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OPENIV Now supports GTAV File editing

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Very cool and exciting!

"Please, put it in park, will ya?" "LSPD, see the lights, pullover." "Stop the vehicle, we need to have a little chat!" "Get in the car and keep your mouth shut." "You have the right to absolutely nothing." "The damn gun is jammed!"

Great ! 

 

I had a peek. I found the audio files, in search for GTA V siren tones to swap with our custom tones. Is there a way to edit the files, like converting ACW format into .wav ? 

​I doubt it. I think we still have to wait for a way to open the format. I've never seen it before. It's probably going to be some more time until siren and/or car mods are a thing, you could always view and export the audio files since OpenIV supported GTAV (version 2.5) only thing you can do now is replace them.

 

however somebody should experiment with it, since you can replace files now.

Glad to see there's a tool to crack and edit the archives!

 

Now we just wait for alternative programs to pop up...

Wenn ich Deutsch sprechen, enschultigung: Mein Deutsch ist nicht sehr gut.

gATXSNG.png

 If you are replying to something I have posted, you may wish to quote me for faster response times; I do not usually follow threads I reply to.
My personal inbox is not the support forum. I don't mind helping  you with your issues, but you are responsible for your research.  I am not a page in a manual, Google, or the forum search function - look through all three before asking.
A link to a handy how-to guide for getting useful solutions to your problems, and useful answers to your questions. A lot of it may seem irrelevant, but it outlines some great practices to use when seeking answers or solutions.

I'm going to extract some police radio sounds and set them as my phone's text alert sound. If I can find them.

Let me know if you do

 

FOUND THEM

but I don't know how to play .awc files :(

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Edited by DylanCHFE

Now I am just gonna edit the living fuck out of those terrible LSPD liveries.

​FYI, editing liveries on default cars is hard. The cars don't use the full-car single image livery you see on mods; rather, the basic livery design is baked into the model itself (which is one reason modded cars are hard on your system -- default cars have *much* smaller textures, because the livery texture is much smaller). Basically, most of the color in a default design is done by mapping different parts to primary and secondary colors from carcols (that's how the LCPD's stripe was done in IV: the stripe was mapped to the secondary color, and wasn't in the texture); complicated design elements are all gathered up next to each other in a livery texture, and different patches on the texture are mapped to multiple spots on the car. For instance, the left and right doors on the Interceptor are mapped to the same section of the police_new2 texture in vehshare (as are all cop cars, reducing texture load even further); nothing you do in the texture file will make the left and right side not be identical across both doors. So, if you try putting a seal on the front door, it'll be on the rear door on the other side. Most livery changes will have to wait for model editing, because until you can remap the car you can only change the contents of design elements, not change the basic setup of the livery.

​FYI, editing liveries on default cars is hard. The cars don't use the full-car single image livery you see on mods; rather, the basic livery design is baked into the model itself (which is one reason modded cars are hard on your system -- default cars have *much* smaller textures, because the livery texture is much smaller). Basically, most of the color in a default design is done by mapping different parts to primary and secondary colors from carcols (that's how the LCPD's stripe was done in IV: the stripe was mapped to the secondary color, and wasn't in the texture); complicated design elements are all gathered up next to each other in a livery texture, and different patches on the texture are mapped to multiple spots on the car. For instance, the left and right doors on the Interceptor are mapped to the same section of the police_new2 texture in vehshare (as are all cop cars, reducing texture load even further); nothing you do in the texture file will make the left and right side not be identical across both doors. So, if you try putting a seal on the front door, it'll be on the rear door on the other side. Most livery changes will have to wait for model editing, because until you can remap the car you can only change the contents of design elements, not change the basic setup of the livery.

​Shit. 

I am just gonna go cry for a bit now. 

:(

- Victor

Let me know if you do

 

FOUND THEM

but I don't know how to play .awc files :(

Capture.PNG

​Because they can't be played by anything, I guess any media player just doesn't support them. OpenIV will figure a way to convert them or have them work on what media players we have.

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