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ApparentlyRohan

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  1.    jmobn reacted to a comment on a file: Enhanced Weapon Control aka Realistic Gun
  2. The o in oldest is not capital but the n in newest is. This is for comments on files
  3. Fixed in the latest version 😂 Thanks for the bug report
  4.    enart reacted to a file: MTFO: Move The F*** Over
  5.    Misi reacted to a file: MTFO: Move The F*** Over
  6. ApparentlyRohan changed their profile photo
  7. No. Mainly for two reasons. 1) Its hard to detect modifier keys and which modifier key pairs to which "normal" key. 2) Im not really updating any of my mods. Sorry :(
  8.    Mr.KobraX reacted to a file: MTFO: Move The F*** Over
  9.    PanzerCandy reacted to a file: MTFO: Move The F*** Over
  10. So I probably did not add detection for modifier keys. So I probably did not add detection for modifier keys.
  11. If you press Numpad9, does it detect? I do not think I added support for modifier keybinds when detecting. Open source, maybe...probably not. The mod is a very simple C# script. As much as I hate AI slop, ChatGPT can make this script in a second. Simple GUI: No. Reason why: With this mod, there is no need to search multiple ini files. You know what mod has the conflicting keybind so the difficulty of searching multiple inis has been solved. Thus, I do think the feature is a bit overkill.
  12.    J0SHV1B3S reacted to a file: MTFO: Move The F*** Over
  13. Hello, I am a developer for the mod MTFO: Move the F*** Over. @Guess1m also develops the mod with me. Before the site design, it was very visible who all the developers were in a project. I had added him onto the mod before and it showed. Currently, I do not see any of that information anymore. I also do not see a place to add new developers.
  14. 🤣🤣 I could fix that. Thanks for the bug report. Workaround would be to do “full auto” on the fire extinguisher.
  15.    ApparentlyRohan reacted to a comment on a file: Dialogue System
  16.    ApparentlyRohan reacted to a comment on a file: Dialogue System
  17. Depending on what actions/events and what the dev implements, yes
    • 580 downloads
    • Version 1.0.0
    Dialogue SystemThe DialogueSystem is a framework designed to give developers the tools to create interactive, branching conversations for their plugins or callout packs. It provides the underlying logic and data handling needed for dynamic dialogues, including linked questions, multiple answers, and conditional outcomes that react to player choices. Web Editor IntegrationTo make building complex conversations easier, the DialogueSystem is fully integrated with a custom built web editor: https://dialoguesystem.vercel.app The Web Editor allows creators to visually design branching dialogue trees by connecting questions and answers, setting conditions, and defining outcomes. The editor exports your dialogue as a JSON file, which mods or callout packs can load using the DialogueSystem’s API. Developers and advanced players can edit these exported JSON files directly or modify them through the Web Editor to change how in‑game interrogations, conversations, or roleplay interactions unfold. This makes it possible for the community to customize existing dialogues, add new lines, or adapt tone and pacing without altering core gameplay logic. The combination of the DialogueSystem framework and the Web Editor tool creates a powerful, modular system where both mod creators and players can shape dialogue experiences to fit their worlds, from simple Q&A interactions to deep, branching narrative systems. Note It’s important to note that the DialogueSystem itself does not add any gameplay content or dialogue by default. Instead, it acts as a foundation that other mods, callout packs, or plugins can build upon. Without a supporting mod or callout that uses it, the DialogueSystem will not trigger or display any conversations on its own. Its purpose is to supply the necessary structure (data parsing, state handling, and runtime management) so that mod authors can easily integrate interactive dialogue into their own creations. For a full overview of how conversations flow and how to design your own dialogues, see the Github Wiki: https://github.com/DialogueSystemV/DialogueSystem/wiki. FinallyIf you enjoy immersive roleplay, investigative storytelling, or natural-feeling character interactions, encourage your favorite mod developers and callout creators to integrate the DialogueSystem into their work. Your feedback and requests help developers see the value of integration. The more mods that use the DialogueSystem, the richer and more interactive the game world becomes for everyone. Support/Hangout: https://discord.gg/pqHurm4W2V
  18.    ApparentlyRohan reacted to a comment on a file: MTFO: Move The F*** Over
  19. This is more complicated unfortunately and probably will not be included in this mod. Plugins/LSPDFR
  20.    ApparentlyRohan reacted to a comment on a file: Soundboard
  21. Why do you not want the mod to use clearing and neutral? Special weathers/snow arent even implemented yet.

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