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4 Screenshots

DynamicWeather

By ApparentlyRohan

 

This mod gives GTA its own realistic weather system! Weathers transition (maybe?) as the day continues in game giving more variety in the sky. Read below to see what this mod has to offer:

 

Features:

  • Weather Sync to a real life location(Requires API key: API is free but setup required..DO NOT SHARE YOUR API KEY) 

    • *The forecast UI will not popup if weather sync is enabled*\

  • Time Sync the in-game clock to a real-world location’s local time (works separately from weather sync; use one, both, or neither)

  • Custom Realistic Forecast

    • Temperature and weather condition included

    • Predicted (in-game) time when the weather will occur

    • Varied weather durations with a configurable chance of extended conditions

    • Configurable thunderstorm / blizzard chance

    • Choose a weather cycle — normal seasons (Standard) or winter (Snow) — or make your own in Weathers.xml

    • Option to switch weather instantly or use gradual transitions

    • Configurable transition length

  • Civilian umbrellas

    • Nearby peds can pull out umbrellas in the rain (toggle / chance in the INI)

  • On screen UI

    • Forecast

    • Current Weather 

      • For real life weather sync and forecast 

    • Ability to customize the position and scale of UI

 

APIs:

bool IsRealLifeWeatherSyncRunning();
void PauseWeatherSystem();
void ResumeWeatherSystem();
List<Weather> GetCurrentForecast(out int currentWeatherIndex) # returns an empty list if real life weather sync is running

 

Events:

OnWeatherChanged

 

Installation:

Drag and drop Plugins folder into main game directory. Install OIV by dragging and dropping into OpenIV. The OIV file is mandatory. 

A conversion from in game time to real life time was kindly made by Krazy Manuel and is provided down below. This will be helpful when reading the INI.

 

IMPORTANT THINGS TO NOTE:

  • The Severe Weather Event from ImmersiveAmbientEvents by @Echooo is not compatible yet with DynamicWeather. Please disable that event if you want to use DynamicWeather.

  • When using forecast generated by DynamicWeather, you cannot have freeze time OR force weather enabled in any trainer. Otherwise, DynamicWeather will not transition between weather. In IRL weather mode, you can have freeze time on but not force weather.

     

  • Some graphic mods consider weather differently. Thus, the graphic shown for different weather settings in GTA may not represent the weather accurately. You are welcome to edit the image names yourself to fit your graphic mods.

  • I do not log the location from the ini in the RagePluginHook.log. However, if you have trouble with the api working, I will need to know what the location is so please choose something more generic so any identifying information is not revealed while I am trying to debug.

  • Some graphics mods have bugs with how the sky looks when the weather is transitioning. It makes the sky green which is not exactly the most realistic. Due to these issues and no real fix, the weather switches instantly by default. You can change this in the ini. If you have the green sky, the fix is to turn off the transitions.

 

 

Customization:

All textures can be customized. Just make sure the weather textures is optimized for 96x96 and the notification texture is optimized for 64x64.

 

Console Commands:

  • PauseForecast 

  • ResumeForecast

  • RegenerateForecast

  • RefreshWeather - Fetches from API again to get updated real life weather

  • SwitchToIRLWeather

  • SwitchToForecast

  • ReloadDynamicWeatherINISettings - Reloads INI settings without needing to load and unload plugin numerous times

  • SwitchWeatherSystem [name] — Switches the weather cycle from Weathers.xml (e.g. SwitchWeatherSystem Snow); keeps the current weather as the first forecast card when possible

  • QueueWeather [weather] — Sets the next forecast weather (e.g. QueueWeather Rain) without interrupting a transition already in progress

 

Credits:

  • @Haze Studio for the notification texture

  • @Scorpionfam for the thumbnail

  • @HeyPalu for the on screen textures

  • @Lepoisson for the photos & beta testing

  • @dstickman for beta testing

  • Some guy on the discord that doesn't have an lspdfr account but helped beta test and gave me moral support...you know who you are :)

  • Krazy Manuel for the conversion chart

  • @BlueLine Vibes for making a showcase video of the new update and providing the discord as a platform to help beta test(Thank you all the beta testers in the discord!).

  • @khorio for the coding help with time and API integration

  • @Echooo for weather transition code

  • Officer 034 for the Weathers.xml idea

 

 

 

 

Could contain: text, screenshot, font, display

Edited by ApparentlyRohan

What's New in Version 1.4.0

Released

# DynamicWeather Changelog (1.4.0)

### New
- Civilians nearby can pull out umbrellas when it’s raining (including thunder and clearing). You can turn this off or change how often it happens in the INI.
- Pick between weather systems or make your own in the revamped`Weathers.xml`. Each stage in the cycle has its own temperature ranges and custom cloud coverages.
- Snow mode is no longer a simple on/off switch. Choose a weather cycle with `ActiveWeatherSystem`, or swap mid-game with `SwitchWeatherSystem` (e.g. `SwitchWeatherSystem Snow`).
- Queue the next weather with the `QueueWeather` console command (e.g. `QueueWeather Rain`) without cutting off a transition that’s already in progress.
- Slow down or speed up the day/night cycle. Default matches normal GTA; raise the value for longer days (up to roughly real-time).
- Sync the in-game clock to a real-world location’s local time. This works separately from real-life weather sync.

### Interface
- Easier scaling for the always-on weather display with one setting (`AlwaysOnUIScale`).
- Always-on position settings are back if you customize where the card sits on screen.

### Forecast
- Clouds blend more smoothly when weather changes gradually.

### Real-Life Sync
- Real-life weather and real-life time can be turned on independently.

### Bug fixes
- Stopping or unloading the plugin cleans up weather and the clock properly, so trainers like Menyoo behave better afterward.
- Rain should be less likely to get “stuck” visually after weather changes or unload.
- Fixed a few crashes related to the forecast key when loading game on startup.

### Updating from 1.3
- Replace `SnowMode=true/false` with `ActiveWeatherSystem=Snow` or `ActiveWeatherSystem=Standard`.
- Replace your old `Weathers.xml` with the new format (copy from the files included in this update; a Celsius sample is included too).
- If you customized always-on size, use `AlwaysOnUIScale` instead of the old texture/font size options.
- Please make sure to look at the new ini to make sure you did not miss something else!

### New settings (defaults)
```ini
[General]
; 2 = normal GTA day length. Higher = longer days (60 ≈ real-time).
RealLifeMinutesPerGameHour=2

[Forecast]
; Standard or Snow (or a custom name from Weathers.xml)
ActiveWeatherSystem=Standard

[WeatherSync]
; Sync game clock to your real-life location (needs API key + location)
RealLifeTimeSyncEnabled=false

[AlwaysOnUI]
AlwaysOnUIX=1720
AlwaysOnUIY=216
AlwaysOnUIScale=1

[Umbrellas]
EnableUmbrellas=true
UmbrellaChance=50
```

### Requirements
- RAGENativeUI 1.9.3 or newer
- The `dw_weather.ytd` texture pack must be installed so weather icons can show

Short Description

Get more variety in the sky, longer days and nights included!

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Mod and Mod Content (Moderate)

Used to bug fix things and strengthen the UI to make it look like an actual forecast rather than a baby pooping on your screen

User Feedback

Recommended Comments

249Xeno

Members

let me know if it works @Jcookgrime and not crash the game or make the game looks funky

Deactivated Member

Deactivated

43 minutes ago, 249PD said:

let me know if it works @Jcookgrime and not crash the game or make the game looks funky

Instant crash, deleted my game folder, and deleted my system32. 10/10 Mod. 

249Xeno

Members

26 minutes ago, Haze Studio said:

Instant crash, deleted my game folder, and deleted my system32. 10/10 Mod. 

now that is what I like to hear...

lol. I'll try it out myself and since @Scorpionfam recommended it, I am open to it.

ApparentlyRohan

Members Author

11 minutes ago, 249PD said:

now that is what I like to hear...

lol. I'll try it out myself and since @Scorpionfam recommended it, I am open to it.

Why not try it before someone recommends it lol? Too used to crappy plugins? 💀

Trp. Keaton

Members

Just beautiful 10/10

249Xeno

Members

1 hour ago, ApparentlyRohan said:

Why not try it before someone recommends it lol? Too used to crappy plugins? 💀

because it'll be more fun lol

Lightning200

Members

Been waiting for a plugin like this for ever thanks.

GamerHDYT

Members

I use quantV. Will that have any affect with this mod?

ApparentlyRohan

Members Author

(edited)

1 hour ago, GamerHDYT said:

I use quantV. Will that have any affect with this mod?

One texture might be not be accurate due to QuantV changing how a weather is.

Edited by ApparentlyRohan

Rektor TV

Members

hello there, i see it's finally released. i have been following Dynamic Weather since beta and i have to say very great work you do here Rohit sir. i have download this full release and try running LSPDFR but it seems it has some issue with mods that i have as it crashing mine when i press go on duty at the station, i tried reverting back to Third Beta but it's still crashing my LSPDFR so my guess it had to have something to do with OIV installer. below is my RHP log sir. please could you look into this. thank you in advance sir.

RagePluginHook.log

kadowxy

Members

Hello someone know how to put these in celsius pls i cant figure how , otherwise the plugin is really cool

ApparentlyRohan

Members Author

15 minutes ago, kadowxy said:

Hello someone know how to put these in celsius pls i cant figure how , otherwise the plugin is really cool

In the xml, there is a setting “UseFreedomUnits” 

Daamu32

Members

(edited)

4 hours ago, Rektor TV said:

hello there, i see it's finally released. i have been following Dynamic Weather since beta and i have to say very great work you do here Rohit sir. i have download this full release and try running LSPDFR but it seems it has some issue with mods that i have as it crashing mine when i press go on duty at the station, i tried reverting back to Third Beta but it's still crashing my LSPDFR so my guess it had to have something to do with OIV installer. below is my RHP log sir. please could you look into this. thank you in advance sir.

RagePluginHook.log 172.82 kB · 5 descargas

I am not Rohit, but I can tell you that the problem seems to be related to the ForestryCallouts menu (as it shows an error with ForestryCallouts2 and RAGENativeUI). I recommend you to create a forum topic or check in ULSS.

Edited by Daamu32

LordAdam

Members

I might be an idiot but how do I edit the weather and time UI location. 

Thanks!

ApparentlyRohan

Members Author

23 minutes ago, LordAdam said:

I might be an idiot but how do I edit the weather and time UI location. 

Thanks!

The ini. Make sure ur on the latest version. 

249Xeno

Members

so i take mine is old? haha

IIIRatioIII

Members

Hello. I was wondering if there would be a chance in the future that you could make this a script mod so it doesn't require RagePluginHook.

ThatGuySens

Members

On 8/21/2024 at 12:42 AM, GamerHDYT said:

I use quantV. Will that have any affect with this mod?

Rain weather have issues for u?

ApparentlyRohan

Members Author

46 minutes ago, ThatGuySens said:

Rain weather have issues for u?

Do u have issues?

6 hours ago, IIIRatioIII said:

Hello. I was wondering if there would be a chance in the future that you could make this a script mod so it doesn't require RagePluginHook.

No

BritShyGuy

Members

(edited)

Sorry I'm extremely new with APIs

When it comes to putting setting up the ini - do I put in "APIKey = "[APIkey]&q={UKPostcode}&aqi=no" -

SO FOR EG - (Don't worry it isn't my API just random numbers and a few c's)

in the ini -
 

Quote

 

APIKey = c419849814c81c8cc8919898ccc91&q=A123BC&aqi=no

Location = 

 

 

Because the API is for air pollution. so I'm guessing the "location" part auto-fills in the "q=" part of the API.

 

Have I got that right??

 

Also side question - anyway to keep my game synced with IRL Time ❤

Edited by BritShyGuy

ApparentlyRohan

Members Author

36 minutes ago, BritShyGuy said:

Sorry I'm extremely new with APIs

When it comes to putting setting up the ini - do I put in "APIKey = "[APIkey]&q={UKPostcode}&aqi=no" -

SO FOR EG - (Don't worry it isn't my API just random numbers and a few c's)

in the ini -
 

 

Because the API is for air pollution. so I'm guessing the "location" part auto-fills in the "q=" part of the API.

 

Have I got that right??

 

Also side question - anyway to keep my game synced with IRL Time ❤

No the location you put whatever location. I’m not stealing ur ip address in this mod. If you are using the real life weather sync, you can sync with irl time using simple trainer. 

TheDude122002

Members

This is a great plugin to use. Though, I've been experiencing some issues where the sky is green anywhere out of Los Santos (it immediately changed after I unloaded the plugin). I'm wondering if there's a solution to this.

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