VisualV is a graphic overhaul modification for Grand Theft Auto V, bringing you a completely redone time cycle, edited timecycle modificators for areas/interiors, improved color correction to add some life to Los Santos and Blaine County as well as a fixed rendering code, so your playing experience will be more smooth and nicer.
What was changed in VisualV?
- All weathers rewritten from scratch, based on a hundreds of Los Angeles photos and movies.
- Draw distance of lights was increased and they are more visible.
- Moon movement is corrected (no more moonrise at west!).
- Moon size was matched to the real world.
- Volumetric fog effect was improved, now it's stunning as it should be.
- Clouds colors, intensity and movement were built from scratch.
- Shadows under vehicles are in higher quality, so they are no more not blocky.
- Chromatic aberration and vignetting were removed from the normal gameplay.
- Lens flares are all the same for three lead characters.
- Dithering effect from the grass was removed for good, rainy weathers will make it great!
- And many, many minor fixes.
VisualV has own ReShade and ENB presets, with heat haze effect available only for VisualV.
There are few optionals improvements, check them out!

Watch a comparsion video between vanilla graphic by R* and VisualV made by GSE Studio.
Optional download links
1.0.320
What's New in Version 1.0.330
Released
1.0.330 version:
- Compatibility with Gunrunning update (1.0.1103.2).
- Fixed an issue with low strength of taillight emissives while braking.
- Fixed an issue with missing water reflections for certain cloud types.
- Caustic texture has been changed.
- Lighting intensity during lightning strike has been slightly reduced.
- Vehicle lights fade distance has been extended to 500 meters.
Addon changes:
- Fixed an issue with excessive glowing of taxi adverts. (Radiance V compatibility)
- Removed lens flares appearing at certain camera angles. (No coronas)
- Several improvements for Earth Atmosphere script.
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