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0taku

Friends of LSPDFR
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Everything posted by 0taku

  1. Hey if you can are you right to send me the ladder part of the truck you were working on so I can see how the base part looks, I.E. area were ladder is attached to the hinges and the swivel base. can't find many pictures of that area
  2. Attempting too, not sure how well it will work out.
  3. little side project of mine that I'm see how it might work So far everything has been scratch made
  4. I got a few from a font finder: Tipemite Oblique Loft Std Mammoth Italic Loft Mammoth Italic
  5. 0taku commented on BILLWARD's gallery image in GTA V Galleries
  6. 0taku commented on BILLWARD's gallery image in GTA V Galleries
  7. Could be that your computer is too hot.
  8. 0taku posted a gallery image in GTA V Galleries
  9. 0taku posted a gallery image in GTA V Galleries
  10. 0taku commented on 0taku's gallery image in GTA V Galleries
  11. 0taku commented on Fartknockr's gallery image in GTA V Galleries
  12. 0taku posted a gallery image in GTA V Galleries
  13. So this has to do with the command center I'm working on Model works, spawns fine but a few issues 1. It seems I have working lights but no siren 2. it sometimes spawns a bit 'glossy' but giving it a random colour via a trainer fix's this Carvariants [spoiler] <modelName>mcc</modelName> <colors> <Item> <indices content="char_array"> 132 132 0 156 </indices> <liveries> <Item value="true" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item> <Item> <indices content="char_array"> 132 132 0 156 </indices> <liveries> <Item value="false" /> <Item value="true" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item> <Item> <indices content="char_array"> 132 132 0 156 </indices> <liveries> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="true" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item> <Item> <indices content="char_array"> 132 132 0 156 </indices> <liveries> <Item value="false" /> <Item value="false" /> <Item value="true" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item> <Item> <indices content="char_array"> 132 132 0 156 </indices> <liveries> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="true" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item> </colors> <kits /> <windowsWithExposedEdges /> <plateProbabilities> <Probabilities /> </plateProbabilities> <lightSettings value="1" /> <sirenSettings value="1" /> </Item> [/spoiler] (also I think I might have a few to many liveries lines .meta [spoiler] <Item> <modelName>mcc</modelName> <txdName>mcc</txdName> <handlingId>BOXVILLE</handlingId> <gameName>BOXVILLE</gameName> <vehicleMakeName>BRUTE</vehicleMakeName> <expressionDictName>null</expressionDictName> <expressionName>null</expressionName> <animConvRoofDictName>null</animConvRoofDictName> <animConvRoofName>null</animConvRoofName> <animConvRoofWindowsAffected /> <ptfxAssetName>null</ptfxAssetName> <audioNameHash>boxville</audioNameHash> <layout>LAYOUT_VAN_BOXVILLE</layout> <coverBoundOffsets>BOXVILLE_COVER_OFFSET_INFO</coverBoundOffsets> <explosionInfo>EXPLOSION_INFO_TRUCK</explosionInfo> <scenarioLayout /> <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName> <aimCameraName>BOX_VEHICLE_AIM_CAMERA</aimCameraName> <bonnetCameraName>DEFAULT_VEHICLE_BONNET_CAMERA</bonnetCameraName> <povCameraName>DEFAULT_POV_CAMERA_NO_REVERSE</povCameraName> <FirstPersonDriveByIKOffset x="0.000000" y="-0.060000" z="-0.093000" /> <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonProjectileDriveByIKOffset x="0.165000" y="-0.028000" z="-0.060000" /> <FirstPersonProjectileDriveByPassengerIKOffset x="-0.165000" y="-0.023000" z="-0.107000" /> <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.080000" z="-0.065000" /> <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonMobilePhoneOffset x="0.153000" y="0.370000" z="0.533000" /> <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" /> <FirstPersonMobilePhoneSeatIKOffset> <Item> <Offset x="0.281000" y="0.491000" z="0.538000" /> <SeatIndex value="2" /> </Item> <Item> <Offset x="0.156000" y="0.533000" z="0.538000" /> <SeatIndex value="3" /> </Item> </FirstPersonMobilePhoneSeatIKOffset> <PovCameraOffset x="0.000000" y="-0.075000" z="0.665000" /> <PovCameraVerticalAdjustmentForRollCage value="0.000000" /> <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" /> <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName> <shouldUseCinematicViewMode value="true" /> <shouldCameraTransitionOnClimbUpDown value="false" /> <shouldCameraIgnoreExiting value="false" /> <AllowPretendOccupants value="true" /> <AllowJoyriding value="false" /> <AllowSundayDriving value="false" /> <AllowBodyColorMapping value="true" /> <wheelScale value="0.232500" /> <wheelScaleRear value="0.232500" /> <dirtLevelMin value="0.300000" /> <dirtLevelMax value="0.850000" /> <envEffScaleMin value="0.000000" /> <envEffScaleMax value="1.000000" /> <envEffScaleMin2 value="0.000000" /> <envEffScaleMax2 value="1.000000" /> <damageMapScale value="0.600000" /> <damageOffsetScale value="1.000000" /> <diffuseTint value="0x00FFFFFF" /> <steerWheelMult value="1.000000" /> <HDTextureDist value="5.000000" /> <lodDistances content="float_array"> 20.000000 90.000000 130.000000 260.000000 750.000000 750.000000 </lodDistances> <minSeatHeight value="1.247" /> <identicalModelSpawnDistance value="40" /> <maxNumOfSameColor value="10" /> <defaultBodyHealth value="1000.000000" /> <pretendOccupantsScale value="1.000000" /> <visibleSpawnDistScale value="1.000000" /> <trackerPathWidth value="2.000000" /> <weaponForceMult value="1.000000" /> <frequency value="10" /> <swankness>SWANKNESS_1</swankness> <maxNum value="999" /> <flags>FLAG_BIG FLAG_NO_BOOT FLAG_AVOID_TURNS FLAG_DELIVERY FLAG_PEDS_CAN_STAND_ON_TOP FLAG_DAMPEN_STICKBOMB_DAMAGE FLAG_DONT_SPAWN_IN_CARGEN FLAG_IS_BULKY FLAG_BLOCK_FROM_ATTRACTOR_SCENARIO FLAG_HAS_INTERIOR_EXTRAS</flags> <type>VEHICLE_TYPE_CAR</type> <plateType>VPT_BACK_PLATES</plateType> <dashboardType>VDT_SPEEDO</dashboardType> <vehicleClass>VC_VAN</vehicleClass> <wheelType>VWT_SPORT</wheelType> <trailers /> <additionalTrailers /> <drivers> <Item> <driverName>S_M_M_GenTransport</driverName> <npcName>Postal Driver</npcName> </Item> </drivers> <extraIncludes /> <doorsWithCollisionWhenClosed> <Item>VEH_EXT_DOOR_DSIDE_R</Item> <Item>VEH_EXT_DOOR_PSIDE_R</Item> </doorsWithCollisionWhenClosed> <driveableDoors /> <bumpersNeedToCollideWithMap value="false" /> <needsRopeTexture value="false" /> <requiredExtras /> <rewards /> <cinematicPartCamera> <Item>WHEEL_FRONT_RIGHT_CAMERA</Item> <Item>WHEEL_FRONT_LEFT_CAMERA</Item> <Item>WHEEL_REAR_RIGHT_CAMERA</Item> <Item>WHEEL_REAR_LEFT_CAMERA</Item> </cinematicPartCamera> <NmBraceOverrideSet /> <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" /> <buoyancySphereSizeScale value="1.000000" /> <pOverrideRagdollThreshold type="NULL" /> <firstPersonDrivebyData> <Item>VAN_BOXVILLE_FRONT_LEFT</Item> <Item>VAN_BOXVILLE_FRONT_RIGHT</Item> </firstPersonDrivebyData> </Item> [/spoiler]
  14. 0taku commented on Yard1's gallery image in GTA V Galleries
  15. It's best to not have mods in when you do you online, better safe then sorry. R* is not going to take any chance's not matter what the .dll could be. I personally use two folders one for mods and one for online (also my vanilla backup). which I swap out depending on what I would like todo. As far as I've heard this is easier to do if you have the CD/retail copy of the game rather then the steam.
  16. 0taku commented on 0taku's gallery image in GTA V Galleries
  17. 0taku posted a gallery image in GTA V Galleries
  18. 0taku commented on sixium's gallery image in GTA V Galleries
  19. There this one over on GTA 5 Mods. https://www.gta5-mods.com/vehicles/chevrolet-ls-2014 Few things though: 1. I dont think it's the police version (which means it's also not mapped) 2. It has Arabic badges so you might have to re-map them to English ones 3. Even though it is unlocked, I'm not sure if you can edit it. Uploaded hasn't posted anything about it
  20. Got to love the ACB and their rating logo taking up like most of the bottom left of most dvd's. Also Blu-ray?

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