Reputation Activity
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Austin_Martin got a reaction from TheUniT in LSPDFR 0.2 Update - 12 JulySharing is Caring
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Austin_Martin got a reaction from AitGamers in LSPDFR 0.2 Update - 12 JulyAlmost 24 hours, and no update?
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Austin_Martin reacted to Sam in LSPDFR 0.2 - Stun Guns & MoreThis is the final part of our LSPDFR 0.2 preview series. For more information about the changes we're making with 0.2, take a look at the previous installments in this series, found here:: http://www.lcpdfr.com/forums/forum/880-news-updates/
LSPDFR 0.2 not only goes some way in addressing a lot of the feedback we received as far as features were concerned, but it also includes a large number of fixes for issues reported to us. A full list of these fixes will be published with the release, although among the things we sorted out are many of the frustrations people had with arresting, as well as traffic stop suspects reversing into players and the problems with detecting vehicles for traffic stops.
Aside from these fixes and the features we've already covered, there's still more to talk about. One of the big things that we saw people wanted was the return of the stun gun. Thankfully, with the inclusion of a stun gun in the game, this was quite an easy task unlike in LCPDFR. LSPDFR 0.2 introduces support for both the player and all AI officers to use stun guns. The AI support has been somewhat improved since LCPDFR 1.1, with more fluid animations and better mechanics in general thanks to the stun gun already being present in the game. Players are also now given a stun gun when going on duty, and we've been experimenting with AI configuration flags to make suspects tougher, so that they don't die after one hit - currently this works for all callout spawned criminals, and we hope to expand it universally.
Stun guns make their return in LSPDFR 0.2, with player and enhanced AI support. Shown is an AI officer drawing his.
One of the other main things that we've been experimenting with in 0.2 is audio. GTA V comes with a massive amount of police related audio which is fantastic, and we're looking to take advantage of this as much as we can. For 0.2, we've introduced a basic version of the Police Scanner seen in LCPDFR 1.1, with a couple of key differences:
The weird clicking noises between sounds have been drastically reduced. More variations of audio lines are present. You will now hear other officers talk on the radio too. Of course, this is still very much an experimental system and we'll be looking to make extensions and improvements in future versions.
As this is the final installment in this update series, instead of promising another article the next day, we'll promise something else: LSPDFR 0.2 - coming very, very soon.
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Austin_Martin reacted to Sam in LSPDFR 0.2 - The Police ComputerThis is the second part of our LSPDFR 0.2 preview series. For more information about the background behind 0.2, check out the first installment in this series here: http://www.lcpdfr.com/forums/topic/51800-lspdfr-02-announcement-first-preview
I think by far the most hotly requested feature for the next version of LSPDFR was the resurrection of the police computer. A vital tool for those of you that like to add some detail to your patrols - the police computer makes it return with a vengeance in 0.2.
The new Police Computer is capable of searching both license plates and subject names, and will actually perform a real search on every vehicle or person currently in the game. If a match is found, it will then be returned to you via a notification after a slight delay. In essence, this is a very real implementation of the system, and we hope that it will be more immersive than our offering in LCPDFR, which felt fake at times.
The brand new Police Computer featuring both license plate and subject record searches.
Of course, to achieve this sense of immersion, improving the Police Computer itself wasn't enough - we also took some time to boost the quality of the data that it relied on. In early versions of LCPDFR, there were around 15 or so 'funny' names in the entire data pool. In later versions, there were literally thousands of names, all able to be dynamically generated, which was far more realistic, but also gave some really weird results at times. You might go as far as saying that it could feel as though everyone in Liberty City was named by a member of the British royal family or some crazy celebrity parent. At first, we used this same system in the early implementation of the LSPDFR Police Computer, but it simply wasn't good enough and really let down the system as a whole considering the new functionality that was there.
For those of you unaware, we were deeply involved in San Andreas Multiplayer (SA-MP - a multiplayer mod for GTA: SA) in 2012. As part of this, we ran a server titled Fort Carson Roleplay (FCRP), which was essentially a simulation of a small American town, where players could register on the server, make fictional characters and then spawn in the world to do any number of things like run a business, join a gang, be a cop, etc. FCRP quickly became one of the top 175 servers in SA-MP and had something like 12,000 registered accounts. Of course, long after its closure at the end of 2012, the masses of character data from FCRP were simply sitting on an old hard drive, collecting dust. Just a few weeks ago, I moved the data back over and thought that it would be nice to actually do something with it, and the development of the new Police Computer for LSPDFR seemed like the perfect opportunity. Indeed, LSPDFR now uses persona data from just under 3,000 FCRP player characters. We took it a little further than merely importing the names as well, with some other attributes from the server being recognised (making for some interesting easter eggs). The key advantage of this system, though, is that we have close to 3,000 names which were actually made up by close to 3,000 real people. Hopefully this makes things feel more natural, and will give some persistence as well if you see certain people more than once.
We will post the third, and probably final, installment of this update series tomorrow.
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Austin_Martin reacted to Sam in LSPDFR 0.2 Announcement + First PreviewFollowing on from the massive debut of LSPDFR on GTA V a mere two weeks ago, we're proud to announce the next installment in the series - LSPDFR 0.2 - featuring not only numerous enhancements and fixes, but also some highly requested features.
Indeed, while originally versioned as 0.1.1, the number of changes introduced in 0.2 seemed too significant to be represented by only a minor increment. LSPDFR 0.2 goes some way in adressing much of the feedback after the first public release and is our first response, pun most definitely intended, to thousands of the comments we've received since then through the forums, YouTube and social media.
From the electroshocking glory of stun guns, to a blast from the past with the LCPDFR style search areas and pursuit blipping, LSPDFR 0.2 packs a serious punch and is a major improvement from our first offering.
Asking for ID in traffic stops - one of the many suggestions that have made their way into LSPDFR 0.2.
For those of you familiar with LCPDFR 1.1, the lack of search areas and blips in LSPDFR pursuits might have been confusing. Fear no more, however, as we've reintroduced the system with much the same aesthetic style as that of before. There are, however, some notable improvements including the way in which each unit in the pursuit is now being uniquely marked on the game's map. This means that the legend at the side of the map can be used to highlight each different type of police vehicle currently involved.
We'll have more to share regarding the features in LSPDFR 0.2 tomorrow, when we'll move away from the pursuits and action sequences, and take a look at how 0.2 brings about better support of routine police work - something I know a lot of people are looking for.
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Hi all, today I'd like to announce the mod I've been working on over the past few days.
More Control V is a plugin that opens up control of some of the finer details in GTA V, giving you a better playing experience.
The plugin aims to make subtle changes to the base game's functionality, from the simple control to the ambient extras.
Every aspect of the plugin will be customizeable via a configuration file, don't like a particular feature? Switch it off! No more accepting your fate with on-by-default features that you can't change or adapt to your own liking. Play the game the way you want to play it.
Features
Currently the mod is in early development, with only a few features. However below are the features that are in the plugin already along with some planned ideas.
• Vehicle Fast Exit is an ability that allows the player to exit the vehicle with relative speed. In a shootout with gang members or cops? Double tap F and you will exit your vehicle and leave the door wide open. Talk about making quick cover for yourself? But that's not all, exiting the vehicle like this will also leave the engine running, for if the situation gets tricky and you need a swift exit. Simply dive right back in and speed off.
• Full Vehicle Lock Control is something we need. GTA V carjackings are common and widespread, be sure your car will be there for you when you get back by locking it. But it doesn't stop there, we're not set in the stone ages, and lots of modern cars come with automatic locking doors. Get above 20mph and the doors will lock themselves, keeping you safe inside! But don't worry, you won't be locked out if you fast exit, this will unlock the vehicle by default so you can still make a quick and safe getaway.
• Automatic Brake Lights are an ambient feature. Sat at a set of traffic lights or simply just sitting stationary, the brake lights will automatically come on and stay on until you start moving again.
• Seatbelts are a vital part to every car, they prevent you from being turned into soup at 100mph. So it is a necessary part of the mod. Seatbelts will be applied automatically when you enter a car (don't expect to have your life saved on a motorbike though).
• Indicators! Bit**! A common phrase I find myself shouting IRL. Well to avoid having the residents of Los Santos shouting it at you, fully functional indicators are now included in the mod, just don't forget Mirror, Signal, THEN maneuver.
The list is not exhaustive, as time goes by more features will be added to this plugin to give you more control.
If you have ideas, feel free to post them below and I'll have a read of them.
Your Ideas
Below is a list of ideas that I have read, be sure to check through this list before submitting more ideas!
• Seatbelts
• Full light control (indicators, hazard lights etc)
• Trunk storage for ammo, guns, snacks etc
• Ability to surrender to police manually
• Cruise Control
• Ability to roll down/up windows
• IV Style Engine control
• Prevent steering auto adjusting on vehicle exit
• Ability to flash high beams
Known Bugs and FAQ's
0.4.4a
• Controller support when a controller is not plugged in potentially causes FPS loss, unconfirmed.
Download
http://www.lcpdfr.com/files/file/7873-morecontrolv/
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Austin_Martin reacted to FinKone in [WIP][REL][UPDATED 08/AUG/2015] Police Radio [Tow, Coroner, PlateChecker, Pit Request, Tackle Suspect... and probably more...]Introduction
Police Radio is a modification that enhances gameplay as a Police Officer in LSPDFR. It allows you to check license plates, tow vehicles, call coroner services,request backup for traffic stops, request K9 drug dogs to scan the car, have observations of the vehicle, question the driver of a vehicle in a traffic stop, andrequest pits on suspects. Each aspect of the modification will be explained further within the description.
Like what I do and want to show support!? Visit the YouTube channel!
Install / Uninstall / Update / Important INI Video
CLICK HERE
Requirements
READ WHAT IT NEEDS CAREFULLY. DCP1293 is maintaining this now - so bother him!!!
Police Radio FEATURES
Plate Checker Ties into LSPDFR to return correct names that go with the vehicle. Still need to add some improves in regards to a Stolen Vehicle being driven by the owner... :X PIT Request Pit Request allows you to perform a pit on a vehicle thats fleeing. Holding the vehicle in a stationary position for a small amount of time often makes the occupants run on foot. Barriers (only one type current, sorry NorthernAlex! One day...) Place barriers to make traffic yield or go around. Tackle If traveling at a decent speed, when behind a person you will be able to tackle them (E on keyboard, or A on controller) Tow Truck Removes vehicles from the scene. Coroner Removes the dead from the scene. Request Additional Unit for Traffic Stop You can request to dispatch to send you a additional unit if you need the upper hand At this first release, it is very basic, and can be some what dangerous at this stage. Use at your own risk. Request K9 Unit for Air Sniff You can request to dispatch to send a K9 unit that will air sniff around the car and attempt to find drugs if the user dones't consent to a search of the vehicle. Very basic first release, will improve over time. Observations Window You'll observe things as you approach the vehicle, and this can impact the over all traffic stop experience. Question Driver Window Based on your observations, you might want to consider asking the person a few questions, to include consent for search. Gives more point to using the K9 as a last resort. Whats NOT in this version?
CPR DOWNLOAD
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Austin_Martin reacted to Break in [WIP][REL][UPDATED 08/AUG/2015] Police Radio [Tow, Coroner, PlateChecker, Pit Request, Tackle Suspect... and probably more...]I've been wanting this mod ever since I first saw it on your video.
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Austin_Martin reacted to Sam in LSPD First Response 0.1 BetaWe're delighted to announce the first public release of the LSPD First Response modification for Grand Theft Auto V on PC.
Implementing a basic framework for enforcing the law in San Andreas, LSPDFR includes a number of features such as arresting suspects, pulling over vehicles, full character and vehicle selection, basic callouts and hot pursuits. Also included in LSPDFR are a variety of police backup options, an interaction menu and various other features. Be sure to study carefully the User Documentation provided with the modification, which explains the features LSPDFR offers.
You can download the first public release of LSPDFR here: http://www.lcpdfr.com/files/file/7792-lspd-first-response/