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Illusionyary

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Everything posted by Illusionyary

  1. Illusionyary

    Federal Signal Touchmaster Delta Siren

    This file is very old now so it may not work anymore, apologies if you're having issues. I'm not modding GTA anymore.
  2. Version V

    6611 downloads

    A direct port of my most downloaded modification for Grand Theft Auto IV, the Federal Signal Touchmaster Delta siren. FEATURES: Wail tone Yelp tone Phaser tone Sweep/Scan tone (separate file) Bullhorn Due to limitations with the game, this siren does NOT replace the FIB, Granger, Ambulance or Firetruck sirens. I apologize for this, but there's nothing I can do without trimming down and ruining the original audio files.
  3. Version 1.5

    2172 downloads

    A Los Santos County Sheriff's Office texture pack based on the Contra Costa County Sheriff's Office. Includes 10 textures for the Ford Crown Victoria, Dodge Charger, Chevrolet Impala, Harley Davidson Electraglide, Ford Police Interceptor Utility, Chevrolet Tahoe, Chevrolet Silverado and the Ford Police Interceptor. Each texture comes in both 4096x4096 and 2048x2048 resolutions. Screenshots and a text file containing installation instructions are included within the zipped file. Features: Scratch made decals Custom badges and license plates High quality versions Panda and white versions Please leave any feedback below, thanks! Models used in screenshots (important to ensure textures work properly). Feel free to edit these textures to other templates.
  4. Illusionyary

    Los Santos County Sheriff's Office Texture Pack

    Apologizes for my inactivity. It's up to you, I really do not mind either way. I don't make textures for GTA much anymore so I really don't mind, lol.
  5. Illusionyary

    Los Santos County Sheriff's Office Texture Pack

    Go for it, I don't mind.
  6. This tutorial only applies to vehicles with multiple extras. Once we have the vehicle setup to our liking, we'll want to attach the extras together so ELS will actually work in-game. First things first, check to see if the lighting equipment has any "helper" (or similar) folders within the main folder itself. As you can see, there are two helper folders here. Drag these helper folders out of the main equipment folder (in this case WhelenEdge and Whelen_Talon) above the vehicle model (police.wft). Once the helper folders are no longer inside the main equipment folder(s), proceed to delete the equipment folder(s) (this is not a requirement, but it keeps things tidy) by right clicking on the folder and selecting edit/delete. Open up the helper folders, as you can see there are multiple extra 1 and extra 4 folders. These are what we will be attaching (only attach the extras if there is more than one set). At this point, decide which light bar will be the "main" one you will attach everything to. For this tutorial, I have selected the Whelen Edge (the second helper folder) as the main light bar. Open the extra folders, inside you should see a extra_L0 file. Drag the extra_L0 files out of this folder and into the main light bar (WhelenEdge) extras folder. You should now see duplicate extra_L0 files. Right click on the main light bar folder (WhelenEdge) and select "Show isolated", this will hide all other layers/folders but the one selected. The hierarchy and view panels should know look like this... and oh no! The car is gone! Don't worry, this is perfectly fine. Now hide the main light bar base (the actual bar itself, not the extras - these should be named differently). You should end up with a view like this. Under the tools tab on the left hand side of your screen, click on modify and then click attach. Making sure Selective Mode is off (keyboard shortcut - space-bar), attach the extras to each other (extra_1_L0 to extra_1_L0 and extra_4_L0 to extra_4_L0, ect) by clicking on the secondary (talon) extras and selecting the primary (edge) extras. The duplicate extra_L0 files should now disappear from your hierarchy. This means you have successfully attached the extras together. Right click on the main light bar and click "show the rest". This should reveal all hidden layers/folders. The extras folders (where you took the extra_L0 files from) can now be deleted (once again, this isn't required, but it keeps things neat and tidy). If the vehicle has any sub folders inside the lighting equipment folders (as shown, there is a misc_g folder inside the talon helper folder), drag them out and delete the original folder. At this point, rename any folders that are named the same (in this case I've changed "helper" to edge). Place the lighting equipment folders (edge and misc_g) inside the vehicle model hierarchy folder. Because the lights are mounted on the roof and dash of this vehicle, they're fine to sit under the chassis_L2 file, however this is dependent on the lighting position (ex: if you have lights in the grill, they should go inside the "bonnet" folder. NOTE: Always make sure the extra_L0 files are above the lighting equipment model, such as the base/stand, itself!). Hopefully this tutorial helped you. If you have any questions, please leave them below and I will try my best to answer them. :)
  7. Seems cops in the States are too eager to go to deadly force right away these days. There was absolutely no need for it, this guy was unarmed and non-combative towards the officer, he could have been subdued with a nightstick, pepper spray or a taser, but no, now he's dead. It's incidents like these that only lead to more mistrust of law enforcement.
  8. Illusionyary

    The Classic CHP

    That lightbar on the Camaro is FAR too big. Cool model though.
  9. Illusionyary

    Make a retired ford explorer 2016-2018

    ...why not just use one of the development or civilian models?
  10. Illusionyary

    West Midlands Police Siren

    I don't know the exact siren they use, but from my understanding most departments in the UK use either Whelen or Hazard sirens. Here's two British sirens I found, no idea if they're accurate or not, but that's for you to decide. :)
  11. I'm in Western Australia and just downloaded LCPDFR now to test, took 20 seconds on the NBN. Seems to be more on your end I'm afraid.
  12. How about a character limit? Make it so reviews can't be shorter than 50 characters, or something like that. It'd stop users from just posting "Good", "Cool", "Nice" and that sorta thing.
  13. Illusionyary

    NYPD Chief of Department

    I've merged all your posts into one single topic. Please do not spam the forum with requests about basically the same thing, in future just create one thread asking if said badges can be made or not. Also this has nothing to do with LSPDFR, moved. This topic has been moved to the appropriate forum. Please post in the correct location in the future.
  14. Illusionyary

    Galls Street Thunder Siren?

    I'm unsure of any departments actually using it, but I like the way it sounds too. I did a bit of testing with it in GTA V but trying to find a clean copy is hard.
  15. Illusionyary

    Cursor moves without mouse motion.

    Have you got any other controllers plugged in? I've had problems with my Xbox 360 controller affecting my joystick, mouse and keyboard controls (and vice versa) on older games, but I've never had it happen in GTA V.
  16. Exit out of that preview, enable editing mode with OpenIV and drag the visualsettings.dat file out of OpenIV onto your desktop. Open it with NotePad, scroll down until you find the emissive section, then change the number, save it, then drag it back into OpenIV where you found it (update/update.rpf/common/data). Maybe it's hard limited? Because that doesn't look brighter than the 2300 of Radiance.
  17. 6000?! RadianceV doesn't even go above 2300, 6000 must be blinding!
  18. Scroll about a quarter of the way down until you see the "emissive bits" section, and crank up the value of "car.defaultlight.day.emissive.on" and "car.defaultlight.night.emissive.on" to a couple of hundred. The Radiance mod for example has them set to 1700 (day) and 1100 (night), so anywhere around there is fine, the higher the number the brighter the lights. I wouldn't go above 2500 though. Once you've done that just save it and reimport it with OpenIV.
  19. Since we've got a few Japanese police cars here, the R34 is still in service as of December 2016.
  20. Illusionyary

    NYPD Highway Patrol

    Classics.
  21. Illusionyary

    Wheels Disappear on Replaced Vehicles [Solved]

    Sounds like an LOD problem maybe?
  22. Create a rectangle and skew it at an angle, then duplicate it a few times while moving the duplicate rectangles to your liking and then flip it to the other side, once that's done just merge them all together and you're finished. If you want to overlay a texture too it (like the honeycomb) either take one from online and overlay it onto your layer and trim it, or make one yourself.
  23. Illusionyary

    Is LCPDFR any good?

    GTA IV isn't being updated anymore, so pretty much every mod is for Patch 1.0.7.0, which is the latest one. LCPDFR works great, as do other script and graphical mods.
  24. Illusionyary

    1978 Dodge Monaco

    They'd just call in a car with a cage to transport the suspect.
  25. The actual tasing begins at 5:40 for anyone coming for the topic title.
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