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XScanner 4.0.2461.3

(51 reviews)

1 Screenshot

What XScanner4 Actually Does

XScanner4 rebuilds two things LSPDFR players deal with constantly: the dispatch voice that talks to you on duty, and the ambient radio chatter running in the background.

It also throws in an on-screen audio visualizer, mostly because once you've got real audio data flowing through the system, it'd be a waste not to draw something with it.
None of this is a "drop a few sound files in and hook up a trigger" mod, it's built like an actual audio engine, and it shows.
 

 Dispatch (Police Scanner)

The dispatch side quietly takes over every call LSPDFR would normally send to its own built-in scanner. You don't have to configure anything per callout pack, if a mod talks to LSPDFR's dispatch, it's now talking through this instead, automatically.

A few things make the actual calls feel less canned. Dispatch knows roughly where things are happening and can call out the street, the area, or a nearby landmark instead of reading a generic line every time.

There's also a set of radio effects that add some grit to the transmission itself; a bit of static, some low-end thinning so it sounds like it's coming out of a speaker instead of your headphones, the occasional short warble or muffle, and every once in a while a whole line gets scrambled like it's on an encrypted channel. It's randomized so it doesn't repeat the same "glitch" every time, and you can turn the intensity up, down, or off entirely if you'd rather have it clean.

You can point the whole thing at your own voice pack, set custom intro and outro stingers, and there's a real 3D mode: instead of dispatch just narrating flatly over everything, it can actually come from you, your vehicle, or a nearby cruiser, with the usual volume/gain/effects controls layered on top. It'll also duck itself automatically if you're talking over voice chat, and if you're already running a different dispatch-voice mod, there's a mode that steps XScanner4 back to just handling the audio side without fighting for control. Other plugin authors can also register with it and push their own lines through the same system instead of building their own audio pipeline from scratch.


Background Scanner & Live Radio

This is the ambient stuff; the low chatter running under everything else while you're on patrol. You get two ways to run it: local clips from your own audio folder playing on a random timer, or actual internet radio.

The internet radio side is the part I'd point to first if someone doubted this was a "real" feature. You can browse popular feeds, newest feeds, officially verified ones, search by station name or county, or just paste in a direct stream link and it'll figure out what it is. Streams get checked in the background and reconnect on their own if they drop, buffering is tunable so switching stations doesn't stutter, and it'll keep quietly filling the buffer even while you're muted so there's no stutter the second you unmute. There's a small live readout too, so if something's choppy you can actually tell whether that's your connection or the station's.

On top of that: a radial "wheel" you can pop up with a keybind to flip between your saved stations without digging through a menu, rules for whether ambient chatter keeps playing through callouts or pursuits, an option to only play while you're actually in a vehicle, a squelch chirp on local clips if you want that classic key-up/key-down sound, and ducking against either the dispatch scanner or your own mic. Each scanner can also be routed to a different output device entirely, if for some reason you want dispatch in your headset and ambient chatter out of your speakers.

Vehicles Actually Sound Like Vehicles

This is the one I think is easy to miss but genuinely changes how it feels in practice: when the scanner's coming from a vehicle in 3D mode, how clearly you hear it depends on the state of the vehicle itself. Windows up, doors shut; it's muffled, like it actually would be. Roll a window down, and it opens up. Leave a door hanging open, and it bleeds out more from that side. It even accounts for damage; a busted window lets sound leak out that wouldn't otherwise, and a dented door that doesn't shut quite right does the same. It's not a huge, showy effect, but it's the kind of detail that makes a nearby cruiser's radio feel like it's actually there instead of just a sound effect glued to a car.

visualizer_collage.png

The Visualizer

 An optional on-screen display that reacts live to whatever's playing; dispatch, ambient chatter, or your own mic. There are thirteen styles to pick from (plus off): a classic bar-graph equalizer, a mirrored "Winamp-style" version of the same, a circular ring of pulsing spikes, a VU-style needle bar, a straight-up waveform and a scrolling version of it, a connect-the-dots oscilloscope and its scrolling counterpart, a blocky segmented "hardware EQ" ladder, a scrolling spectrogram, an LED-grid readout, a set of rings that punch outward on hits, and a sweeping Knight Rider–style eye.

Whatever style you pick, you can color it as a flat color, a version that shifts subtly with the sound, or a full RGB cycle with its own range and speed. The card it sits in is fully customizable too; padding, an optional caption, background gradient, a scanline overlay if you want that retro CRT look, rotation, and you can just drag it around the screen with the mouse or set its position with sliders. It'll also fade itself out automatically if things go quiet, if the source is too far away to actually hear, or if you step out of your vehicle, so it's not just sitting there doing nothing on screen.

The Small Stuff That Adds Up

 Every keybind is fully rebindable, keyboard or controller, with an on-screen volume bar when you nudge volume up or down. There are menu color themes if you want to reskin it. And there's a diagnostics screen tucked away for troubleshooting, in case something's ever misbehaving and you need to see what's actually going on under the hood.

Where This Sits Compared to the Usual NAudio Mod

Most sound-playing plugins in this space lean on general-purpose .NET audio libraries; NAudio is the common one; just to push a file out to your speakers. That's a fine way to build a "play this sound when that happens" mod, but it's a thin layer, and the limitations tend to show up in the same handful of places: audio that's basically flat with maybe some stereo panning standing in for "position," no real awareness of whether the game is paused or running in slow motion, a narrow set of supported file types, and if there's internet radio at all, it's usually fragile; one dropped connection and the stream just dies.

XScanner4 is built on a proper low-level audio engine instead, closer to what an actual game uses for its own sound than what a typical mod bolts on. That's what makes a lot of the above possible in the first place; sound that's actually positioned in 3D space rather than approximated, a scanner that slows down properly with the game instead of ignoring it, a visualizer reading real audio data instead of guessing at it after the fact, and a wide range of file formats plus real streaming protocols instead of just local file playback. It's less "a mod that plays sound files" and more a small audio system in its own right, which is really the only reason the 3D audio, the live radio, and the reactive visualizer can all run at once without stepping on each other.

⚠️ DISCLAIMER ⚠️

Not providing support in the comments anymore.

Support can be found on my Discord or on the ULSS Discord.





KNOWN ISSUES

29/09/2026 - currently investigating an issue where broadcastify streams return nothing but static



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Could contain: text, screenshot, graphic design, poster, graphics, art, font

 

 

Edited by khorio
change description

What's New in Version 4.0.2461.3

Released

Complete rewrite


Short Description

Police Scanner, Live streams

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Description

User Feedback

Recommended Comments

KRAFTOSAMA

Members

Quick question... what is that sound that keeps playing randomly while im driving thats super loud and goes "dON DOn" I need it gone immediately lol driving me insane

KRAFTOSAMA

Members

Update: I disabled it, I guess it was the option for other police car's scanners to play

SevieRedFur

Members

(edited)

It disables the native scanner but at the same time Xscanner doesn't work properly either so you're just stuck without a dispatch. All calls become silent.

Edited by SevieRedFur

superlazy

Members

ITS BACK FINALLYYYYYYYYYYYYY

 

hunter1907

Members

(edited)

 

güzel calışıyor.

Edited by hunter1907

khorio

Members Author

15 minutes ago, hunter1907 said:

 

After installing my game crashes

 

Please read the disclaimer, come to one of the discords with your log (or at the least post your log here).

 

⚠️ DISCLAIMER ⚠️

Due to limited beta testing, this update may have a few initial issues.

If you encounter any, please report them on my Discord (link in the banner below) or on the ULSS Discord.

 

Note: Please avoid posting bug reports in the comments, as I rarely monitor them and can’t offer support there.

CPL.BEVAN

Members

After your update the menu doesn't come up anymore in game.

deejaymaxx2k

Members

(edited)

my game crashes as well

 

 

RagePluginHook.log

Edited by deejaymaxx2k

khorio

Members Author

(edited)

6 minutes ago, deejaymaxx2k said:

my game crashes as well

Please look at the message above and come to one of the discords, if you cannot join discord you can upload your ragepluginhook.log here
 

You have cut off the part that was important. just upload the entire file please (dont copy paste the contents).

Edited by khorio

deejaymaxx2k

Members

(edited)

[10/28/2024 8:29:43 PM.778] Exception type: System.Runtime.Serialization.SerializationException
[10/28/2024 8:29:43 PM.778] Exception message: Der Typ für Member "CSCore.Win32.Win32ComException,XScanner, Version=3.0.302.2239, Culture=neutral, PublicKey

 

it must be somehow related to xscanner this Crash

RagePluginHook.log

Edited by deejaymaxx2k

khorio

Members Author

3 minutes ago, deejaymaxx2k said:

[10/28/2024 8:29:43 PM.778] Exception type: System.Runtime.Serialization.SerializationException
[10/28/2024 8:29:43 PM.778] Exception message: Der Typ für Member "CSCore.Win32.Win32ComException,XScanner, Version=3.0.302.2239, Culture=neutral, PublicKey

 

it must be somehow related to xscanner this Crash


It is, its not a very common issue but i am dealing with that exact one atm on my discord.
Will try to fix it as soon as possible. Feel free to join if you want to help fix it by testing builds.


If you would rather not, you can always go back to the previous version while waiting (its the legacy version under downloads)

deejaymaxx2k

Members

(edited)

i'll be happy to help you khorio.can you give me the link to the discord?

 

found 😀

Edited by deejaymaxx2k

khorio

Members Author

2 hours ago, Joemar2009 said:

I updated script and game crash soon as I go on duty 

RagePluginHook.log 195.65 kB · 2 downloads

There's currently an error where it can't show the error (strange I know) the most likely reason being it can't connect or find a valid audio device.

 

Try and make sure you have a default audio device set in windows and that it's the correct one.

Joemar2009

Members

I have no clue how to go about doing that lol but I'll wait till its updated n redownload it

khorio

Members Author

28 minutes ago, Joemar2009 said:

I have no clue how to go about doing that lol but I'll wait till its updated n redownload it

Yeah I am working on finding a solution but it's not easy when I cannot replicate the error myself 🙂 will try to get a fix out asap

Joemar2009

Members

If I could help I would

khorio

Members Author

6 hours ago, Joemar2009 said:

If I could help I would

Probably fixed it, just doing some more checking, will release an update later today (hopefully).

Certain (intactive) audio devices are crashing the entire backend when querying them, which was not something I could have foreseen (as I don't have any audio device like that on my system).

khorio

Members Author

8 minutes ago, GTA 5 Jedi Master said:

Working great after the latest update!  Thank you, Khorio!

There's still a bug in it, don't tell anyone but i found out after the update and I didn't wanna push 2 updates in the same day in case I find more.
Will do one later this week unless it goes completely tits up for a lot of people all of a sudden.

VizLaw

Members

RagePluginHook.logCrashing after the recent update, it was working fine for a little but then I heard 3 beeps and it crashed. (Check the very bottom)

khorio

Members Author

6 hours ago, VizLaw said:

RagePluginHook.logCrashing after the recent update, it was working fine for a little but then I heard 3 beeps and it crashed. (Check the very bottom)

It's the mp3 decoding shitting the bed again that's mentioned in known issues, I'm still checking if its the files or the decoder.

zeus1303

Members

(edited)

@khorio I don't know why but when I activate XScanner ingame, I usually only hear a short audio track and then nothing more or theres just no further background chatter playing. What could be the reason for this or does anyone here have the same problem?

Edited by zeus1303

khorio

Members Author

18 minutes ago, zeus1303 said:

@khorio I don't know why but when I activate XScanner ingame, I usually only hear a short audio track and then nothing more or theres just no further background chatter playing. What could be the reason for this or does anyone here have the same problem?

upload plugins/lspdfr/xscanner/log/debuglog.log

IceGuy221

Members

whats the difference between legacy version and the other one

 

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