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Stow That Weapon 3.1.0

(21 reviews)

5 Screenshots

 Stow That Weapon - Version 3.1.0


The Details

Bring immersion to your GTA V / LSPDFR experience with Stow That Weapon, a highly customizable RPH plugin that visually stores your long guns and shotguns on your character when they're not in use. Weapons are attached realistically to your player, complete with attachments, tint, and fully adjustable positioning to suit your preference. With full AI support, the same realistic stowing behavior can be applied to NPCs as well - making patrols and scenes feel even more authentic.

The Features

  • Automatic Weapon Stowing: Once you switch away from an accepted weapon, it's automatically placed on your character until needed again.

  • Customizable Weapon Positions: Fine-tune weapon placement with adjustable offsets and rotation to achieve the perfect fit on your character.

  • Customizable Weapon List: Define exactly which weapons should be stowed via configuration settings.

  • Live In-Game Settings Menu: Use the built-in menu (default key F5) to tweak most settings on the fly, including positioning offsets and rotation.

  • Attachment Support: Stowed weapons display their attachments and accessories, with optional support for addon components.

  • AI Support: Enable weapon stowing for AI peds, with separate customizable settings, including only enabling support for cops or all peds.

  • Quick Remove Key: A configurable hotkey lets you instantly remove the stowed weapon if needed.

  • Additional Customization: Don't like the stowed weapon clipping through your vehicle? Choose to hide it while driving. Don't like how the game activates the flashlight on your stowed weapon while using the flashlight on your equipped weapon? Disable the flashlight from showing. Want the AI to show a stowed weapon even if they haven't equipped it? Enable best weapon to show whatever their best accepted weapon is in their inventory.

Installation

Installation is as simple as dragging the contents of the zip file to your GTA V folder.

  • BackWeapon.dll and BackWeapon.pdb will end up in the plugins folder and RAGENativeUI.dll is in the main directory.

    • Please note if you already have RAGENativeUI installed, it is recommended to keep whichever is newer.

  • Load with RPH.

Notes and Resources

GTA V NOTE: Sometimes the GTA V folder gets set as read-only. This may prevent the plugin from writing to the ini file which would likely result in a crash. Please ensure your GTA V folder is not set to read-only before using this plugin.

MENU NOTE: Almost all settings can be changed by the menu except the accepted weapons and addon components lists, which must be manually edited within the BackWeapon.ini file. The ini file can be reloaded via the Reload ini File menu option. The only setting that requires the plugin to be reloaded is EnableAI. Changing this in game will not have an effect until the plugin is reloaded.

INI NOTE: The .ini file is not provided with the download and is instead generated if it does not exist on first load of the plugin. If it does exist, the plugin will check for missing values and add them.

ADDON COMPONENTS NOTE: AddonComponents in the ini file is to be used if you have any addon weapon components (all default weapon components are already accounted for), so that they show up on the stowed weapon. You add them using the name (i.e., COMPONENT_AT_AR_FLSH) and separate multiple values with a comma.

LIST OF DEFAULT WEAPON IDs: https://wiki.rage.mp/index.php?title=Weapons

 

KEYS REFERENCE: https://docs.microsoft.com/en-us/dotnet/api/system.windows.forms.keys?view=netframework-4.8

DEFAULT INI VALUES AND EXPLANATION:

 

[Main]
DeleteWeaponKey = Decimal  "The key for deleting the weapon off the player's back."
HideWhileInVehicle = true  "If true, the weapon will be invisible while the player is in a vehicle."
DisableFlashlight = false  "If true, the weapon will not show the flashlight component on the back of both the player and AI."
AcceptedWeapons = weapon_smg, weapon_pumpshotgun, weapon_pumpshotgun_mk2, weapon_carbinerifle, weapon_carbinerifle_mk2, weapon_specialcarbine, weapon_specialcarbine_mk2  "List of weapons that will show on the player's back."
OffsetPosition = 0.0,-0.17,-0.02  "Position of the weapon relative to the player's Spine3 bone."
Rotation = 0.0,165,0.0  "Rotation of the weapon for the player."
MenuKey = F5 "The key for opening the menu added with version 3.0.0"

[AI]
EnableAI = true  "If true, enables support for the AI."
EnableBestWeapon = true  "If true, the best weapon in the ped's inventory will show on their back if they have not yet equipped an accepted weapon."
CopsOnly = false "If true, will only show weapons on the back of cops. Otherwise, will work on all peds in the game."
HideWhileInVehicle = true  "If true, the weapon will be invisible while the ped is in a vehicle."
AcceptedWeapons = weapon_smg, weapon_pumpshotgun, weapon_pumpshotgun_mk2, weapon_carbinerifle, weapon_carbinerifle_mk2, weapon_specialcarbine, weapon_specialcarbine_mk2  "List of weapons that will show on the peds' backs."
OffsetPosition = 0.0,-0.17,-0.02  "Position of the weapon relative to the ped's Spine3 bone."
Rotation = 0.0,165,0.0  "Rotation of the weapon for AI."
  
[Advanced]
AddonComponents = None "Here you can add any addon weapon components you have installed so that they will show up on the stowed weapon. You need to use the name of component, ie COMPONENT_AT_AR_FLSH. Multiple entries should be separated by a comma."

What's New in Version 3.1.0

Released

January 10, 2026

  • Updated included RAGENativeUI.dll to latest

 

Version 3.1.0

  • Added an ini option for addon weapon components to be considered.

  • Made it possible to delete the weapon on back with the keybind while another accepted weapon is equipped.

  • Weapon model now loads prior to attaching to prevent crashes.

 

Version 3.0.0

  • Added menu to change most settings "live"

  • Configuration file (BackWeapon.ini) now generated automatically with default settings on first launch. Also adds any missing settings.

 

Spoiler

Version 2.0.*

  • Added support for AI

    • AI has its own list of accepted weapons, offset position, and rotation. AI can be set to only work on cops or on every ped, and can be set to show the best weapon in the ped's inventory even if they have not yet equipped a weapon in their hands.

  • Additional internal changes

  • Version 2.0.1 adds additional changes internally and more logging.

  • Version 2.0.2 fixes a crash when loading the plugin at startup.

  • Version 2.0.3 decreases the performance impact of enabling AI. (should have more FPS)

  • Version 2.0.4 adds an exception to animals in the AI loop.

  • Version 2.0.5:

    • Added luxury finishes (these are considered "components" which I check for individually on each weapon. Please let me know if any more components are missing, thanks!)

    • Adjusted existence checks to prevent crashes

    • Other internal changes

 

Version 1.4.0

  • Added option to delete the weapon from your back on the fly with the press of a key (new ini option: DeleteWeaponKey)

 

Version 1.3.0

  • Added option to disable the flashlight on the weapon on back since it activates if you use the flashlight on your equipped weapon (new ini option: DisableFlashlight)

 

Version 1.2.1

  • Adjusted code for hiding weapon

 

Version 1.2.0

  • Added option to hide weapon on back while in a vehicle (new ini option: HideWhileInVehicle)

 

Version 1.1.0

  • Added a check if weapon was removed from inventory

 

Version 1.0.0

  • Initial release

 


Short Description

Dynamic weapon stowing with full customization and AI support.

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Description

User Feedback

Recommended Comments

Spike O'Hara

Members

On 9/7/2019 at 5:45 AM, Cyanotic said:

Nevermind, i figured it out.

I use these settings and it works well.

OffsetPosition = -0.1,0.22,-0.02
Rotation = 165,165,0.0

Thanks for sharing this with us. It works perfectly!👍

Officer LarseN

Members

Hey buddy, i would love to use this plugin but its kinda hard when it seems to crash my game, any idea why it might be crashing my game? And don't you worry, i have tested everything and my crash IS caused by this plugin 110% sure. Thanks in advance 🙂

Hey buddy, i would love to use this plugin but its kinda hard when it seems to crash my game, any idea why it might be crashing my game? And don't you worry, i have tested everything and my crash IS caused by this plugin 110% sure. Thanks in advance 🙂

  • Management Team
On 9/16/2019 at 5:27 PM, MetCam said:

Would there be a way to have the AI do this? I know it would be hard, if not impossible

 

This has been added!

 

The code has been reworked a bit to work with the AI. Please let me know if there are any issues!

 

On 10/21/2019 at 11:05 AM, Officer LarseN said:

Hey buddy, i would love to use this plugin but its kinda hard when it seems to crash my game, any idea why it might be crashing my game? And don't you worry, i have tested everything and my crash IS caused by this plugin 110% sure. Thanks in advance 🙂

Hey buddy, i would love to use this plugin but its kinda hard when it seems to crash my game, any idea why it might be crashing my game? And don't you worry, i have tested everything and my crash IS caused by this plugin 110% sure. Thanks in advance 🙂

 

I really do not know why that would be. Try again with the new version, if you are still having issues please post your log file. Thanks!

adam enforcers

Members

i installed the update and im now getting crashes after editing the ini. i have the log if you could take a look? 😄

RagePluginHook.log

adam enforcers

Members

11 minutes ago, Will said:

 

Can you send me your ini file as well?

[Main]
DeleteWeaponKey = Decimal
HideWhileInVehicle = true
DisableFlashlight = false
AcceptedWeapons = weapon_smg, weapon_pumpshotgun, weapon_pumpshotgun_mk2, weapon_carbinerifle, weapon_carbinerifle_mk2, weapon_specialcarbine, weapon_specialcarbine_mk2, weapon_sawnoffshotgun
OffsetPosition = 0.0,0.19,0.02
Rotation = 0.0,165,0.0

[AI]
EnableAI = true
EnableBestWeapon = true
CopsOnly = false
HideWhileInVehicle = true
AcceptedWeapons = weapon_smg, weapon_pumpshotgun, weapon_pumpshotgun_mk2, weapon_carbinerifle, weapon_carbinerifle_mk2, weapon_specialcarbine, weapon_specialcarbine_mk2, weapon_sawnoffshotgun
OffsetPosition = 0.0,0.19,0.02
Rotation = 0.0,165,0.0


they would not upload the ini so i copied and pasted the contents! 🙂

  • Management Team
23 minutes ago, adam enforcers said:

they would not upload the ini so i copied and pasted the contents! 🙂

 

I can't seem to reproduce the issue...does it crash every time with those settings?

adam enforcers

Members

39 minutes ago, Will said:

 

I can't seem to reproduce the issue...does it crash every time with those settings?

yes and even when i didn't edit it. the ones i posted worked on the last version :)

5 minutes ago, Will said:

I've uploaded a new version with internal changes and more logging.

ill see if that works! 😄

adam enforcers

Members

6 hours ago, Will said:

I've uploaded a new version with internal changes and more logging.

nope it still crashes. could it be a conflict with another plugin?

RagePluginHook.log

Tahar bej

Members

Hey I have crashes every time I start this plugin automaticaly on startup, after that I can load tis plugin manually. Can I somehow fix it?

RagePluginHook.log

  • Management Team
4 hours ago, Tahar bej said:

Hey I have crashes every time I start this plugin automaticaly on startup, after that I can load tis plugin manually. Can I somehow fix it?

RagePluginHook.log 253.35 kB · 2 downloads

 

This should be fixed in the new version.

 

On 11/18/2019 at 1:40 AM, adam enforcers said:

nope it still crashes. could it be a conflict with another plugin?

RagePluginHook.log 10.66 kB · 2 downloads

 

As I said in a PM, I believe your issue is the same as the guy above. The new version should fix it - let me know if it doesn't.

Tahar bej

Members

Thanks now it is working with no problem

agent rogers

Members

i've been getting crashes i think it's caused by a callout and what ever happened to the weapon shown in front of vest ?

  • Management Team
14 hours ago, 115 adam said:

i've been getting crashes i think it's caused by a callout and what ever happened to the weapon shown in front of vest ?

 

You need to edit your ini file to change the offset position. I believe others have found appropriate coordinates for the front earlier in these comments. 

 

Can you send me the log for the crash? If it's something I can fix I certainly will. 

Slushy

Members

Will there ever be functionality to attach multiple weapons to the ped e.g an AR to the back and a taser to the front?

vladimir850

Members

@Will Great plugin, thank you! Though after the last updates where you added the AI support, I've been experiencing about 5-10 FPS loss, I guess it has to do with some sort of check up of all the peds in a certain area around the player, innit? If so, is it soppible to do something with it or the only way is to disable AI support in settings? 

  • Management Team
9 hours ago, vladimir850 said:

@Will Great plugin, thank you! Though after the last updates where you added the AI support, I've been experiencing about 5-10 FPS loss, I guess it has to do with some sort of check up of all the peds in a certain area around the player, innit? If so, is it soppible to do something with it or the only way is to disable AI support in settings? 

 

Unfortunately that's probably a side effect of getting all the peds in the world, yes. Disabling AI support should remove that issue as the AI thread never starts.

  • Management Team
On 11/28/2019 at 12:05 PM, vladimir850 said:

@Will Great plugin, thank you! Though after the last updates where you added the AI support, I've been experiencing about 5-10 FPS loss, I guess it has to do with some sort of check up of all the peds in a certain area around the player, innit? If so, is it soppible to do something with it or the only way is to disable AI support in settings? 

 

I've uploaded a (very) small update that should improve performance (I only check all peds every 100ms now - checking every tick is a bad idea, who knew?).

MrDaxDev

Members

Does anyone know the offset position and rotation of this guy in the photo ? and whats the magic formula of learning to place the XYZ of these things ?

iii.png

MrDaxDev

Members

(edited)

I had to actually test it around it turned out a negative number on this, you can change only the rotation section on 135, reduce it if you want it to be more like the real life picture one

 

OffsetPosition = -0.1,0.22,-0.02
Rotation = 165,135,0.0       

 

Your welcome !

 

gghh.png

gggg.jpg

Edited by FederalTRX

MrDaxDev

Members

OffsetPosition = 0.0,0.27,-0.02
Rotation = 0.0,320,175


Fit for the small vest needs, your welcome !

fit.png

Jarrod92180

Members

put into my plugins folder, the .dll crashes as soon as i load into game. i have tried through F4 and RPH to launch this with the same results. any help would be appreciated

MrDaxDev

Members

1 hour ago, Jarrod92180 said:

put into my plugins folder, the .dll crashes as soon as i load into game. i have tried through F4 and RPH to launch this with the same results. any help would be appreciated

 

Turn off the AI backweapons, go into the ini folder and disable the AI by typing false instead of true @Jarrod92180

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