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XScanner 4.0.2461.3

(51 reviews)

1 Screenshot

What XScanner4 Actually Does

XScanner4 rebuilds two things LSPDFR players deal with constantly: the dispatch voice that talks to you on duty, and the ambient radio chatter running in the background.

It also throws in an on-screen audio visualizer, mostly because once you've got real audio data flowing through the system, it'd be a waste not to draw something with it.
None of this is a "drop a few sound files in and hook up a trigger" mod, it's built like an actual audio engine, and it shows.
 

 Dispatch (Police Scanner)

The dispatch side quietly takes over every call LSPDFR would normally send to its own built-in scanner. You don't have to configure anything per callout pack, if a mod talks to LSPDFR's dispatch, it's now talking through this instead, automatically.

A few things make the actual calls feel less canned. Dispatch knows roughly where things are happening and can call out the street, the area, or a nearby landmark instead of reading a generic line every time.

There's also a set of radio effects that add some grit to the transmission itself; a bit of static, some low-end thinning so it sounds like it's coming out of a speaker instead of your headphones, the occasional short warble or muffle, and every once in a while a whole line gets scrambled like it's on an encrypted channel. It's randomized so it doesn't repeat the same "glitch" every time, and you can turn the intensity up, down, or off entirely if you'd rather have it clean.

You can point the whole thing at your own voice pack, set custom intro and outro stingers, and there's a real 3D mode: instead of dispatch just narrating flatly over everything, it can actually come from you, your vehicle, or a nearby cruiser, with the usual volume/gain/effects controls layered on top. It'll also duck itself automatically if you're talking over voice chat, and if you're already running a different dispatch-voice mod, there's a mode that steps XScanner4 back to just handling the audio side without fighting for control. Other plugin authors can also register with it and push their own lines through the same system instead of building their own audio pipeline from scratch.


Background Scanner & Live Radio

This is the ambient stuff; the low chatter running under everything else while you're on patrol. You get two ways to run it: local clips from your own audio folder playing on a random timer, or actual internet radio.

The internet radio side is the part I'd point to first if someone doubted this was a "real" feature. You can browse popular feeds, newest feeds, officially verified ones, search by station name or county, or just paste in a direct stream link and it'll figure out what it is. Streams get checked in the background and reconnect on their own if they drop, buffering is tunable so switching stations doesn't stutter, and it'll keep quietly filling the buffer even while you're muted so there's no stutter the second you unmute. There's a small live readout too, so if something's choppy you can actually tell whether that's your connection or the station's.

On top of that: a radial "wheel" you can pop up with a keybind to flip between your saved stations without digging through a menu, rules for whether ambient chatter keeps playing through callouts or pursuits, an option to only play while you're actually in a vehicle, a squelch chirp on local clips if you want that classic key-up/key-down sound, and ducking against either the dispatch scanner or your own mic. Each scanner can also be routed to a different output device entirely, if for some reason you want dispatch in your headset and ambient chatter out of your speakers.

Vehicles Actually Sound Like Vehicles

This is the one I think is easy to miss but genuinely changes how it feels in practice: when the scanner's coming from a vehicle in 3D mode, how clearly you hear it depends on the state of the vehicle itself. Windows up, doors shut; it's muffled, like it actually would be. Roll a window down, and it opens up. Leave a door hanging open, and it bleeds out more from that side. It even accounts for damage; a busted window lets sound leak out that wouldn't otherwise, and a dented door that doesn't shut quite right does the same. It's not a huge, showy effect, but it's the kind of detail that makes a nearby cruiser's radio feel like it's actually there instead of just a sound effect glued to a car.

visualizer_collage.png

The Visualizer

 An optional on-screen display that reacts live to whatever's playing; dispatch, ambient chatter, or your own mic. There are thirteen styles to pick from (plus off): a classic bar-graph equalizer, a mirrored "Winamp-style" version of the same, a circular ring of pulsing spikes, a VU-style needle bar, a straight-up waveform and a scrolling version of it, a connect-the-dots oscilloscope and its scrolling counterpart, a blocky segmented "hardware EQ" ladder, a scrolling spectrogram, an LED-grid readout, a set of rings that punch outward on hits, and a sweeping Knight Rider–style eye.

Whatever style you pick, you can color it as a flat color, a version that shifts subtly with the sound, or a full RGB cycle with its own range and speed. The card it sits in is fully customizable too; padding, an optional caption, background gradient, a scanline overlay if you want that retro CRT look, rotation, and you can just drag it around the screen with the mouse or set its position with sliders. It'll also fade itself out automatically if things go quiet, if the source is too far away to actually hear, or if you step out of your vehicle, so it's not just sitting there doing nothing on screen.

The Small Stuff That Adds Up

 Every keybind is fully rebindable, keyboard or controller, with an on-screen volume bar when you nudge volume up or down. There are menu color themes if you want to reskin it. And there's a diagnostics screen tucked away for troubleshooting, in case something's ever misbehaving and you need to see what's actually going on under the hood.

Where This Sits Compared to the Usual NAudio Mod

Most sound-playing plugins in this space lean on general-purpose .NET audio libraries; NAudio is the common one; just to push a file out to your speakers. That's a fine way to build a "play this sound when that happens" mod, but it's a thin layer, and the limitations tend to show up in the same handful of places: audio that's basically flat with maybe some stereo panning standing in for "position," no real awareness of whether the game is paused or running in slow motion, a narrow set of supported file types, and if there's internet radio at all, it's usually fragile; one dropped connection and the stream just dies.

XScanner4 is built on a proper low-level audio engine instead, closer to what an actual game uses for its own sound than what a typical mod bolts on. That's what makes a lot of the above possible in the first place; sound that's actually positioned in 3D space rather than approximated, a scanner that slows down properly with the game instead of ignoring it, a visualizer reading real audio data instead of guessing at it after the fact, and a wide range of file formats plus real streaming protocols instead of just local file playback. It's less "a mod that plays sound files" and more a small audio system in its own right, which is really the only reason the 3D audio, the live radio, and the reactive visualizer can all run at once without stepping on each other.

⚠️ DISCLAIMER ⚠️

Not providing support in the comments anymore.

Support can be found on my Discord or on the ULSS Discord.





KNOWN ISSUES

29/09/2026 - currently investigating an issue where broadcastify streams return nothing but static



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Could contain: text, screenshot, graphic design, poster, graphics, art, font

 

 

Edited by khorio
change description

What's New in Version 4.0.2461.3

Released

Complete rewrite


Short Description

Police Scanner, Live streams

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Description

User Feedback

Recommended Comments

STYXX

Members

Hey @khorio - Just did your update - However now nothing will load, and it says fatal error has occurred. Did not have any issues until I did the update - This doesn't crash my game - Just no Xscanner in game now. 😞

ericpolowski

Members

working good for me just tried it 1 minute ago just fyi

khorio

Members Author

6 hours ago, STYXX said:

Hey @khorio - Just did your update - However now nothing will load, and it says fatal error has occurred. Did not have any issues until I did the update - This doesn't crash my game - Just no Xscanner in game now. 😞

You probably didn't update khorio.common.dll

SkaroCult

Members

3 hours ago, khorio said:

You probably didn't update khorio.common.dll

I had the same issue after updating.  I updated everything as usual, including khorio.common.dll.  However, everytime I would go on duty using Force Duty, I would get the "Unhandled exception occurred/fatal error" notification and LSPDFR would crash.  After checking my Rage Logs and figuring out it was XScanner causing the issue, I reverted back to an older version of XScanner, and the game began working just fine again.  No crashes.

khorio

Members Author

12 minutes ago, SkaroCult said:

I had the same issue after updating.  I updated everything as usual, including khorio.common.dll.  However, everytime I would go on duty using Force Duty, I would get the "Unhandled exception occurred/fatal error" notification and LSPDFR would crash.  After checking my Rage Logs and figuring out it was XScanner causing the issue, I reverted back to an older version of XScanner, and the game began working just fine again.  No crashes.

Can you upload the log

SkaroCult

Members

10 minutes ago, khorio said:

Can you upload the log

Apologies, Khorio.  I just noticed that you updated again.  When you click the notification bell, it takes you right to the comments, so I thought that we were still talking about version  2.1.312.993.  I had major issues with it all weekend.  Couldn't get past "Forced Duty" at all. Read the Rage Log, and saw what was causing it, as mentioned above, switched back to the prior version of 2.0.309.796,  and no issues at all.  Unfortunately, I didn't think to save the log.  At present,  I have the log showing the last time I ran the game, which was a smooth, no issue patrol.  But for the record, the log stated that the plugin was not hooking to the game.  I'll try out the latest version later today,  and see what happens.  Thanks for the speedy response, as well as, for this awesome plugin.  It's one of my favs.  Been using it forever.  This was the first time I've ever had any issues with it, so I wanted to give you a heads-up. Once again, sorry for the confusion. Keep up the amazing work!

STYXX

Members

10 hours ago, khorio said:

You probably didn't update khorio.common.dll

Yep! you were correct! it now works - Still have issues with hearing it though when I am out of a vehicle and far away from any vehicles. Here are the settings I have. 

Could contain: text, screenshot, font

khorio

Members Author

(edited)

5 minutes ago, STYXX said:

Yep! you were correct! it now works - Still have issues with hearing it though when I am out of a vehicle and far away from any vehicles. Here are the settings I have. 

Could contain: text, screenshot, font

if you enable "Play from shoulder" it will play from your player character instead of a car and you will hear it always. You can also try increasing the volume as most streams are pretty low volume.

Edited by khorio

STYXX

Members

9 minutes ago, khorio said:

if you enable "Play from shoulder" it will play from your player character instead of a car and you will hear it always. You can also try increasing the volume as most streams are pretty low volume.

What if I want it to only play when I am in the car? Thats how it use to work? 

khorio

Members Author

37 minutes ago, STYXX said:

What if I want it to only play when I am in the car? Thats how it use to work? 

Could contain: text, screenshot, font, number

Tim7363

Members

I am not sure if that's an issue on my side but I've got big FPS drops with this mod. I am not sure what causes this but when I go on duty my fps drop from 45 FPS to 5 FPS. It only happens with that mod somehow. When I remove this mod my FPS are stable without any drops. It's kinda funny because this mod shouldn't do that at all to be honest. Do you think it's because I am trying to connect to Broadcastify from europe? That's the only thing that sounds reasonable to me since it's a long distance. 

 

Greetings Tim

KOR707

Members

There are frame drops. The average frame rate was over 80, but now the frame rate is 35-40 after installing the plugin.

bondi9mm

Members

how do i add own own audio files .wav (do they go here? ---> Grand Theft Auto V\plugins\LSPDFR\XScanner\Audio\Default\XCHATTR

1XRAY80

Members

5 hours ago, SCO19 said:

I am not sure if that's an issue on my side but I've got big FPS drops with this mod. I am not sure what causes this but when I go on duty my fps drop from 45 FPS to 5 FPS. It only happens with that mod somehow. When I remove this mod my FPS are stable without any drops. It's kinda funny because this mod shouldn't do that at all to be honest. Do you think it's because I am trying to connect to Broadcastify from europe? That's the only thing that sounds reasonable to me since it's a long distance. 

 

Greetings Tim

having fps issues as well as a crash of the game when i try to access the menu. most recent log. 

RagePluginHook.log

khorio

Members Author

15 minutes ago, 1XRAY80 said:

having fps issues as well as a crash of the game when i try to access the menu. most recent log. 

RagePluginHook.log 185.11 kB · 0 downloads

Will look into the fps issues tomorrow even though I haven't encountered any while testing before updating.

 

Your crash is unrelated to XScanner, spotlight and lspdfr native invocation caused a crash, most likely resulting from a faulty mod (vehicles etc) that corrupted memory.

1XRAY80

Members

40 minutes ago, khorio said:

Will look into the fps issues tomorrow even though I haven't encountered any while testing before updating.

 

Your crash is unrelated to XScanner, spotlight and lspdfr native invocation caused a crash, most likely resulting from a faulty mod (vehicles etc) that corrupted memory.

they had the same binding so i changed it and it resolved that issue . still a bit of an fps issue but other than that works great!

J T

Members

would be nice to see a video demo

pxnancx

Members

experiencing fps issues with the newest update. if i toggle the scanner and broadcastify off in the menu my frame rate goes from 35-40 back up to 60.

Nemesisx101

Members

Yeah, having fps issue too with latest buil

khorio

Members Author

23 hours ago, SCO19 said:

I am not sure if that's an issue on my side but I've got big FPS drops with this mod. I am not sure what causes this but when I go on duty my fps drop from 45 FPS to 5 FPS. It only happens with that mod somehow. When I remove this mod my FPS are stable without any drops. It's kinda funny because this mod shouldn't do that at all to be honest. Do you think it's because I am trying to connect to Broadcastify from europe? That's the only thing that sounds reasonable to me since it's a long distance. 

 

Greetings Tim

 

23 hours ago, KOR707 said:

There are frame drops. The average frame rate was over 80, but now the frame rate is 35-40 after installing the plugin.

 

20 hours ago, ryan060412 said:

This update dropped my FPS from 70 to 20

 

17 hours ago, 1XRAY80 said:

they had the same binding so i changed it and it resolved that issue . still a bit of an fps issue but other than that works great!

 

1 hour ago, Pxnancx said:

experiencing fps issues with the newest update. if i toggle the scanner and broadcastify off in the menu my frame rate goes from 35-40 back up to 60.

 

47 minutes ago, Wolfx101 said:

Yeah, having fps issue too with latest buil

I am aware, it's an issue I already fixed by accident a few hours after the update without realizing it, will upload the update later today.

Nemesisx101

Members

@khorio What’s the issue exactly? Curious. 

khorio

Members Author

1 hour ago, Wolfx101 said:

@khorio What’s the issue exactly? Curious. 

It has to do with the game focus checking, its not a big issue but very unexpected.

Meanwhile I ended up implementing this as well.:
image.png?ex=656e2935&is=655bb435&hm=59b

 

Updating in a bit.

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