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XScanner v3.23.44.3460

(51 reviews)

1 Screenshot

XScanner is an LSPDFR Scanner replacement/addon.

 

Features:

 

  • Full XAudio2 support.
  • Multiple output device support, play background scanner on one device and police scanner on another.
  • Multiple audio emitters to choose from; player, player vehicle, police vehicles.
  • Customizable distortion effects for the police scanner.
  • LSPDFR relay.
  • Broadcast quick selection.
  • Broadcast presets; Top50, Newest Streams, Official Streams, Manual stream input, search for streams.
  • Supports all known audio formats, and then some.
  • Police Scanner playback (frontend and 3d).
  • Background Scanner playback (frontend and 3d) (local files or stream).
  • Preferred audio folder; for dispatch replacements.
  • Audio redirects; for dispatch replacements.
  • The prettiest animated menu around with theming support.

     

There is the possibility of editing the ini manually, but I do not recommend it due to the complexity of this plugin.
Everything can be changed through the menu (default: F8)
If you already have something bound to F8 you can either:

 

  • change the menu key through the consolecommand
    SetXScannerMenuKey
  • manually open the menu through the consolecommand and change the menu key from within the menu.
    OpenXScannerMenu

 

 

Installation: Place files from the "Grand Theft Auto V" folder into your game installation folder.

 

 

 

⚠️  Known Issues ⚠️ 
None



 

 

 

 

⚠️ DISCLAIMER ⚠️

Not providing support in the comments anymore.

Support can be found on my Discord or on the ULSS Discord.

 

 

 

 

 

Could contain: text, screenshot, graphic design, poster, graphics, art, font

 

 

Edited by khorio
change description

What's New in Version v3.23.44.3460

Released

Fix:

  • updated hook scanner
  • fixed streams 403-ing due to changes on broadcastify's end and showing up as down.
  • fixed landmarks not properly being used


Changes:

  • Folders under GTAV\LSPDFR\SCANNER are no longer selectable as the Preferred Audio Folder from the menu,
    as this folder is generally a bigger mess than your grandmothers random trash drawer.
    Use folders in GTAV\PLUGINS\LSPDFR\XSCANNER\Audio instead, which will still show up in the menu.
    You can still set the folder to GTAV\LSPDFR\SCANNER itself however.
    This will NOT break any dispatch replacements.
  • changed normalization divider to 32768 instead of 32767

 

Add:

  • Added "Vinegar Enjoyer" flag to Settings->Global Flags to disable holiday effects
  • Added aborts and criticals to ScannerAPIFlags
  • Added critical scannerblocks
 

 

 

Spoiler

v3.2.359.3421

Additions

  • Added HUD (off by default, Menu->Extras->HUD, HUD can be moved/scaled while the menu is open, hover your mouse over it for instructions.)

Fixes

 

  • Updated hooks for LSPDFR v0.49.9110.3411
  • Updated RNUI
  • Removed support for older versions.
  • Fixed a bug which would lock up the local background playback after playing a few files due to the stream not being fully consumed by the voice
  • Fixed a bug which would cause manual stream id input to bug out after an invalid input/cancellation
  • Removed strictness of XCHATTR file loading
  • Fixed missing scannerblock status updates
  • Added fading
  • Reduced playback latency
  • Added global watch to stop audio pause from triggering stalled playback
  • Various fixes I forgot to write down
  • Changed AudioRedirects to allow multiple files, now in the config/Redirects folder

 

 

 

v3.2.316.3079

Additions

  • Added controller support for keybinds
  • Added internal squelch sounds to intro\outro options
  • Updated Common to v2.5.316.517
  • Added missing hint for PoliceScannerMenu::Preferred Audio Path
  • Probably more stuff I forgot
     

Fixes

  • Menu fixes for PreferredAudioFolder and Intro\Outro not working properly
  • Changing keybinds would destroy the eventhandlers until reload
  • Several API fixes
  • Fixed background buffering overflow
  • Removed silentbuffer spamming log
  • Sound not pausing\muting on window focus\game pause
  • stream updates firing too regularly
  • *K1895 Near\Over\On not working properly due to a distancesqr check always returning 0
     

Boring Stuff

  • Added new listeners to each engine increasing the channels to 2*64
  • More additions to the debug menu
  • Voices not being properly released from the xaudio2 graph

 

v3.1.312.2973

  • Bugfix *K1892: VoiceManager throwing an error on Voice::Destroy
  • Bugfix *K1893: IniManager::Purge throwing a possible error
  • Common update v2.5.312.450

v3.0.311.2962

Additions

  • Added missing keybind implementation (background +/-/mute) (policescanner +/-/mute)
  • Added keybinds menu (no messing with ini, just do it in here) (for all that's holy don't touch the ini)
  • Added GlobalFlags to the settings menu
    - Disable Normalization (normalization got rewritten so it might not cause you issues anymore, see fixes below)
    - Disable volume keybinds
  • Lowered volume step for better finetuning of the volume
  • Added BackgroundScanner:UseDucking Flag
    when During Pursuit/Callout is enabled you can set a volume ducking percentage instead of it going full mute whenever the PoliceScanner is active.
  • Added bottom slider for the PoliceScanner:EnableEffects flag
  • Added volume control for the PoliceScanner:WhiteNoise flag 
  • Increased stream buffer throughput (should be quite a bit faster now)

 

Fixes

  • Fixed playback trying to start before load finished
  • Fixed stream merge acting up resulting in the policescanner shitting itself on rare occasions
  • Fixed menu visualization to only act on the stream output, instead of the device output
  • Fixed menu visualization to use RMS values instead of peak
  • Rewrote custom normalization implement using DMO
  • Fixed a few values not saving from the menu (spamthreshold, emitterfallback)
  • Fixed a bunch of debuglogging
  • Fixed voices not properly destroying after usage
  • Fixed menu status changes not triggering properly
  • Generic API fixes


Boring stuff

  • Added audio header detection
  • Added Settings.DebugInfo menu (for nerds)
  • Updated Common to v2.5.308.447
     

v3.0.308.2625

Additions

  • Added missing spam threshold implementation
  • Added SkipAds flag for the backgroundscanner streaming option
  • Added ChannelMapping (Beta) to the Settings menu to remap sound playback to surround. (Optional, off by default, results may vary)

 

Boring stuff

  • Fixed hotswapping of modes
  • Fixed engine restarts getting stuck due to bad token cancellation
  • More aggressive cleanup of voices
  • Fixed assert for XAudio2 listener overflow
  • Removed consecutive duplicates from LSPDFR internal relays (double intro\outro)
  • Removed duplicate calls from LSPDFR internal relays
  • Rewrote the SoundEffects API to be more robust and less shit.


v3.0.305.2414

  • Added wrapper to log more coherent exceptions
  • Added PoliceScanner Flag to toggle the whitenoise
  • Added missing import of external chatter
  • Added BackgroundScanner Flag to disable the builtin chatter
    will require external chatter for the local chatter to still function (files starting with "xchattr_"))
  • Small fix to not query the cachemanager before it finished loading
  • Fixed an event not being raised
     

v3.0.305.2401

  • Fixed potential crash in the menu
  • Fixed COM exception
  • Fixed spatial audio for the background emitter
  • Fixed LPF filter
  • Fixed invalid MP3 bytes error (please stop using mp3 files, they're garbage)
  • Fixed failed searches still getting queued in the police scanner
  • Fixed AudioRedirects example file

 

  • Added CurveDistanceScalerMulti (available in the settings menu) to increase the spatial distance for 3d playback
  • Added Only In Vehicle flag for the backgroundscanner (available as a flag in the backgroundscanner menu) to fully mute the sound when not in vehicle (when the emitter is set to a vehicle)



v3.0.303.2266

  • Fixed an issue with invalid audiodevices throwing a com error and crashing the game (thx deejaymaxx, nemesisx101, blackagent, for testing)
  • Fixed a possible crash due to missing folders
  • Fixed handling of broken audio files

 


Short Description

Now with Broadcastify support

User Feedback

Recommended Comments

KRAFTOSAMA

Members

Quick question... what is that sound that keeps playing randomly while im driving thats super loud and goes "dON DOn" I need it gone immediately lol driving me insane

KRAFTOSAMA

Members

Update: I disabled it, I guess it was the option for other police car's scanners to play

SevieRedFur

Members

(edited)

It disables the native scanner but at the same time Xscanner doesn't work properly either so you're just stuck without a dispatch. All calls become silent.

Edited by SevieRedFur

superlazy

Members

ITS BACK FINALLYYYYYYYYYYYYY

 

hunter1907

Members

(edited)

 

güzel calışıyor.

Edited by hunter1907

khorio

Members Author

15 minutes ago, hunter1907 said:

 

After installing my game crashes

 

Please read the disclaimer, come to one of the discords with your log (or at the least post your log here).

 

⚠️ DISCLAIMER ⚠️

Due to limited beta testing, this update may have a few initial issues.

If you encounter any, please report them on my Discord (link in the banner below) or on the ULSS Discord.

 

Note: Please avoid posting bug reports in the comments, as I rarely monitor them and can’t offer support there.

CPL.BEVAN

Members

After your update the menu doesn't come up anymore in game.

deejaymaxx2k

Members

(edited)

my game crashes as well

 

 

RagePluginHook.log

Edited by deejaymaxx2k

khorio

Members Author

(edited)

6 minutes ago, deejaymaxx2k said:

my game crashes as well

Please look at the message above and come to one of the discords, if you cannot join discord you can upload your ragepluginhook.log here
 

You have cut off the part that was important. just upload the entire file please (dont copy paste the contents).

Edited by khorio

deejaymaxx2k

Members

(edited)

[10/28/2024 8:29:43 PM.778] Exception type: System.Runtime.Serialization.SerializationException
[10/28/2024 8:29:43 PM.778] Exception message: Der Typ für Member "CSCore.Win32.Win32ComException,XScanner, Version=3.0.302.2239, Culture=neutral, PublicKey

 

it must be somehow related to xscanner this Crash

RagePluginHook.log

Edited by deejaymaxx2k

khorio

Members Author

3 minutes ago, deejaymaxx2k said:

[10/28/2024 8:29:43 PM.778] Exception type: System.Runtime.Serialization.SerializationException
[10/28/2024 8:29:43 PM.778] Exception message: Der Typ für Member "CSCore.Win32.Win32ComException,XScanner, Version=3.0.302.2239, Culture=neutral, PublicKey

 

it must be somehow related to xscanner this Crash


It is, its not a very common issue but i am dealing with that exact one atm on my discord.
Will try to fix it as soon as possible. Feel free to join if you want to help fix it by testing builds.


If you would rather not, you can always go back to the previous version while waiting (its the legacy version under downloads)

deejaymaxx2k

Members

(edited)

i'll be happy to help you khorio.can you give me the link to the discord?

 

found 😀

Edited by deejaymaxx2k

khorio

Members Author

2 hours ago, Joemar2009 said:

I updated script and game crash soon as I go on duty 

RagePluginHook.log 195.65 kB · 2 downloads

There's currently an error where it can't show the error (strange I know) the most likely reason being it can't connect or find a valid audio device.

 

Try and make sure you have a default audio device set in windows and that it's the correct one.

Joemar2009

Members

I have no clue how to go about doing that lol but I'll wait till its updated n redownload it

khorio

Members Author

28 minutes ago, Joemar2009 said:

I have no clue how to go about doing that lol but I'll wait till its updated n redownload it

Yeah I am working on finding a solution but it's not easy when I cannot replicate the error myself 🙂 will try to get a fix out asap

Joemar2009

Members

If I could help I would

khorio

Members Author

6 hours ago, Joemar2009 said:

If I could help I would

Probably fixed it, just doing some more checking, will release an update later today (hopefully).

Certain (intactive) audio devices are crashing the entire backend when querying them, which was not something I could have foreseen (as I don't have any audio device like that on my system).

khorio

Members Author

8 minutes ago, GTA 5 Jedi Master said:

Working great after the latest update!  Thank you, Khorio!

There's still a bug in it, don't tell anyone but i found out after the update and I didn't wanna push 2 updates in the same day in case I find more.
Will do one later this week unless it goes completely tits up for a lot of people all of a sudden.

VizLaw

Members

RagePluginHook.logCrashing after the recent update, it was working fine for a little but then I heard 3 beeps and it crashed. (Check the very bottom)

khorio

Members Author

6 hours ago, VizLaw said:

RagePluginHook.logCrashing after the recent update, it was working fine for a little but then I heard 3 beeps and it crashed. (Check the very bottom)

It's the mp3 decoding shitting the bed again that's mentioned in known issues, I'm still checking if its the files or the decoder.

zeus1303

Members

(edited)

@khorio I don't know why but when I activate XScanner ingame, I usually only hear a short audio track and then nothing more or theres just no further background chatter playing. What could be the reason for this or does anyone here have the same problem?

Edited by zeus1303

khorio

Members Author

18 minutes ago, zeus1303 said:

@khorio I don't know why but when I activate XScanner ingame, I usually only hear a short audio track and then nothing more or theres just no further background chatter playing. What could be the reason for this or does anyone here have the same problem?

upload plugins/lspdfr/xscanner/log/debuglog.log

IceGuy221

Members

whats the difference between legacy version and the other one

 

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