Skip to content
View in the app

A better way to browse. Learn more.

LCPDFR.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.
Due to overzealous filtering on Microsoft’s side, some emails to Outlook and Hotmail addresses may not be delivered. If you’re affected, please use a different email address or try again later.

ApparentlyRohan

Members
  • Joined

  • Last visited

  1. This bug is weird tbh. 5% of people face it. I’ll try and fix it for 1.4. I’m on vacation for a little bit so might not see update until September :/
  2.    Operation reacted to a file: OutfitToggler - UPDATED
  3.    telinha reacted to a file: MTFO: Move The F*** Over
  4.    tee reacted to a comment on a file: DynamicWeather
  5.    ApparentlyRohan reacted to a review on a file: DynamicWeather
  6. Real life weather sync does not change on its own. It syncs to whatever weather you inputted into your INI. You can periodically do RefreshWeather in the F4 console if the weather that you inputted in the INI changed. Make sure your ini values are set properly. Hard to tell you what went wrong with such little detail. If you ever need help, join the discord: discord.gg/bluelinevibes
  7.    1ucifer reacted to a file: DynamicWeather
  8.    TankXking21 reacted to a file: DynamicWeather
  9.    ApparentlyRohan reacted to a review on a file: DynamicWeather
  10.    ApparentlyRohan reacted to a review on a file: DynamicWeather
  11.    ApparentlyRohan reacted to a review on a file: DynamicWeather
  12.    knightklk reacted to a file: OutfitToggler - UPDATED
  13.    DavidLGaming reacted to a file: DynamicWeather
  14.    Will reacted to a post in a topic: Schedule when Updates Release
  15.    ApparentlyRohan reacted to a review on a file: DynamicWeather
  16.    ApparentlyRohan reacted to a review on a file: DynamicWeather
  17. Right now, the only way to post an update to a mod is by uploading a new version. Then, that version immediately gets released if it passes security checks. The only way to not have it immediately release is hide the entire mod to the public then unhide it when you want it released. Is it possible to add a way to schedule new releases or some way to not immediately release the mod once the update passed security checks? Possibly an ability to hide certain versions instead of the entire mod?
  18. The photos taken were taken with QuantV as the graphics mod installed with reshade effects added:
  19.    Zeepsopjes reacted to a file: OutfitToggler - UPDATED
  20. Could you please join the discord server linked: https://www.bluelinevibes.com/resources I think you are making a configuration mistake. I can help you debug it there.
  21.    ApparentlyRohan reacted to a comment on a file: DynamicWeather
  22. Thank you for your response. I was unaware you can develop vehicle models with AI 😂😂 Yes, objectivity is what is needed. It seems more difficult to have 1 general AI disclosure that is able to fit so many different styles of mods. Making a charges xml modification is super different from making a plugin which is super different from making a car model. Each has its own level of nuance. I do not know if that can be captured in 1 general disclosure. That is my only concern with the current approach. I remember reading the page you linked. However, when uploading my mod, I forgot it existed. Maybe add a tooltip or link to that post next to the AI disclosure section when uploading the mod?
  23. Preface: I have seen there has been a lot of discourse in different LSPDFR discords about vibe coding and the AI disclosure. I recently updated an older mod and had to fill out the AI disclosure. To be honest, I was a little confused. The wording was vague. There is no clear distinction between the 3 different tiers(minor, moderate, substantial). The suggestions below aim to improve that. Also some additional thoughts. There are 4 main ways a developer can use AI to aid in their development of a mod: Ideation/Design work, Implementation(the actual methods/code), Debugging, Marketing(Description and Images). Currently, the first 3 ways are represented with 1 option and the last option (Marketing) is represented with 2 options. This feels lobsided and where I think the disconnect is happening. As an example: If the AI did a substantial amount of debugging which in turn changes a lot of code, I would think one would have to choose "substantial" for mod and mod content. Therefore, my mod would be slapped with the "Made with AI" tag. This gives users the impression in this scenario that I vibe coded this out with Claude Code and posted it on the forums with no thought behind it. How I would improve the system? My theoretical new disclosure system would look like this: This gives each aspect of script development its own disclosure giving the user a clear picture of how the developer uses AI and whether the AI is an aid or the developer. If this new system feels too invasive, I would understand that. However, I think the hesitation in telling the truth comes from what the consequence is if you did use a lot of AI; the dreaded black tag, "Made with AI". Many devs nowadays use AI as an aid within development. This system hurts those devs just as much as the devs who are using Claude Code to build plugins ("AI Slop"). If this system does not get implemented, I would maybe suggest changed how the tag is phrased.
  24. ApparentlyRohan changed their profile photo
    • 934 downloads
    • Version 2.6.1.0
    ALL CREDIT FOR THE ORIGINAL MOD AND MOST OF THE CODE GOES TO @debuggyt Original GitHub Link: https://github.com/RealDebugg/RPH-ClothingToggle GitHub link for changes: https://github.com/Rohit685/RPH-ClothingToggle/ What features have been added since the last version of the mod: XML file that lets you edit what the EUP component is set to when a certain piece of your outfit is "on" and "off" Make sure to set the component number in the XML to the same number that is in EUP Menu. Support Discord: https://discord.gg/cxVZwSC
  25. The o in oldest is not capital but the n in newest is. This is for comments on files
  26. Fixed in the latest version 😂 Thanks for the bug report
  27. No. Mainly for two reasons. 1) Its hard to detect modifier keys and which modifier key pairs to which "normal" key. 2) Im not really updating any of my mods. Sorry :(
  28. So I probably did not add detection for modifier keys. So I probably did not add detection for modifier keys.
  29. If you press Numpad9, does it detect? I do not think I added support for modifier keybinds when detecting. Open source, maybe...probably not. The mod is a very simple C# script. As much as I hate AI slop, ChatGPT can make this script in a second. Simple GUI: No. Reason why: With this mod, there is no need to search multiple ini files. You know what mod has the conflicting keybind so the difficulty of searching multiple inis has been solved. Thus, I do think the feature is a bit overkill.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.