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XScanner 4.0.2461.3

(51 reviews)

1 Screenshot

What XScanner4 Actually Does

XScanner4 rebuilds two things LSPDFR players deal with constantly: the dispatch voice that talks to you on duty, and the ambient radio chatter running in the background.

It also throws in an on-screen audio visualizer, mostly because once you've got real audio data flowing through the system, it'd be a waste not to draw something with it.
None of this is a "drop a few sound files in and hook up a trigger" mod, it's built like an actual audio engine, and it shows.
 

 Dispatch (Police Scanner)

The dispatch side quietly takes over every call LSPDFR would normally send to its own built-in scanner. You don't have to configure anything per callout pack, if a mod talks to LSPDFR's dispatch, it's now talking through this instead, automatically.

A few things make the actual calls feel less canned. Dispatch knows roughly where things are happening and can call out the street, the area, or a nearby landmark instead of reading a generic line every time.

There's also a set of radio effects that add some grit to the transmission itself; a bit of static, some low-end thinning so it sounds like it's coming out of a speaker instead of your headphones, the occasional short warble or muffle, and every once in a while a whole line gets scrambled like it's on an encrypted channel. It's randomized so it doesn't repeat the same "glitch" every time, and you can turn the intensity up, down, or off entirely if you'd rather have it clean.

You can point the whole thing at your own voice pack, set custom intro and outro stingers, and there's a real 3D mode: instead of dispatch just narrating flatly over everything, it can actually come from you, your vehicle, or a nearby cruiser, with the usual volume/gain/effects controls layered on top. It'll also duck itself automatically if you're talking over voice chat, and if you're already running a different dispatch-voice mod, there's a mode that steps XScanner4 back to just handling the audio side without fighting for control. Other plugin authors can also register with it and push their own lines through the same system instead of building their own audio pipeline from scratch.


Background Scanner & Live Radio

This is the ambient stuff; the low chatter running under everything else while you're on patrol. You get two ways to run it: local clips from your own audio folder playing on a random timer, or actual internet radio.

The internet radio side is the part I'd point to first if someone doubted this was a "real" feature. You can browse popular feeds, newest feeds, officially verified ones, search by station name or county, or just paste in a direct stream link and it'll figure out what it is. Streams get checked in the background and reconnect on their own if they drop, buffering is tunable so switching stations doesn't stutter, and it'll keep quietly filling the buffer even while you're muted so there's no stutter the second you unmute. There's a small live readout too, so if something's choppy you can actually tell whether that's your connection or the station's.

On top of that: a radial "wheel" you can pop up with a keybind to flip between your saved stations without digging through a menu, rules for whether ambient chatter keeps playing through callouts or pursuits, an option to only play while you're actually in a vehicle, a squelch chirp on local clips if you want that classic key-up/key-down sound, and ducking against either the dispatch scanner or your own mic. Each scanner can also be routed to a different output device entirely, if for some reason you want dispatch in your headset and ambient chatter out of your speakers.

Vehicles Actually Sound Like Vehicles

This is the one I think is easy to miss but genuinely changes how it feels in practice: when the scanner's coming from a vehicle in 3D mode, how clearly you hear it depends on the state of the vehicle itself. Windows up, doors shut; it's muffled, like it actually would be. Roll a window down, and it opens up. Leave a door hanging open, and it bleeds out more from that side. It even accounts for damage; a busted window lets sound leak out that wouldn't otherwise, and a dented door that doesn't shut quite right does the same. It's not a huge, showy effect, but it's the kind of detail that makes a nearby cruiser's radio feel like it's actually there instead of just a sound effect glued to a car.

visualizer_collage.png

The Visualizer

 An optional on-screen display that reacts live to whatever's playing; dispatch, ambient chatter, or your own mic. There are thirteen styles to pick from (plus off): a classic bar-graph equalizer, a mirrored "Winamp-style" version of the same, a circular ring of pulsing spikes, a VU-style needle bar, a straight-up waveform and a scrolling version of it, a connect-the-dots oscilloscope and its scrolling counterpart, a blocky segmented "hardware EQ" ladder, a scrolling spectrogram, an LED-grid readout, a set of rings that punch outward on hits, and a sweeping Knight Rider–style eye.

Whatever style you pick, you can color it as a flat color, a version that shifts subtly with the sound, or a full RGB cycle with its own range and speed. The card it sits in is fully customizable too; padding, an optional caption, background gradient, a scanline overlay if you want that retro CRT look, rotation, and you can just drag it around the screen with the mouse or set its position with sliders. It'll also fade itself out automatically if things go quiet, if the source is too far away to actually hear, or if you step out of your vehicle, so it's not just sitting there doing nothing on screen.

The Small Stuff That Adds Up

 Every keybind is fully rebindable, keyboard or controller, with an on-screen volume bar when you nudge volume up or down. There are menu color themes if you want to reskin it. And there's a diagnostics screen tucked away for troubleshooting, in case something's ever misbehaving and you need to see what's actually going on under the hood.

Where This Sits Compared to the Usual NAudio Mod

Most sound-playing plugins in this space lean on general-purpose .NET audio libraries; NAudio is the common one; just to push a file out to your speakers. That's a fine way to build a "play this sound when that happens" mod, but it's a thin layer, and the limitations tend to show up in the same handful of places: audio that's basically flat with maybe some stereo panning standing in for "position," no real awareness of whether the game is paused or running in slow motion, a narrow set of supported file types, and if there's internet radio at all, it's usually fragile; one dropped connection and the stream just dies.

XScanner4 is built on a proper low-level audio engine instead, closer to what an actual game uses for its own sound than what a typical mod bolts on. That's what makes a lot of the above possible in the first place; sound that's actually positioned in 3D space rather than approximated, a scanner that slows down properly with the game instead of ignoring it, a visualizer reading real audio data instead of guessing at it after the fact, and a wide range of file formats plus real streaming protocols instead of just local file playback. It's less "a mod that plays sound files" and more a small audio system in its own right, which is really the only reason the 3D audio, the live radio, and the reactive visualizer can all run at once without stepping on each other.

⚠️ DISCLAIMER ⚠️

Not providing support in the comments anymore.

Support can be found on my Discord or on the ULSS Discord.





KNOWN ISSUES

29/09/2026 - currently investigating an issue where broadcastify streams return nothing but static



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Edited by khorio
change description

What's New in Version 4.0.2461.3

Released

Complete rewrite


Short Description

Police Scanner, Live streams

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Description

User Feedback

Recommended Comments

jkiwi202

Members

17 hours ago, Ben23 said:

How do i find a broadcasify id?

 

 

 

Go to the broadcasify page of the agency you want to listen to.  in the webpage address bar should be a number as an example:

"https://www.broadcastify.com/listen/feed/20296"  the ID is 20296.  Hope that helps. 

Ben23

Members

(edited)

That did help thank u very much I appreciate the help 

Edited by Ben23

Rektor TV

Members

hello there sir, i just download the new update today and it seems like it broke Grammar Police dispatch sound because mine was gone completely no sound. however removing the x-scanner makes it normal again

Armouredivision

Members

4 hours ago, Rektor TV said:

hello there sir, i just download the new update today and it seems like it broke Grammar Police dispatch sound because mine was gone completely no sound. however removing the x-scanner makes it normal again

Same here. I use immersive dispatch and the dispatch has gone almost silent. Same issue with ultimate backup too.

khorio

Members Author

5 hours ago, Rektor TV said:

hello there sir, i just download the new update today and it seems like it broke Grammar Police dispatch sound because mine was gone completely no sound. however removing the x-scanner makes it normal again

Should be fixed now.

1XRAY80

Members

2 hours ago, khorio said:

Should be fixed now.

thought i was tweaking this was happening to me too thanks khorio

Kuchosaurus

Members

(edited)

2024 Update: The plugin works amazingly well. Thanks for rewriting it and really making it one of the best plugins for immersion. Radio chatter is a constant companion to law enforcement, therefore it is nice to be able to use real life radio 😊

Edited by Kuchosaurus

Heisenberg456

Members

I use older version of this mod but whenever ı reinstall new update version scanner nothing changed still cannot hear any audio whats the problem of this help ?

DivineHustle

Members

The background scanner isn't playing any audio. Works with regular dispatch calls

Young Dev Shop

Members

Can I add my own radio frequency?

plsbug1

Members

On 8/8/2018 at 6:21 AM, 2Telos said:

 

why doesnt this work says Khorio.Common.dll neds updated

Nemesisx101

Members

Yo, could you look into catching audio when using report function? Many thanks.

Nemesisx101

Members

(edited)

Also XScanner keeps failing to find certain audio files from AAIC that exist and “ditching request” since updating… reverting to previous version from January doesn’t resolve the issue even though it was working flawless beforehand.

Edited by Wolfx101

khorio

Members Author

16 minutes ago, Wolfx101 said:

Also XScanner keeps failing to find certain audio files from AAIC that exist and “ditching request” since updating… reverting to previous version from January doesn’t resolve the issue even though it was working flawless beforehand.

You will need to provide a log 

khorio

Members Author

55 minutes ago, Wolfx101 said:

You have a plugin spamming bogus requests to the scanner, which is why its discarding it, one is calling [PLACEHOLDER] (which is obviously not an audiofile that exists), the other is trying to play lines with missing files, which xscanner discards because it would just be garbled output

 

Quote

Search=DISPATCH_TO_UNIT ADAM BEAT_04 CITIZENS_REPORT CRIME_SHOTS_FIRED
No audio file found for DISPATCH_TO_UNIT
 Search=UNIT_A04_ACKNOWLAGED [PLACEHOLDER]
 

etc

xscanner will always discard lines that have missing files

Nemesisx101

Members

(edited)

Thank you for taking a look. I have no idea about placeholder ones but the AAIC/misc sound files from various folders are still all there. The plugin in question is sourcing from ‘Crimes’, ‘UNIT_SIGHS’, etc.— I have not renamed, edited or messed with addresses of these files in any way when updating.

Edited by Wolfx101

khorio

Members Author

1 hour ago, Wolfx101 said:

Thank you for taking a look. I have no idea about placeholder ones but the AAIC/misc sound files from various folders are still all there. The plugin in question is sourcing from ‘Crimes’, ‘UNIT_SIGHS’, etc.— I have not renamed, edited or messed with addresses of these files in any way when updating.

aaic is calling files that dont exist and placeholder files (that obviously dont exist either), theres not much i can do about that.
it's not your fault, its on the plugin's side.

Nemesisx101

Members

(edited)

Scanner audio plays just fine when removing XScanner. I don’t know what else to tell you, friend.

Edited by Wolfx101

khorio

Members Author

1 hour ago, Wolfx101 said:

Scanner audio plays just fine when removing XScanner. I don’t know what else to tell you, friend.

Of course it plays without xscanner because the default player doesn't perform validity or sanity checks. It is intended behaviour.

Nemesisx101

Members

(edited)

20 hours ago, khorio said:

Of course it plays without xscanner because the default player doesn't perform validity or sanity checks. It is intended behaviour.

Apologises, it occurred me that you’re effectively handling in blocks and it’s a specific offending file that was cancelling out entire lines—the issue has been resolved on my end. Thank you for your time. Hopefully you look into report function. 

Edited by Wolfx101

dude477

Members

why does the "in" audio file get cut off? maybe its just a problem for me but still really annoying.

ronnyghidoni2

Members

hi,when i open the beckground menu it say broadcastify disable,why?

khorio

Members Author

3 hours ago, ronnyghidoni2 said:

hi,when i open the beckground menu it say broadcastify disable,why?

you will need to provide your ragepluginhook.log, most likely its because of faulty broadcast id's

 

VectraB2

Members

Incredible mod, but I have a bug, I don't know if it's from me or the mod, but the problem is that I activated play during callouts and pursuits and that doesn't work, the moment I start a callout it stops playing audio, I also have play from shoulder activated and I disabled it but it still has the same result, I would appreciate any help.

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