Everything posted by 0taku
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Need help with numpad
is num lock on?
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0taku's GTA V Projects
Hey if you can are you right to send me the ladder part of the truck you were working on so I can see how the base part looks, I.E. area were ladder is attached to the hinges and the swivel base. can't find many pictures of that area
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0taku's GTA V Projects
Attempting too, not sure how well it will work out.
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0taku's GTA V Projects
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In pursuit of an stolen ambulance
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Font Used?
I got a few from a font finder: Tipemite Oblique Loft Std Mammoth Italic Loft Mammoth Italic
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Boot
Do what you want Lundy, since it's going to be unlocked people can just edit to the plate type they want
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The Mean Beast
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Random lag occurring??
Could be that your computer is too hot.
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more work done
From the album: 0taku media
I've done a bit more work like make a replica badge that the Japanese police cars use, which turn out to be around 1400x1400 so I had to scale it down to fit. Move the text a little and add a outline to POLICE Below is a sample of the 4k texture, and yes I do know I have the wrong year I plan to fix it. -
New Livery
From the album: 0taku media
I had a little bit of time on my hands so a had a go a making an Japanese police themed for a CVPI. which turned out nicely. Note it dose look better, my game is just crap -
Don't screw up, don't screw up....
Well in Australia we have many types of licences but you will either have: A manual: which allows you to drive both a manual and an Automatic And an Automatic which only lets you drive an Automatic. I fin it easy having a Manual licences because most of the delivery place's I've worked for only have manuals cars, only one of had a auto but that was usually always being used.
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Responding
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DO U WRAP BRO?
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Responding
From the album: 0taku media
Mobile 1 responding to act as a command for a large search and rescue off the coast of Great Ocean Highway. -
Adding a new emergency vehicle is possible now.
So this has to do with the command center I'm working on Model works, spawns fine but a few issues 1. It seems I have working lights but no siren 2. it sometimes spawns a bit 'glossy' but giving it a random colour via a trainer fix's this Carvariants [spoiler] <modelName>mcc</modelName> <colors> <Item> <indices content="char_array"> 132 132 0 156 </indices> <liveries> <Item value="true" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item> <Item> <indices content="char_array"> 132 132 0 156 </indices> <liveries> <Item value="false" /> <Item value="true" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item> <Item> <indices content="char_array"> 132 132 0 156 </indices> <liveries> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="true" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item> <Item> <indices content="char_array"> 132 132 0 156 </indices> <liveries> <Item value="false" /> <Item value="false" /> <Item value="true" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item> <Item> <indices content="char_array"> 132 132 0 156 </indices> <liveries> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="true" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item> </colors> <kits /> <windowsWithExposedEdges /> <plateProbabilities> <Probabilities /> </plateProbabilities> <lightSettings value="1" /> <sirenSettings value="1" /> </Item> [/spoiler] (also I think I might have a few to many liveries lines .meta [spoiler] <Item> <modelName>mcc</modelName> <txdName>mcc</txdName> <handlingId>BOXVILLE</handlingId> <gameName>BOXVILLE</gameName> <vehicleMakeName>BRUTE</vehicleMakeName> <expressionDictName>null</expressionDictName> <expressionName>null</expressionName> <animConvRoofDictName>null</animConvRoofDictName> <animConvRoofName>null</animConvRoofName> <animConvRoofWindowsAffected /> <ptfxAssetName>null</ptfxAssetName> <audioNameHash>boxville</audioNameHash> <layout>LAYOUT_VAN_BOXVILLE</layout> <coverBoundOffsets>BOXVILLE_COVER_OFFSET_INFO</coverBoundOffsets> <explosionInfo>EXPLOSION_INFO_TRUCK</explosionInfo> <scenarioLayout /> <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName> <aimCameraName>BOX_VEHICLE_AIM_CAMERA</aimCameraName> <bonnetCameraName>DEFAULT_VEHICLE_BONNET_CAMERA</bonnetCameraName> <povCameraName>DEFAULT_POV_CAMERA_NO_REVERSE</povCameraName> <FirstPersonDriveByIKOffset x="0.000000" y="-0.060000" z="-0.093000" /> <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonProjectileDriveByIKOffset x="0.165000" y="-0.028000" z="-0.060000" /> <FirstPersonProjectileDriveByPassengerIKOffset x="-0.165000" y="-0.023000" z="-0.107000" /> <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.080000" z="-0.065000" /> <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonMobilePhoneOffset x="0.153000" y="0.370000" z="0.533000" /> <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" /> <FirstPersonMobilePhoneSeatIKOffset> <Item> <Offset x="0.281000" y="0.491000" z="0.538000" /> <SeatIndex value="2" /> </Item> <Item> <Offset x="0.156000" y="0.533000" z="0.538000" /> <SeatIndex value="3" /> </Item> </FirstPersonMobilePhoneSeatIKOffset> <PovCameraOffset x="0.000000" y="-0.075000" z="0.665000" /> <PovCameraVerticalAdjustmentForRollCage value="0.000000" /> <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" /> <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName> <shouldUseCinematicViewMode value="true" /> <shouldCameraTransitionOnClimbUpDown value="false" /> <shouldCameraIgnoreExiting value="false" /> <AllowPretendOccupants value="true" /> <AllowJoyriding value="false" /> <AllowSundayDriving value="false" /> <AllowBodyColorMapping value="true" /> <wheelScale value="0.232500" /> <wheelScaleRear value="0.232500" /> <dirtLevelMin value="0.300000" /> <dirtLevelMax value="0.850000" /> <envEffScaleMin value="0.000000" /> <envEffScaleMax value="1.000000" /> <envEffScaleMin2 value="0.000000" /> <envEffScaleMax2 value="1.000000" /> <damageMapScale value="0.600000" /> <damageOffsetScale value="1.000000" /> <diffuseTint value="0x00FFFFFF" /> <steerWheelMult value="1.000000" /> <HDTextureDist value="5.000000" /> <lodDistances content="float_array"> 20.000000 90.000000 130.000000 260.000000 750.000000 750.000000 </lodDistances> <minSeatHeight value="1.247" /> <identicalModelSpawnDistance value="40" /> <maxNumOfSameColor value="10" /> <defaultBodyHealth value="1000.000000" /> <pretendOccupantsScale value="1.000000" /> <visibleSpawnDistScale value="1.000000" /> <trackerPathWidth value="2.000000" /> <weaponForceMult value="1.000000" /> <frequency value="10" /> <swankness>SWANKNESS_1</swankness> <maxNum value="999" /> <flags>FLAG_BIG FLAG_NO_BOOT FLAG_AVOID_TURNS FLAG_DELIVERY FLAG_PEDS_CAN_STAND_ON_TOP FLAG_DAMPEN_STICKBOMB_DAMAGE FLAG_DONT_SPAWN_IN_CARGEN FLAG_IS_BULKY FLAG_BLOCK_FROM_ATTRACTOR_SCENARIO FLAG_HAS_INTERIOR_EXTRAS</flags> <type>VEHICLE_TYPE_CAR</type> <plateType>VPT_BACK_PLATES</plateType> <dashboardType>VDT_SPEEDO</dashboardType> <vehicleClass>VC_VAN</vehicleClass> <wheelType>VWT_SPORT</wheelType> <trailers /> <additionalTrailers /> <drivers> <Item> <driverName>S_M_M_GenTransport</driverName> <npcName>Postal Driver</npcName> </Item> </drivers> <extraIncludes /> <doorsWithCollisionWhenClosed> <Item>VEH_EXT_DOOR_DSIDE_R</Item> <Item>VEH_EXT_DOOR_PSIDE_R</Item> </doorsWithCollisionWhenClosed> <driveableDoors /> <bumpersNeedToCollideWithMap value="false" /> <needsRopeTexture value="false" /> <requiredExtras /> <rewards /> <cinematicPartCamera> <Item>WHEEL_FRONT_RIGHT_CAMERA</Item> <Item>WHEEL_FRONT_LEFT_CAMERA</Item> <Item>WHEEL_REAR_RIGHT_CAMERA</Item> <Item>WHEEL_REAR_LEFT_CAMERA</Item> </cinematicPartCamera> <NmBraceOverrideSet /> <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" /> <buoyancySphereSizeScale value="1.000000" /> <pOverrideRagdollThreshold type="NULL" /> <firstPersonDrivebyData> <Item>VAN_BOXVILLE_FRONT_LEFT</Item> <Item>VAN_BOXVILLE_FRONT_RIGHT</Item> </firstPersonDrivebyData> </Item> [/spoiler]
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NOOSE SEP @ Union Depository
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Don't screw up, don't screw up....
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Gaming Dilemma
It's best to not have mods in when you do you online, better safe then sorry. R* is not going to take any chance's not matter what the .dll could be. I personally use two folders one for mods and one for online (also my vanilla backup). which I swap out depending on what I would like todo. As far as I've heard this is easier to do if you have the CD/retail copy of the game rather then the steam.
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We have Dails
And this is what I get when I talk while typing I make mistakes. And this is what I get when I talk while typing I make mistakes.
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We have Dails
From the album: 0taku media
The LSPD ran into a little trouble when testing drive their new MCC. Thank fully they now know that their low fuel light works. --------- Please not that dials are not 100% perfect but these were the close's ones that would fit the dash. -
Patrol duties?!
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Chevy caprice 2013 or 2014
There this one over on GTA 5 Mods. https://www.gta5-mods.com/vehicles/chevrolet-ls-2014 Few things though: 1. I dont think it's the police version (which means it's also not mapped) 2. It has Arabic badges so you might have to re-map them to English ones 3. Even though it is unlocked, I'm not sure if you can edit it. Uploaded hasn't posted anything about it
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50,000 volts of stop you in your tracks
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Best Christmas presents?
Got to love the ACB and their rating logo taking up like most of the bottom left of most dvd's. Also Blu-ray?