Skip to content
View in the app

A better way to browse. Learn more.

LCPDFR.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

XScanner 4.0.2461.3

(51 reviews)

1 Screenshot

What XScanner4 Actually Does

XScanner4 rebuilds two things LSPDFR players deal with constantly: the dispatch voice that talks to you on duty, and the ambient radio chatter running in the background.

It also throws in an on-screen audio visualizer, mostly because once you've got real audio data flowing through the system, it'd be a waste not to draw something with it.
None of this is a "drop a few sound files in and hook up a trigger" mod, it's built like an actual audio engine, and it shows.
 

 Dispatch (Police Scanner)

The dispatch side quietly takes over every call LSPDFR would normally send to its own built-in scanner. You don't have to configure anything per callout pack, if a mod talks to LSPDFR's dispatch, it's now talking through this instead, automatically.

A few things make the actual calls feel less canned. Dispatch knows roughly where things are happening and can call out the street, the area, or a nearby landmark instead of reading a generic line every time.

There's also a set of radio effects that add some grit to the transmission itself; a bit of static, some low-end thinning so it sounds like it's coming out of a speaker instead of your headphones, the occasional short warble or muffle, and every once in a while a whole line gets scrambled like it's on an encrypted channel. It's randomized so it doesn't repeat the same "glitch" every time, and you can turn the intensity up, down, or off entirely if you'd rather have it clean.

You can point the whole thing at your own voice pack, set custom intro and outro stingers, and there's a real 3D mode: instead of dispatch just narrating flatly over everything, it can actually come from you, your vehicle, or a nearby cruiser, with the usual volume/gain/effects controls layered on top. It'll also duck itself automatically if you're talking over voice chat, and if you're already running a different dispatch-voice mod, there's a mode that steps XScanner4 back to just handling the audio side without fighting for control. Other plugin authors can also register with it and push their own lines through the same system instead of building their own audio pipeline from scratch.


Background Scanner & Live Radio

This is the ambient stuff; the low chatter running under everything else while you're on patrol. You get two ways to run it: local clips from your own audio folder playing on a random timer, or actual internet radio.

The internet radio side is the part I'd point to first if someone doubted this was a "real" feature. You can browse popular feeds, newest feeds, officially verified ones, search by station name or county, or just paste in a direct stream link and it'll figure out what it is. Streams get checked in the background and reconnect on their own if they drop, buffering is tunable so switching stations doesn't stutter, and it'll keep quietly filling the buffer even while you're muted so there's no stutter the second you unmute. There's a small live readout too, so if something's choppy you can actually tell whether that's your connection or the station's.

On top of that: a radial "wheel" you can pop up with a keybind to flip between your saved stations without digging through a menu, rules for whether ambient chatter keeps playing through callouts or pursuits, an option to only play while you're actually in a vehicle, a squelch chirp on local clips if you want that classic key-up/key-down sound, and ducking against either the dispatch scanner or your own mic. Each scanner can also be routed to a different output device entirely, if for some reason you want dispatch in your headset and ambient chatter out of your speakers.

Vehicles Actually Sound Like Vehicles

This is the one I think is easy to miss but genuinely changes how it feels in practice: when the scanner's coming from a vehicle in 3D mode, how clearly you hear it depends on the state of the vehicle itself. Windows up, doors shut; it's muffled, like it actually would be. Roll a window down, and it opens up. Leave a door hanging open, and it bleeds out more from that side. It even accounts for damage; a busted window lets sound leak out that wouldn't otherwise, and a dented door that doesn't shut quite right does the same. It's not a huge, showy effect, but it's the kind of detail that makes a nearby cruiser's radio feel like it's actually there instead of just a sound effect glued to a car.

visualizer_collage.png

The Visualizer

 An optional on-screen display that reacts live to whatever's playing; dispatch, ambient chatter, or your own mic. There are thirteen styles to pick from (plus off): a classic bar-graph equalizer, a mirrored "Winamp-style" version of the same, a circular ring of pulsing spikes, a VU-style needle bar, a straight-up waveform and a scrolling version of it, a connect-the-dots oscilloscope and its scrolling counterpart, a blocky segmented "hardware EQ" ladder, a scrolling spectrogram, an LED-grid readout, a set of rings that punch outward on hits, and a sweeping Knight Rider–style eye.

Whatever style you pick, you can color it as a flat color, a version that shifts subtly with the sound, or a full RGB cycle with its own range and speed. The card it sits in is fully customizable too; padding, an optional caption, background gradient, a scanline overlay if you want that retro CRT look, rotation, and you can just drag it around the screen with the mouse or set its position with sliders. It'll also fade itself out automatically if things go quiet, if the source is too far away to actually hear, or if you step out of your vehicle, so it's not just sitting there doing nothing on screen.

The Small Stuff That Adds Up

 Every keybind is fully rebindable, keyboard or controller, with an on-screen volume bar when you nudge volume up or down. There are menu color themes if you want to reskin it. And there's a diagnostics screen tucked away for troubleshooting, in case something's ever misbehaving and you need to see what's actually going on under the hood.

Where This Sits Compared to the Usual NAudio Mod

Most sound-playing plugins in this space lean on general-purpose .NET audio libraries; NAudio is the common one; just to push a file out to your speakers. That's a fine way to build a "play this sound when that happens" mod, but it's a thin layer, and the limitations tend to show up in the same handful of places: audio that's basically flat with maybe some stereo panning standing in for "position," no real awareness of whether the game is paused or running in slow motion, a narrow set of supported file types, and if there's internet radio at all, it's usually fragile; one dropped connection and the stream just dies.

XScanner4 is built on a proper low-level audio engine instead, closer to what an actual game uses for its own sound than what a typical mod bolts on. That's what makes a lot of the above possible in the first place; sound that's actually positioned in 3D space rather than approximated, a scanner that slows down properly with the game instead of ignoring it, a visualizer reading real audio data instead of guessing at it after the fact, and a wide range of file formats plus real streaming protocols instead of just local file playback. It's less "a mod that plays sound files" and more a small audio system in its own right, which is really the only reason the 3D audio, the live radio, and the reactive visualizer can all run at once without stepping on each other.

⚠️ DISCLAIMER ⚠️

Not providing support in the comments anymore.

Support can be found on my Discord or on the ULSS Discord.



Keep quality plugins free by supporting
your favorite developers that actually still write code.

(favorite developer does not necessarily need to be me)

Paypal-Donate-Button-Image.png

 

 

 

 

Could contain: text, screenshot, graphic design, poster, graphics, art, font

 

 

Edited by khorio
change description

What's New in Version 4.0.2461.3

Released

Complete rewrite


Short Description

Police Scanner, Live streams

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Description

User Feedback

Recommended Comments

khorio

Members Author

19 minutes ago, Dippa said:

@khorio is it possible to have the intro and outro sounds play before and after the background chatter as well?

If you're using local files sure, but I'd have to add it.

FluFFeh

Members

(edited)

Whenever I try changing the keybinds, it does not apply and getting this error:

[10/29/2023 5:02:20 PM.622] LSPD First Response: System.ArgumentException: The specified type is not an Enum type.
[10/29/2023 5:02:20 PM.623] LSPD First Response: [XScanner][I] > PoliceScannerKey => LControlKey
[10/29/2023 5:02:20 PM.623] LSPD First Response: System.ArgumentException: The specified type is not an Enum type.
[10/29/2023 5:02:20 PM.623] LSPD First Response: [XScanner][I] > BackgroundScannerKey => LShiftKey

The intro sound's now working after reinstalling the original ones, sadly the custom audio didn't work for it.

Edited by FluFFeh

MattWestGaming

Members

(edited)

Thanks guys all fixed now somewhere along along the line my intro sounds in the scanner folder must of got replaced.  reinstalled the audio folder from lspdfr download fixed it.

Edited by MattWestGaming

Dippa

Members

(edited)

52 minutes ago, khorio said:

If you're using local files sure, but I'd have to add it.

When you say local files are you refering to mp3 or wav files? I have the two files, how would you like me to send them to you?

Edited by Dippa

javier0911

Members

(edited)

thanks  4 the update .. can you make your xscanner  work on your belt radio too.. would love too see to add more chatters 🙃

Edited by javier0911

khorio

Members Author

3 hours ago, FluFFeh said:

Whenever I try changing the keybinds, it does not apply and getting this error:

[10/29/2023 5:02:20 PM.622] LSPD First Response: System.ArgumentException: The specified type is not an Enum type.
[10/29/2023 5:02:20 PM.623] LSPD First Response: [XScanner][I] > PoliceScannerKey => LControlKey
[10/29/2023 5:02:20 PM.623] LSPD First Response: System.ArgumentException: The specified type is not an Enum type.
[10/29/2023 5:02:20 PM.623] LSPD First Response: [XScanner][I] > BackgroundScannerKey => LShiftKey

The intro sound's now working after reinstalling the original ones, sadly the custom audio didn't work for it.

What did you put in for keybinds?
And what custom audio didn't work?

55 minutes ago, javier0911 said:

thanks  4 the update .. can you make your xscanner  work on your belt radio too.. would love too see to add more chatters 🙃

Wdym make it work on your belt radio?

3 hours ago, Dippa said:

When you say local files are you refering to mp3 or wav files? I have the two files, how would you like me to send them to you?

 

I can add intro and outro's before playing each local chatter file, i can't do the same if you're using a broadcastify stream

FluFFeh

Members

6 minutes ago, khorio said:

What did you put in for keybinds?
And what custom audio didn't work?

Wdym make it work on your belt radio?

Tried RControlKey first then NumPad5.

javier0911

Members

16 minutes ago, khorio said:

What did you put in for keybinds?
And what custom audio didn't work?

Wdym make it work on your belt radio?

 

I can add intro and outro's before playing each local chatter file, i can't do the same if you're using a broadcastify stream

like is it possible make the xscanner work outside the car.. or you have to be on the vehicle . that what i mean make work on the belt radio , outside the vehicle 

khorio

Members Author

4 minutes ago, javier0911 said:

like is it possible make the xscanner work outside the car.. or you have to be on the vehicle . that what i mean make work on the belt radio , outside the vehicle 

image.png.f7e7793d22d13825725c89badda8025c.png

javier0911

Members

can you add some audio  chatter from   here  or something like this 🤪

khorio

Members Author

14 minutes ago, javier0911 said:

can you add some audio  chatter from   here  or something like this 🤪

I mean you can, just cut it up, name it xchattr_xxx (where xxx is any number) and place them in plugins/lspdfr/xscanner/audio

khorio

Members Author

1 hour ago, FluFFeh said:

Tried RControlKey first then NumPad5.

I seem to have borked up the enum parsing for the keybinds, will update in a bit.

Dippa

Members

2 hours ago, khorio said:

What did you put in for keybinds?
And what custom audio didn't work?

Wdym make it work on your belt radio?

 

I can add intro and outro's before playing each local chatter file, i can't do the same if you're using a broadcastify stream

@khorioHow do I send the two files to you?

khorio

Members Author

1 minute ago, Dippa said:

@khorioHow do I send the two files to you?

You don't need to send me anything, if you want intro and outro sounds played before and after the Background scanner files when using the local files I will need to add it in code.

Dippa

Members

1 minute ago, khorio said:

You don't need to send me anything, if you want intro and outro sounds played before and after the Background scanner files when using the local files I will need to add it in code.

Oh ok, my mistake. Thanks.

VizLaw

Members

(edited)

Hey Khorio, I'm getting this error when I go on duty. I noticed it after not being able to hear XScanner. I have the XScanner.ini file already.

Could contain: text, screenshot, display

Edited by OfficerScept

bigroy36

Members

1 hour ago, OfficerScept said:

Hey Khorio, I'm getting this error when I go on duty. I noticed it after not being able to hear XScanner. I have the XScanner.ini file already.

Could contain: text, screenshot, display

I'm having the same issue after I installed the latest update.  Was working fine right before the update for me...

 

the xscanner not working after new update i will revert back untill the new update

legendzeox

Members

I keep getting this issue on when after i force duty all files are in my game but the plugin is not working my ragepluginhook showing me this error .. keep up the good work!

Could contain: text, screenshot, map, outdoor

khorio

Members Author

Yes cause I'm a moron who made a typo, will upload a fix in a minute

 

Michael21107

Members

(edited)

DELETED

Edited by Michael21107

JdotZs

Members

Having issues with background scanner

khorio

Members Author

5 minutes ago, JdotZs said:

Having issues with background scanner

You'll need to be a bit more specific.

249Xeno

Members

Received a note from my RPH log of this "[10/30/2023 9:11:44 PM.058] LSPD First Response: [XScanner][E] > No file found for LOCATION_LITTLE_SEOUL_MUSEUM"

Not sure if you want to check that out.

khorio

Members Author

2 hours ago, Parzival.Zio said:

Received a note from my RPH log of this "[10/30/2023 9:11:44 PM.058] LSPD First Response: [XScanner][E] > No file found for LOCATION_LITTLE_SEOUL_MUSEUM"

Not sure if you want to check that out.

It means the sound files didn't get installed properly

Create an account or sign in to comment

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.