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DerangedPittman

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  1. Like
    DerangedPittman got a reaction from ALLENjr12 in [MEGA] Georgia State Emergency Pack   
    GSP 14 Charger and 2020 Atlanta PD tahoe! 
    Atlanta Police Department pack in progress! Georgia State Patrol pack is in its final processing stages!


  2. Like
    Hey I've been into making GSP skins for my cars a long time now, and I just wanted to let you know that the best font to use (or the closest one to GSP's font) is Agency FB. Make sure it is all capitals, and in BOLD.

  3. Like
    DerangedPittman reacted to Master Cheef in [MEGA] Georgia State Emergency Pack   
    Thanks, bro! Also. FANTASTIC JOB ON THE APD!!!!
  4. Like
    DerangedPittman reacted to Sam in LSPDFR 0.4.6 & LML - Now available!   
    It might be Christmas Eve (at least over here) but that's not stopped us from clutching pretty big-time to release a minor feature update for LSPDFR 0.4, and the first public release of LML - just in time for Christmas!
     
    LSPDFR 0.4.6 adds a couple of new features, with an emphasis on improving the detention of arrested suspects:
    New animated sequences for detaining suspects in police vehicles. Improvements to holding and dragging suspects, including the ability to run with full animation support. New backup options for calling the fire department.  Firefighters will respond and extinguish any fires in the area. New, slick animations for drawing and holstering sidearms that don't interfere with your character's upper body. Extended support for using Online freemode characters in agency and backup configurations. New configurations have been added to the vanilla data files in 0.4.6 adding new outfits from The Diamond Casino Heist update. Other miscellaneous fixes and enhancements.  
    In other news, the initial public release of Lenny's Mod Loader - an innovative at-runtime mod loading solution by @LMS - is also here.  Previously available as Early Access to our supporters on Patreon, LML is now available to all as a Public Beta. 
     
    Lenny's Mod Loader:
    Information and download: https://www.lcpdfr.com/lml/index/ LML Forums: https://www.lcpdfr.com/forums/forum/926-lennys-mod-loader-support/  
    LSPDFR 0.4.6:
    Download and release notes: https://www.lcpdfr.com/files/file/7792-lspd-first-response Release Highlights: https://www.lcpdfr.com/lspdfr/04/highlights/  
    From all of the team, Happy Christmas.  We hope you enjoy your goodies!
    Sam.
     
     
    If you are having problems with LSPDFR 0.4.6, please do not post about them in this topic, but use the support forums instead.
    Before you do, though, read through this topic: https://www.lcpdfr.com/forums/topic/89691-read-will-save-your-time-common-issues-fixes-and-bugs/
     
    There are a lot of fixes for common problems in there.
  5. Like
    DerangedPittman got a reaction from abdulaziz3499 in [W.I.P][DEV] 2017 Caprice   
    Was just thinking why we dont have a DEV model for a caprice that is GOOD.
  6. Like
    DerangedPittman got a reaction from ALLENjr12 in [MEGA] Georgia State Emergency Pack   
    Will update textures as soon as vehicles are all complete! Thanks for the heads up, thats awesome!
    UPDATES! 2014 Charger Slicktop and Marked out the shop, on the road! They have optional extras for ALPR's and LTE Attennas. This should be available for all vehicles!
     









  7. Like
    DerangedPittman got a reaction from ALLENjr12 in [MEGA] Georgia State Emergency Pack   
    Hello all, DerangedPittman here
     
    MAKE sure to subscribe to this POST to stay updated! Any tweaks or updates will be posted in the comments below, following anything like in-game pictures to videos on the vehicles!
     
    Welcome to the showroom im starting for my mega pack REMAKE which has been in the process for 4 weeks straight now! You can find me old pack here for temporary use if needs be
     
    With this NEW pack being made, your getting all new vehicles: Explorers, Tahoes, Chargers and different liveries for each state department such as the following:
    Georgia State Patrol
    Georgia State Patrol K9
    Georgia State Patrol NightHawks
    Georgia Capitol Police
    Department of Public Safety (MCCD- Motor Carrier Compliance Division) - focus on CDL Trucks, box trucks, etc
    Department of Public Safety (MCCD) K9
    If im leaving anything out that has to do with Georgia State Patrol please post a comment
     
    These vehicles are being made and processed while looking onto actual vehicles from the Georgia State Patrol and its counter divisions. If you see anything during this WIP MEGA pack please feel free to leave a comment and assist in this PUBLIC update.
     
     






    Georgia State Patrol 2018 Slicktop Charger Completed! - Vehicle text may be updated to a better font with better positioning.
     
     




     
    GSP Slicktop tahoe, lighting is complete, Interior work next!




  8. Like
    Looks very nice! Just a heads up, the fonts used by DPS are Highway Gothic and Agency FB. Captiol Police have four digit roof numbers (18##), the shop numbers (numbers on the rear bumper/trunk) are four digits: first digit is the year purchased and the other three is the purchase number. For example, a vehicle with shop number 7743 is the 743rd vehicle purchased in 2017. Also, the GEORGIA  STATE PATROL text on the tailgate of the Tahoe should be on top of the rear roof wing.
  9. Like
    DerangedPittman reacted to Greyshadow in LSPDFR 0.4.4 - Now available!   
    Now all we need is a new Script HookV and we'll be all good! 
  10. Like
    DerangedPittman reacted to GooDNTS in Reset OpenIV Location??   
    OpenIV > Tools > Options > Game > Change directory
  11. Like
    DerangedPittman reacted to the10thLegend in AI Cops doesn't have badges.   
    AI cops doesn't have badge even I'm in duty.
    My mods only are EUP and  Cop Holster.
  12. Like
    DerangedPittman reacted to Sam in LSPDFR 0.4 - Coming February, 2019   
    So, it's been a while since we've provided an update on LSPDFR 0.4.  As you might've guessed from the title, though, there's a good reason for this...  It has taken us a lot of work to get to this point, and in the last couple of months alone we've made hundreds and hundreds of changes.  Anyway, here we are - who knows how many months late - but we're here.  No riddles, no treasure hunts, no @MSA (at least I'm pretty sure they're not here), but straight to the point!  We can now confirm that we'll be releasing LSPDFR 0.4 in February, 2019.  
     
    Anyway... with the scary part out of the way, I wanted to take the opportunity to explain ourselves a little.  No, @LMS wasn't renditioned to an IAA black site, no I didn't fall victim to the Orbital Cannon, and no...  the ghost of @ineseri didn't drive a train into us.  Perfectly plausible scenarios given our silence about 0.4 as of late, but we're actually still alive.  Instead, we've been pretty busy rushing to the finish line as far as 0.4 is concerned, and to complement the big news above, we thought we'd throw in a couple of sweeteners below to show just how much 0.4 is going to change things. 
     
    We've talked a lot about our Character system in LSPDFR 0.4.  It's one of the biggest changes to the mod, but we also think it represents an entirely new direction in general.  I say this because, not only does it allow us to have a bunch of really cool stuff natively integrated into the mod, like customizing a character, but it also lets us have a bunch of other really cool stuff natively integrated into the mod!  Having your own character dials up the immersion quite substantially, but we wanted to take things to another level.  We thought, for example, wouldn't it be cool if instead of spawning as Franklin in Franklin's house, you could instead, say, I don't know?  Actually spawn as your own character, in their house.  Or maybe, instead of switching to Trevor and your camera panning down to him being pursued by the LSPD, you could switch to one of your other characters, and "Google Earth" down to them being the LSPD. 
     
    LSPDFR 0.4 introduces a fully functional GTA Online Apartment to single-player, complete with transition sequences, working interactions and more Steve Haines than you can handle.
     
    It's not just that, though, we really wanted to dial it up.  Having your own character, them having an apartment, switching, customizing, it's all cool, right?  But you might be thinking, what's the point?  These are "multiplayer features".  And sure, LSPDFR is and most likely always will be a single-player mod, but that doesn't mean we can't think outside of the box every once in a while. 
     
    Recently, @Cyan, in addition to all of her work on the website, has also been developing an all new framework called LSPDFR Sync.  LSPDFR Sync lets you connect up to your LSPDFR.com account in-game, and you can then synchronize your LSPDFR characters with your LSPDFR.com profile.  To top it off, we've brought back statistics too.  Ever wanted to know how many shots your character has fired?  It's as simple as taking a look at your character's profile on the site - which, we should add, you can actually edit.
     

     

     
    LSPDFR Sync provides all-new, seamless connectivity with your LSPDFR.com profile.
     
    And frankly, it doesn't even end there.  When I said before that we wanted to dial the immersion up to the max, I guess I lied.  What I actually meant to say was that we'd just ripped the dial clean off the controls, strapped it to a rocket, and sent the damn thing up to the moon.  Not only can you now create a character, customize them, share them, spawn as them...  You can actually do things as them too!  Like, actual game things.  Ever wanted to run the triathalon as your LSPDFR Character?  Now you can.  Or, how about practicing with your sidearm down at the range?  Yep, got that too.  Simply want a can of sprunk from a vending machine?  No problem.
     

     
    With the introduction of a new innovative system by @LMS, it's now possible to do many of the single-player minigames while playing as your LSPDFR Character.
     
    Of course, with the Character system, and all of the features that come with it, being such a huge part of LSPDFR 0.4 it'd be easy to forget that this is a police mod.  Indeed, I think we almost did given the grotesquely gargantuan amount of work that has gone into it.  Fear not, though, as we have also been working on some incredible new gameplay features too, including massive improvements to interaction with suspects and people that you arrest.
     
    LSPDFR 0.4 introduces, in a game-changing way, the ability to take hold of and drag arrested suspects.  Yes, we know that there's some great API mods which have held the fort, and we're grateful for that, but this is something we wanted to get absolutely right, and indeed, we think the result is simply stunning.  The possibilities are pretty far-reaching too and encompass just about everything from shoving suspects up against cruisers, to personally escorting them into their cells.  
     

     

     
    No, these aren't cutscenes.  No, they're not edited screenshots.  With 0.4, this is real.
  13. Like
    DerangedPittman reacted to Sam in LSPDFR 0.4 - Ambience   
    This is the fifth and final part of our LSPDFR 0.4 Preview Series.  Not caught up yet?  Check out the rest of this series here: https://www.lcpdfr.com/forums/forum/880-news-updates/
     
    One of the things we like most about developing new versions of LSPDFR is that with each version we have the opportunity not only to work on major new features, but also the smaller details that our mods have come to be known for over the years.  Of course, 0.4 is no different in this regard and a lot has obviously changed since the early days of LSPDFR, offering us with a bunch of new ways to focus our attention to detail.
     
    More Realism
     
    Getting straight to the point, a significant change that we're making in 0.4 relates to how the player is perceived within the game's world.  Now, while this obviously isn't a sexy, new, video-worthy showstopper of a feature, it is nonetheless an important development behind-the-scenes - one that we think, despite its subtlety, will have a positive impact on your gameplay.
     
    In 0.4, you'll notice that while on duty, other characters within the world will treat and react to you differently.  As GTA V was never a game about being a cop, it's easily understandable that when you quite simplistically do become a cop - while keeping the underlying theme of the game - there's going to be things that don't feel quite right.  You might notice, for example, that other characters within the world are overly aggressive towards you, itching for a fight at the slightest confrontation, or sometimes in the absence of any confrontation at all.  Conversely, the opposite is often true where the most banal or routine encounter can send people hurrying away in abject panic.  Both of these reactions are problematic as people generally don't just spontaneously approach a cop and proceed to cuss them out, nor do they begin hysterically fleeing at the sight of a stun gun. 
     

     
    Stun gun hysteria and stampedes no longer, LSPDFR 0.4 introduces more 'contemporary' reactions, like everyone summoning their inner videographer.
     
    These adjustments to the game's core apply in a number of other cases too, of course.  We thought it was pretty unlikely that the typical reaction to a police officer standing in front of someone's car would be for the driver to flip them off, and then - as if that wasn't enough - to then run them over for good measure.  Likewise, it was always pretty ridiculous that you can't enter another police officer's car as a passenger without them freaking out and thinking that you're trying to steal it.  All of these behaviors have been adjusted, and we think that you'll feel far more like an actual cop within the world - rather than just a retired bank robber dressing up with a badge.
     
    And yes, while there are a number of mods out there that can help to mitigate many of the scenarios I've described above, they don't really offer a comprehensive and consistent solution simply due to technical restraints.  Our changes are at a much lower level and offer us a higher degree of control on a per-character basis.  This is great for flexibility and performance, and we think you'll really notice the difference when out and about on patrols.
     
    New Interaction Menu
     
    Sticking with the topic of small detail, increasing the level of interaction in LSPDFR is something that's very important to us - especially with the new focus on character in LSPDFR 0.4.  Indeed, we previously showed off a number of new interaction options that will be available during vehicle pursuits, but we've also taken the time to make big improvements to the more general Interaction Menu, offering you most of the features currently available in GTA Online, but with an LSPDFR twist.  Among the changes to the Interaction Menu are "quality of life" improvements like being able to quickly waypoint the nearest police station, as well as additions like new dialogue, actions and the ability to set your character's mood.
     
    Similarly, you can now also change the way that your character walks, but it doesn't quite stop there as in keeping with the general idea we outlined above of making the game feel more suited towards being a cop, there's a special "Cop" walk style that not only makes your character walk around like an officer, but also completely replaces their generic "idle" animations - subtle movements that your character makes while stationary - with more appropriate police styled ones.
     

     
    The more feature-complete Interaction Menu in LSPDFR 0.4 enhances your control, allowing for greater immersion.
     
    Additionally, we've carried over this level of detail to the Police Radio options too, replacing the static animation that currently plays in this menu with a number of different options that can be cycled between instead, including a nifty new LAPD style handheld radio (as well as the option to play no animation at all).  Again, this is a small detail, but we hope that the enhanced level of immersion will be welcomed - especially if playing as an FIB Agent and communicating via an earpiece instead of a shoulder mic, for example.
     

     
    New technology in LSPDFR 0.4 produces incredibly lifelike scenes - you can freely move while using the police radio without any animation issues like arms being locked in place, etc.
     
    Finally, still on the topic of detail, we've topped things off by adding a proper police flashlight to LSPDFR 0.4.  Yes, we know that there's a bunch of ways to use a flashlight currently whether it be the vanilla one that looks like it's straight out of a horror movie, or through other mods which suffer from animation problems, but ours is a little different.
     
    Already alluded to in the first preview we gave of LSPDFR 0.4, our flashlight is properly held above the head and can be used both by the player and other NPC officers.  It doesn't affect player movement, and you can freely walk, run, sprint, etc. while still holding the light.  If enabled, equipping it is a seamless process too - simply select the flashlight from the weapon wheel and LSPDFR will take care of the rest.
     

     
    The new flashlight in LSPDFR 0.4 tops off our efforts to bring more immersion and realism to the mod.
     
    Ambient Crime
     
    In our previous post detailing some of the technology behind LSPDFR 0.4, we mentioned that we had added Scenarios to 0.4 - scripted events that could take place during pursuits and traffic stops.  Similarly, we also noted that 0.4 introduces a new Crime System, capable of actually recognizing crimes that take place in the game world and providing functionality for the player to get involved by reporting these.   Expanding upon this idea, we wanted to make sure that we fully realised the ambient world that Grand Theft Auto V provides, and to do this we've manipulated a couple of lesser-used features within the original game.
     
    In the normal game, the player will sometimes be confronted by other characters within the world as a result of the agitation system built into the game which allows NPCs to insult or shove the player, for example.  In LSPDFR 0.4, as a result of some research by @LMS,  we've now been able to implement the same system, but for NPCs instead.  This means that NPCs can become agitated with each other, begin trading insults, get into angry shouting matches, or eventually, physical confrontations.  Plus, as these are actually 'legitimate' game events, other characters nearby will react appropriately, which also ties in really nicely with the Crime System and provides the player with something other to do than respond to dispatches or pull over vehicles - there's now hopefully much more actually happening within the world and consequently, more things for the player to notice while on patrol.
     

     
    Manipulating the game's agitation system results in a much richer world - seen here are two NPCs engaging in a spontaneous confrontation.
     
    Note that screenshots show LSPDFR player and non-player-characters wearing some outfits from EUP - which is entirely optional - special thanks to @Alex_Ashfold for his collaboration with us and for providing a development copy of EUP 8.0.
     
    Thanks for reading the preview.  We appreciate your patience as we put the finishing touches on LSPDFR 0.4 and hope to have more news soon.
  14. Like
    If you let lundy convert it and you release it unlocked imagine the amount of varieties of mods we'll be able to play with, think about it the more people release mods unlocked the better this community will get
  15. Like
    DerangedPittman reacted to Deactivated Member in Need someone to convert a Caprice 3d model to gta 5   
    Purchase the $99 one. It's the exact same model.
    I wouldn't mind doing the conversion just under one term. I'd like for the model to be released unlocked to the public.
  16. Like
    Nice! I Live in this county XD
  17. Like
    DerangedPittman got a reaction from Deactivated Member in 2015 shelby county tahoe   
    Super nice! Keep up the great work!
  18. Like
    DerangedPittman got a reaction from Deactivated Member in ThePatrioticGamer's Sick Creations! (Current: BCSO)   
    Completely agree, the textures were just a quickie to see how they would look! Thanks
  19. Like
    DerangedPittman got a reaction from Deactivated Member in ThePatrioticGamer's Sick Creations! (Current: BCSO)   
    Everyone else is doing it, right? Well, i am BACK!  And coming back with great things. I will continue to post my works through here so make sure you find your way to continue checking on this page for updates! 
     
    Current Project- Blaine County Sheriff's Office. " Not another sheriff's pack " Shut up because it is  [COMING SOON]!
    I bring to you a new Sheriff's Office pack, but this time based on my county... Paulding County, GA. This pack will include the following!
     
    2011 Crown Victoria (All Ranks)
    2011 Crown Victoria Unmarked (Detectives)
    Chevy Caprice ( All Ranks)
    2016 Chevy Tahoe ( Supervisors and K9's)
    2016 Chevy Tahoe unmarked ( Supervisor/Warrant Deputies)
    2016 Ford Explorer (Supervisors)
    2016 Ford Explorer unmarked (Supervisors/Warrant Deputies)
    2017 Ford F150 Raptor (Supervisors/SWAT)
     
    Here are pictures for you all to enjoy on the W.I.P so far!

     
     
     
     
    Here is a picture of the real life 2015 Tahoe's we have. Notice the tire size? Kinda small right? Most patrol Tahoe's you see will have that. So I've resized my tires and rim on the Tahoe to match ( Haven't seen a Tahoe like it in GTA 5 with the wheels.) Here is the BCSO Tahoe compared to it in game!

     
     
    Here is real life picture of the Caprice vs In game BCSO

     
    And here are the rest of the BCSO Vehicles so far!
     


     
    UPDATE: Both the caprice and Ford Raptor were discontinued due to high poly count and game crashes trying to optimize the LOD's. So they both have been replaced. The Ford Raptor will now be a K9 13' Tahoe, And the Caprice will be replaced with a 16' Impala 

     
  20. Like
    DerangedPittman got a reaction from ASTK9 in 2015 shelby county tahoe   
    Super nice! Keep up the great work!
  21. Like
    DerangedPittman reacted to ASTK9 in 2015 shelby county tahoe   
  22. Like
    Being from Georgia I've seen these vehicles in real life. Your on the right path.  One suggestion I do have on the rear of your vehicles where it says Blaine County you need to fix the lettering so it doesn't get cut off by the Chevy/Ford emblems. Another suggestion make sure your textures are level.
     
     
    Hope this helps!
  23. Like
    ty 
     
  24. Like
    DerangedPittman reacted to OfficerBlackjack in Random spawning police chase   
    Have you tried this?

    https://www.gta5-mods.com/misc/a-i-police-pursuits-disabler
  25. Like
    Maybe the LSPDFR community is a "small" portion of the consumer base, but this affects everyone who modifies their game. (Think about the views that JeffFaviagno, Polecat and others pull in on daily or bi-daily video uploads of this). Look at how large GTA5mods.com is; Many mods making it into the hundreds of thousands of downloads. That is a lot of money R* will lose in the future. Just because we are small compared to the Xbox or play station base, we also have been around for a long time, and we can make change happen.

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