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XScanner 4.0.2461.3

(51 reviews)

1 Screenshot

What XScanner4 Actually Does

XScanner4 rebuilds two things LSPDFR players deal with constantly: the dispatch voice that talks to you on duty, and the ambient radio chatter running in the background.

It also throws in an on-screen audio visualizer, mostly because once you've got real audio data flowing through the system, it'd be a waste not to draw something with it.
None of this is a "drop a few sound files in and hook up a trigger" mod, it's built like an actual audio engine, and it shows.
 

 Dispatch (Police Scanner)

The dispatch side quietly takes over every call LSPDFR would normally send to its own built-in scanner. You don't have to configure anything per callout pack, if a mod talks to LSPDFR's dispatch, it's now talking through this instead, automatically.

A few things make the actual calls feel less canned. Dispatch knows roughly where things are happening and can call out the street, the area, or a nearby landmark instead of reading a generic line every time.

There's also a set of radio effects that add some grit to the transmission itself; a bit of static, some low-end thinning so it sounds like it's coming out of a speaker instead of your headphones, the occasional short warble or muffle, and every once in a while a whole line gets scrambled like it's on an encrypted channel. It's randomized so it doesn't repeat the same "glitch" every time, and you can turn the intensity up, down, or off entirely if you'd rather have it clean.

You can point the whole thing at your own voice pack, set custom intro and outro stingers, and there's a real 3D mode: instead of dispatch just narrating flatly over everything, it can actually come from you, your vehicle, or a nearby cruiser, with the usual volume/gain/effects controls layered on top. It'll also duck itself automatically if you're talking over voice chat, and if you're already running a different dispatch-voice mod, there's a mode that steps XScanner4 back to just handling the audio side without fighting for control. Other plugin authors can also register with it and push their own lines through the same system instead of building their own audio pipeline from scratch.


Background Scanner & Live Radio

This is the ambient stuff; the low chatter running under everything else while you're on patrol. You get two ways to run it: local clips from your own audio folder playing on a random timer, or actual internet radio.

The internet radio side is the part I'd point to first if someone doubted this was a "real" feature. You can browse popular feeds, newest feeds, officially verified ones, search by station name or county, or just paste in a direct stream link and it'll figure out what it is. Streams get checked in the background and reconnect on their own if they drop, buffering is tunable so switching stations doesn't stutter, and it'll keep quietly filling the buffer even while you're muted so there's no stutter the second you unmute. There's a small live readout too, so if something's choppy you can actually tell whether that's your connection or the station's.

On top of that: a radial "wheel" you can pop up with a keybind to flip between your saved stations without digging through a menu, rules for whether ambient chatter keeps playing through callouts or pursuits, an option to only play while you're actually in a vehicle, a squelch chirp on local clips if you want that classic key-up/key-down sound, and ducking against either the dispatch scanner or your own mic. Each scanner can also be routed to a different output device entirely, if for some reason you want dispatch in your headset and ambient chatter out of your speakers.

Vehicles Actually Sound Like Vehicles

This is the one I think is easy to miss but genuinely changes how it feels in practice: when the scanner's coming from a vehicle in 3D mode, how clearly you hear it depends on the state of the vehicle itself. Windows up, doors shut; it's muffled, like it actually would be. Roll a window down, and it opens up. Leave a door hanging open, and it bleeds out more from that side. It even accounts for damage; a busted window lets sound leak out that wouldn't otherwise, and a dented door that doesn't shut quite right does the same. It's not a huge, showy effect, but it's the kind of detail that makes a nearby cruiser's radio feel like it's actually there instead of just a sound effect glued to a car.

visualizer_collage.png

The Visualizer

 An optional on-screen display that reacts live to whatever's playing; dispatch, ambient chatter, or your own mic. There are thirteen styles to pick from (plus off): a classic bar-graph equalizer, a mirrored "Winamp-style" version of the same, a circular ring of pulsing spikes, a VU-style needle bar, a straight-up waveform and a scrolling version of it, a connect-the-dots oscilloscope and its scrolling counterpart, a blocky segmented "hardware EQ" ladder, a scrolling spectrogram, an LED-grid readout, a set of rings that punch outward on hits, and a sweeping Knight Rider–style eye.

Whatever style you pick, you can color it as a flat color, a version that shifts subtly with the sound, or a full RGB cycle with its own range and speed. The card it sits in is fully customizable too; padding, an optional caption, background gradient, a scanline overlay if you want that retro CRT look, rotation, and you can just drag it around the screen with the mouse or set its position with sliders. It'll also fade itself out automatically if things go quiet, if the source is too far away to actually hear, or if you step out of your vehicle, so it's not just sitting there doing nothing on screen.

The Small Stuff That Adds Up

 Every keybind is fully rebindable, keyboard or controller, with an on-screen volume bar when you nudge volume up or down. There are menu color themes if you want to reskin it. And there's a diagnostics screen tucked away for troubleshooting, in case something's ever misbehaving and you need to see what's actually going on under the hood.

Where This Sits Compared to the Usual NAudio Mod

Most sound-playing plugins in this space lean on general-purpose .NET audio libraries; NAudio is the common one; just to push a file out to your speakers. That's a fine way to build a "play this sound when that happens" mod, but it's a thin layer, and the limitations tend to show up in the same handful of places: audio that's basically flat with maybe some stereo panning standing in for "position," no real awareness of whether the game is paused or running in slow motion, a narrow set of supported file types, and if there's internet radio at all, it's usually fragile; one dropped connection and the stream just dies.

XScanner4 is built on a proper low-level audio engine instead, closer to what an actual game uses for its own sound than what a typical mod bolts on. That's what makes a lot of the above possible in the first place; sound that's actually positioned in 3D space rather than approximated, a scanner that slows down properly with the game instead of ignoring it, a visualizer reading real audio data instead of guessing at it after the fact, and a wide range of file formats plus real streaming protocols instead of just local file playback. It's less "a mod that plays sound files" and more a small audio system in its own right, which is really the only reason the 3D audio, the live radio, and the reactive visualizer can all run at once without stepping on each other.

⚠️ DISCLAIMER ⚠️

Not providing support in the comments anymore.

Support can be found on my Discord or on the ULSS Discord.





KNOWN ISSUES

29/09/2026 - currently investigating an issue where broadcastify streams return nothing but static



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Edited by khorio
change description

What's New in Version 4.0.2461.3

Released

Complete rewrite


Short Description

Police Scanner, Live streams

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Description

User Feedback

Recommended Comments

Heisenberg456

Members

for this new update stream is off how can I open this or will you fix this problem?

khorio

Members Author

1 hour ago, Heisenberg456 said:

for this new update stream is off how can I open this or will you fix this problem?

If your stream is down then you have to select another one, there's nothing for me to fix.

Heisenberg456

Members

1 hour ago, khorio said:

If your stream is down then you have to select another one, there's nothing for me to fix.

ı didnt mean stream is down, ı mean stream section is completely off like before we choose ''TAB'' to show current live pd but now we cant see 

khorio

Members Author

(edited)

Did you mean compared to v2?

 

If you want to see all the available streams you need to go to the bottom item called stream management

Edited by khorio

knocko

Members

Is there any way to have only the background scanner enabled? I use Blueline Dispatch Audio and there are a couple of conflicts with the police scanner audio files.

khorio

Members Author

(edited)

3 hours ago, cockmafiapapi said:

Is there any way to have only the background scanner enabled? I use Blueline Dispatch Audio and there are a couple of conflicts with the police scanner audio files.

 

Make a folder called "blueline" inside plugins\lspdfr\xscanner\audio
Copy all the blueline audio files inside the above folder
Open the xscanner menu>police scanner>Preferred Audio Folder
Select the blueline folder
Done.

 

 

Edited by khorio

khorio

Members Author

No longer providing support in the comments, visit discord.

dude477

Members

Khorio, since your newest updates, there has been a repeating audio thing when calling backup. Basiclly you call 3 units and dispatch repeats the backup calling line 3 times which gets annoying.

Could you patch it up in the near future and make so that dispatch doesnt repeat the backup calling line multiple times and instead have the number of units called respond?

Thx

khorio

Members Author

18 hours ago, dude477 said:

Khorio, since your newest updates, there has been a repeating audio thing when calling backup. Basiclly you call 3 units and dispatch repeats the backup calling line 3 times which gets annoying.

Could you patch it up in the near future and make so that dispatch doesnt repeat the backup calling line multiple times and instead have the number of units called respond?

Thx

It's already fixed, just haven't updated yet.

The internal calls weren't being checked by the spam control.

Majki123

Members

Your mod disables the dispatch audio, pls fix this. Everything else works perfectly

khorio

Members Author

8 minutes ago, Majki123 said:

Your mod disables the dispatch audio, pls fix this. Everything else works perfectly

No it does not.

AoshiZero

Members

I love this. This is a perm additional to my game. I just have one question, is it possible for audio to keep playing while tabbed out? I'm running the background scanner for Indy right now and I use Report Plus on a second screen so when I tab out to make reports, audio cuts out. If it isn't possible, all good. I'm just curious.

khorio

Members Author

1 hour ago, AoshiZero said:

I love this. This is a perm additional to my game. I just have one question, is it possible for audio to keep playing while tabbed out? I'm running the background scanner for Indy right now and I use Report Plus on a second screen so when I tab out to make reports, audio cuts out. If it isn't possible, all good. I'm just curious.

i can add a global flag to stop it getting muted on focus loss, its doing it on purpose now.

 

AFlamingOwl

Members

Hey awesome mod!

However when changing the emitter to the vehicle only, it doesn't work, still hearing audio outside of vehicle, any suggestions ?

OfficerAlexis

Members

Just a suggestion,it would be great if we could hear the police audio from the other police officers too when we are on foot. 

khorio

Members Author

On 12/9/2024 at 7:46 PM, AFlamingOwl said:

Hey awesome mod!

However when changing the emitter to the vehicle only, it doesn't work, still hearing audio outside of vehicle, any suggestions ?

The emitter just sets the emitter, if you do not want to hear it when youre not sitting the vehicle you need to toggle the Only in vehicle flag

AFlamingOwl

Members

1 hour ago, khorio said:

The emitter just sets the emitter, if you do not want to hear it when youre not sitting the vehicle you need to toggle the Only in vehicle flag

Thanks for the respond! will try this and give feedback

AFlamingOwl

Members

On 12/13/2024 at 1:44 AM, AFlamingOwl said:

Thanks for the respond! will try this and give feedback

Sorry for the late feedback, success! Did that and issue was solved.

MattCC16

Members

Is XScanner causing my radio (i.e. dispatcher) to play jingle bells? Is this an easter egg? Lol. I restarted the mod/audio via the in-game menu and it stopped... 

8 minutes ago, MattCC16 said:

Is XScanner causing my radio (i.e. dispatcher) to play jingle bells? Is this an easter egg? Lol. I restarted the mod/audio via the in-game menu and it stopped... 

its a christmas themed update

khorio

Members Author

19 minutes ago, MattCC16 said:

Is XScanner causing my radio (i.e. dispatcher) to play jingle bells? Is this an easter egg? Lol. I restarted the mod/audio via the in-game menu and it stopped... 

Idk what you're talking about, sorry.

jafas12

Members

how to disable the jingle bells sound?

JDeuce21

Members

(edited)

PLEASE REMOVE THE JINGLE BELLS! NOT COOL MAN🤨 I didn't update this mod so it concerns me that I received this.

This is a Spam move. As good as this mod is that kind of thing will have it removed from my PC.

Make it an option.

Edited by JDeuce21

OllyEnt

Members

14 hours ago, jafas12 said:

how to disable the jingle bells sound?

Its the white noise volume. Thats where the jingles are coming from. In the settings change the volume of the white noise.

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