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XScanner 4.0.2461.3

(51 reviews)

1 Screenshot

What XScanner4 Actually Does

XScanner4 rebuilds two things LSPDFR players deal with constantly: the dispatch voice that talks to you on duty, and the ambient radio chatter running in the background.

It also throws in an on-screen audio visualizer, mostly because once you've got real audio data flowing through the system, it'd be a waste not to draw something with it.
None of this is a "drop a few sound files in and hook up a trigger" mod, it's built like an actual audio engine, and it shows.
 

 Dispatch (Police Scanner)

The dispatch side quietly takes over every call LSPDFR would normally send to its own built-in scanner. You don't have to configure anything per callout pack, if a mod talks to LSPDFR's dispatch, it's now talking through this instead, automatically.

A few things make the actual calls feel less canned. Dispatch knows roughly where things are happening and can call out the street, the area, or a nearby landmark instead of reading a generic line every time.

There's also a set of radio effects that add some grit to the transmission itself; a bit of static, some low-end thinning so it sounds like it's coming out of a speaker instead of your headphones, the occasional short warble or muffle, and every once in a while a whole line gets scrambled like it's on an encrypted channel. It's randomized so it doesn't repeat the same "glitch" every time, and you can turn the intensity up, down, or off entirely if you'd rather have it clean.

You can point the whole thing at your own voice pack, set custom intro and outro stingers, and there's a real 3D mode: instead of dispatch just narrating flatly over everything, it can actually come from you, your vehicle, or a nearby cruiser, with the usual volume/gain/effects controls layered on top. It'll also duck itself automatically if you're talking over voice chat, and if you're already running a different dispatch-voice mod, there's a mode that steps XScanner4 back to just handling the audio side without fighting for control. Other plugin authors can also register with it and push their own lines through the same system instead of building their own audio pipeline from scratch.


Background Scanner & Live Radio

This is the ambient stuff; the low chatter running under everything else while you're on patrol. You get two ways to run it: local clips from your own audio folder playing on a random timer, or actual internet radio.

The internet radio side is the part I'd point to first if someone doubted this was a "real" feature. You can browse popular feeds, newest feeds, officially verified ones, search by station name or county, or just paste in a direct stream link and it'll figure out what it is. Streams get checked in the background and reconnect on their own if they drop, buffering is tunable so switching stations doesn't stutter, and it'll keep quietly filling the buffer even while you're muted so there's no stutter the second you unmute. There's a small live readout too, so if something's choppy you can actually tell whether that's your connection or the station's.

On top of that: a radial "wheel" you can pop up with a keybind to flip between your saved stations without digging through a menu, rules for whether ambient chatter keeps playing through callouts or pursuits, an option to only play while you're actually in a vehicle, a squelch chirp on local clips if you want that classic key-up/key-down sound, and ducking against either the dispatch scanner or your own mic. Each scanner can also be routed to a different output device entirely, if for some reason you want dispatch in your headset and ambient chatter out of your speakers.

Vehicles Actually Sound Like Vehicles

This is the one I think is easy to miss but genuinely changes how it feels in practice: when the scanner's coming from a vehicle in 3D mode, how clearly you hear it depends on the state of the vehicle itself. Windows up, doors shut; it's muffled, like it actually would be. Roll a window down, and it opens up. Leave a door hanging open, and it bleeds out more from that side. It even accounts for damage; a busted window lets sound leak out that wouldn't otherwise, and a dented door that doesn't shut quite right does the same. It's not a huge, showy effect, but it's the kind of detail that makes a nearby cruiser's radio feel like it's actually there instead of just a sound effect glued to a car.

visualizer_collage.png

The Visualizer

 An optional on-screen display that reacts live to whatever's playing; dispatch, ambient chatter, or your own mic. There are thirteen styles to pick from (plus off): a classic bar-graph equalizer, a mirrored "Winamp-style" version of the same, a circular ring of pulsing spikes, a VU-style needle bar, a straight-up waveform and a scrolling version of it, a connect-the-dots oscilloscope and its scrolling counterpart, a blocky segmented "hardware EQ" ladder, a scrolling spectrogram, an LED-grid readout, a set of rings that punch outward on hits, and a sweeping Knight Rider–style eye.

Whatever style you pick, you can color it as a flat color, a version that shifts subtly with the sound, or a full RGB cycle with its own range and speed. The card it sits in is fully customizable too; padding, an optional caption, background gradient, a scanline overlay if you want that retro CRT look, rotation, and you can just drag it around the screen with the mouse or set its position with sliders. It'll also fade itself out automatically if things go quiet, if the source is too far away to actually hear, or if you step out of your vehicle, so it's not just sitting there doing nothing on screen.

The Small Stuff That Adds Up

 Every keybind is fully rebindable, keyboard or controller, with an on-screen volume bar when you nudge volume up or down. There are menu color themes if you want to reskin it. And there's a diagnostics screen tucked away for troubleshooting, in case something's ever misbehaving and you need to see what's actually going on under the hood.

Where This Sits Compared to the Usual NAudio Mod

Most sound-playing plugins in this space lean on general-purpose .NET audio libraries; NAudio is the common one; just to push a file out to your speakers. That's a fine way to build a "play this sound when that happens" mod, but it's a thin layer, and the limitations tend to show up in the same handful of places: audio that's basically flat with maybe some stereo panning standing in for "position," no real awareness of whether the game is paused or running in slow motion, a narrow set of supported file types, and if there's internet radio at all, it's usually fragile; one dropped connection and the stream just dies.

XScanner4 is built on a proper low-level audio engine instead, closer to what an actual game uses for its own sound than what a typical mod bolts on. That's what makes a lot of the above possible in the first place; sound that's actually positioned in 3D space rather than approximated, a scanner that slows down properly with the game instead of ignoring it, a visualizer reading real audio data instead of guessing at it after the fact, and a wide range of file formats plus real streaming protocols instead of just local file playback. It's less "a mod that plays sound files" and more a small audio system in its own right, which is really the only reason the 3D audio, the live radio, and the reactive visualizer can all run at once without stepping on each other.

⚠️ DISCLAIMER ⚠️

Not providing support in the comments anymore.

Support can be found on my Discord or on the ULSS Discord.





KNOWN ISSUES

29/09/2026 - currently investigating an issue where broadcastify streams return nothing but static



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Edited by khorio
change description

What's New in Version 4.0.2461.3

Released

Complete rewrite


Short Description

Police Scanner, Live streams

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Description

User Feedback

Recommended Comments

Armouredivision

Members

Your update logs are scary

OfficerDingo87

Members

Crashing on force duty.RagePluginHook.log

Installed it all correctly. It was working fine before the update

khorio

Members Author

11 minutes ago, OfficerDingo87 said:

Crashing on force duty.RagePluginHook.log

Installed it all correctly. It was working fine before the update

Khorio.Common.zip
May have missed something odd, you can replace the common with the one attached

18 minutes ago, Armouredivision said:

Your update logs are scary

What's scary about them

KOR707

Members

I downloaded the updated version, but it is not responding. Even when I change the channel, there is no response. Please confirm.

(edited)

1 hour ago, Parzival.Zio said:

 

Edited by GTA 5 Jedi Master

249Xeno

Members

48 minutes ago, GTA 5 Jedi Master said:

 

...

4 minutes ago, Parzival.Zio said:

...

Sorry dude, I meant to say that this is a live Police scanner using Broadcastify responding your your earlier comment.

KOR707

Members

(edited)

If you enter Fore Dute in the command
In the previous version of X scanner, radio came out right away.
Currently, in X Scanner (latest version), the radio status is "disabled"
You will have to “activate” it again for the sound to occur.

I am Korean, and I am making inquiries using “Google Translate.”
There may not be perfect communication.

Edited by KOR707

Heisenberg456

Members

2 hours ago, KOR707 said:

If you enter Fore Dute in the command
In the previous version of X scanner, radio came out right away.
Currently, in X Scanner (latest version), the radio status is "disabled"
You will have to “activate” it again for the sound to occur.

I am Korean, and I am making inquiries using “Google Translate.”
There may not be perfect communication.

how can ı activate it help please?

Heisenberg456

Members

after this update cannot hear sound why help please ?coz before this new update ur mod, after go on duty always the voice shows up automatically ?

KOR707

Members

2 hours ago, Heisenberg456 said:

이 업데이트 후에 소리가 들리지 않는 이유는 무엇입니까? 이 새로운 업데이트 이전에 귀하의 모드가 근무를 시작하기 전에는 항상 음성이 자동으로 표시됩니까?

Press the default key (F8) to activate the menu. After that, go to the second menu, uncheck * (Enable background scanner), and then check it again to activate the scanner. Hope this helps  

Heisenberg456

Members

11 hours ago, KOR707 said:

Press the default key (F8) to activate the menu. After that, go to the second menu, uncheck * (Enable background scanner), and then check it again to activate the scanner. Hope this helps  

its already enabled but didint work it 😞

GTA Fanatic

Members

16 hours ago, Heisenberg456 said:

its already enabled but didint work it 😞

I had this issue with it also then i read that same comment to uncheck the box then recheck the box, at first i didnt think it worked either until i cranked up all the volumes and the boost. Hopes this helps you.

GrizzlyCMMG

Members

(edited)

Getting a consistent crash that appears to be caused by this Plugin, for some reason, it is refusing to write a Crash Log in my Directory as well. As soon as I type ForceDuty, it crashes LSPDFR. I tried Downloading and using the other khorio.dll Files that were provided here in the Comments, it worked fine yesterday, today I am experiencing the same issue as I was yesterday before I had replaced those two files. I am going to try a few things and will Update my comment with whatever outcome or fix I manage to find, if any. 

 

EDIT: After further testing, my only current way to get my Game to work was to completely remove this Mod, I hope to see an Update in the future that will possibly address this issue. It's really good for immersion, thankfully it isn't a Mod that I consider vital to my Gameplay, and there are other methods that I can use to simulate similar effects that this Mod has. 

Edited by GrizzlyCMMG

DaCat

Members

As i installed the latest update, free roam chatter is not playing

 

khorio

Members Author

(edited)

19 minutes ago, DaCat said:

As i installed the latest update, free roam chatter is not playing

 

feel free to come to the support channel on my discord or ULSS

Edited by khorio

FuzionFishy

Members

Is there any way to add my own stream ID to it?

Rman5

Members

(edited)

3d Audio not working on newest update, Also does someone the before update version of this plugin since It may be a while before the developer fixes this?  the scanner also has a problem where using grammar police delays the scanner, Log files keeps saying cpm ? so I guess xscanner is confused about audio files?

 

Managed to fix the issue temporally although the 3d audio seems to be playing from the wrong areas occasionally. 

 

I can't seem to get this plugin to reliably work so Il have to disable the background scanner now, it was fun while it lasted I guess 😞

 

RagePluginHook.log

Edited by Rman5

Rman5

Members

(edited)

On 2/4/2024 at 1:39 PM, Rman5 said:

3d Audio not working on newest update, Also does someone the before update version of this plugin since It may be a while before the developer fixes this?  the scanner also has a problem where using grammar police delays the scanner, Log files keeps saying cpm ? so I guess xscanner is confused about audio files?

 

Managed to fix the issue temporally although the 3d audio seems to be playing from the wrong areas occasionally. 

 

I can't seem to get this plugin to reliably work so Il have to disable the background scanner now, it was fun while it lasted I guess 😞

RagePluginHook.log 331.52 kB · 2 downloads

Also the ini file doesn't apply settings for some reason because every time I try to lower the spam control it resets to 30

Edit: One more thing, the audio can sometimes glitch out and play on the player even though if you select the option to only play in emergency vehicles, I personally think making the switch to Async was a downgrade compared to threading even though it is laggy it was less buggier then this. From here on im going to uninstall and use a replacement plugin since this thing is just way to buggy in its current state. Turns out there is no replacement for this plugin that reliably works, just going to have to wait until the dev catches wind of this.

Edited by Rman5

Armouredivision

Members

There seem to be an issue with 3d audio in the latest release. Rotating the camera around the vehicle (3rd person camera) moves the sound source while the vehicle is still in the center of the scene.  It was better in the last release.

Logan West

Members

I don't know why but it's not working. I installed XScanner Full, required audio and pursuit updates and I have no audio. I still have the menu but no audio except standard dispatch audio 

Scott Dean

Members

Hi the updated version crashed my game when I enable.   looks like everyone is having the same issue.. love the mod looking forward to an update,  cheers !

 

Lapd Code 3

Members

for new Update can i just replace the DLL or do i need to redo the whole thing and just start over w .ini files

thatmaxplayle

Members

4 hours ago, Lapd Code 3 said:

for new Update can i just replace the DLL or do i need to redo the whole thing and just start over w .ini files

 

Not the developer, but generally speaking unless there are any breaking changes/configuration schema updates, you'll be fine to simply replace the DLL file. 

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