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twitchyb1t

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  1. Like
    twitchyb1t got a reaction from Imperfection in Rage Hook Plugin   
    Correct.
    Install LSPDFR again.
    Downlaod rage plgin hook 27 from here http://ragepluginhook.net/Downloads.aspx
    copy files and paste into gta 5 directory let it overwrite
    run ragpluginhook.ege
    done now enjoy your lspdfr plugin
  2. Like
    twitchyb1t got a reaction from vynlthrash in LSPDFR callouts (indoors)   
    I would really like to see callouts that you respond to indoors e.g. liquor store drunk / thief where you go inside or arguing customer in the liquor store / gun store or maybe in the ls garage. domestics inside homes such as Michael, Franklin or Trevor's houses. I can imagine those old "domestic's in the alleyway with knifes" from GTA 4 and it is just a little inspiration i thought could be implemented. Also what I would like to see is more use of the underground stations in the map e.g. ticket machine jumper / gate hopper. 
    Could the K9 plugin become official?
    Jail break / state penitentiary breakout. How about some night themed callouts or street racing.
    The talk down a suicidal on a bridge would be nice too. I am already very appreciative of G17 Media's creation and just think if there is new content they may consider adding in then this may help them come to a conclusion.
  3. Like
    I always said lcpdfr would eventually pass up gpm and would ne better than them. I am glad to see that day has finally come. I did however have a question about 1.0, a while back in 0.95 Alpha 3 I seen that it had a terrorist type of call, something that had to do with bombs, is this still planned on being implimented or is it even still being worked on?
  4. Like
    That a boy Sam! I have to say, your writing skills are just unbelievably awesome!
  5. Like
    So, I was thinking that after a day of April fools jokes and such that perhaps a few people would appreciate some real news regarding our community, LCPDFR and our plans for the future.  I used to do something like this at the beginning of the year however we were a little sidetracked and honestly didn't have much news that we were ready to share - something which has changed considerably.
     
    The first thing that I want to say is that right now, as I speak, we're actually in the middle of a huge surge in popularity, traffic and activity and although the numbers are still a little rough, I can quite confidently say that the past few days have been our most active ever.  Yesterday alone we saw over 400 registrations - a phenomenal number for one day.  Today, we've had 414 so far.  Put simply, we're doing our biggest numbers ever and as the guy that sat for years and watched this project grow slowly, the past few days have been really exciting for me.
     
    We have now surpassed GPM in total member count, which I'm pretty sure was the only thing that was left to surpass them on.  Indeed, just a year ago when we really started to expand and grow I don't really think anyone expected that we'd do so well in the long term.  Back at the time, we understood the surge of traffic, all the new content and our sudden boost in popularity, but we didn't really think that it would continue that way - we thought of it as something that would come and stay, or even go, but certainly not come and then keep coming and coming (don't read that the wrong way please!).  Back in late summer 2011, all I could hope for was that we could be a viable and progressive alternative, and now I feel pretty silly for setting my expectations so low.
     
    On the subject of all this development and activity, 2013 is shaping up to be quite a big year for us.  Aside from the blockbuster release of GTA V later on in September, there's a lot more going on closer to home with the recently announced ELS v7 coming out, for the first time ever on LCPDFR.com, in a little bit and also with LCPDFR and another project I've been working on for the past couple of months in close collaboration with Lt.Caine and LMS.  Basically, as a lot of you will know, I've always wanted to make a lighting system that's a decent alternative to ELS.  Years ago I put out a small and unfinished script called Illumination which used GTA IV's native method to draw light coronas in the game world, making a decent LED lightbar and an absolutely horrible traffic advisor.  This didn't really go anywhere because of how bad it was, the complications of the whole thing and the popularity of ELS at the time.  A while back I decided to revisit it, and didn't really get much closer although I did come up with some ways of making things look a whole lot better but nonetheless it was scrapped and forgotten about.  The real breakthrough came early this year, however, when Lt.Caine sent me a message after something like 2 years of being away.  After a few days, we had a basic plan put together, which brings me to the first announcement I have for everyone:
     
    Emergency Lighting System (ELS) Dot Net
     

     
    ELS Dot Net is a special version of ELS, running on the .Net Framework and being developed primarily by myself.  It is a corona based system, like a few of the ones that have been shown of recently, although it has several key differences:
    Fully customisable and distributable patterns and vehicle configurations The ELS interface everybody knows and loves Several different light types, such as LEDs and halogen bulbs Realistic rotator lightbar emulation (with rotating beacons and environmental lighting) Built-in visibility checks for coronas shining through solid objects and such AdvancedHook integration for flashing headlights and taillights (agan, these are customisable) I hope to get some video of some of the cool features of ELS.Net released in the next week.
     
     
    The next thing I want to address is LCPDFR, and where we're headed with it.  For the past few months, LMS has been really hard at work with the mod, doing his best to write a whole host of new systems for it which I'll talk about a little later on this year - most likely in a couple of months.  All of our development energy and focus as far as LCPDFR is concerned has, however, been directed towards these improvements which I suppose you could describe better as a complete rewrite, because that, to be quite frank, is what they are.  We wanted to go further with the mod in the sense that instead of adding new callouts or pursuit features, we wanted to make the very core of it much more powerful and easy to build on.  After many months, we're finally almost there with almost all of the features of the ever elusive 0.95 RC3 ported over and re-worked for the new engine.  I thought that instead of waffling about the things LMS has been doing, it would be better to briefly list some examples of the new functionality present:
    PedIntelligence class - it handles AI for peds, meaning that now instead of people not giving a damn that you're pursuing a highly armed suspect right in front of them, they'll actually notice and care about it! Pursuits - We have some really powerful stuff for all sorts of chases, both in cars and on foot.  Instead of using ranges and distance checks, officers can now lose sight of the suspects, and if they do, will spread out and search a perimeter like in real life (helicopters are really useful now). Drastically improved Police AI - Suspect with a gun?  Cops will start shouting at him to drop it. Misc. Improvements - New tasks for things like pulling over (they do it a lot better now), ability to get the side of the street that a vehicle is on (useful for traffic stops) and full support for controllers. All in all, we're trying our best to make the next version of LCPDFR (which is most likely going to be 1.0) as powerful as we can given our limited resources not to mention all of our other commitments.  I'm sorry that it has taken this long for us to provide some concrete information about the state of the project - we've just been incredibly busy with all sorts of other things and only a few weeks ago were we anywhere near certain of what direction we were headed in with it.  That being said, the one thing I can say with confidence is that you will see a release of LCPDFR this year, unless of course LMS gest run over by a bus or something and my screen spontaneously combusts sending highly charged lethal glass shards through my body, but that won't happen hopefully!
     
    To conclude, I'm feeling really optimistic about the next 8 months.  I think we've got a lot of exciting things on the way and from what we can tell, we're obviously doing something right on the community side of things given our recent statistics.  I think we've all proven that LCPDFR, both the mod and this awesome website, has been nothing short of a total game-changer.
     
    On behalf of the entire team here, I'd like to thank everyone for their continued support, even after 3 and a half long years.  We've really made something special here, and it's not going to stop anytime soon.
     
    Sam.
  6. Like
    twitchyb1t reacted to Sam in ELS 7 - It's here!   
    This is a pretty big moment for all of us here at LCPDFR, especially me.  For quite some time now, LCPDFR has been a really big site with a massive community, a huge downloads database and everything else but for me at least, it's always felt like there has been a huge piece missing from the puzzle.  Now, with the release of ELS 7 right here on LCPDFR.com, it feels like we've just taken a massive step forward to the completion of that puzzle.
     
    ELS ultimately embodies everything that the game modding community is all about - we see a missed opportunity, a mechanic that hasn't reached its full potential or just simply something that we all believe is wrong with the game and we do what we can to fix it.  In LCPDFR's case there has always been considerable demand for an entirely new game, something which is the complete opposite of GTA.  For years we'd waited, and for years nothing had happened.  Eventually, I just gave it a bash to see what I could do and from that point on it just grew and grew and grew.  The story for ELS, though, is a little different, seeing as there had actually been police lights in every GTA game.  The beauty of this form of modding though is non-acceptance of the status quo and an ambition to make something better.  Essentially, that's what Caine did back in 2009 with ELS, he made a simple system to enable better looking emergency lights.  While already a big accomplishment on its own, this new system opened up all new forms of possibilities, something which grew into the state we're in today where ELS cars absolutely dominate the vehicle modding scene.  Not only did Caine offer an improvement to the existing systems within the game, he also revolutionised the entire emergency vehicle modding scene - something which is often overlooked as we're simply so used to it now.
     
    I'm hesitant to continue at this point, as I don't want to detract from the release of the mod or the mod itself, although this is a big moment for all of us, and I do feel as though it is an appropriate time to briefly point out Caine's contributions to the entire emergency modding community, not only here at LCPDFR.com, but also including GPM - the place where for many of us, it all began.  While many of you will only have known him as the talented guy behind ELS, DAS and DLM to name but a few of his scripts, as well as the countless models he's gifted to us over the years dating as far back as the POLC and POLP, the mods that almost everybody had in their game at the time, well before the CVPI and Charger came about, Caine was also an important person backstage at GPM and was, in my opinion, single-handedly responsible for the much talked about transition between GPM 1.0 (the phpFusion site) and GPM 2.0 (the IPB site with the famous cracked road background).  The importance of GPM 2 was that it advanced the idea of having a modding website centred around an actual community, rather than being simply a place to download mods and look at pictures.  Not only that, but Caine was also the one that pushed forward with the ideas of organisation and professionalism, an approach that put less emphasis on individual egos and instead shined the spotlight on the site in general.  From a personal perspective though, the best thing that Caine did was simply being Caine.  He was the one guy that would stand up for me, that would help me and he was ultimately the one that took me from being simply the guy that made LCPDFR to being what I am now.
     
    Finally, I'd just like to point out that although ELS 7 has been uploaded to LCPDFR.com by myself, it goes without saying it goes without saying that it was developed exclusively by Lt.Caine -  I was involved with the development process only slightly, assisting with a select few features.  NIcolaiB has also been actively involved with the project from a very early stage, giving his input and advice which has shaped many of the new core features of the mod.  Understandably, Caine wishes to retain his privacy and anonymity at this point - something which may change if we can work out a way to combat the masses of messages, questions and thank yous he is likely to receive.  I think it is one of the most admirable qualities that you can have, and it's something that I do my best on, but to go to the effort of actually reading all the messages that people send you is quite a challenge when the numbers involved are staggering.  
     
    I know that for most people here, this is a great moment because ELS 7 has finally arrived.  For me, though, it's genuinely an extraordinarily special moment because I've been lucky enough to be part of it and I've been fortunate enough to be the first to announce it.
     
    From the man himself. "it's certainly nice to be here, this place is amazing, and it's an honor to know that I've contributed to making you feel better about it."
     
    You can find ELS 7 in the Downloads section here: 
    Sam.

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