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XScanner 4.0.2461.3

(51 reviews)

1 Screenshot

What XScanner4 Actually Does

XScanner4 rebuilds two things LSPDFR players deal with constantly: the dispatch voice that talks to you on duty, and the ambient radio chatter running in the background.

It also throws in an on-screen audio visualizer, mostly because once you've got real audio data flowing through the system, it'd be a waste not to draw something with it.
None of this is a "drop a few sound files in and hook up a trigger" mod, it's built like an actual audio engine, and it shows.
 

 Dispatch (Police Scanner)

The dispatch side quietly takes over every call LSPDFR would normally send to its own built-in scanner. You don't have to configure anything per callout pack, if a mod talks to LSPDFR's dispatch, it's now talking through this instead, automatically.

A few things make the actual calls feel less canned. Dispatch knows roughly where things are happening and can call out the street, the area, or a nearby landmark instead of reading a generic line every time.

There's also a set of radio effects that add some grit to the transmission itself; a bit of static, some low-end thinning so it sounds like it's coming out of a speaker instead of your headphones, the occasional short warble or muffle, and every once in a while a whole line gets scrambled like it's on an encrypted channel. It's randomized so it doesn't repeat the same "glitch" every time, and you can turn the intensity up, down, or off entirely if you'd rather have it clean.

You can point the whole thing at your own voice pack, set custom intro and outro stingers, and there's a real 3D mode: instead of dispatch just narrating flatly over everything, it can actually come from you, your vehicle, or a nearby cruiser, with the usual volume/gain/effects controls layered on top. It'll also duck itself automatically if you're talking over voice chat, and if you're already running a different dispatch-voice mod, there's a mode that steps XScanner4 back to just handling the audio side without fighting for control. Other plugin authors can also register with it and push their own lines through the same system instead of building their own audio pipeline from scratch.


Background Scanner & Live Radio

This is the ambient stuff; the low chatter running under everything else while you're on patrol. You get two ways to run it: local clips from your own audio folder playing on a random timer, or actual internet radio.

The internet radio side is the part I'd point to first if someone doubted this was a "real" feature. You can browse popular feeds, newest feeds, officially verified ones, search by station name or county, or just paste in a direct stream link and it'll figure out what it is. Streams get checked in the background and reconnect on their own if they drop, buffering is tunable so switching stations doesn't stutter, and it'll keep quietly filling the buffer even while you're muted so there's no stutter the second you unmute. There's a small live readout too, so if something's choppy you can actually tell whether that's your connection or the station's.

On top of that: a radial "wheel" you can pop up with a keybind to flip between your saved stations without digging through a menu, rules for whether ambient chatter keeps playing through callouts or pursuits, an option to only play while you're actually in a vehicle, a squelch chirp on local clips if you want that classic key-up/key-down sound, and ducking against either the dispatch scanner or your own mic. Each scanner can also be routed to a different output device entirely, if for some reason you want dispatch in your headset and ambient chatter out of your speakers.

Vehicles Actually Sound Like Vehicles

This is the one I think is easy to miss but genuinely changes how it feels in practice: when the scanner's coming from a vehicle in 3D mode, how clearly you hear it depends on the state of the vehicle itself. Windows up, doors shut; it's muffled, like it actually would be. Roll a window down, and it opens up. Leave a door hanging open, and it bleeds out more from that side. It even accounts for damage; a busted window lets sound leak out that wouldn't otherwise, and a dented door that doesn't shut quite right does the same. It's not a huge, showy effect, but it's the kind of detail that makes a nearby cruiser's radio feel like it's actually there instead of just a sound effect glued to a car.

visualizer_collage.png

The Visualizer

 An optional on-screen display that reacts live to whatever's playing; dispatch, ambient chatter, or your own mic. There are thirteen styles to pick from (plus off): a classic bar-graph equalizer, a mirrored "Winamp-style" version of the same, a circular ring of pulsing spikes, a VU-style needle bar, a straight-up waveform and a scrolling version of it, a connect-the-dots oscilloscope and its scrolling counterpart, a blocky segmented "hardware EQ" ladder, a scrolling spectrogram, an LED-grid readout, a set of rings that punch outward on hits, and a sweeping Knight Rider–style eye.

Whatever style you pick, you can color it as a flat color, a version that shifts subtly with the sound, or a full RGB cycle with its own range and speed. The card it sits in is fully customizable too; padding, an optional caption, background gradient, a scanline overlay if you want that retro CRT look, rotation, and you can just drag it around the screen with the mouse or set its position with sliders. It'll also fade itself out automatically if things go quiet, if the source is too far away to actually hear, or if you step out of your vehicle, so it's not just sitting there doing nothing on screen.

The Small Stuff That Adds Up

 Every keybind is fully rebindable, keyboard or controller, with an on-screen volume bar when you nudge volume up or down. There are menu color themes if you want to reskin it. And there's a diagnostics screen tucked away for troubleshooting, in case something's ever misbehaving and you need to see what's actually going on under the hood.

Where This Sits Compared to the Usual NAudio Mod

Most sound-playing plugins in this space lean on general-purpose .NET audio libraries; NAudio is the common one; just to push a file out to your speakers. That's a fine way to build a "play this sound when that happens" mod, but it's a thin layer, and the limitations tend to show up in the same handful of places: audio that's basically flat with maybe some stereo panning standing in for "position," no real awareness of whether the game is paused or running in slow motion, a narrow set of supported file types, and if there's internet radio at all, it's usually fragile; one dropped connection and the stream just dies.

XScanner4 is built on a proper low-level audio engine instead, closer to what an actual game uses for its own sound than what a typical mod bolts on. That's what makes a lot of the above possible in the first place; sound that's actually positioned in 3D space rather than approximated, a scanner that slows down properly with the game instead of ignoring it, a visualizer reading real audio data instead of guessing at it after the fact, and a wide range of file formats plus real streaming protocols instead of just local file playback. It's less "a mod that plays sound files" and more a small audio system in its own right, which is really the only reason the 3D audio, the live radio, and the reactive visualizer can all run at once without stepping on each other.

⚠️ DISCLAIMER ⚠️

Not providing support in the comments anymore.

Support can be found on my Discord or on the ULSS Discord.



Keep quality plugins free by supporting
your favorite developers that actually still write code.

(favorite developer does not necessarily need to be me)

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Could contain: text, screenshot, graphic design, poster, graphics, art, font

 

 

Edited by khorio
change description

What's New in Version 4.0.2461.3

Released

Complete rewrite


Short Description

Police Scanner, Live streams

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Description

User Feedback

Recommended Comments

MDC2005VIPER

Members

nvm i found the problem , it was cheep callouts so i deleted that and now it works!

Forzes

Members

I love this mod dude! adds more realism to my patrols. I tried use this mod and MoreRadioChatter but it doesn't work, It would be awesome be able to play with these two mods and maybe an option to have backgroundscanner on ped as well.. Anyways, great work man 😀

khorio

Members Author

1 hour ago, Forzes said:

I love this mod dude! adds more realism to my patrols. I tried use this mod and MoreRadioChatter but it doesn't work, It would be awesome be able to play with these two mods and maybe an option to have backgroundscanner on ped as well.. Anyways, great work man 😀

Backgroundscanner on ped has already been added in the ini of the latest version.

 

MoreRadioChatter uses the standard lspdfr scanner to play its audio, which XScanner overrides (if relay is enabled in the ini).

If its not playing correctly that's on MoreRadioChatter's end.

Edubs

Members

@khorio I can't seem to get the plugin working. If I go on duty using forceduty then it says it loaded, but because my forceduty always crashes a couple of times before I get it to work, it doesn't say It loaded the second time (and so on) when I use forceduty. So when I get lspdfr working it's just silence in the vehicle, no sound from the scanner. Really love the idea of this plugin but would also like to get it actually working. If you have any advice let me know!

 

🙂 Best of wishes!

khorio

Members Author

11 minutes ago, Eidogg said:

@khorio I can't seem to get the plugin working. If I go on duty using forceduty then it says it loaded, but because my forceduty always crashes a couple of times before I get it to work, it doesn't say It loaded the second time (and so on) when I use forceduty. So when I get lspdfr working it's just silence in the vehicle, no sound from the scanner. Really love the idea of this plugin but would also like to get it actually working. If you have any advice let me know!

 

🙂 Best of wishes!

 

Can you attach your ragepluginhook.log

 

Edubs

Members

1 hour ago, khorio said:

 

Can you attach your ragepluginhook.log

 

 

RagePluginHook.log

khorio

Members Author

2 hours ago, Eidogg said:

I'd start with throwing some of the shady callout plugins out, something is freezing on load, there's 2 plugins who use the apiexample namespace...meaning plugins by people with no coding experience. And you have cheep in twice

Slushy

Members

Are there any known plugins that this conflicts with that may cause the odd stuttering?

khorio

Members Author

(edited)

8 hours ago, Slushy said:

Are there any known plugins that this conflicts with that may cause the odd stuttering?

You'll need to test this for yourself by adding plugins one by one, but it's very unlikely.

Edited by khorio

drsn0w

Members

Howdy khorio!
How can I throw in my own chatter files? I have a rather large collection of random Los Angeles County Sheriff traffic audio files that I'd love to hear coming out of my car in game if possible.

khorio

Members Author

Just now, drsn0w said:

Howdy khorio!
How can I throw in my own chatter files? I have a rather large collection of random Los Angeles County Sheriff traffic audio files that I'd love to hear coming out of my car in game if possible.

Just put them in plugins/lspdfr/xscanner/audio/default/xchattr

 

They can be mp3, they need to be named xchattr_000 (where 0 is a number) you can start from 001 since the default ones use another format and extension.

In the next version I'll change it so it accepts any filename within that folder/subfolder

drsn0w

Members

3 minutes ago, khorio said:

Just put them in plugins/lspdfr/xscanner/audio/default/xchattr

 

They can be mp3, they need to be named xchattr_000 (where 0 is a number) you can start from 001 since the default ones use another format and extension.

In the next version I'll change it so it accepts any filename within that folder/subfolder

Copy that. Am I safe to remove the existing ones and replace them with my own?

khorio

Members Author

7 minutes ago, drsn0w said:

Copy that. Am I safe to remove the existing ones and replace them with my own?

Yep

Deactivated Member

Deactivated

I Installed X Scanner, And I Loaded In And I Can't Hear Any Radio Chatter Playing, Does Anyone Know The Fix?

 

HaDoCk987

Members

What time will Automatic Roadblocks 2 comes out? Or it need to buy?

Nemesisx101

Members

@khorio Grant option to enable default scanner while on foot! 

khorio

Members Author

(edited)

5 hours ago, Wolfx101 said:

@khorio Grant option to enable default scanner while on foot! 

What's New in Version 1.0.6795.427

Released August 9

  • Fixed a threading issue
  • Added EnableBackgroundScannerOnPlayer to disable 3d playback and play frontend instead
  • Added LinkScannerToBackgroundVolume to link the scanner volume to the background volume

 

On another note, please refrain from demanding things, asking something works a lot better.

Edited by khorio

Nemesisx101

Members

@khorio You misconstrue , I exude no interest in your rendition of the scanner ; one yearns for vanilla playback... I’ll give you 5 stars , damn and blast you.

Officer Cooley

Members

why cant i open this file with 7-zip? 

Gary Connor

Members

Video looks very Nice!

suhdudez502

Members

First of all this is an amazing mod to have and I love it. But sadly I removed it bc it seems a second before the scanner plays it causes my game to freeze for a quick second. Very noticeable. 

Denny

Members

I have wanted a mod like this since the beginning of LSPDFR. I am genuinely excited to try it out this evening

ProMotivated

Members

Are you planning on bringing back Automatic Roadblocks.dll 😕  its the only of its kind n i miss it lol

joe25

Members

so, how do i turn up my scanner when i get a call ? does the background scanner option make a separate volume for this or its the same background volume that controls the background noize  ?

Fox7

Members

Ok i really love this! Oh my gosh this has created so much immersion and makes patrolling around in my car so much fun! just listening to the intersting police chatter makes me day. Question i have, will there be more chatter added at anypoint? i would love to see more adding into it to reduce any chance of repeated audio files. If not has anyone else created any supporting add-on audio packs for this?

 

This really is a super mod and i hope not overlooked. 

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