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Sonny236

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Everything posted by Sonny236

  1. Really nice mod, been using it since it came out. On the latest update though I can't use the code 3 light yield without traffic freaking out and causing a pileup. It also breaks traffic stops, they will pull over and then after stopping pull away again. Doesn't happen with the setting off; not sure if its the latest GTA update or the mod itself.
  2. Ultimate backup and stop the ped are broken because of this. It's dumb why they would force disable the mod instead of just display a warning message. May I ask why you don't offer the old LSPDFR versions? you guys used to do it with LCPDFR, I'd downgrade back to 0.4.6 if I could while I wait... I understand not supporting older versions/support requests for older versions but it should still be available to downgrade in cases like this.
  3. aw yiss can't wait for this :^)
  4. I have the problem too, seems like cops are set to attack the suspect and never told by the game to stop attacking, regardless of being arrested. hopefully it's fixed sometime soon, still waiting on a few updates before I play anyways. I'm sure they know about it.
  5. yeah it seems people are having issues with said site, reported it as false positive cause its used throughout many sites (including twitch apparently). I guess i'll just wait for now so nevermind then, sorry
  6. literally this. It hopefully is noted and fixed in a future update to ensure once they are arrested they stop shooting. I can get armed and shooting suspects to surrender, most of the time but that doesnt matter if they get shot to death while in handcuffs by the officers on scene. maybe it can be triggered via Crazy callouts, the dev would have to add something that calls when someone is arrested using his plugin.
  7. I've always had said issue, with lspdfr. I think its a bug with the mod itself, but I don't know. Its just 99% impossible to arrest armed suspects, which is hopefully improved on. The only way I've been successful is ordering them to surrender before they start shooting or aim their gun (or see you at all). If any cops are shooting at them and they surrender, they'll still be shot up. overall, i've taken a break from lspdfr until the next version. I'd like to see some more core features and whatever other cool ideas they come up with before I play, right now its an early version.
  8. Yeah it'd be cool to have this as an alternative arrest animation for less serious offenses.
  9. Pretty neat. Could definitely be more centered, or to the right. on a side note, amazing how much shit changed from the two games.
  10. Along with an option to arrest people through the ped interaction menu, animations such as the ones below should be used, instead of the whole getting on their knees and all that for such minor offenses. I was unaware these existed, one of the various PoliceMods featured on gta5-mods has such and it looks pretty organized and maybe not as "choppy" Just take a look. Hmm... Just thought this was interesting.
  11. Pretty nice callouts actually, enjoyed some extra action. however, arresting peds with guns seems bugged still (for me), it seems the police actually listened with your callouts, but attempting to arrest peds spawned by your callout just glitches them out, instead of surrendering they put their hands up and shoot their gun while stuck in an animation, OR they just wont surrender and start spazzing out (inbetween normal running and on his knees animations.) This may be a problem with LSPDFR but see if you can have them respond to being arrested better, I do like trying to apprehend armed suspects instead of always shooting them but for now it seems i cant.
  12. Press the X key while on duty, it will force a random callout. I hope for a possible command to force a specific callout (like in LCPDFR), in the future at least.
  13. Sonny236 replied to ricearoni's topic in Legacy
    This. Other lane freaks out when lights are on, thats just hardcoded into GTA itself with the lights, which is why I would like an external lighting system like we had with ELS in GTAIV, to prevent this issue (and add more lighting patterns, maybe someday ;-;). I've also had this happen, cops love to ram me to the side and usually they get a sudden speed boost and ram the suspect off the road, which can be good sometimes to end long pursuits but its very destructive, I know this was a feature built into the game for pursuits on the player, but It seems LSPDFR utilizes it at the moment. im sure it will be tweaked, or have the option to be disabled.
  14. Probably going to have to rely on the API for that, hopefully someone makes a callout pack for such, as before with LCPDFR I don't see many official callouts being made, since most of them are community and user made. This would be great either way though. as for OP's suggestions I think most of these are already planned as they were parts of LCPDFR, the problem is animations/audio doesnt exist for some things unlike with GTAIV. and the fact that theres thousands of animations to look through. should be lots more to come in following updates.
  15. Sonny236 replied to CatLord's topic in Legacy
    -snip-
  16. This would be pretty awesome actually. however I believe tanu might be correct, not sure if its actually controllable. If it is, would love to see something like this.
  17. Amazing updates so far any ideas to implement my suggestion, about the ability to remove suspects from your car? Sort of a detain feature, until its added officially, Instead of having them sit in the street.
  18. Would indeed be a great feature.
  19. I think the idea was slower response times, considering in GTAIV sometimes AI would spawn literally next ontop of the pursuit. The idea here may of been to to increase response time, just give them time to respond and don't spam the backup. Although if they are WAY too far (say, across the entire map) then they probably should be deleted since they most likely won't make it to the chase. If I'm right about the response times I think its a great feature.

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