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tee

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Everything posted by tee

  1. While I am enjoying this mod, I do have a concern about it disabling the sirens on the non-els vehicles that I have active in game. Is there a way for it not to do that? or maybe update it for it not to affect the non els vehicles unless I want it to?
  2. yea because I am so used to using a controller I thought I missed a step in your vid.
  3. Nevermind, I think I get it now I have to use the numeric row keys for the siren. I didn't understand that at first.
  4. I followed the tutorial, set it up i think and got my backup units to respond with the Custom siren but I cant get the custom siren to work on the vehicle I'm driving and yes I am driving the same vehicle the backup units have, and yes the sirens are continuing to play on the backup units after setting AutomaticAiSirenCutoff=False so i am kind of at a loss as I really want to use this mod
  5. hey its me again, I have the latest version of scripthookvdotnet by nightly and now this script is not loading. the logs says this [12:23:14] [DEBUG] Instantiating script Speeders1803 ... [12:23:14] [ERROR] Failed to instantiate script Speeders1803 because constructor threw an exception: System.MissingMethodException: Method not found: 'GTA.FeedPost GTA.UI.Notification.PostTicker(System.String, Boolean, Boolean)'. at Speeders1803..ctor()
  6. Do the speeders normally supposed to spawn on the train tracks on the bridge in San Chikaski Mountain because they did for me last night. As several of them that spawned, and ran right into the train and exploded. Also, the spawn point north of Fort Zancudo has an issue where they spawn on the side of the hill and can't make it the road because the barricades are in the way.
  7. tee replied to tee's topic in Legacy
    ok so after further testing, with SirenLimitAdjuster being down. I am now able to go into Paleto Bay.
  8. tee replied to tee's topic in Legacy
    I'm doing a clean install and yes I get the same results with no mods at all
  9. tee replied to tee's topic in Legacy
    In the Paleto Bay Area? Yes I have Coastal Callouts installed so the Paleto Bay USCG Station is near I will continue to test, but so far I am still seeing ELS as the reason I'm still missing hill textures as shown in my above photo.
  10. tee replied to tee's topic in Legacy
    Yes, unfortunately ScripthookV still crashes when I enter/Exit Paleto Bay at the intersection next to the gas station.
  11. I'm sorry I'm having a hard time searching, but where do I go to find all of RAZ3R vehicles specifically with massman edits? is it discord?
  12. just a small suggestion. can we get ped driver variety because it kind of gets redundant pulling over the same ped over and over again, and if possible a way for them to just join regular traffic or something as the ones I find down the road are stuck running into walls and gaurdrails after speeding past the 1000m mark.
  13. tee replied to tee's topic in Legacy
    I played up to 7 hours straight last week. I've been avoiding the paleto bay crash point, but I will test today.
  14. tee replied to tee's topic in Legacy
    The updated gameconfig that that was released a few days ago on this site allows me to now play about an hour to an hour 30 minutes. This helped a lot, but it is not the full solution I don't think.
  15. I did and that's where I got a crash caused by Radio realism, So without both Report Plus and Radio Realism, it works fine, so I ask the question what are my alternatives for each of these plugins?
  16. I got the same crash when accepting the "pursuit in progress" this time with Radio Realism being installed RagePluginHook.log
  17. I started a fresh install and have been installing my plugins one by one slowly. I just installed Report Plus and now vanilla lspdfr puursuit will not begin the pursuit. The callout notification popped on screen, I accepted the call and the pursuit did not start. It worked earlier or before I installed report plus so, I'm asking what would cause the conflict? RagePluginHook.log
  18. tee replied to tee's topic in Legacy
    I will
  19. tee replied to tee's topic in Legacy
    I'm actually working on the plugins folder now. I'm not sure either. For now, I'll just stay away from Paleto or start over one more time when I get the opportunity again.
  20. tee replied to tee's topic in Legacy
    I did try without the traffic lights. same thing again.
  21. tee replied to tee's topic in Legacy
    interesting, I have had those 3 working together for years without any issue. I have taken trainer V out and tested it with the same result. Before I installed Quant V , I tested it and same thing again. I only have 1 map mod Blaine County Traffic Lights.
  22. tee replied to tee's topic in Legacy
    and a pic of the hill I was referring to and yes I do have the latest available gameconfig, heapadjuster, packfile limit adjuster, and resource adjuster.

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