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XScanner 4.0.2461.3

(51 reviews)

1 Screenshot

What XScanner4 Actually Does

XScanner4 rebuilds two things LSPDFR players deal with constantly: the dispatch voice that talks to you on duty, and the ambient radio chatter running in the background.

It also throws in an on-screen audio visualizer, mostly because once you've got real audio data flowing through the system, it'd be a waste not to draw something with it.
None of this is a "drop a few sound files in and hook up a trigger" mod, it's built like an actual audio engine, and it shows.
 

 Dispatch (Police Scanner)

The dispatch side quietly takes over every call LSPDFR would normally send to its own built-in scanner. You don't have to configure anything per callout pack, if a mod talks to LSPDFR's dispatch, it's now talking through this instead, automatically.

A few things make the actual calls feel less canned. Dispatch knows roughly where things are happening and can call out the street, the area, or a nearby landmark instead of reading a generic line every time.

There's also a set of radio effects that add some grit to the transmission itself; a bit of static, some low-end thinning so it sounds like it's coming out of a speaker instead of your headphones, the occasional short warble or muffle, and every once in a while a whole line gets scrambled like it's on an encrypted channel. It's randomized so it doesn't repeat the same "glitch" every time, and you can turn the intensity up, down, or off entirely if you'd rather have it clean.

You can point the whole thing at your own voice pack, set custom intro and outro stingers, and there's a real 3D mode: instead of dispatch just narrating flatly over everything, it can actually come from you, your vehicle, or a nearby cruiser, with the usual volume/gain/effects controls layered on top. It'll also duck itself automatically if you're talking over voice chat, and if you're already running a different dispatch-voice mod, there's a mode that steps XScanner4 back to just handling the audio side without fighting for control. Other plugin authors can also register with it and push their own lines through the same system instead of building their own audio pipeline from scratch.


Background Scanner & Live Radio

This is the ambient stuff; the low chatter running under everything else while you're on patrol. You get two ways to run it: local clips from your own audio folder playing on a random timer, or actual internet radio.

The internet radio side is the part I'd point to first if someone doubted this was a "real" feature. You can browse popular feeds, newest feeds, officially verified ones, search by station name or county, or just paste in a direct stream link and it'll figure out what it is. Streams get checked in the background and reconnect on their own if they drop, buffering is tunable so switching stations doesn't stutter, and it'll keep quietly filling the buffer even while you're muted so there's no stutter the second you unmute. There's a small live readout too, so if something's choppy you can actually tell whether that's your connection or the station's.

On top of that: a radial "wheel" you can pop up with a keybind to flip between your saved stations without digging through a menu, rules for whether ambient chatter keeps playing through callouts or pursuits, an option to only play while you're actually in a vehicle, a squelch chirp on local clips if you want that classic key-up/key-down sound, and ducking against either the dispatch scanner or your own mic. Each scanner can also be routed to a different output device entirely, if for some reason you want dispatch in your headset and ambient chatter out of your speakers.

Vehicles Actually Sound Like Vehicles

This is the one I think is easy to miss but genuinely changes how it feels in practice: when the scanner's coming from a vehicle in 3D mode, how clearly you hear it depends on the state of the vehicle itself. Windows up, doors shut; it's muffled, like it actually would be. Roll a window down, and it opens up. Leave a door hanging open, and it bleeds out more from that side. It even accounts for damage; a busted window lets sound leak out that wouldn't otherwise, and a dented door that doesn't shut quite right does the same. It's not a huge, showy effect, but it's the kind of detail that makes a nearby cruiser's radio feel like it's actually there instead of just a sound effect glued to a car.

visualizer_collage.png

The Visualizer

 An optional on-screen display that reacts live to whatever's playing; dispatch, ambient chatter, or your own mic. There are thirteen styles to pick from (plus off): a classic bar-graph equalizer, a mirrored "Winamp-style" version of the same, a circular ring of pulsing spikes, a VU-style needle bar, a straight-up waveform and a scrolling version of it, a connect-the-dots oscilloscope and its scrolling counterpart, a blocky segmented "hardware EQ" ladder, a scrolling spectrogram, an LED-grid readout, a set of rings that punch outward on hits, and a sweeping Knight Rider–style eye.

Whatever style you pick, you can color it as a flat color, a version that shifts subtly with the sound, or a full RGB cycle with its own range and speed. The card it sits in is fully customizable too; padding, an optional caption, background gradient, a scanline overlay if you want that retro CRT look, rotation, and you can just drag it around the screen with the mouse or set its position with sliders. It'll also fade itself out automatically if things go quiet, if the source is too far away to actually hear, or if you step out of your vehicle, so it's not just sitting there doing nothing on screen.

The Small Stuff That Adds Up

 Every keybind is fully rebindable, keyboard or controller, with an on-screen volume bar when you nudge volume up or down. There are menu color themes if you want to reskin it. And there's a diagnostics screen tucked away for troubleshooting, in case something's ever misbehaving and you need to see what's actually going on under the hood.

Where This Sits Compared to the Usual NAudio Mod

Most sound-playing plugins in this space lean on general-purpose .NET audio libraries; NAudio is the common one; just to push a file out to your speakers. That's a fine way to build a "play this sound when that happens" mod, but it's a thin layer, and the limitations tend to show up in the same handful of places: audio that's basically flat with maybe some stereo panning standing in for "position," no real awareness of whether the game is paused or running in slow motion, a narrow set of supported file types, and if there's internet radio at all, it's usually fragile; one dropped connection and the stream just dies.

XScanner4 is built on a proper low-level audio engine instead, closer to what an actual game uses for its own sound than what a typical mod bolts on. That's what makes a lot of the above possible in the first place; sound that's actually positioned in 3D space rather than approximated, a scanner that slows down properly with the game instead of ignoring it, a visualizer reading real audio data instead of guessing at it after the fact, and a wide range of file formats plus real streaming protocols instead of just local file playback. It's less "a mod that plays sound files" and more a small audio system in its own right, which is really the only reason the 3D audio, the live radio, and the reactive visualizer can all run at once without stepping on each other.

⚠️ DISCLAIMER ⚠️

Not providing support in the comments anymore.

Support can be found on my Discord or on the ULSS Discord.





KNOWN ISSUES

29/09/2026 - currently investigating an issue where broadcastify streams return nothing but static



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Could contain: text, screenshot, graphic design, poster, graphics, art, font

 

 

Edited by khorio
change description

What's New in Version 4.0.2461.3

Released

Complete rewrite


Short Description

Police Scanner, Live streams

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Description

User Feedback

Recommended Comments

Robo22

Members

Still works in 2022 with newest LSPDFR Update, there is a way to increase volume its in the config

D1rtyNinJa

Members

Really cool mod. Thanks. 

khorio

Members Author

On 5/10/2020 at 1:30 PM, Pumpk1in said:

As long as you don't use EnableRelay it should work without any problems.

I'm using it as a simple background chatter and it works pretty good

 

@khorio last visit is september 2018. Sadly, I think he will never update this 🙁

I beg to differ, give me a bit.

Michael21107

Members

Could contain: text, screenshot, font

does this mean next week from now or sometime in August 2018?

khorio

Members Author

4 hours ago, Michael21107 said:

Could contain: text, screenshot, font

does this mean next week from now or sometime in August 2018?

I will be releasing (hopefully) all my outdated and unfinished work over the summer, starting with the stuff that takes the least work.
Sadly I lost quite a bit of my source due to an error on my end which required me to decompile and rebuild my own stuff which takes a bit of time.

I will be splitting off things from plugins to be able to release them quicker, like removing Blacklist from Automatic Roadblocks and into its own plugin.

 

 

Michael21107

Members

28 minutes ago, khorio said:

I will be releasing (hopefully) all my outdated and unfinished work over the summer, starting with the stuff that takes the least work.
Sadly I lost quite a bit of my source due to an error on my end which required me to decompile and rebuild my own stuff which takes a bit of time.

I will be splitting off things from plugins to be able to release them quicker, like removing Blacklist from Automatic Roadblocks and into its own plugin.

got it thanks, can't wait for new stuff

davidlpzcas

Members

can it be used with the Better Dispatch Audio?

alrightdude

Members

Are you able to make it so it detects if a window is broken/rolled down and adjusts the audio depending on it, because currently it's as quiet as when the door is closed.

 

Still nice. 👍

deputySTEEZYx23

Members

Hello, I used the old version for years and loved it. This new version gave me an LSPDFR crash 3x in a row from isPlayerInVehicle() or something like that, and removing this version of xScanner stopped the crash. Could be on my end, but wanted to let you know I had to uninstall. Thanks again for all your hard work.

OfficerDingo87

Members

The new release crashes the game saying vehicle not valid or specified

khorio

Members Author

23 minutes ago, deputySTEEZYx23 said:

Hello, I used the old version for years and loved it. This new version gave me an LSPDFR crash 3x in a row from isPlayerInVehicle() or something like that, and removing this version of xScanner stopped the crash. Could be on my end, but wanted to let you know I had to uninstall. Thanks again for all your hard work.

 

9 minutes ago, OfficerDingo87 said:

The new release crashes the game saying vehicle not valid or specified

New version is uploading which should fix this, forgot to double check something.

Let me know if it still breaks for some odd reason, thanks for the report.

OfficerDingo87

Members

For sure

2 minutes ago, khorio said:

 

New version is uploading which should fix this, forgot to double check something.

Let me know if it still breaks for some odd reason, thanks for the report.

For sure

OfficerDingo87

Members

Now it doesnt load up at all

MadMaks

Members

That's update now, after so many years 👀

OfficerDingo87

Members

5 minutes ago, MaksimHand said:

That's update now, after so many years 👀

Its working now

khorio

Members Author

53 minutes ago, MaksimHand said:

That's update now, after so many years 👀

Wdym it's only been since 2018 😄

javier0911

Members

nice too see you again, 💗 to update  the game 🙃  can you add more radio scanner chatter    plz 🙏 🔊 

 

Spoiler

 

 

DooVan

Members

don't know why but since i have update to version 2.0, My grammar police volume is controlled by this plugins thats weird

khorio

Members Author

(edited)

12 minutes ago, DooVan said:

don't know why but since i have update to version 2.0, My grammar police volume is controlled by this plugins thats weird

It is expected behaviour,

the previous XScanners hook broke when LSPDFR updated to 0.4.

 

All lspdfr scanner calls are relayed through XScanner, you can disable the relay if you dont want this in the ini.

Alternatively you can just change the audio volume with LCtrl+LShift and numpad +-

Edited by khorio

DooVan

Members

4 minutes ago, khorio said:

It is expected behaviour,

the previous XScanners hook broke when LSPDFR updated to 0.4.

 

All lspdfr scanner calls are relayed through XScanner, you can disable the relay if you dont want this in the ini.

oh okay, then i have some upgrade to suggest, when grammar police respond there is A LOT of ''uhhh'' when she's speaking and the grchhh form the radio is annoying too. Glad to see you back to LSPDFR!

MadMaks

Members

3 hours ago, khorio said:

Wdym it's only been since 2018 😄

5 years, almost 6. Man)

Nemesisx101

Members

(edited)

No way, bro… you’re back!? After all these years waiting and can finally turn down her voice! Say, do the specific locations work now too—the expanded locational tracking system you had? Everything just sort of stopped working except for the mp3 chatter stuff. Wow.

Edited by Wolfx101

khorio

Members Author

22 minutes ago, Wolfx101 said:

No way, bro… you’re back!? After all these years waiting and can finally turn down her voice! Say, do the specific locations work now too—the expanded locational tracking system you had? Everything just sort of stopped working except for the mp3 chatter stuff. Wow.

It does yes 😄

I'm not sure if it's me but setting EnableBackgroundScannerOnPlayer=true, I don't hear any background chatter at all. Am I misunderstanding what this does? I do remember in the previous v1, it basically disables the 3D functionality and plays chatter without regard to how far I am from my vehicle.

khorio

Members Author

(edited)

As it says in the known issues on the main page, that functionality is broken in the current live version, will update tonight .

 

Actually it's a different issue. Will check.

Edited by khorio

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