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[WIP][REL][UPDATED 08/AUG/2015] Police Radio [Tow, Coroner, PlateChecker, Pit Request, Tackle Suspect... and probably more...]

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Introduction

Police Radio is a modification that enhances gameplay as a Police Officer in LSPDFR. It allows you to check license platestow vehicles, call coroner services,request backup for traffic stopsrequest K9 drug dogs to scan the carhave observations of the vehiclequestion the driver of a vehicle in a traffic stop, andrequest pits on suspects. Each aspect of the modification will be explained further within the description.

Like what I do and want to show support!?  Visit the YouTube channel!

Install / Uninstall / Update / Important INI Video

CLICK HERE 

 

Requirements 

READ WHAT IT NEEDS CAREFULLY.  DCP1293 is maintaining this now - so bother him!!!

Police Radio FEATURES

  • Plate Checker
    • Ties into LSPDFR to return correct names that go with the vehicle.
      • Still need to add some improves in regards to a Stolen Vehicle being driven by the owner... :X
  • PIT Request
    • Pit Request allows you to perform a pit on a vehicle thats fleeing.  Holding the vehicle in a stationary position for a small amount of time often makes the occupants run on foot.
  • Barriers (only one type current, sorry NorthernAlex!  One day...)
    • Place barriers to make traffic yield or go around.
  • Tackle
    • If traveling at a decent speed, when behind a person you will be able to tackle them (E on keyboard, or A on controller)
  • Tow Truck
    • Removes vehicles from the scene.
  • Coroner
    • Removes the dead from the scene.  
  • Request Additional Unit for Traffic Stop
    • You can request to dispatch to send you a additional unit if you need the upper hand 
      • At this first release, it is very basic, and can be some what dangerous at this stage.  Use at your own risk.
  • Request K9 Unit for Air Sniff
    • You can request to dispatch to send a K9 unit that will air sniff around the car and attempt to find drugs if the user dones't consent to a search of the vehicle.
      • Very basic first release, will improve over time.
  • Observations Window
    • You'll observe things as you approach the vehicle, and this can impact the over all traffic stop experience.
  • Question Driver Window
    • Based on your observations, you might want to consider asking the person a few questions, to include consent for search.  Gives more point to using the K9 as a last resort.

Whats NOT in this version?

  • CPR
 

Edited by FinKone

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Help my channel grow and I can explain to my wife why this addiction to coding is a good thing!

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  • Small update for those interested.  LukeD has been telling me to break it down into several scripts... I didn't wanna listen.  I let it grow to some type of uncontrollable beast... some thing of the w

  • Just wanted to take a minute out of my now crazy and chaotic life style to say I'm still alive.  While I will be extremely busy for the next 6 or 7 months of my life... Police Radio will keep evolving

  • I've been wanting this mod ever since I first saw it on your video.  

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I can't wait to see this updated for 0.1e; these are some excellent additions to LSPDFR!

It already works fine with 0.1e - they've just changed a few things that forced me away from d.  I just need to get my testers to move over also.  :D  

When things like this happen - I just get nervous and want to recheck all logic and stuff to make sure nothing got broken thats all.  Didn't slow anything down.  Just makes me nervous for no reason what so ever. :D

 

So far its working just the same with e as it did with d - I just have to make sure if I do have a d user, that I compile it using the 20th JUN 2015 SDK, and for e the 23rd JUN 2015 SDK.

logov1_zpsd8d8fbe3.jpeg

Help my channel grow and I can explain to my wife why this addiction to coding is a good thing!

It already works fine with 0.1e - they've just changed a few things that forced me away from d.  I just need to get my testers to move over also.  :D  

When things like this happen - I just get nervous and want to recheck all logic and stuff to make sure nothing got broken thats all.  Didn't slow anything down.  Just makes me nervous for no reason what so ever. :D

 

So far its working just the same with e as it did with d - I just have to make sure if I do have a d user, that I compile it using the 20th JUN 2015 SDK, and for e the 23rd JUN 2015 SDK.

That's great news!  I can't tell you how useful that tackle function is going to be, as well as how awesome it will be to have the other features activated.

Never fails to impress. Good work, FinKone! I know I'm looking forward to seeing more good stuff from you. I salute you, my good sir.

"My heroes are those who risk their lives every day to protect our world and make it a better place - police, firefighters and members of our armed forces."

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  • Author

great work Fin, now all we need is the frisk animations which no one can find lol

Even if there isn't one in... I think someone said there is over... 36K animations or something crazy like that... people are already finding ways to import/export them.

This looks great! Ever need another tester please let me know. Your mods always have a lot of attention to detail, thanks for you work man.

Np - that is what takes the most time.  The Coroners still need to be given extra details and so forth once on scene.  Can't wait to add that.  Takes time to sift all the animations and audio though... thats what takes the longest sometimes I think.

Never fails to impress. Good work, FinKone! I know I'm looking forward to seeing more good stuff from you. I salute you, my good sir.

Thanks for the support man.  Not sure when it will be ready but its coming along.

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Help my channel grow and I can explain to my wife why this addiction to coding is a good thing!

As I said before, leave it to Fin to make the next PoliceHelper!

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 If you are replying to something I have posted, you may wish to quote me for faster response times; I do not usually follow threads I reply to.
My personal inbox is not the support forum. I don't mind helping  you with your issues, but you are responsible for your research.  I am not a page in a manual, Google, or the forum search function - look through all three before asking.
A link to a handy how-to guide for getting useful solutions to your problems, and useful answers to your questions. A lot of it may seem irrelevant, but it outlines some great practices to use when seeking answers or solutions.

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If like maybe add the ability to stand (if not open) your patrol car trunk to maybe access stuff like another armor vest, ammo, or maybe extinguisher. Just a thought this looks excellent already, figure it would just be icing on the cake lol. 

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Small update for those interested.  LukeD has been telling me to break it down into several scripts... I didn't wanna listen.  I let it grow to some type of uncontrollable beast... some thing of the wild... a creature of the night...

 

All jokes a side - I spent the better part of the night breaking it down into manageable - and clean code.  Thanks to DCP for running tests as I coded away, we worked our way past some odd ball stuff.  Now the Tow Truck and Coroner work on their own fiber for handling stuff.  Soon you'll be able to call more then one tow-truck at a time, and more then one coroner at a time.  Currently you can now call a coroner and tow truck at the same time, which is a massive positive over the version prior to the rewrite... starting to be more civil in the way I code...  :D  

Edited by FinKone

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Help my channel grow and I can explain to my wife why this addiction to coding is a good thing!

Being able to see and test this from what it was originally (a plate checker) to what it is now has been an amazing experience. we have nailed down quite a few intense bugs and things seem to run much more fluid now. I think all of you who are still waiting will enjoy this!

 

Also, please remember that no date has been set as FinKone prefers his work to be as bug free and user friendly as possible.

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