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NickieB

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Everything posted by NickieB

  1. you have zero cars released.... but Hilth0 he's sort of right, Sometimes there is a few polys behind the grill you need to remove so the modules can be seen but thats not always the case. On the Impala I believe you need to remove the few black textured polys behind so the modules are visible. Vertex mode on the from bumper and then either quadr or single to select what you want to delete by right clicking (single) or right click and drag (quadr), selected mode on, delete
  2. Tahoe Preview Video - Got it in game tonight. Feedback is welcome. Scanner/Radio traffic is radioreference.com and is my local county traffic. Vehicle WFT - 1.9MB!
  3. The bumper Trim Kills me. You should map it to the paintjob [CLR:1]
  4. Shouldn't be his ENB because the rear door windows look fine. Yeah something is messed up with the windows. I haven't used that car in a long long time so I don't remember if its on a template or not but you painted something white which should be almost black. Just look at the windows - the rear doors and then the front and front/back windshields, you can clearly see the difference and how they are white
  5. Yeah, you resurrected a old thread so stuff always doesn't work
  6. Well something got screwed up along the way because you should be able to see in the windows, plus all of the other texture issues I can see in the photo. Did you get any errors while importing? Make sure the import texture extension is the same as the textures you imported. Without looking at the model myself in zmod, I don't know what else to say. It looks like you just put a Whelen liberty on there so it wouldn't be that hard to redo just to see if it still crashes
  7. Yeah it says its not implemented yet. Everytime I've ever tried to accept it, its code 4 or another officer is handling. Recently it worked for me one time and said it was at a burger shot and gave me call details but never showed me which burger shot. So I never got to go. If you watch nicolaib's recent patrol videos, his works for him so you can see the call out if you want
  8. From what I can see of the hierarchy it looks fine. I can see from the 3D window in zmod that your textures are screwed up. You should be able to see in the windows and you can't on yours. Same thing with the wheels, they should be black, not grey. your missing textures when you imported. Is that causing your problem of crashing though, it shouldn't. Did you add the vehshare textures when you imported?
  9. I export as .PNG. Your other options are correct, coll and sliced model. I don't know if it matters what your texture settings are when you export, or if it has to be in the same format as what your imported the textures as. ie import as DDS - export as DDS, import as PNG - export as PNG, etc. Try exporting as PNG? Although I don't think thats the issue. What I meant was something is probably messed up in the hierarchy, I remember having issues like this when I starting modeling but I can't remember what caused it or what the fix was. Snap a pic of your hierarchy?
  10. You probably have something setup wrong thats causing it to crash
  11. Seen these before on some vehicles on TV. Not bad for your first model
  12. I'm so confused, your trying to import a model into zmod? You need to add the textures in the mat editor and then file>import and find the wft of the pushbar. Wait a second, do you have a full version of zmodeler? Because I think with the "free" version you can't import anything.
  13. NickieB commented on NickieB's gallery image in GTA IV Galleries

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