliceRadio.Main
[20/02/2016 21:00:20.408] LSPD First Response: Creating plugin: Traffic_Policer.Main
[20/02/2016 21:00:20.463] LSPD First Response: Creating plugin: WildernessCallouts.Main
[20/02/2016 21:00:20.464] LSPD First Response: Arrest Manager 5.5.2.0, developed by Albo1125, loaded successfully!
[20/02/2016 21:00:20.465] LSPD First Response: Please go on duty to start Arrest Manager.
[20/02/2016 21:00:20.466] LSPD First Response: Assorted Callouts 0.0.6.2, developed by Albo1125, has been initialised.
[20/02/2016 21:00:20.466] LSPD First Response: Go on duty to start Assorted Callouts.
[20/02/2016 21:00:20.467] LSPD First Response: ==================================================================
[20/02/2016 21:00:20.467] LSPD First Response: [CalloutsV] Loading plugin CalloutsV version: 0.3.1.6
[20/02/2016 21:00:20.468] LSPD First Response: [CalloutsV] Reading settings from configuration file
[20/02/2016 21:00:20.468] LSPD First Response: [CalloutsV] Detecting player name from config file as: Wood
[20/02/2016 21:00:20.468] LSPD First Response: [CalloutsV] Testing versions for RagePluginHook and LSPDFR...
[20/02/2016 21:00:20.474] LSPD First Response: [CalloutsV] Correct LSPDFR detected
[20/02/2016 21:00:20.475] LSPD First Response: [CalloutsV] Correct RPH detected
[20/02/2016 21:00:20.475] LSPD First Response: [CalloutsV] Correct LSPDFR detected
[20/02/2016 21:00:20.475] LSPD First Response: [CalloutsV] Plugin loaded successfully, callouts will be registered when on duty
[20/02/2016 21:00:20.476] LSPD First Response: ==================================================================
[20/02/2016 21:00:20.830] LSPD First Response: [Code 3 Callouts] Loading Code 3 Callouts...
[20/02/2016 21:00:20.843] LSPD First Response: [Code 3 Callouts] Settings loaded
[20/02/2016 21:00:20.843] LSPD First Response: CrazyCalloutsV0.5.5 Plugin loaded!
[20/02/2016 21:00:20.844] LSPD First Response: ---LawCallouts---
[20/02/2016 21:00:20.844] LSPD First Response: Version: 1.1.3
[20/02/2016 21:00:20.844] LSPD First Response: Developped by Trinyx !
[20/02/2016 21:00:20.844] LSPD First Response: -----------------
[20/02/2016 21:00:20.846] LSPD First Response: Police Radio Loaded
[20/02/2016 21:00:20.846] LSPD First Response: Traffic Policer 6.0.0.3, developed by Albo1125, has been initialised.
[20/02/2016 21:00:20.847] LSPD First Response: Go on duty to start Traffic Policer.
[20/02/2016 21:00:20.850] =============================================== Wilderness Callouts ===============================================
[20/02/2016 21:00:20.850] Created by:  alexguirre
[20/02/2016 21:00:20.851] Version:  0.5.1.37579
[20/02/2016 21:00:20.851] RAGEPluginHook Version:  0.36.877.6833
[20/02/2016 21:00:20.851] RAGENativeUI Version:  1.3.0.0
[20/02/2016 21:00:20.852]
[20/02/2016 21:00:20.852] Report any issues you have in the Wilderness Callouts topic or in the comments section and include the RagePluginHook.log
[20/02/2016 21:00:20.852] Enjoy!
[20/02/2016 21:00:20.852] =============================================== Wilderness Callouts ===============================================
[20/02/2016 21:00:20.852] LSPD First Response: [Wilderness Callouts] Detected RAGEPluginHook version: 0.36
[20/02/2016 21:00:20.872] LSPD First Response: [Wilderness Callouts] Interaction menu initialized
[20/02/2016 21:00:20.872] LSPD First Response: [Wilderness Callouts | MenuCommon] All menus initialized
[20/02/2016 21:00:20.873] LSPD First Response: We have 1 callouts registered
[20/02/2016 21:00:20.873] LSPD First Response: CalloutManager initialized
[20/02/2016 21:00:20.874] [TRACE] WorldEventManager: Allowing up to 2 events
[20/02/2016 21:00:20.882] LSPD First Response: Albo1125.Common.dll 4.6.0.0 starting dependency check for Arrest Manager
[20/02/2016 21:00:20.893] LSPD First Response: GAME VERSION: 1.0.617.1
[20/02/2016 21:00:20.898] LSPD First Response: Albo1125.Common detected RAGEPluginHook version: 0.36
[20/02/2016 21:00:20.934] LSPD First Response: Transport Vehicle attempted set to: POLICET
[20/02/2016 21:00:20.934] LSPD First Response: Spawning & Checking Transport Vehicle
[20/02/2016 21:00:20.967] [TRACE] Thread Ambient #1 initialized
[20/02/2016 21:00:20.996] [TRACE] Thread ArrestManager #1 initialized
[20/02/2016 21:00:21.023] LSPD First Response: Albo1125.Common 4.6.0.0, developed by Albo1125.
[20/02/2016 21:00:21.023] LSPD First Response: Arrest Manager INI found.
[20/02/2016 21:00:21.028] LSPD First Response: Albo1125.Common 4.6.0.0, developed by Albo1125.
[20/02/2016 21:00:21.029] LSPD First Response: AssortedCalloutsIni found.
[20/02/2016 21:00:21.044] LSPD First Response: Albo1125.Common 4.6.0.0, developed by Albo1125.
[20/02/2016 21:00:21.045] LSPD First Response: Traffic Policer INI found.
[20/02/2016 21:00:21.099] LSPD First Response: Police Radio detected RAGEPluginHook version: 0.36
[20/02/2016 21:00:21.112] ______________________________________________________________________________________________
[20/02/2016 21:00:21.112] [Loaded Police Radio 0.45 - Intended use RagePluginHook 0.34]
[20/02/2016 21:00:21.112] [Created by : FinKone]
[20/02/2016 21:00:21.112] [Special thanks to Albo1125 and DCP1293 for maintaining and updating the code!]
[20/02/2016 21:00:21.112]
[20/02/2016 21:00:21.113] If you run into any issues, include a LOG! 'RagePluginHook.log' is in the main directory.
[20/02/2016 21:00:21.115] Audio loaded...
[20/02/2016 21:00:21.150] Custom Resolution Detected - use Left Control + Left Shift + Z to edit 1680 1050
[20/02/2016 21:00:21.237] [TRACE] Thread WorldEventManager #1 initialized
[20/02/2016 21:00:21.237] [TRACE] Thread PlayerChaseManager #1 initialized
[20/02/2016 21:00:21.242] [TRACE] Thread TrafficControl #1 initialized
[20/02/2016 21:00:21.299] LSPD First Response: Adding transport vehicle to list: POLICET
[20/02/2016 21:00:21.299] LSPD First Response: Transport Vehicle attempted set to: POLICE
[20/02/2016 21:00:21.300] LSPD First Response: Spawning & Checking Transport Vehicle
[20/02/2016 21:00:21.592] LSPD First Response: Adding transport vehicle to list: POLICE
[20/02/2016 21:00:21.592] LSPD First Response: Transport Vehicle attempted set to: POLICE2
[20/02/2016 21:00:21.592] LSPD First Response: Spawning & Checking Transport Vehicle
[20/02/2016 21:00:21.641] LSPD First Response: Assorted Callouts is up to date.
[20/02/2016 21:00:21.894] LSPD First Response: Arrest Manager is up to date.
[20/02/2016 21:00:21.895] LSPD First Response: Traffic Policer is up to date.
[20/02/2016 21:00:21.990] LSPD First Response: Adding transport vehicle to list: POLICE2
[20/02/2016 21:00:21.991] LSPD First Response: Transport Vehicle attempted set to: SHERIFF2
[20/02/2016 21:00:21.991] LSPD First Response: Spawning & Checking Transport Vehicle
[20/02/2016 21:00:22.391] LSPD First Response: Adding transport vehicle to list: SHERIFF2
[20/02/2016 21:00:22.391] LSPD First Response: Transport Vehicle attempted set to: SHERIFF
[20/02/2016 21:00:22.391] LSPD First Response: Spawning & Checking Transport Vehicle
[20/02/2016 21:00:22.639] LSPD First Response: Adding transport vehicle to list: SHERIFF
[20/02/2016 21:00:22.640] LSPD First Response: Arrest Manager by Albo1125 has loaded successfully.
[20/02/2016 21:00:22.644] Police Station Jail blips created.
[20/02/2016 21:00:22.664] LSPD First Response: Albo1125.Common.dll 4.6.0.0 starting dependency check for Assorted Callouts
[20/02/2016 21:00:22.665] LSPD First Response: GAME VERSION: 1.0.617.1
[20/02/2016 21:00:22.666] LSPD First Response: Albo1125.Common detected RAGEPluginHook version: 0.36
[20/02/2016 21:00:22.666] LSPD First Response: Assorted Callouts not in beta.
[20/02/2016 21:00:22.668] LSPD First Response: Assorted Callouts is not in beta.
[20/02/2016 21:00:22.674] LSPD First Response: Registering callout ?????????????????????????????????????????
[20/02/2016 21:00:22.675] LSPD First Response: Registering callout ?????????????????????????????????????????
[20/02/2016 21:00:22.675] LSPD First Response: Registering callout ?????????????????????????????????????????
[20/02/2016 21:00:22.675] LSPD First Response: Registering callout ?????????????????????????????????????????
[20/02/2016 21:00:22.675] LSPD First Response: Registering callout ?????????????????????????????????????????
[20/02/2016 21:00:22.675] LSPD First Response: Registering callout ?????????????????????????????????????????
[20/02/2016 21:00:22.675] LSPD First Response: Registering callout ?????????????????????????????????????????
[20/02/2016 21:00:22.675] LSPD First Response: Registering callout ?????????????????????????????????????????
[20/02/2016 21:00:22.676] LSPD First Response: Registering callout CalloutsV.Callouts.Breakdown
[20/02/2016 21:00:22.676] LSPD First Response: Registering callout CalloutsV.Callouts.TrafficCollision
[20/02/2016 21:00:22.676] LSPD First Response: Registering callout CalloutsV.Callouts.StreetRace
[20/02/2016 21:00:22.676] LSPD First Response: Registering callout CalloutsV.Callouts.Escort
[20/02/2016 21:00:22.676] LSPD First Response: Registering callout CalloutsV.Callouts.TrackerTheft
[20/02/2016 21:00:22.676] LSPD First Response: Registering callout CalloutsV.Callouts.Disturbance
[20/02/2016 21:00:22.676] LSPD First Response: [CalloutsV] All callouts have been registered correctly
[20/02/2016 21:00:22.679] LSPD First Response: [Code 3 Callouts] Loaded Code 3 Callouts v0.6.0.0
[20/02/2016 21:00:22.750] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.Assault
[20/02/2016 21:00:22.751] LSPD First Response: [Code 3 Callouts] Registered Callout: Assault
[20/02/2016 21:00:22.751] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.BackupDomestic
[20/02/2016 21:00:22.751] LSPD First Response: [Code 3 Callouts] Registered Callout: Domestic
[20/02/2016 21:00:22.751] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.HitAndRun
[20/02/2016 21:00:22.752] LSPD First Response: [Code 3 Callouts] Registered Callout: Hit and Run
[20/02/2016 21:00:22.752] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.IntoxicatedPerson
[20/02/2016 21:00:22.752] LSPD First Response: [Code 3 Callouts] Registered Callout: Intoxicated Person
[20/02/2016 21:00:22.752] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.PersonWithWeapon
[20/02/2016 21:00:22.752] LSPD First Response: [Code 3 Callouts] Registered Callout: Person With A Gun
[20/02/2016 21:00:22.752] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.ImpairedDriver
[20/02/2016 21:00:22.753] LSPD First Response: [Code 3 Callouts] Registered Callout: Impaired Driver
[20/02/2016 21:00:22.753] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.PoliceImpersonator
[20/02/2016 21:00:22.753] LSPD First Response: [Code 3 Callouts] Registered Callout: Police Impersonator
[20/02/2016 21:00:22.753] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.RoadRage
[20/02/2016 21:00:22.753] LSPD First Response: [Code 3 Callouts] Registered Callout: Road Rage In Progress
[20/02/2016 21:00:22.753] LSPD First Response: Registering callout Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.UnknownTrouble
[20/02/2016 21:00:22.753] LSPD First Response: [Code 3 Callouts] Registered Callout: Unknown Trouble
[20/02/2016 21:00:22.754] LSPD First Response: [Code 3 Callouts] All callouts registered
[20/02/2016 21:00:22.755] LSPD First Response: Registering callout CrazyCallouts.Callouts.CrazyDriverCallout
[20/02/2016 21:00:22.755] LSPD First Response: Registering callout CrazyCallouts.Callouts.ShotsFiredCallout
[20/02/2016 21:00:22.755] LSPD First Response: Registering callout CrazyCallouts.Callouts.MurderCallout
[20/02/2016 21:00:22.755] LSPD First Response: Registering callout CrazyCallouts.Callouts.KidnapCallout
[20/02/2016 21:00:22.755] LSPD First Response: Registering callout CrazyCallouts.Callouts.TerrorAttackCallout
[20/02/2016 21:00:22.755] LSPD First Response: Registering callout APIExample.Callouts.TerroristAttack
[20/02/2016 21:00:22.755] LSPD First Response: Registering callout APIExample.Callouts.BusStolen
[20/02/2016 21:00:22.755] LSPD First Response: Registering callout APIExample.Callouts.GRiot
[20/02/2016 21:00:22.756] LSPD First Response: Registering callout APIExample.Callouts.CKid
[20/02/2016 21:00:22.756] LSPD First Response: Registering callout APIExample.Callouts.Burglary
[20/02/2016 21:00:22.756] LSPD First Response: Registering callout APIExample.Callouts.Prostituation
[20/02/2016 21:00:22.773] LSPD First Response: Albo1125.Common.dll 4.6.0.0 starting dependency check for Traffic Policer
[20/02/2016 21:00:22.774] LSPD First Response: GAME VERSION: 1.0.617.1
[20/02/2016 21:00:22.774] LSPD First Response: Albo1125.Common detected RAGEPluginHook version: 0.36
[20/02/2016 21:00:22.780] LSPD First Response: Registering callout WildernessCallouts.Callouts.IllegalHunting
[20/02/2016 21:00:22.781] LSPD First Response: Registering callout WildernessCallouts.Callouts.RocksBlockingRoad
[20/02/2016 21:00:22.781] LSPD First Response: Registering callout WildernessCallouts.Callouts.AircraftCrash
[20/02/2016 21:00:22.781] LSPD First Response: Registering callout WildernessCallouts.Callouts.RecklessDriver
[20/02/2016 21:00:22.781] LSPD First Response: Registering callout WildernessCallouts.Callouts.WantedFelonInVehicle
[20/02/2016 21:00:22.782] LSPD First Response: Registering callout WildernessCallouts.Callouts.SuicideAttempt
[20/02/2016 21:00:22.782] LSPD First Response: Registering callout WildernessCallouts.Callouts.MissingPerson
[20/02/2016 21:00:22.782] LSPD First Response: Registering callout WildernessCallouts.Callouts.AnimalAttack
[20/02/2016 21:00:22.783] LSPD First Response: Registering callout WildernessCallouts.Callouts.PublicDisturbance
[20/02/2016 21:00:22.783] LSPD First Response: Registering callout WildernessCallouts.Callouts.HostageSituation
[20/02/2016 21:00:22.783] LSPD First Response: Registering callout WildernessCallouts.Callouts.Arson
[20/02/2016 21:00:22.784] LSPD First Response: Registering callout WildernessCallouts.Callouts.OfficerNeedsTransport
[20/02/2016 21:00:22.784] LSPD First Response: Registering callout WildernessCallouts.Callouts.AttackedPoliceStation
[20/02/2016 21:00:22.784] LSPD First Response: Registering callout WildernessCallouts.Callouts.Demonstration
[20/02/2016 21:00:22.808] LSPD First Response: Assorted Callouts, developed by Albo1125, has been loaded successfully!
[20/02/2016 21:00:22.825] LSPD First Response: Loading Traffic Policer settings...
[20/02/2016 21:00:22.844] LSPD First Response: Registering callout Traffic_Policer.Callouts.OwnerWanted
[20/02/2016 21:00:22.844] LSPD First Response: Registering callout Traffic_Policer.Callouts.OwnerWanted
[20/02/2016 21:00:22.845] LSPD First Response: Registering callout Traffic_Policer.Callouts.OwnerWanted
[20/02/2016 21:00:22.845] LSPD First Response: Registering callout Traffic_Policer.Callouts.DrugsRunners
[20/02/2016 21:00:22.845] LSPD First Response: Registering callout Traffic_Policer.Callouts.DrugsRunners
[20/02/2016 21:00:22.849] LSPD First Response: Traffic Policer by Albo1125 has been loaded successfully!
[20/02/2016 21:00:22.857] LSPD First Response: Traffic Policer Speed Checker started.
[20/02/2016 21:00:22.873] LSPD First Response: [Wilderness Callouts | EventPool] Events controller started
[20/02/2016 21:00:22.896] LSPD First Response: [Wilderness Callouts] Functions fiber started
[20/02/2016 21:00:39.674] setting up new cop: null
[20/02/2016 21:00:39.674] [TRACE] New ped recognized as cop
[20/02/2016 21:00:39.674] setting up new cop: null
[20/02/2016 21:00:39.674] [TRACE] New ped recognized as cop
[20/02/2016 21:00:40.177] setting up new cop: null
[20/02/2016 21:00:40.177] [TRACE] New ped recognized as cop
[20/02/2016 21:00:40.710] setting up new cop: null
[20/02/2016 21:00:40.711] [TRACE] New ped recognized as cop
[20/02/2016 21:00:58.205] setting up new cop: null
[20/02/2016 21:00:58.205] [TRACE] New ped recognized as cop
[20/02/2016 21:00:58.205] setting up new cop: null
[20/02/2016 21:00:58.205] [TRACE] New ped recognized as cop
[20/02/2016 21:01:15.982] LSPD First Response: Creating drug driver event
[20/02/2016 21:01:53.950] LSPD First Response: Creating unroadworthy vehicle event
[20/02/2016 21:02:01.971] [TRACE] It has been 101.0987825 seconds since the last callout
[20/02/2016 21:02:01.975] LSPD First Response: Creating ImpairedDriver
[20/02/2016 21:02:01.982] [TRACE] Callout created:  #1
[20/02/2016 21:02:09.467] [TRACE] User accepted callout
[20/02/2016 21:03:03.787] setting up new cop: null
[20/02/2016 21:03:03.787] [TRACE] New ped recognized as cop
[20/02/2016 21:03:03.787] setting up new cop: null
[20/02/2016 21:03:03.787] [TRACE] New ped recognized as cop
[20/02/2016 21:03:04.287] setting up new cop: null
[20/02/2016 21:03:04.287] [TRACE] New ped recognized as cop
[20/02/2016 21:03:04.789] setting up new cop: null
[20/02/2016 21:03:04.789] [TRACE] New ped recognized as cop
[20/02/2016 21:04:27.596] Removing options for Menu
[20/02/2016 21:05:15.286] [TRACE] Assigned ped to TrafficStop #1 (GameplayMandatory)
[20/02/2016 21:05:15.287] [TRACE] Thread TrafficStop #1 initialized
[20/02/2016 21:05:18.315] [TRACE] Created new chase
[20/02/2016 21:05:18.319] [TRACE] Transfering control from TrafficStop #1 (GameplayMandatory) to ChaseHost #1
[20/02/2016 21:05:18.319] [TRACE] Removing ped from TrafficStop #1 (GameplayMandatory)
[20/02/2016 21:05:18.322] [TRACE] Asked thread TrafficStop #1 to abort: Ped left traffic stop
[20/02/2016 21:05:18.324] [TRACE] Instance cleaned (TrafficStop #1)
[20/02/2016 21:05:18.325] [TRACE] Assigned ped to ChaseHost #1 (GameplayMandatory)
[20/02/2016 21:05:18.325] [TRACE] ChaseHost #1 received control over ped
[20/02/2016 21:05:18.326] [TRACE] Suspect added to chase
[20/02/2016 21:05:18.329] [TRACE] TrafficStop #1 is aborting already
[20/02/2016 21:05:18.353] [TRACE] Thread TrafficStop #1 has been shut down
[20/02/2016 21:05:18.353] [TRACE] Thread ChaseHost #1 initialized
[20/02/2016 21:05:31.487]  430858
[20/02/2016 21:05:31.519]  430892
[20/02/2016 21:05:31.552]  430925
[20/02/2016 21:05:31.586]  430959
[20/02/2016 21:05:31.618]  430991
[20/02/2016 21:05:31.652]  431025
[20/02/2016 21:05:31.685]  431058
[20/02/2016 21:05:31.718]  431091
[20/02/2016 21:05:31.753]  431125
[20/02/2016 21:05:31.785]  431158
[20/02/2016 21:05:31.820]  431192
[20/02/2016 21:05:31.852]  431226
[20/02/2016 21:05:33.166] [TRACE] Removing ped from ChaseHost #1 (GameplayMandatory)
[20/02/2016 21:05:33.166] [TRACE] Assigned ped to PlayerArrest #1 (Blocker)
[20/02/2016 21:05:33.184] [TRACE] Arrested or dead
[20/02/2016 21:05:33.185] [TRACE] Thread PlayerArrest #1 initialized
[20/02/2016 21:05:34.026] 20/02/2016 21:05:34 - released
[20/02/2016 21:05:35.512] [TRACE] Removing ped from PlayerArrest #1 (Blocker)
[20/02/2016 21:05:35.513] [TRACE] Asked thread PlayerArrest #1 to abort: Ped left Arrest (left)
[20/02/2016 21:05:35.513] [TRACE] Instance cleaned (PlayerArrest #1)
[20/02/2016 21:05:35.514] [TRACE] Assigned ped to PlayerArrest #2 (Blocker)
[20/02/2016 21:05:35.514] [TRACE] PlayerArrest #1 is aborting already
[20/02/2016 21:05:35.527] [TRACE] Thread PlayerArrest #1 has been shut down
[20/02/2016 21:05:35.527] [TRACE] Thread PlayerArrest #2 initialized
[20/02/2016 21:05:45.006] LSPD First Response:
[20/02/2016 21:05:45.006] LSPD First Response: ==============================
[20/02/2016 21:05:45.006] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[20/02/2016 21:05:45.006] LSPD First Response: ------------------------------
[20/02/2016 21:05:45.006] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[20/02/2016 21:05:45.007] LSPD First Response: ------------------------------
[20/02/2016 21:05:45.007] LSPD First Response: Exception type: Rage.Exceptions.InvalidHandleableException
[20/02/2016 21:05:45.007] LSPD First Response: Exception message: Operation is not valid because the specified  Rage.Vehicle is invalid.
[20/02/2016 21:05:45.007] LSPD First Response: ------------------------------
[20/02/2016 21:05:45.007] LSPD First Response: Inner exceptions:
[20/02/2016 21:05:45.007] LSPD First Response: ------------------------------
[20/02/2016 21:05:45.007] LSPD First Response: Stack trace:
[20/02/2016 21:05:45.007] LSPD First Response: at Rage.TaskInvoker.PerformDrivingManeuver(Vehicle vehicle, VehicleManeuver maneuver, Int32 timeout)
[20/02/2016 21:05:45.008] at Stealth.Plugins.Code3Callouts.Models.Callouts.CalloutTypes.ImpairedDriver.???????????????????????????????????????._Lambda$__0()
[20/02/2016 21:05:45.008] at Rage.GameFiber.Main()
[20/02/2016 21:05:45.008] LSPD First Response: ==============================
[20/02/2016 21:05:45.008] LSPD First Response:
 

 

Any ideas of how I can fix this short of uninstalling the plugin?

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