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Scott Dean

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  1. Great Idea but it does not work well , takes about 10 tries would be great if it was automatic . cheers
  2.    itsjzee85 reacted to a comment on a file: Suspect Motor Failure (SMF) v3.4.1
  3.    littledog5602 reacted to a post in a topic: ELS Issue after update
  4. I did the same thing few days ago , thanks for the reply !
  5.    Scott Dean reacted to a post in a topic: ELS Issue after update
  6.    Scott Dean reacted to a post in a topic: ELS Issue after update
  7. I updated everything and my game runs fine, but some of my ELS vehicles won’t activate emergency lights while others work normally. Did the new ScriptHookV update break SirenLimitAdjuster or mess with ELS compatibility? Anyone else seeing this after updating?
  8.    Scott Dean reacted to a post in a topic: ELS Rotator lights not working
  9.    Scott Dean reacted to a comment on a file: CheepCallouts Remastered
  10. Thanks for sharing , There was a NARCOS callout pack back in the day that was amazing , wonder if that still works ?
  11. This mod looks great ! love the ped's in the waiting room , would love to see you re-model Sandy Shores station with peds .. Thank for sharing with us .
  12.    Scott Dean reacted to a comment on a file: Suspect Motor Failure (SMF) v3.4.1
  13. fire is set to false , however when I loaded in , went to my patrol vehicle and there were cars driving around on fire LOL . thanks for the continued effort I think I figured out what’s causing the recent issue . Even though the script is updated, as soon as the game loads it generates a new 3.4 INI file, and that file ends up installed with the 3.5 INI file .
  14.    Scott Dean reacted to a comment on a file: Suspect Motor Failure (SMF) v3.4.1
  15.    CoolyGG reacted to a comment on a file: Suspect Motor Failure (SMF) v3.4.1
  16.    CoolyGG reacted to a comment on a file: Suspect Motor Failure (SMF) v3.4.1
  17.    Cdubb65 reacted to a comment on a file: Suspect Motor Failure (SMF) v3.4.1
  18.    Scott Dean reacted to a post in a topic: Pit = Disable mod
  19. It doesn’t work for me right now. The PIT does nothing, but vehicles randomly catch on fire while I’m just patrolling — it turns into straight‑up Armageddon out there lol. Keep at it though. What we really need is no fire, just clean engine failure on a successful PIT. Thanks for the work so far.
  20. can't wait to try this out ! this is what i been looking for ! much love !
  21.    Scott Dean reacted to a comment on a file: 1803 Ambient Highway (Civilian) Scenarios
  22.    1803 Creations reacted to a comment on a file: 1803 Ambient Highway (Civilian) Scenarios
  23. Changing the despawn times doesn’t seem to work for me on longer situations — the scene still disappears before I can run plates ,check IDs or issue citations on the vehicles and peds. Is there anything you can do? Maybe add an option where the user manually clears the scene or it only despawns once the user leaves the scene? Thanks - love this mod
    I love this ambient script. It’s fully configurable in the INI, and I bumped up the event despawn timer so the scene stays active longer. I definitely recommend doing that if you’re running plates and verifying the driver’s license at the accident scene
  24.    1803 Creations reacted to a comment on a file: 1803 Ambient Highway (Civilian) Scenarios
  25. I really love this ambient script. I bumped up the INI durations so the scene sticks around longer, and it works perfectly. Hope you keep making more of these ambient events , they add so much life to the game. Thanks for creating it and sharing it with the community
  26. I’m looking for a plugin or script for LSPDFR that makes a successful PIT maneuver immediately disable the suspect’s vehicle causing engine stall out , transmission lock. tires lose grip or go flat, pursuit ends, on the first clean successful full PIT so the pursuit ends realistically. 1 Detect when the players vehicle hits suspect rear quarter panel 2 check the angle + speed to confirm it's a real pit 3 if valid instantly set vehicle engine health to 0 , set engine to undriveable. optionally pop tires or lock steering
  27. LAPD K-9 units back in the mid 90's were usually unmarked units there were some black and white units but usually no K-9 specific markings like today's units full rear cage , seats were removed . rubberized flooring , ventilation fans window guards and a remote door popper (early version in the 90's) hope this helps

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