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SkaroCult

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  1.    Charlie686 reacted to a review on a file: 686 Callouts
    Charlie, you've done it again. Awesome work with 1.9.0.0. Five stars every time. HUGE smile. 😁 Thank you!
  2.    BLKThePower reacted to a comment on a file: BLK Highway Callouts
  3. Thank you for the update! Still loving this pack from way back! 5 stars all the way!
  4. Apologies, Khorio. I just noticed that you updated again. When you click the notification bell, it takes you right to the comments, so I thought that we were still talking about version 2.1.312.993. I had major issues with it all weekend. Couldn't get past "Forced Duty" at all. Read the Rage Log, and saw what was causing it, as mentioned above, switched back to the prior version of 2.0.309.796, and no issues at all. Unfortunately, I didn't think to save the log. At present, I have the log showing the last time I ran the game, which was a smooth, no issue patrol. But for the record, the log stated that the plugin was not hooking to the game. I'll try out the latest version later today, and see what happens. Thanks for the speedy response, as well as, for this awesome plugin. It's one of my favs. Been using it forever. This was the first time I've ever had any issues with it, so I wanted to give you a heads-up. Once again, sorry for the confusion. Keep up the amazing work!
  5. I had the same issue after updating. I updated everything as usual, including khorio.common.dll. However, everytime I would go on duty using Force Duty, I would get the "Unhandled exception occurred/fatal error" notification and LSPDFR would crash. After checking my Rage Logs and figuring out it was XScanner causing the issue, I reverted back to an older version of XScanner, and the game began working just fine again. No crashes.
  6.    SkaroCult reacted to a comment on a file: Ransom Ambience
  7. No problem, friend. I went ahead and did it anyway. It didn't take as long as I expected it would. 😀 Thanks for the speedy response, and once again, thank you for your awesome contributions.
  8. Question about the new section of the ini. in which one can add peds/vehicles the plugin should not use as event items. Do you have to add entire add-on vehicle packs, or just vehicles being used from those add-on packs? Having played this game since the beginning of time (LOL), I have more than a few add-on emergency vehicles in use, not counting those not being used from certain packs, if you know what I mean. It would take quite a bit of time to add every emergency vehicle from every add-on pack, so basically I'm just curious as to whether or not I have to add those within the packs which are not being used since the game reads the dlclist.xml (which contains the packs) to decide which vehicles to use. Btw, love the work. Been using it since your first iteration. Keep it up!
  9.    SkaroCult reacted to a file: Ransom Ambience
  10.    SkaroCult reacted to a comment on a file: Joshua Road Remastered (Discontinued)
  11.    SkaroCult reacted to a comment on a file: 686 Callouts
  12.    Charlie686 reacted to a comment on a file: 686 Callouts
  13. No worries! The more I read it the more I thought it was just me missing something. Lol. Glad I could help, and thank you for replying. This callout pack has been one of my favs for quite some time, so thank you for all the work you put into it, as well. Have a good one Charlie686!
  14.    Charlie686 reacted to a comment on a file: 686 Callouts
  15. So after the 1.5.0 update, is AutoEndCall the same as the old ManualCallStatus? Just wanted to double check since the description is the same in the new ini. For some reason, it seems that it should now say, "If false" instead of: (//If true, when the suspect is arrested or killed the call will continue running allowing you to stay unavailable while you clean up the scene etc. //For some callouts, automatic ending may not be available.) Wasn't ManualCallStatus the opposite of the call ending automatically, or am I just totally confused here? Lol.
  16.    SkaroCult reacted to a file: 686 Callouts
  17. SkaroCult started following Sherriff. McIntosh
  18.    SkaroCult reacted to a comment on a file: Turn Off That Engine
  19. That is wonderful to hear! I'm looking forward to it. Thank you for the reply. 👍
  20.    Sherriff. McIntosh reacted to a comment on a file: Grapeseed Remastered [LSPDFR Map Mod]
  21. Is there going to be a future (stable) ymap update that gets everything to show up? This is an awesome idea/undertaking, but with Map Builder not properly working on several fronts, this mod has been a pain in the backside to work with in terms of installing the xml version as suggested. There are several issues with Map Builder mentioned on its page, mine personally, is not being able to get it to launch with F7 or any other method. I see above that you responded on June 16 that it works fine for you, but over a period of weeks now I've done the exact drag and drop methods that you mentioned in that response, pressed F7, and nothing happens. I was able to get this mod to only work once, and that was using the ymap version. However, as mentioned, most of the objects do not show up, and there are some glitchy items at the gas staion and in the trailer park.
  22. SkaroCult started following Leroy100
  23.    BLKThePower reacted to a review on a file: BLK Highway Callouts
  24. SkaroCult started following BLKThePower
    My hat's off to you, BLKthePower. I've been playing LSPDFR for more than a couple of years now, and this callout pack stands above and beyond for it's uniqueness. One can tell that you really put thought, time, and effort into these callouts. Did I mention how unique they are? Sheer perfection, IMO. Definitely a must if one is patrolling as a trooper. Thank you for the added pleasure in playing the game. Keep up the amazing work. 👍
  25. SkaroCult started following maurice2108
  26. SkaroCult started following Trooper 923
  27.    aIIoy reacted to a review on a file: [4K] Vespucci Beach Police Texture Package
  28.    SkaroCult reacted to a comment on a file: Realistic Taser
  29. SkaroCult started following Faya
  30.    SkaroCult reacted to a comment on a file: Charlotte-Mecklenburg (LSMPD) Texture Pack
  31.    SkaroCult reacted to a comment on a file: BLK Highway Callouts
  32. Awesome, bro! I know how it is. 😄 Keep up the good work. As I previously said, it's very much appreciated. 👍
  33.    BLKThePower reacted to a comment on a file: BLK Highway Callouts
  34. Love this pack. I've been using it for a couple of months now, and it's definitely a breath of fresh air when patrolling as a trooper. Just curious, though. Is the pack still moving out of the alpha stage? It would be a shame if not, because it's an awesome callout pack with much needed callouts. Very much appreciated.

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