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What do you want to see more of in LCPDFR?

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When your driving down the motorway (highway) or even on smaller roads, you can come across an AI cop who has pulled someone over and is doing the ID checks and it comes up on screen what they have found etc.

In front of the large church in Algonquin, can't name the street it's on off the top of my head, there should be a patrol car parked behind a civilian vehicle in which the officer is at the driver's window preforming a routine traffic stop. I don't know wether or not that it came with installation of LCPD:FR or it was included in the original GTA IV. I completely agree with the idea of having little things like this around the map, not callouts, in which you can either interact with them or let them be and watch what occurs if you don't interact.

Edited by Jewish_Banana

  • 3 weeks later...
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  • As mentioned before in this post, and as I've mentioned earlier, more "boring" and peaceful police tasks, for instance: Domestic disputes Traffic accidents Shoplifters (clothing shops have al

  • How about some Officer assistant calls like Joining a pursuit in progress, and maybe some MVA's...ummm built in radar and random car speeding if possible, and lastly, how bout a traffic stop, you ask

  • stevizzle
    stevizzle

    I would like to see more realistic calls like police actually get like domestic violence calls or a reckless driver call or an assualt or rape or murder things that actually happen frequently and mayb

Here in Buffalo, NY, When a call goes out, most of the time more then one car gets sent. (more like they ask for cars to send themself but that's another story)  Most calls get at least one or two cars to cover the primary car on the call if not more.  In LCPDFR It would be assumed you are ALWAYS the primary officer on the call.  So two things with this then.  1. When you go to a call, lets say a shooting. There should be a way where multiple cars go to it. I personally work for EMS here in town, (PD calls us ADI)  The last shooting I went to, I had roughly 8 officers from one district and several from another, with more on the way.  Buffalo Fire also responded to the scene. The officers cleared the bar out, In which they found three people shot.  Now with that, This mod should incorporate more of that in it.  The multiple cars responding to a call, multi agencies responding (PD fire EMS)  When an arson goes out, all three respond for their own reasons.  I guess what I'm trying to get at here is a better dispatch system. More cars for the serious stuff, assist EMS or FD for scene safety or for a Psych PT.  Also with this, have the other agencies come to the call based on the nature of it.  If it's a psych send EMS, if an MVA send all three, ETC.  If any of this has been said already I apologize for repeating it.  

I hope i could grab a arrested suspect and put him/her to backseat first.

- This is the greatest comic sans of all time

Arrest more than one person at a time, and be able to keep them in the police car (Detain i guess) until your ready to fully arrest them. The option to release them as well incase it was a mistake.

 

I cant wait to see the interior of the police station, with all the suspects and such :D

  • 1 month later...

I would love alot more routine calls cause most of the calls are drug deals shootouts but don't remove em completely keep them there so its still fun but not as often

YES

I agree

Also:

Would be cool if there where some callouts where you have to investigate a little.

Maybe even with text dialog or something like that

- Someone calls 911 because his neighbour stole something from him

- You arrive at scene but you can't locate the suspect

- Make contact with caller

- He tells you that the guy was walking away from the scene in *random direction* (maybe that could be done with text inside a speech bubble or something like that)

- You'll need to search the area and find the guy

Im not sure something like that is possible, but i would love it :)

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Twitter: @taximan_5 - PSN: Sheriff_Taxi - Xbox Live: taximan5 - Steam: taximan5 - Social Club: Sheriff_Taxi

  • Management Team

I would love alot more routine calls cause most of the calls are drug deals shootouts but don't remove em completely keep them there so its still fun but not as often

 

This would be done by the community using the callout API.

"Work and ideas get stolen, then you keep moving on doing your thing."

  • 2 months later...

I would like to see when you press "1,5, and 7" that your character would speak, like in 0.95. I would also like to see the option to spawn and use a coffee cup and radio in your hands

Liberty City, a place where the medics are more lethal than the murderers

Just my two cents:

 

  • More MVAs
  • Responding to help out a broken down car 
  • Escorts/Convoys
  • Helping with traffic
  • Shoot-outs when there is a suspect but the officers are unaware of his/her position
  • Hit & Run
  • Homicide (Go in, block off the scene, and find the murder weapon)
  • Car on fire
  • Civilian in a dangerous situation (11-99)
  • Civilian being followed
  • Prostitution

:yes:

KS.thumb.png.9ce79efc99d06ed79a3104c9e7e

Forgive me if I am repeating something but I couldn't read through all pages lol, I would like to see some calls (or if possible a mode) that pertain to multiplayer seeing how many clans actually use this, it would be nice to actually have something just for that. I get that MP is slightly more unstable but it gets old running the same calls in the same places, esp if 5 officers get the same call one after the other lol. as for calls, maybe add a barricaded suspect, maybe a stalker/susp person, maybe (again if possible) a domestic where you have to meet with one person and then the suspect has already left the scene and you have to go search an area they "are know to frequent"....just some thoughts. Thanks for all you guys do I know its a lot of work. I really hope someday Rockstar will offer you guys a ton of money to help them build a standalone game, that way we arnt "fighting" GTA issues.

I would like to see more Detective work or callouts you have to really investigate or search around for the suspect or vehicle. Maby some search warrents being a car search or an enterable interior [would see the interiors being more of an online thing] and Maby the single player joke where there is the callout on someone looking at child porn at the internet cafe'. IDK im one of those few people willing to sit in an allyway with coffee and donuts in a vic until waiting for the suspect to pass lol

[color=#ff00ff]"Kiss Kiss Kiss Just gonna give your bumper a little smooch"  Bash guards were made for use :D[/color]

[img]http://www.lcpdfr.com/crimestats/user/58156/sig.jpg[/img]

1. Multiplayer stability

2. LCPDFR custom classes (patrol = voice + model + Patrol_Loadout  + police car    |    Swat = voice + model + SWAT_Loudout + nstockade/FBI vehicle)

3. more missions e.g. VIP Esscort, robberys, hostage situations, Die-Hard stuff

4. EASTER-EGGS

 

Intensified Gaming

LSES - Liberty State Emergency Services

 

  • 2 months later...

really more routine calls, the most routine call i get is the homeless people causing trouble call. also, when i pull traffic, i want the option to come up on screen before i get out of my unit if this is a felony traffic stop or a routine traffic stop, the routine traffic stop is great right now, as for felony stop, i want to exit my unit, leave the door open as cover, and with my weapon aimed at the driver, use a key(s) to give one command at a time, just like normal, shut vehicle off, step out, walk backwards towards my voice, blah blah blah. and also when you select felony stop, backup should spawn next to you, have those officers get out and draw down on the vehicle, just like the second unit would in a felony stop. i say they should spawn because in a real felony stop they would already be there. also, the ALPR and the ped database need to be linked somehow, so when my ALPR flags a vehicle telling me the suspect is wanted, i want to check that driver and see that he is wanted.

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