Everything posted by LukeD
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[WIP/REL] CalloutsV - The Successor to Callouts+
You could have also pulled into the North entrance that works as well. but thank you for demonstrating this. I love how the ambulance full on runs over a pedestrian while entering the hospital, I laughed my ass off at that. Oh GTA :')
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LSPD First Response 0.2a Update
Just confirmed windows 10 has several options to unblock .dll files, some of which consist of using the Windows PowerShell to unblock the file or forcing the Microsoft SmartScreen security thing to trigger which will let you unblock the file on runtime. The easiest way however is to do about it like normal. Right click the .dll and click Properties. If the file is blocked there will be a checkbox that says "Unblock" at the bottom, tick it and click Apply.
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Question about the calls
Because those are the only calls that come with LSPDFR currently. 0.2 didn't add any new callouts, read the changelog. The only thing 0.2 brought you was an API that lets developers like myself make callouts that link with LSPDFR properly. You can find those in the download section. Also, I've moved your thread to the LSPDFR Discussion forum, as this is LSPDFR related not general.
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Need help unblocking dll files
You only get notified of it once to unblock them. You don't unblock them every time you start. Once unblocked they stay unblocked (hence why you have no unblock button) Try running the game first then launching rage hook after the loading screens and see if it hooks properly then. If not you'll need to go to the rage plugin hook forums for help.
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Armed Suspects chase shenanigans - criminal AI too difficult
I like to refer to the Noose air support as the "fuck it, I'm done with this" approach. :) I love reading comments about how things are "stupid" and "unrealistic" and how they are not "roleplayable". Because let's face it these guys, they clearly drive home from their 8+ hour shift at work, pay their bills, go food shopping, pay their car insurance and then when they get home they make dinner, do the house chores and sit down on the sofa to watch tv for a few hours before going to sleep and doing it all again the next morning. And then of course at the weekend they go for a few rounds of golf, maybe walk the dog and do a bit of gardening, wash the car and play some games. All of course being done in a game where you can fit more than 20 guns, not of course forgetting a rocket launcher, RAMMED up their arsetardis, of which when they fire it every police officer in the universe warps into existence to kill them and when they die they walk out of the hospital having paid their $5,000 magical surgery bill that somehow successfully managed to remove a war's worth of bullets from their body and replace any internal organ that got turned into soup in the process. You guys do really make me giggle :)
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[WIP/REL] CalloutsV - The Successor to Callouts+
Which hospital would that be? I assume Mount Zonah Hospital (just East of the Rockford Hills area). There actually is AI paths through the hospital area, it's common for there to be an ambulance either leaving or just pulling into this hospital. However due to the way the AI operates I can't simply say "do a u-turn here" it will turn where the AI sees it most applicable. Approaching from the North road of the hospital seems to be better than the South road.
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[WIP][REL][UPDATED 08/AUG/2015] Police Radio [Tow, Coroner, PlateChecker, Pit Request, Tackle Suspect... and probably more...]
Feel free to help go through the 35,000 animations to find one and speed up the process.
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New Backup Unit.
Current AI already does this. the pit maneuvers are not 100% accurate as often the AI rams the rear end or tries to push the vehicle out of control. The AI will also sometimes try to get in front of the suspect's vehicle and slow down forcing the suspect to a complete stop. And as for shooting tyres out I'm not 100% sure they do this with LSPDFR, nor do I really think it's necessary.
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How to see entire map?
I wouldn't know about that sadly, I have 100% completion :P
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How to see entire map?
AFAIK there is no command to uncover the entire map, you'll need a save game that has explored the entire area for this.
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Help with my mod
I've moved your thread to the GTA V modding Tutorials and Questions forum section as this is more modding oriented. Additionally I suggest you check out the RagePluginHook forums and documentation for answers, as well as give more information as to what you're using so modders can help you out. This topic has been moved to the appropriate forum. Please post in the correct location in the future.
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API Quick Start Guide & Example Project
Here you can find the API Quick Start Guide & Example Project. Download and extract this to a location of your choosing, be careful to read the guide fully and read the comments in the example project. The project itself requires Visual Studio and is written in C# which is what we recommend. Over time the API will change and I'll try to update this with each change. NOTICE: If you have any questions regarding API usage or you need help with particular problems, please create a thread in the API Development section. Please title your new threads with an accurate but very summarised description of your problem. A set of FAQ's will be added to this post to help clear up common problems. This new thread will be locked and updated with a changelog each time API functions get amended or added. Changelog 23/Jul/15 • Added API function to play scanner audio using position to the example callout, updated references to default to RPH 0.20 and LSPDFR 0.2a. APIExample.zip LSPDFR API Start Guide.pdf
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Need Downgrade Files
As both FtDLulz and CaptainX3 have said, we're up to date with the latest patch now so there is/should be no reason to downgrade. However should you feel the need to downgrade again in the future I recommend reading this: http://www.lcpdfr.com/forums/topic/52764-how-to-avoid-rockstar-updates/ We encourage users NOT to link downloads to the "patch" files for multiple reasons and as such any links will be removed.
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Police Garages in the city and a few other ideas
This topic has been moved to the appropriate forum. Please post in the correct location in the future.
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Rage Hook
Read the front of the forum and all the countless update threads. There's no need to make a new thread just to ask that question when the answer is painted on every wall. If you feel this topic has been closed in error, please report this post.
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[WIP/REL] CalloutsV - The Successor to Callouts+
Released a new update so the plugin falls in line with the latest RPH and LSPDFR versions. Made some minor fixes and changes, including the complete removal of Naudio.dll requirements. See changelog on the download page for full details.
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[WIP/REL] CalloutsV - The Successor to Callouts+
This isn't a crash being caused by my plugin directly and therefore I cannot even begin to attempt fixing it. I'm not putting blame elsewhere, it's clearly a conflict issue with my plugin and the API somewhere, but with no way of knowing what yet I simply can't fix this for you sorry. For everyone curious I hope to get a new patch out soon that addresses a rather stupid oversight of mine causing other API plugins not to load. Although I must admit I enjoy knowing I can DESTROY everyone else's callout plugins >:D *evil laugh* It will also hopefully address a few other little bugs and make a few minor changes. But this release wont come out until the new LSPDFR patch fix is out as I'd like to keep my mod in line with it's releases.
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How to make a basic ELS Enabled Police Vehicle
This topic has been moved to the appropriate forum. Please post in the correct location in the future.
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[WIP/REL] CalloutsV - The Successor to Callouts+
Nothing crashes directly, again as above I can't do anything about this simply because it could be absolutely anything that caused that freeze. Without me knowing what caused it I can't fix it sadly.
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[WIP/REL] CalloutsV - The Successor to Callouts+
I can't see anything being thrown by CalloutsV directly which means the crashes are being caused by teething issues with the API between my plugin and LSPDFR. Over time I'm sure these issues will be resolved, after all the API is only very basic and we're asking a lot of it.
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[WIP/REL] CalloutsV - The Successor to Callouts+
If you're getting plugin crashes can I have the RagePluginHook.log file please. I can't fix crashes without errors telling me what crashed.
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[WIP/REL] CalloutsV - The Successor to Callouts+
As I've mentioned somewhere else (maybe here, or on the comments of the download itself I forget) the AI is very specific when driving. You need correct lane discipline for the AI to actually figure out where it needs to be (if you look behind you as you approach an intersection a turn only lane it will assume you are going to turn and it will switch to the correct lane) As for the guidance near the hospital. It depends which hospital and what angle you approached, again the AI struggles naturally if you take it off prebuilt paths and that is when it starts doing stupid crap to get back on path. If you cut a corner too tight or don't park in the right place it will perform some....interesting manoeuvres.
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[WIP/REL] CalloutsV - The Successor to Callouts+
Yes, I can add a blip. If the EMS is crashing into stuff you're doing a terrible job of clearing a path for it ;) Not currently, but I really hope so in the future.
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[WIP/REL] CalloutsV - The Successor to Callouts+
There's a very fine line I can apply for this. The first is keep it the way it is, in which "avoid traffic" is on. However if you have avoid traffic on they ignore the minimum distance check, this is well out of my control because its built into the native function. There's no point in my checking the distance myself and applying brakes because that's just going to complicate things and cause more problems, The alternative is I set it to not avoid traffic, allowing the minimum distance check to be possible and thus gets stuck at every possible opportunity where another car exists. I'll do everything I can to improve the AI over time.
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[WIP/REL] CalloutsV - The Successor to Callouts+
I've uploaded a patch fix which adds a temporary never wanted mechanic to help those out with the bug. There's a lot of stuff I can't inherently fix yet. But will as soon as I can. @Hugo_Agante location data for the callout names will be coming in a future version once I've figured out the best way to acquire this. @Proist yes you absolutely can use this with other API mods when they become available, that's the point of the API :)