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Better EMS 4.1b

   (84 reviews)

7 Screenshots

Better EMS brings a whole new level of medical response to LSPDFR. And given how often you crazy officers run people over, shoot them down, beat them up, and otherwise put their lives in danger... it's about time the medics in Los Santos picked up their game. 

Packed with features to give your casualties their best chance of survival, Better EMS has several key benefits:

  • Integration with popular mods including Arrest Manager, Patrol Toolkit, LSPDFR+, Police Smart Radio, PeterU Callouts, and more!
  • Realistic response units: A fire truck will dispatch from the nearest fire station, and an ambulance will dispatch from the nearest hospital.
  • Customize your backup units and spawn points. Life guards respond near the beach, park rangers respond in the mountains. Use any vehicle as a response unit. 
  • Dynamic dispatch audio based on the injuries detected. 
  • Revival probability is dynamically adjusted based on injury type, body part hurt, and how long it took for EMS to arrive. 
  • Custom revival probabilities - edit the survival chances for any combination of injury and body part!
  • Revived patients are taken to the ambulance and driven to the hospital, not just left to wander off!
  • If more people get hurt while EMS is on scene, they will quickly tend to the new casualties. 
  • Detailed incident report tells you the name and status of each patient. 
  • Developer API allows plugin creators to call for EMS, or for an ambulance to transport a single ped. 

 

Full instructions are included in the README file; please read it carefully! 

This mod requires LSPDFR 0.4.6 or later. There are no other external dependencies besides LSPDFR and the files included with the download. 

If you have crashes, bug reports, etc, please post in the forum thread and upload a copy of your RagePluginHook.log, your EMSUnits.xml file, and your INI file. No support can be provided for problems reported in reviews, or not providing the required files listed above

A big thank you to everybody who helped with the development of this mod! 

  • @fiskey111 for helping figure out CPR animations
  • @Albo1125, @alexguirre, and many others for their help with coding questions
  • @Darkmyre for particularly helpful beta testing and other help
  • @LtFlash and @Fiskey111 for advice on medical realism
  • All beta testers! Original release beta team members included: darkmyre, fireboy6117, bardo2014, requies, alexguirre, frosty19, aler360, vampyre, unison, mazednik, SoUThPHiLLY20, OfficerEight, McAwesome6934, Lawdy, TmBB101TheUniT, DroidRZRLover, ScottehBoyy, IndianaJoe, Steiger4044 , Code5x, luminouscarcass, Quakex64
  • And of course, the whole LSPDFR and RPH teams for the awesome platform this was built on!

 

SPECIAL THANK YOU to members of the Parks Benefactor Program who have supported my mod development! Their generous donations have helped to make continued updates to my modifications possible. Particular thanks to the Old Faithful donors who have supported me with noteworthy donations: AcePilot2k7, magiobiwan, Gallonman20, saman, Drixize, Neil H, 3-Poseidon, Mr Santos, FutureMedic96, Lestat1995, NickTragic, Swatteam911, Flynn40, h3killa, eboost, apearce91. You can join the Parks Benefactor Program by donating to support my mods, and to get early beta access to new modifications and updates to my existing modifications.

 

Please do not re-upload, reverse engineer, modify, redistribute, or in any other way violate the copyright of this modification. Additionally, you MAY NOT advertise commercial installation/troubleshooting/support services for Better EMS or other mods by PNWParksFan.


What's New in Version 4.1b

Released

New in 4.1b:

  • Fixed bug which would cause LSPDFR to hang indefinitely when RPH was configured to load LSPDFR immediately at startup

 

New in 4.1:

  • Added compatibility for new version of ParksTools.dll
  • Added INI option to enable/disable advanced parking task on arrival at scene
  • Fixed bug which caused Visual Studio to crash when using Better EMS API

 

Previous changelogs:
 

Spoiler

New in 2.1:

 

  • Now requires RPH 0.45+, compatible with any more recent version. 
  • If the player health is below 80% (configurable in INI), medics come over to the player, give them a health kit, clean their clothes, and armor and health will be set to 100%. 
  • Fixed ped spawning so components and texture selection works. Updated default XML file accordingly so firefighters spawn with helmet but without SCBA gear. 
  • Added responder ambient speech. 
  • Fixed various bugs which were causing responders to get stuck on scene. 
  • Fixed bug causing crash when coroner removes a body that EMS is in the middle of trying to fix. 
  • Some improvements to vehicle spawning and warping code. 
  • Added a ambient actions for responders who are on scene and finished dealing with patients - e.g. walking around, looking at any dead bodies, taking notes, playing with their phone, etc. 
  • Miscellaneous other changes. 

 

New in 2.0:

  • Ambulance-only mode, where you can dispatch just an ambulance by default. Comes with numerous options to automatically dispatch a firetruck/first responder in certain circumstances like MVAs, multiple injuries, or if the first responder is closer. Includes new keybindings to manually choose whether to dispatch just an ambulance, let the plugin decide based on your options, or dispatch both. If the first responder didn't dispatch but you change your mind, you can press the dispatch key again to manually add them to the response. 
  • Impatient mode, especially for all you YouTubers out there whose viewers apparently can't be bothered to wait a realistic amount of time for EMS to show up. Now, you can configure a maximum driving distance, and if the units spawn further away than that, they'll automatically be warped to a closer distance which you can also configure. 
  • Improved warping, now units will automatically warp on a street facing the correct direction, and they will appear almost exactly the driving distance away that you specify in the INI file. Woohoo!
  • Unbelievably better driving AI. Responders will now drive much faster on the freeway, will slow down on dirt roads, and will slow down near the scene. Their ability to avoid obstacles and drive sanely has been improved. 
  • Automatic speed zone around scene will slow down traffic to a configurable speed when they are near the scene you called EMS to. The speed zone is automatically created when you call EMS, and automatically removed when the last EMS unit departs. 
  • Improved tracking between EMS calls will ensure that if a ped gets checked by EMS and doesn't make it, that if you call EMS again to the same area, they will remain dead and will have their original time and cause of death. 
  • Park rangers added to the EMS response units XML file, by popular request! 
  • Lots of API additions for developers to use, check out the included documentation. 
  • Tons of internal improvements which will make Better EMS run smoother, faster, and more reliably. 
  • Improved dependency checking, to get rid of those annoying pop-ups every time RPH updates. 

 

New in 3.0:

 

  • Requires RPH 0.45+, recommended for use with RPH 0.51
  • Added configurable survival rates. Check survivability.csv in GTA V\Plugins\LSPDFR\EMSMod. Make sure to save and close this file before going on duty.
  • Improved detection of nearby dead peds.
  • Various API enhancements for plugin developer integration.
  • Added support for Police Smart Radio integration. You can call or cancel EMS response using Smart Radio, and Smart Radio also integrates with Better EMS to determine ped cause of death for its coroner feature.
  • Fixed bugs that occasionally caused some peds to not be treated or appear in the EMS report twice.
  • Fixed bug that caused medics to wait forever when using hospital pickup feature and player walks far away from the patient. 
  • Other miscellaneous bug fixes and internal improvements.

 

New in 4.0:

  • Added compatibility with new versions of LSPDFR and ParksTools.dll, and with Coastal Callouts
  • Added Better EMS menu (bound to | key by default)
  • Added option to disable automatic ambient fire/ambulance response
  • Other minor bug fixes

 

 

Modification by PNWParksFan
CPR animation help from Fiskey111
Coding advice from Albo1125, alexguirre, khorio, LukeD, stealth22, Darkmyre, and many others
Optional custom dispatch audio: coastiestevie

Beta testers:
darkmyre
firebog6117
bardo2014
requies
alexguirre
frosty19
aler360
vampyre
unison
mazednik
SoUThPHiLLY20
OfficerEight
McAwesome6934
Lawdy
TmBB101TheUniT
DroidRZRLover
ScottehBoyy
IndianaJoe
Steiger4044
Code5x
luminouscarcass
Quakex64

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  • User Feedback

    Recommended Comments



    14 hours ago, PNWParksFan said:

     

    Do you actually have SUP installed?

    Any other idea what could be causing the issue?

    Thanks for any help / advice you can offer.

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    8 hours ago, bosSdIng035 said:

    Can we get this plugin updated to match up with 0.4 please

     

    Mod-description:

    "BETTER EMS 3.0 IS COMPATIBLE WITH LSPDFR 0.4

    You should move all files from GTA V \LSPDFR\Police Scanner\EMSAUDIO to GTA V\LSPDFR\audio\scanner\EMSAUDIO. Everything else should work. You will get a warning that the LSPDFR version doesn't match, but it will still load. I will release a future update for Better EMS after LSPDFR 0.4 is updated with more developer API features."

     

    Just reading...

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    Hi PNWParksFan

     

    Is there any possibility in a future update of adding optional Modifier keys to the CancelKey and StopThereKey bindings?

    It would be useful to be able to bind these when running low on standard keys.

     

    At the moment I have these set to None while I try and free up some options.

     

    Many thanks in advance.

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    Such a troll! i just installed new vehicles and wondered why the hell i get zombies in a pink hearse and a duke o' death, you prankster!

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    I literally for an hour could not figure out the hearses or the zombies, assumed something I had installed screwed everything up. Ive seen some good April fools stuff, but this is by far the best. xD

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    This no longer works for me, as soon as I click "on duty" in the police station, LSPDFR crashes for me saying its the wrong version, causing me to be stuck in the police station until I force quit the game. Please update this to the latest LSPDFR version, thanks.

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    There is a bug if u press L both units respond no matter if u changed the Keys

     

    hmmm

    On 6/11/2016 at 3:59 PM, 72will said:

    Suggestion, the ;: key is ambulance (EMS) only and "' key is fire truck (fire fighting) only and L is both. Also at the end i think a report should pop up like Brish policing script court cases and something like that

    Maybe even get the to park behind you so they are not blocking traffic

     

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    On 4/1/2019 at 7:01 PM, crimsontide said:

    This no longer works for me, as soon as I click "on duty" in the police station, LSPDFR crashes for me saying its the wrong version, causing me to be stuck in the police station until I force quit the game. Please update this to the latest LSPDFR version, thanks.

     

    "You will get a warning that the LSPDFR version doesn't match, but it will still load."

     

    As for the crashing, it happened to me as well and after looking through the crash logging it referenced that RAGENativeUI.dll was missing. I downloaded the file and placed it in the root of the GTA V folder and now BetterEMS does not crash when going on Duty.

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    When I request the EMS via the Police radio, a first responder SUV arrives along with the EMS, which is cool but it appears to be the FBI2 vehicle, which is (due to my installed modpack) a marked police vehicle, which is pretty annoying. How can I change the vehicle used by first responders?

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    8 hours ago, Chief Rey said:

    When I request the EMS via the Police radio, a first responder SUV arrives along with the EMS, which is cool but it appears to be the FBI2 vehicle, which is (due to my installed modpack) a marked police vehicle, which is pretty annoying. How can I change the vehicle used by first responders?

     

    Edit the EMSUnits.xml file

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    Is there any way to have more than two types of emergency services respond in the game? Right now, I can only have types fire and hospital respond to calls. I would like to add a third emergency service to respond with an area, in addition to the other two types. 

     

    I apologize if this has already been asked and answered. 

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    On 7/18/2019 at 10:38 PM, EliteOnThePC said:

    Is there a way to configure EUP with Better EMS?

    I asked the dev the same thing over a year ago, and got no useful help😕

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    @PNWParksFan I have no idea what I managed to do but I've been playing with your better EMS mod for years without issue. Now, all of the sudden when I call for EMS it crashes LSPDFR and when I hit f4 to see what happened it says it can't find file for EMS Req?  Any idea?

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    4 hours ago, Cyanotic said:

    @PNWParksFan I have no idea what I managed to do but I've been playing with your better EMS mod for years without issue. Now, all of the sudden when I call for EMS it crashes LSPDFR and when I hit f4 to see what happened it says it can't find file for EMS Req?  Any idea?

    Try reinstalling the mod

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