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What do you think is the worst PC ports.

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Mercenaries 2 was terrible.

 

The worst I've seen in my opinion. But, I think the extra time given towards Watch Dogs has made me extra excited! May twenty-seventh couldn't come soon enough.

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  • No thanks. I'll go and support something better with my money instead.

  • The Resident Evil games are made by Capcom which is not the first name I think of when I think PC games. In fact it's one of the last names I'd think of. They're great at making arcade games and that'

It's not a port per-say but I would give a huge shout out to Big Rigs: Over The Road Racing. It's so bad, so bad that the AVGN covered it recently.

 

Cheers.

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It's not a port per-say but I would give a huge shout out to Big Rigs: Over The Road Racing. It's so bad, so bad that the AVGN covered it recently.

 

Cheers.

 

As far as i know Big Rigs wasn't a port. It was originally developed for PC

but yeah...that game sucks xD

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What are we basing this off of? Gameplay? Performance? Graphics? Multiplayer? If we're going unspecified, I'll build a list since it's hard to pick just one:

-Grand Theft Auto IV / EFLC

-Deus Ex Invisible War

-Theif III: Deadly Shadows

-Gears of War

-Halo

-All James Bond games

-All EA Sports or 2K games

-Rainbow Six Vegas and Vegas 2

-All Call of Juarez games

-All Resident Evil games

-All Need For Speed games since 'NFS Underground'

-All Call of Duty games after 'World at War'

That's all the painful memories I can dig up right now. There's a ton more, but those are the ones I can think off of the top of my head. I've had first hand experience with all of the games I listed too.

Ahh, Vegas and Vegas 2 are indeed awful ports but I still play them to this day.

Also, unreal, why All RE games & All NFS games since Underground?

The Resident Evil games are made by Capcom which is not the first name I think of when I think PC games. In fact it's one of the last names I'd think of. They're great at making arcade games and that's about it. The Resident Evil games are terrible in the first place, if you ask me, but in terms of how it plays on PC, badly. When you move the mouse around and look at the default mappings of some of the keys, it's clear that the people "developing" it have little PC gaming experience. Every movement your character makes feels sloppy. It's not a single thing you can put your finger on, but it just doesn't feel like a quality product compared to the likes of Left 4 Dead 2. And they've made no attempt to clean up any of the animation and various other graphical issues from the console versions.

Need For Speed was originally developed on PC first and it showed. You could play the game without an actual 3D graphics card. You were able to use 'software rendering' if you didn't have a computer geared up for gaming, and it was extremely accepting of mods such as new cars and tracks. This was only really true up until 'Porsche Unleashed', but even still it performed very well. And Need For Speed Motor City was a great idea that unfortunately went wrong. Need For Speed World sort of picks up where that left off, but doesn't have the retro cars. I think Motor City's biggest issues was dial up, honestly. Today's titles are console ports, and you can tell because they've taken away any semblance of customization or making the PC version unique. Not only can you not mod the game in any real way, but graphical performance is terrible in many of the games (I'm looking at you Most Wanted 2012 and NFS Undercover) despite not having much of a difference in terms of looks. And while Rivals solved the graphical lag issues, it introduced a different problem; forcibly capped frame rates. As mentioned earlier, this is something you can modify with a .ini file edit, but only under a certain circumstance: In order to get the 60FPS setting working properly, your computer must constantly be able to perform at 60FPS or higher at all times, otherwise your games speed will be doubled, meaning that instead of going around a corner at 200mph barely able to see what you're doing, you'll end up going around that corner at what is essentially 400mph which will put you face first into a tree, at best.

All of the games leading up to Rivals have been an absolute mess in one way or another barring the reboot of 'Hot Pursuit' and 'Rivals'. I love the NFS franchise, and I'm a big advocate of what the folks at EA are doing with it. I've probably been playing the franchise longer than any of you, as I started with Need For Speed II. It would have been Need For Speed I or Need For Speed I SE but my computer couldn't support it, and I didn't hit double digits in my age at the time. So make no mistake, I'm not saying I hate Need For Speed. I have all of the games that were tolerable enough for me (in terms of quality) to play over the years since the console porting began (Underground, Underground 2, Hot Pursuit 2, Shift, Most Wanted, Carbon, Hot Pursuit Reboot, Undercover, Most Wanted Reboot, Rivals).

Edited by unr3al

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-snip-

 

Thanks for the long explanation, appreciate the time put in :smile:

And yeah, I do agree on the RE points, every time I play RE6, I get put off by that sloppy mouse movement.

 

Very good points for NFS too, I agree with them. Esp. that recent NFS games lack much needed graphics customization (a thing I really rely on to get my balance of good looks vs performance on my laptop). & about NFS:Rivals capped 30 FPS, that pissed off nearly everyone, I can bet on it. Personally, I couldn't check out the atrocity myself since Rivals refuses to start for me no matter what, & now I just gave up since it doesn't seem to be worth it.

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Thanks for the long explanation, appreciate the time put in :smile:

And yeah, I do agree on the RE points, every time I play RE6, I get put off by that sloppy mouse movement.

 

Very good points for NFS too, I agree with them. Esp. that recent NFS games lack much needed graphics customization (a thing I really rely on to get my balance of good looks vs performance on my laptop). & about NFS:Rivals capped 30 FPS, that pissed off nearly everyone, I can bet on it. Personally, I couldn't check out the atrocity myself since Rivals refuses to start for me no matter what, & now I just gave up since it doesn't seem to be worth it.

 

Rivals is a fantastic game if you can get it to work. I reviewed it here, and I'd recommend it to people who ask.

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GTA:SA

What was wrong with that, if you don't mind me asking? It looked and performed the same as GTA III and Vice city, supported car mods without difficulty and it came out without as much PC port drama as GTA V is having.

Edited by unr3al

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I've had multiple problems with SA(Steam Version) First of all i'd have to skip the loading of the rockstar logo or else it would crash, after about 10 min of playing the mouse wouldn't work, but the fun parts about it is SAPDFR, car mods, ped mods, all of what you'd expect.

That sounds pretty odd.

 

Just to turn the tables, I have to say: one of the best PC ports I ever played has to have been Max Payne 3. That game is so polished it's unbelievable.

That sounds pretty odd.

 

Just to turn the tables, I have to say: one of the best PC ports I ever played has to have been Max Payne 3. That game is so polished it's unbelievable.

As far as I'm aware, Max Payne 3 is still developed on PC alongside the console versions, rather than being ported over after the fact. The PC version needed some work to make it stand out from its console counterparts which is why it did not release at the same time.

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Yeah. Either way, I hope R* follows the method for V, or has been following it without telling us. I know, high hopes but I ain't too hyped.

 

Oh God, Please! Max Payne 3 is so awesome. I love the fact how they seamlessly hand the transition between cutscenes & gameplay, ALL games should do that, it's Epic.

If my post made you laugh (or giggle) in any way, smash that blue grey "Like this" button & like it :smile:

If my answer to your Support Thread fixed your problem, please Vote it up by clicking the ^ (up) arrow to the left of my name.

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