Hi, my name is thecove and I am a non-els holdout....
This was a great discussion. I read through the chain and nice to see some of the model makers on here discussing the pros and cons of ELS.
If any of you have read my reviews / comments, I follow the KISS philosophy when modding my game, (Keep It Simple Stupid). I really take my time before adding a mod to my game, reading reviews, comments and watching YouTubers use the mods before I add anything to my game. When ELS first released, I saw some of the things mentioned above that I wasn't ready to deal with so that kept me from being an early adopter.
And this is probably a big reason why I'm hesitant to change my fleet to ELS. I've painstakingly pieced together my fleets : model by model, skin by skin, meta by meta; department by department : LSPD (city), SAHP (state) and LSCS (full map is county). With the help of the some of the larger skin packs, each department is uniform and it really helps the immersion in my mind. I'm just not ready to start over.
And having just added EUP to my game, I'm having a blast creating different characters in various levels of their careers and RPing through that.
I've got my game in a good spot, able to get 2+ hr sessions in until good old GTA memory suck begins to drop frames and create terrible draw in distance.
But I completely agree with an earlier post that there is still a lot of non-ELS choice out there, in fact I upgraded my FPIU fleet to Hurks 2016 FPIU pack the other day (it took a little trouble shooting to get right.
At some point, I will convert, no-doubt because there are things I want in my game, especially environment lighting and control of light patterns.
That's the beauty of modding, you tune your game to your tastes.
Great topic.