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marvinblue

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  1. I believe I found my issue. I removed Real Traffic AI and my backup works as intended. I've also seen that this mod is no longer supported, so I don't think I'll continue to use it.
  2.    marvinblue reacted to a file: 10-21 | Police Phone
  3. That's the thing though, everything was working perfectly until this latest update. I was using PR and thought that was the problem, so I switched to STP. Everything else is the same.
  4. Nice one!! Unfortunately I don't use that script, but I'm glad you've found a solution.
  5.    Lennyy reacted to a post in a topic: Flashlight model
  6. I worked it out. Once you install the files via OpenIV, you have to set "Ambient.DisablePlayerFlashlightOverride = false" in lspdfr.ini and "EnableAdvancedFlashlight=no" in StopThePed.ini The files that you replace are for the vanilla flashlight in GTA V, so you have to tell the game to use the vanilla flashlight.
  7. I reinstalled everything that I normally have in my game, except for Prowler Radar And Fire Callouts. The result was the same. The spawned units would spawn about 100m away then due a u turn whilst code 3 and run into stuff repeatedly, then respawn continuously until the game worked out where the units needed to be. The vehicle would continue to ram whatever was in front of it until the driver got out. The NPC's performed their functions until the game dismissed them (i.e medics finished working, coroner took body bag away), then they got back into their vehicles and drove away normally. Log it attached. All of this was normal until the latest update. RagePluginHook.log
  8. I reinstalled LSPDFR manually and temp removed Medic System, Fire Callouts, STP and UB, then ran the game. I called for an Ambulance and Firetruck. The Ambulance stopped a block away and the Medic ran in. The Firetruck arrived doing about 100km/h and the Firemen came over to me. I suppose it's marginally better, but nothing like before the latest update. When it was working properly, the units would arrive and stop (not running into things). Log is attached. RagePluginHook.log
  9. I'll rename my mods folder and just run vanilla LSPDFR and try it out.
  10. Any chance of a dev having a look? atm the mod is largely unplayable as the wierd backup affects all my callouts that I have installed.
  11. Yeah, I reckon it is due to some sort of tweaking with the code for the current update. Bit annoying.. hopefully a solution is found...
  12. I have the same issue as Tee https://www.lcpdfr.com/forums/topic/157139-backup-units/. Initially I thought it was a problem with Policing Redefined, so I switched my game to Stop the Ped / Ultimate Backup. The problem still persists, so I'm thinking that it's a problem with either the latest version of LSPDFR or RPH. This didn't happen at all prior to the latest update. My log is attached. RagePluginHook.log
  13.    marvinblue reacted to a comment on a file: Real Traffic AI
  14. marvinblue started following screwlyTz
  15.    29Lux Projects reacted to a comment on a file: Real Traffic AI
  16.    marvinblue reacted to a comment on a file: Real Traffic AI
  17. I use some other scripts, but nothing to do with traffic. I can take some screenshots of my files if you like.
  18. Hey! Unfortunately the traffic is still stuck in the accelerate / brake loop, although it's a lot smoother than it was.

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