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XScanner 4.0.2461.3

(51 reviews)

1 Screenshot

What XScanner4 Actually Does

XScanner4 rebuilds two things LSPDFR players deal with constantly: the dispatch voice that talks to you on duty, and the ambient radio chatter running in the background.

It also throws in an on-screen audio visualizer, mostly because once you've got real audio data flowing through the system, it'd be a waste not to draw something with it.
None of this is a "drop a few sound files in and hook up a trigger" mod, it's built like an actual audio engine, and it shows.
 

 Dispatch (Police Scanner)

The dispatch side quietly takes over every call LSPDFR would normally send to its own built-in scanner. You don't have to configure anything per callout pack, if a mod talks to LSPDFR's dispatch, it's now talking through this instead, automatically.

A few things make the actual calls feel less canned. Dispatch knows roughly where things are happening and can call out the street, the area, or a nearby landmark instead of reading a generic line every time.

There's also a set of radio effects that add some grit to the transmission itself; a bit of static, some low-end thinning so it sounds like it's coming out of a speaker instead of your headphones, the occasional short warble or muffle, and every once in a while a whole line gets scrambled like it's on an encrypted channel. It's randomized so it doesn't repeat the same "glitch" every time, and you can turn the intensity up, down, or off entirely if you'd rather have it clean.

You can point the whole thing at your own voice pack, set custom intro and outro stingers, and there's a real 3D mode: instead of dispatch just narrating flatly over everything, it can actually come from you, your vehicle, or a nearby cruiser, with the usual volume/gain/effects controls layered on top. It'll also duck itself automatically if you're talking over voice chat, and if you're already running a different dispatch-voice mod, there's a mode that steps XScanner4 back to just handling the audio side without fighting for control. Other plugin authors can also register with it and push their own lines through the same system instead of building their own audio pipeline from scratch.


Background Scanner & Live Radio

This is the ambient stuff; the low chatter running under everything else while you're on patrol. You get two ways to run it: local clips from your own audio folder playing on a random timer, or actual internet radio.

The internet radio side is the part I'd point to first if someone doubted this was a "real" feature. You can browse popular feeds, newest feeds, officially verified ones, search by station name or county, or just paste in a direct stream link and it'll figure out what it is. Streams get checked in the background and reconnect on their own if they drop, buffering is tunable so switching stations doesn't stutter, and it'll keep quietly filling the buffer even while you're muted so there's no stutter the second you unmute. There's a small live readout too, so if something's choppy you can actually tell whether that's your connection or the station's.

On top of that: a radial "wheel" you can pop up with a keybind to flip between your saved stations without digging through a menu, rules for whether ambient chatter keeps playing through callouts or pursuits, an option to only play while you're actually in a vehicle, a squelch chirp on local clips if you want that classic key-up/key-down sound, and ducking against either the dispatch scanner or your own mic. Each scanner can also be routed to a different output device entirely, if for some reason you want dispatch in your headset and ambient chatter out of your speakers.

Vehicles Actually Sound Like Vehicles

This is the one I think is easy to miss but genuinely changes how it feels in practice: when the scanner's coming from a vehicle in 3D mode, how clearly you hear it depends on the state of the vehicle itself. Windows up, doors shut; it's muffled, like it actually would be. Roll a window down, and it opens up. Leave a door hanging open, and it bleeds out more from that side. It even accounts for damage; a busted window lets sound leak out that wouldn't otherwise, and a dented door that doesn't shut quite right does the same. It's not a huge, showy effect, but it's the kind of detail that makes a nearby cruiser's radio feel like it's actually there instead of just a sound effect glued to a car.

visualizer_collage.png

The Visualizer

 An optional on-screen display that reacts live to whatever's playing; dispatch, ambient chatter, or your own mic. There are thirteen styles to pick from (plus off): a classic bar-graph equalizer, a mirrored "Winamp-style" version of the same, a circular ring of pulsing spikes, a VU-style needle bar, a straight-up waveform and a scrolling version of it, a connect-the-dots oscilloscope and its scrolling counterpart, a blocky segmented "hardware EQ" ladder, a scrolling spectrogram, an LED-grid readout, a set of rings that punch outward on hits, and a sweeping Knight Rider–style eye.

Whatever style you pick, you can color it as a flat color, a version that shifts subtly with the sound, or a full RGB cycle with its own range and speed. The card it sits in is fully customizable too; padding, an optional caption, background gradient, a scanline overlay if you want that retro CRT look, rotation, and you can just drag it around the screen with the mouse or set its position with sliders. It'll also fade itself out automatically if things go quiet, if the source is too far away to actually hear, or if you step out of your vehicle, so it's not just sitting there doing nothing on screen.

The Small Stuff That Adds Up

 Every keybind is fully rebindable, keyboard or controller, with an on-screen volume bar when you nudge volume up or down. There are menu color themes if you want to reskin it. And there's a diagnostics screen tucked away for troubleshooting, in case something's ever misbehaving and you need to see what's actually going on under the hood.

Where This Sits Compared to the Usual NAudio Mod

Most sound-playing plugins in this space lean on general-purpose .NET audio libraries; NAudio is the common one; just to push a file out to your speakers. That's a fine way to build a "play this sound when that happens" mod, but it's a thin layer, and the limitations tend to show up in the same handful of places: audio that's basically flat with maybe some stereo panning standing in for "position," no real awareness of whether the game is paused or running in slow motion, a narrow set of supported file types, and if there's internet radio at all, it's usually fragile; one dropped connection and the stream just dies.

XScanner4 is built on a proper low-level audio engine instead, closer to what an actual game uses for its own sound than what a typical mod bolts on. That's what makes a lot of the above possible in the first place; sound that's actually positioned in 3D space rather than approximated, a scanner that slows down properly with the game instead of ignoring it, a visualizer reading real audio data instead of guessing at it after the fact, and a wide range of file formats plus real streaming protocols instead of just local file playback. It's less "a mod that plays sound files" and more a small audio system in its own right, which is really the only reason the 3D audio, the live radio, and the reactive visualizer can all run at once without stepping on each other.

⚠️ DISCLAIMER ⚠️

Not providing support in the comments anymore.

Support can be found on my Discord or on the ULSS Discord.



Keep quality plugins free by supporting
your favorite developers that actually still write code.

(favorite developer does not necessarily need to be me)

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Could contain: text, screenshot, graphic design, poster, graphics, art, font

 

 

Edited by khorio
change description

What's New in Version 4.0.2461.3

Released

Complete rewrite


Short Description

Police Scanner, Live streams

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Description

User Feedback

Recommended Comments

khorio

Members Author

2 hours ago, you9487bj4 said:

Can anyone help me? I don't hear any background sound.

 

If you can provide your RagePluginHook.log I can have a look, alternatively you can come to gta_support_a/b on the ragepluginhook discord

khorio

Members Author

22 hours ago, javier0911 said:

can you add more police radio chatter??

Did you mean like this

 

you9487bj4

Members

4 hours ago, khorio said:

如果你可以提供你的 RagePluginHook.log 我可以看一下,或者你可以到 gta_support_a/b 上的 ragepluginhook 不和諧

 

RagePluginHook.log

Nemesisx101

Members

(edited)

You’re on fire, man— just pumping them updates out. Broadcastify integration is huge, and in such little time! Hopefully pursuit system/updates is next on the public release schedule. Can’t wait.  

Edited by Wolfx101

Michael21107

Members

u sure people need to update the ini? cuz i know some plugins generate the ini automatically or they add stuff to it upon the .dll starts, don't know if this is universal or if its case by case

khorio

Members Author

14 minutes ago, Michael21107 said:

u sure people need to update the ini? cuz i know some plugins generate the ini automatically or they add stuff to it upon the .dll starts, don't know if this is universal or if its case by case

It does add stuff automatically but it does not update the descriptions, and seeing how bad people are at reading it avoids some headaches for me.

OfficerDingo87

Members

The broadcastify add was the coolest thing. Love that you can root it through actual police radio's.

javier0911

Members

18 hours ago, khorio said:

Did you mean like this

 

yess  like that is there a way to add   chatter ,, while you  are outside  walking too on your radio?  and vehicle?????? or like this...........

 

 

FluFFeh

Members

For some reason, INTRO sound doesn't play for me in any case.

khorio

Members Author

36 minutes ago, FluFFeh said:

For some reason, INTRO sound doesn't play for me in any case.

Can you upload your ragepluginhook.log

you9487bj4

Members

After the update I can finally hear the sound in the background, thank you bro, I love you

OfficerAlexis

Members

It would be great if we could hear radio chat from police ai too

Michael21107

Members

(edited)

DELETED

Edited by Michael21107

GamingWithMarty

Members

Not sure what you changed but now this plugin is beyond annoying to me. The intro and outro tones are way too intrusive. You should add options for different tones or the capability to toggle both those tones on and off. 

BumpyKnuckles

Members

Like the mod and I know its early in the development but so far I like it. However it does seem to cause some issues since last update. ran my log through 686 autolog check he hit me back told me to reach out to you heres my RPH log

RagePluginHook.log

khorio

Members Author

(edited)

1 hour ago, GamingWithMarty said:

Not sure what you changed but now this plugin is beyond annoying to me. The intro and outro tones are way too intrusive. You should add options for different tones or the capability to toggle both those tones on and off. 

Could contain: text, font, screenshot, line

it is literally the first thing you see when you open the ini.

 

On my system they are the least intrusive ones around but you might have other sounds installed with the same name that are very annoying, just search your lspdfr/audio for intro and outro and check which ones it could be and get rid of them.

39 minutes ago, BumpyKnuckles said:

Like the mod and I know its early in the development but so far I like it. However it does seem to cause some issues since last update. ran my log through 686 autolog check he hit me back told me to reach out to you heres my RPH log

RagePluginHook.log 383.95 kB · 1 download

Finally! a crash report. I think the broadcastify stream you were listening too might have died at some point and slipped through xscanner catching it.

Thanks for reporting it, I'll see if I can find anything.

 

Does it happen often or was this a one time thing?

Edited by khorio

BumpyKnuckles

Members

(edited)

20 minutes ago, khorio said:

 

Finally! a crash report. I think the broadcastify stream you were listening too might have died at some point and slipped through xscanner catching it.

Thanks for reporting it, I'll see if I can find anything.

 

Does it happen often or was this a one time thing?

I dont know yet because when it did crash I had some personal things to do. I figured (kinda good at reading the crash logs now) that it was broadcastify and the fact I'm using wifi. I like to choose a new channel ID before I load the game. I check the site to see wich one has the most listeners and I use that id for that session of gta

Edited by BumpyKnuckles

khorio

Members Author

21 minutes ago, BumpyKnuckles said:

I dont know yet because when it did crash I had some personal things to do. I figured (kinda good at reading the crash logs now) that it was broadcastify and the fact I'm using wifi. I like to choose a new channel ID before I load the game. I check the site to see wich one has the most listeners and I use that id for that session of gta

Yeah that is alright it should function nonetheless.

I added a stream check for the next update so this won't cause a crash anymore along with a command to change the broadcast id without having to reload or edit the ini.

BumpyKnuckles

Members

58 minutes ago, khorio said:

Yeah that is alright it should function nonetheless.

I added a stream check for the next update so this won't cause a crash anymore along with a command to change the broadcast id without having to reload or edit the ini.

Ok I like that added functionality. saves that little bit of hassle. For some reason my NPC backup is playing the vanilla radio again and I dont know how to fix that. I keep changing veh settings in the trainer ini but I think I'm doing it wrong

Michael21107

Members

On 10/21/2023 at 1:46 PM, khorio said:

It does add stuff automatically but it does not update the descriptions, and seeing how bad people are at reading it avoids some headaches for me.

perhaps now that theres no description in the ini it would make sense, no?

khorio

Members Author

15 minutes ago, Michael21107 said:

perhaps now that theres no description in the ini it would make sense, no?

It already automatically added stuff from before you asked.

gianttankblast

Members

Were can I find the BroadcastifyId? so I can use Broadcastify 

 

khorio

Members Author

Just now, gianttankblast said:

Were can I find the BroadcastifyId? so I can use Broadcastify 

 

Whenever you go to a broadcastify stream you can see it in the adressbar 
Could contain: text, screenshot, font, software

gianttankblast

Members

Just now, khorio said:

Whenever you go to a broadcastify stream you can see it in the adressbar 
Could contain: text, screenshot, font, software

Thanks 

Michael21107

Members

(edited)

DELETED

Edited by Michael21107

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