It's Los Santos... people get shot, people get run over, things catch fire... and it's usually all your fault. Eventually, you need to do something to keep nosy bystanders out of your business. Ever wished you could quickly close off a freeway so no cars can get by? Ever wanted to block off the scene of a dead body so that curious pedestrians couldn't tell who exactly shot them? Perhaps you just want to peacefully do some construction work, but oblivious drivers keep driving into your work zone. Or maybe you're fighting a fire, and need to stop rubberneckers from wandering into harm's way.
No matter what you do in Los Santos, Police Tape is here to keep everyone else out of your way.
- Featuring dynamic tape with cloth physics that blows in the wind
- Aim-and-click tape and barrier placement lets you attach tape to any surface
- Built-in advanced traffic control stops even the stupidest San Andreas drivers
- Ped path blocking prevents most ambient peds from crossing police lines, while allowing backup, medics, coroners, and suspects to keep going
- Full API lets plugin and callout creators add tape to their own scenes
- Tape import/export system lets you save your tape and include saved tape scenes in callouts
- Tape management menu to delete individual strands of tape and manage traffic control
- Customize your tape texture to get different text or patterns
- LML support to install scripts and police tape model files, DLC option if you prefer
Join the Parks Benefactor Program to join my exclusive Discord server and get early access to mod updates and new mods like this one! Special thanks to all the members of the Parks Benefactor Program who helped make the development of this mod possible! And a huge shoutout to the Old Faithful level donors who have gone above and beyond to support my modding: AcePilot2k7, magiobiwan, WarriorPatrol, Drixize, Hazmat19, Leo-20446, Marco321132, Mitchell, OfficerB41, PawPaw2014, Proverbs Gaming, ProxiD, REDЯUM, SOCALI, TBLPD911, and swatteam9112004.
KNOWN ISSUE: The tape sometimes droops through the ground, especially when there is not much wind or with longer pieces of tape. User more barriers and shorter pieces of tape to help reduce this effect. This is due to the limitations of what cloth physics can do in zmodeler/GTA V. Version 2.0 adds static tape models which do not sag as an option. You can choose for each strand whether to use static or dynamic tape.
KNOWN ISSUE: If you are having issues with changing the keybindings in the INI not taking effect in the game, add a single blank line at the top of your INI file.
KNOWN ISSUE: You may need to install a modified gameconfig.xml, depending on your version of GTA V. If you already have a modified gameconfig.xml to support add-on vehicles, you should be OK. If you haven't before and your game crashes on startup after installing Police Tape, you need to install a custom gameconfig. You can use the following LML package to install a compatible Gameconfig file:
Credits:
- Oleg for adding cloth physics support to zmodeler 3
- alexguirre for RageNativeUI
- alexguirre and "Unknown Modder" for help with fragment resizing memory editing
- LtFlash for the 3D Marker class (modified by PNWParksFan)
- Khorio for help with blocking peds and vehicles from crossing a line
- MulleDK and the RPH team for RagePluginHook
- PNWParksFan - everything else
Some videos of Police Tape in action:
Edited by PNWParksFan
Updated credits and info
What's New in Version 3.1
Released
Version 3.1:
- Fixed possible crash when deleting individual tape strands from the tape management menu.
- Updated to RageNativeUI 1.8.1
Previous updates:
Version 3.0:
- Added the much-requested option to spawn just barricades without any police tape attached to them. This is available by entering the tape placement mode, selecting a barricade, and middle-clicking to spawn a barricade by itself, or left-clicking to spawn with tape attached.
- Updated to RageNativeUI 1.7. Please make sure this file is up to date.
- Added INI options to enable "alternate texture", "static tape", and "continuous mode" checkboxes by default.
- Optimized performance of traffic control checks to significantly reduce the FPS impact when there are many tape strands spawned.
- Added DLC installation option. LML is still recommended, but the DLC is available for those who prefer it.
Version 2.1:
- Fixed bug causing INI Keybindings section to not be read correctly
- Clarified instructions for installing alternate police tape textures
- Updated for compatibility with new ParksTools.dll version
Version 2.0:
- Added static tape option
- Updated API
- Improved traffic control algorithms
- Added support for new versions of ParksTools.dll and for Coastal Callouts
- Improved Police Tape menu
- Other misc bug fixes
- alexguirre for RageNativeUI
- alexguirre and "Unknown Modder" for help with fragment resizing memory editing
- LtFlash for the 3D Marker class (modified by PNWParksFan)
- Khorio for help with blocking peds and vehicles from crossing a line
- MulleDK and the RPH team for RagePluginHook
- PNWParksFan - everything else
Thank you to all of the Parks Benefactor Program donors who have supported my work and made the development of plugins like this possible.

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