Skip to content
View in the app

A better way to browse. Learn more.

LCPDFR.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

purplepotatoes14

Members
  • Joined

  • Last visited

Reputation Activity

  1. Like
    purplepotatoes14 reacted to Sentinel55 in Sentinel's Showroom   
    I've spent the last two days working on a custom collision, which was awful. Then made a working awning, which was even worse. Things can only get better.
     
     

     
    Here it is, the most useless thing I've ever made in over 6 years of modding.
     

     
    Seriously, f*ck this awning! Might scrap it completely
  2. Like
    purplepotatoes14 reacted to Sentinel55 in Sentinel's Showroom   
    I wasn't as successful as expected today. But it could be worse, made some stairs and the back door today. Also gave it some lights for the darkness. It's coming along nicely.
     
     
  3. Like
    Maybe new development regarding rotating siren lights.(no els)
    I have been testing with the settings shown in this video and got the scale working with the rotating parts. now you can see the rotating reflector is also the same color als the light.
     

     
  4. Like
    purplepotatoes14 reacted to Sam in LSPDFR 0.4.2 - Now Available!   
    20 June, 2019 - We have released a minor update (Build 7110) for LSPDFR 0.4.2 to fix a couple of issues that have been reported to us.
     
    We're happy to announce that the latest update of LSPDFR, version 0.4.2, is now available.  LSPDFR 0.4.2 brings with it a couple of snazzy new features including protective ballistic shields and the ability to flash your police badge.  Aside from this, 0.4.2 not only fixes a number of bugs that have been reported, but also introduces sweeping changes and improvements to the LSPDFR 0.4 API, giving plugin developers more access and power than ever.
     
    Additionally, we've made a massive improvement to the Pause Menu which, in something of a first for a GTA mod, now lets you seamlessly configure your LSPDFR keybinds in-game, using the same system as the game itself.
     
    LSPDFR 0.4.2, along with full release notes, can be found here: https://www.lcpdfr.com/files/file/7792-lspd-first-response
     
     
    Please also see our updated Wiki articles detailing some of the new features in LSPDFR 0.4.2: 
    https://www.lcpdfr.com/wiki/lspdfr/04/features/
  5. Like
    purplepotatoes14 reacted to Sam in LSPDFR 0.4.2 - Coming Soon!   
    Hot off the release of LSPDFR 0.4 a couple of months ago, we're upping the ante with another update which brings not only sweeping improvements to the LSPDFR 0.4 API, but also some unique features which have long been requested.
     
    Originally, the plan was merely to release 0.4.2 as a quick follow-up to 0.4 and 0.4.1 - just simple fixes and changes, plus the API improvements to help developers make the most of 0.4.  Necessary changes, but not really cool enough, right?  So, with that in mind we took a little time to dig back into the archives of LSPDFR and revisit some of our old concepts and ideas.  Now, while some of these are actually in the mod - they're most likely either tucked away as 'easter eggs' or just disabled because they weren't quite right.
     
    If you're a connoisseur of traffic stops, for example, you might've noticed that occasionally the unexpected and oh so demoralizing experience of pulling over a federal agent hits you right in the feels as they arrogantly flash their shiny badge, tell you where to stick your comparatively less shiny badge, and drive off.  (If you haven't seen this before, here's a video: https://www.youtube.com/watch?v=HNOxZR2ak0M)
     
    Originally the plan was to add this as a feature for players to use, but it just didn't quite fit in with 0.3, and we had some trouble with the animation not being quite as fluid as we'd like.  That was then, though, and given that you now play as your own character both on and off duty, we thought it'd be a bit of a must-have now, so we've tidied it up and are introducing it as a player action in 0.4.2.
     

     
    With one quick glance at the shimmering shield, her problems are suddenly your problems.  (Note, a custom badge model is shown instead of the default FIB one - you will be able to define custom models to use on a per-agency basis)
     
    Now, not only does this look exceedingly awesome, but it serves a practical purpose too.  Available both on and off-duty, showing your badge will clear any wanted level and may also instill the fear of the law in nearby citizens, potentially de-escalating the otherwise unavoidable confrontations that flare when you walk around Mirror Park without the latest iFruit phone, for example!
     
    Of course, that's not all.  Continuing with the idea of adding things that are just generally cool, we know that people have wanted a ballistic shield feature in LSPDFR for quite some time.  Sure, you can spawn one with a trainer or download another mod, but it's just not quite the same is it? 
     
    We thought it'd be particularly sweet to have it at your fingertips instead, fully integrated with LSPDFR, ready to kick some butt.
     

     
    As if being Frank Tenpenny isn't cool enough...
     
    Our ballistic shield, accessed from the Interaction Menu, uses our new animation system in 0.4.2 which we think looks absolutely gorgeous.  There's also the freedom to switch between Stealth and Action mode which will vary your pose accordingly, compatibility with most weapons and the potential for future AI support.
     
    Oh yeah, did we mention you can actually arrest people at gunpoint while holding a freaking shield?!
     
    Keep your eyes open for LSPDFR 0.4.2, coming soon.
     
  6. Like
    purplepotatoes14 reacted to 0taku in 2013 Ford Expedition [DEV][W.I.P]   
    Done some work on the taillights. also started some texture work
     
     
  7. Like
    purplepotatoes14 reacted to cerki in Your best LSPDFR screenshots?   
    more lapd stuffz
     
     
  8. Like
    Wow, this almost replicates an ELS pattern. That's awesome!
  9. Like
    purplepotatoes14 reacted to Sam in LSPDFR 0.4.1 - Now Available   
    We've released a minor update to LSPDFR 0.4 which fixes a number of issues that have been reported to us over the last couple of weeks.  As well as a number of fixes, LSPDFR 0.4.1 includes some performance enhancements for slower systems, reworked controller bindings and new API functions. 
     
    LSPDFR 0.4.1, as well as full release notes, is available here: https://www.lcpdfr.com/files/file/7792-lspd-first-response/
  10. Like
    purplepotatoes14 reacted to Carrythxd in Your best LSPDFR screenshots?   
  11. Like
    purplepotatoes14 reacted to EightBall in Your best LSPDFR screenshots?   
    Traffic stop under the rain

     
     
  12. Like
    purplepotatoes14 reacted to Sam in LSPDFR 0.4 - Coming February, 2019   
    So, it's been a while since we've provided an update on LSPDFR 0.4.  As you might've guessed from the title, though, there's a good reason for this...  It has taken us a lot of work to get to this point, and in the last couple of months alone we've made hundreds and hundreds of changes.  Anyway, here we are - who knows how many months late - but we're here.  No riddles, no treasure hunts, no @MSA (at least I'm pretty sure they're not here), but straight to the point!  We can now confirm that we'll be releasing LSPDFR 0.4 in February, 2019.  
     
    Anyway... with the scary part out of the way, I wanted to take the opportunity to explain ourselves a little.  No, @LMS wasn't renditioned to an IAA black site, no I didn't fall victim to the Orbital Cannon, and no...  the ghost of @ineseri didn't drive a train into us.  Perfectly plausible scenarios given our silence about 0.4 as of late, but we're actually still alive.  Instead, we've been pretty busy rushing to the finish line as far as 0.4 is concerned, and to complement the big news above, we thought we'd throw in a couple of sweeteners below to show just how much 0.4 is going to change things. 
     
    We've talked a lot about our Character system in LSPDFR 0.4.  It's one of the biggest changes to the mod, but we also think it represents an entirely new direction in general.  I say this because, not only does it allow us to have a bunch of really cool stuff natively integrated into the mod, like customizing a character, but it also lets us have a bunch of other really cool stuff natively integrated into the mod!  Having your own character dials up the immersion quite substantially, but we wanted to take things to another level.  We thought, for example, wouldn't it be cool if instead of spawning as Franklin in Franklin's house, you could instead, say, I don't know?  Actually spawn as your own character, in their house.  Or maybe, instead of switching to Trevor and your camera panning down to him being pursued by the LSPD, you could switch to one of your other characters, and "Google Earth" down to them being the LSPD. 
     
    LSPDFR 0.4 introduces a fully functional GTA Online Apartment to single-player, complete with transition sequences, working interactions and more Steve Haines than you can handle.
     
    It's not just that, though, we really wanted to dial it up.  Having your own character, them having an apartment, switching, customizing, it's all cool, right?  But you might be thinking, what's the point?  These are "multiplayer features".  And sure, LSPDFR is and most likely always will be a single-player mod, but that doesn't mean we can't think outside of the box every once in a while. 
     
    Recently, @Cyan, in addition to all of her work on the website, has also been developing an all new framework called LSPDFR Sync.  LSPDFR Sync lets you connect up to your LSPDFR.com account in-game, and you can then synchronize your LSPDFR characters with your LSPDFR.com profile.  To top it off, we've brought back statistics too.  Ever wanted to know how many shots your character has fired?  It's as simple as taking a look at your character's profile on the site - which, we should add, you can actually edit.
     

     

     
    LSPDFR Sync provides all-new, seamless connectivity with your LSPDFR.com profile.
     
    And frankly, it doesn't even end there.  When I said before that we wanted to dial the immersion up to the max, I guess I lied.  What I actually meant to say was that we'd just ripped the dial clean off the controls, strapped it to a rocket, and sent the damn thing up to the moon.  Not only can you now create a character, customize them, share them, spawn as them...  You can actually do things as them too!  Like, actual game things.  Ever wanted to run the triathalon as your LSPDFR Character?  Now you can.  Or, how about practicing with your sidearm down at the range?  Yep, got that too.  Simply want a can of sprunk from a vending machine?  No problem.
     

     
    With the introduction of a new innovative system by @LMS, it's now possible to do many of the single-player minigames while playing as your LSPDFR Character.
     
    Of course, with the Character system, and all of the features that come with it, being such a huge part of LSPDFR 0.4 it'd be easy to forget that this is a police mod.  Indeed, I think we almost did given the grotesquely gargantuan amount of work that has gone into it.  Fear not, though, as we have also been working on some incredible new gameplay features too, including massive improvements to interaction with suspects and people that you arrest.
     
    LSPDFR 0.4 introduces, in a game-changing way, the ability to take hold of and drag arrested suspects.  Yes, we know that there's some great API mods which have held the fort, and we're grateful for that, but this is something we wanted to get absolutely right, and indeed, we think the result is simply stunning.  The possibilities are pretty far-reaching too and encompass just about everything from shoving suspects up against cruisers, to personally escorting them into their cells.  
     

     

     
    No, these aren't cutscenes.  No, they're not edited screenshots.  With 0.4, this is real.
  13. Like
    With all the talk about LSPDFR 0.4, it's been a little while since we've provided a general update on our community.  Of course, LSPDFR 0.4 is our main priority at the moment and we'll have more to say about it shortly, but we thought it important to also address and announce a couple of things regarding our community.
     
    What our Community stands for
     
    Before anything else, I'd like to take a moment to reflect on who we are, as people that run this website, and as a community.
     
    LCPDFR was founded, back in 2009, simply because I thought it'd be a fun thing to do.  To play as the police in GTA IV.  It was an idea, ambitious for its time, and nothing more.  I worked on LCPDFR because it was fun, I published it because I thought others might also enjoy it.  LCPDFR has come a long way since then, it has evolved from one person's topic on a forum, to its own website, to its own forum, to its own community.  We've spanned two games, our reach has grown massively, our community is approaching 300,000 registered members.  The amount of work that goes into developing LSPDFR alone is staggering - the time that we've spent on it is measured not in days, weeks or months, but years.  Likewise, the effort required to keep our website online is vastly underestimated - in the past month we've served around 30 terabytes of download traffic alone, and have done all of this despite persistent, targeted denial of service and hacking attacks against us.  To put this in context, if you were to serve 30 terabytes of data through Amazon Web Services, it'd cost you $3,000 a month - and that's just one month of download traffic. 
     
    Why do we do this?  Because it's fun.  We love developing our community, we love developing our mod, and we love that other people - complete strangers, from all over the world, from countries you've probably never heard of, from all walks of life... we love that they love LSPDFR.  Our community has achieved incredible things: we've created an entire gaming phenomenon and we've developed things that nobody ever thought would be possible.  Our members have done more than simply play games or make mods: we've fought hand-in-hand against corporate giants (and won), we've transformed peoples' entire lives by sparking new careers and we've been covered everywhere from massive YouTube channels to mainstream media publications.  Heck, we've even triggered out of touch government ministers in Australia.
     
    That's not the whole story, though.  Sometimes we are the story.  Sometimes we make mistakes.  We've had catastrophes, like the time where we had a hyped countdown on the website only to reveal a private testing version of LCPDFR that nobody could access.   Our first ever livestream had to be rescued by Steve and Jeff after it started with Prophet driving a train around Los Santos and infamously stating "this is not the preview for LSPDFR 0.3" while our community manager could do nothing but watch helplessly after being accidentally disconnected.  We've messed up releases, we've announced things too quickly, and sometimes we've not announced things at all.   
     
    Yet, despite all of this.  Nine years later, we're still here.  We're still making mods, we're still developing this community, and we've stuck true to our principles the entire time:
    Our community is open to all. We treat members equally regardless of their status. Everything is completely free of charge, with no catches.  
    Why?  It's not about fame, it's not about money, it's not about status.  It's about love.  We love LCPDFR, we love LSPDFR, and we love our community.  We don't think that modding should be hidden in private Discord servers.  We don't think that modding should be something people pay for.  We don't think that modding should be an ego boost.
     
    We just think that modding should be fun.  It should be open, and it should be free.  That's what we stand for, and that's what we do.
     
    How you can get involved
     
    Last year, we opened up applications to join our Community Team for the first time.  This resulted in a couple of new faces joining our moderation team and upon reflection, we think it's a good change in approach from previously handpicking staff members ourselves.  We've decided to open these applications again, and would invite anyone who is interested in volunteering some of their free time to moderating our community to apply by following the link below.  Our volunteer Community Moderators are a vital part of everything that we do, and it wouldn't be possible to maintain the community without them.
     
    To find out more and to submit an application, please visit: http://lcpd.fr/staffapp
  14. Like
    purplepotatoes14 reacted to Sam in LSPDFR 0.4 - The Technology   
    This is the third part of our LSPDFR 0.4 Preview Series.  Not caught up yet?  Check out the initial announcement here: https://www.lcpdfr.com/forums/topic/81745-lspdfr-04-announcement-first-preview
     
    So, this article is a little bit different than most.  Recently, a number of people have expressed an interest in hearing some more details about the technology behind LSPDFR 0.4, including some of the developments that we've made with respect to artificial intelligence in the mod and also perhaps some more information about the ways in which LSPDFR 0.4 can be customized through code.  While exact details like this are a little difficult to provide as plans can, and often do, change - we've gathered together a number of new systems and features to present here which we think both developers and players alike will be looking forward to.
     
     
    The Crime System
     
    To start with, one of the new systems that we've introduced in LSPDFR 0.4 is the not-very-originally-named Crime System.  The Crime System was originally developed as an expansion of what we had previously done in LCPDFR 1.0 where players could press ALT + E to 'call in' things that had happened, with the key example being a suspect taking off from a traffic stop - units wouldn't respond until it had been called in.
     
    This is back in LSPDFR 0.4, but with a big twist.  The Crime System recognises a number of different events which could take place in-game (called Crime Events), such as a person firing a weapon, a car being stolen or somebody being run over.  Each time one of these things (and a couple of others) happens in-game, it's picked up by LSPDFR so that our systems can react to it.  This gives us similar functionality to LCPDFR 1.0, where if you're attacked by a criminal then you're able to report this and the criminal will be targeted properly by other units, but it also opens up some new possibilities that we've added for LSPDFR, including the ability for nearby civilians to actually call 911 if they witness a crime.
     

     
    The Crime System allows for far greater interaction with GTA V's rich environment, providing a more dynamic experience during patrols.
     
    The cool thing about this is that since GTA V is a very rich game in terms of the ambient environment, it's actually quite possible that crimes like this can take place in the game and we think it makes things a whole lot more immersive when you can actually react to them with the full support of LSPDFR behind you, rather than having to engage in a mad dash after someone in the vain hope that you'll catch up before they turn a corner and disappear! 
     
    Plus, the Crime System will be available in the API for LSPDFR 0.4, easily allowing developers to add new Crime Events by specifying the crime, victim and suspect.  This could be useful, for example, in a drunk driver callout where the player searches for the offending vehicle.  Once they've found it, they'll be able to report this to dispatch and trigger a pursuit, without the need for any additional code - a lot more convenient than having to handle this manually.
     
     
    Scenarios
     
    Sticking with the topic of improvements to a lot of the technology that powers LSPDFR, we've added all new functionality throughout the mod for custom Scenarios.  In general, we like to think of Scenarios as short ambient sequences which can just spontaneously happen within the world.  In addition to this, though, we also support Scenarios across a couple of our other systems, like both pursuits and traffic stops.  This opens up a bunch of new opportunities for gameplay as just like in real life, there's now so much more that could happen during a traffic stop.  Perhaps they exit their vehicle while you're approaching?  Do they have a weapon, or are they just angry and complaining?
     

     
    From 'routine' traffic stops gone totally wrong to suspects ditching their cars and bailing, Scenarios add all new depth to LSPDFR.
     
    The best bit about Scenarios, though, is that we've also added them to the LSPDFR 0.4 API, and while we've come up with a few of our own, we know that there's many developers who will knock it out of the park in their attempts to find new and interesting ways of enhancing the experience with Scenarios.   Be it by creating new situations that can happen during traffic stops, devising new ways that pursuit suspects will attempt to elude officers, or even by taking advantage of some of the other additions to 0.4, like the Crime System for example, to add a bunch of new ambient crimes throughout the game, we think that the new Scenario system will add much more depth and variety to LSPDFR.
     

     
    The scene after an escaped pursuit suspect's burned out vehicle was located.
     
     
    Artificial Intelligence
     
    Finally, in 0.4, we've re-worked a lot of our artificial intelligence.  We'll be sharing more details about these improvements, particularly as it relates to the overhauled pursuit system, in the near future but for now here's a taste of things to come, with some technical explanation, from our very own @LMS
     
     
    Stay tuned for more news about 0.4, coming soon.
  15. Like
    purplepotatoes14 got a reaction from Redneck. in New Rockstar statement on modding   
    This is awesome to hear! 
  16. Like
    purplepotatoes14 reacted to Scuderio in Scuds' CA stuff   
  17. Like
    Yes you're right about the music. I've just gotten used to it but you can always shut it off in the game settings. 
  18. Like
    purplepotatoes14 reacted to Carrythxd in Your best LSPDFR screenshots?   
  19. Like
    purplepotatoes14 got a reaction from NeulandInternet in Your best LSPDFR screenshots?   
    Haven't posted in a while, so here are mine. :)
     
  20. Like
    As a Canadian, it is a sad thing to admit that I've gotten used to these sort of headlines emerge from the states, and I was not surprised at all. Just disappointed in the broken system of gun regulation. If this was to happen in Canada, then I'd feel really shocked and upset, but its just such a common occurrence for this to happen in the U.S, and not just limited to school schooting, but mass shootings in general.  I hope the families of these victims will grieve in peace and find closure in their own time. 
  21. Like
    1) Totally incorrect. There were two ARMED officers there. Would you like students to carry guns as well? Teachers? What happens when a teacher gets disgruntled? What happens if a student obtains the teacher's gun? That is the worst solution floated whatsoever.
     
    2) We are the most armed country per capita among first world countries. We also have the most gun homicides in the first world. It's not a coincidence. 
    Here are some graphs:
    It is almost directly proportional the gun ownership rate of a country versus the gun deaths. (One key exception is Switzerland which has conscription and trains its citizens gun safety by law) You'll also notice that the states that do not fall directly on the line of best fit are also some of the least densely populated states in the country. 
     
    3) Also, you do not understand the very reasoning behind "gun free zones". 
    Lawmakers are not stupid, both sides know that a sign will not stop criminals, but that's not what the gun free zones are for. Gun free zones are almost universally for preventing accidental shootings. For example when someone is cleaning a gun and it goes off, you don't want that person (even if they are law abiding gun owners) near other people in public.
     
    4) I'm really not sure what you mean by "theres almost always a drill before a shooting but no one mentions that". Whether you mean that there are fake shootings happening, or if the drills aren't working. If you are talking about the second one, then I agree, the drills do nothing but calm the nerves of students until either the resource officers (again this school, and many schools in Florida, had firearms) or the SWAT teams arrive. But there is really no drill to prepare children for being gunned down in school.
     
    Finally, I understand, guns should be allowed for all law abiding citizens that want them and can safely train with them, but the amount of guns in this country is so ordinarily high that it makes it difficult for legislation that would protect those law abiding citizens.  
     
    "Only"
    Yeah, and to clarify, based on one of the many definitions of mass shootings, this is 18. Based on others as many as 30, some others far less.  But Divine is correct, this is the fourth school shooting.
  22. Like
    purplepotatoes14 reacted to Carrythxd in Your best LSPDFR screenshots?   
  23. Like
    purplepotatoes14 got a reaction from GravelRoadCop in GTA V Dispatch Audio   
    After a hour of digging around the files, I think I've found which .awc file you should look in. Head to "RESIDENT.rpf>frontend.awc" and click on the files that are "16,000 Hz" because those are the police scanner beeps and various noises that play in the game. I don't think your "DISPATCH_INTRO_01" is in there though, however, this file is a start.
     
    Hope this info is helpful to you! 
  24. Like
    YAYYYYYYYYYYYYYYYYY
  25. Like
    purplepotatoes14 reacted to Sam in LSPDFR 0.4 - Announcement + First Preview   
    Been a while, huh?
     
    You know, when we first started making LSPDFR, the whole process was pretty much one big roller-coaster that didn't have any brakes:  there were the obvious highs when we'd finally add in something cool, but the low points were pretty hard as well - the amount of work that went into simply researching how things worked really took its toll as well.  And, of course, while this was all going on there just simply wasn't any stopping, we were a couple of (somewhat) real people who essentially lived in Los Santos for just about all of 2015, spending month after month pushing forward and trying to come up with things that everyone here would like to see.
     
    So, of course, the grind and the pace of everything simply just wasn't sustainable and after 0.3, it's no secret that while the numbers and everything for our site are still on the up, month after month, things did slow down quite substantially for the actual mod itself.  But, we can tell you, this wasn't all bad news - it's afforded us the opportunity to take a step back and really look at the mod and figure out where we want to go next with it.  While our approach before was all about cramming as much new stuff as we could into a couple of months of development, we've now been able to look back at many of the original ideas and concepts that we had for LSPDFR and build on them.  Of course, with that being said, there's still a lot of new stuff crammed into 0.4!
     

     
    With 0.4, we've taken the time to fix a couple of those "how the hell didn't they add this yet" moments :)
     
    Aside from the cool little additions like this, though, the major theme of 0.4 is Character.  Ever since seeing the character system for GTA Online, it was always our goal to implement something similar in LSPDFR.  There's just something that much more personal and immersive about playing a game with your own character, and the possibilities that it offers are staggering too.  And yes, while mods like EUP are fantastic (and awesomely compatible with 0.4!), they still feel somewhat separate or distant.  With 0.4, this separation is gone.
     

     

     
    No, these shots aren't taken from GTA Online.  This is our own, fully-featured, LSPDFR Character Creator.
     
    Of course, we'll talk more about the new Character features in LSPDFR 0.4 later.  The Character Creator menu shown above is obviously only one part of what's new in this regard, although hopefully it emphasizes the effort that we've gone to.  Thanks to some of the new additions like this, much of 0.4 actually looks and feels like an entirely new mod altogether.
     

     
    Officer Ronson and his clones obviously couldn't make it to the flashlight party. 
     
    Stay tuned!  We'll be sharing more about 0.4 soon.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.