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Narobic

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Everything posted by Narobic

  1. NEED FOR SPEED FTW! This looks so cool! I can't wait to try it out!
  2. Mine is working just fine. I'm running on the latest everything. Can you provide a crash log?
  3. That's not EUP. You have something else interfering with your gameplay. EUP simply changes your player model.
  4. Is it possible to use triggers as a modification button for gamepad controls?
  5. Is there going to be an update that adds the latest weapons?
  6. Also, if I may add on to my suggestion. When choosing the character voice it'd be cool to have a button that we can press to preview the voice.
  7. Hi everyone! I've been running dry on ideas for content so I thought I'd branch out and ask the community for requests. Go take a look at my current content and if you like what you see, request something custom! PM me and I'll get back to you when I get the chance :) Just send me a PM titled "Custom Texture Request" and in it include: a link to the desired vehicle(s) a few sample pictures for reference (anything from an MS Paint sketch to a picture of a real car) a written description of what you're looking for I'll give you updates as they come and on the final post I'll include a shoutout (I'll even let you tell me what to write in the shoutout) Have an awesome day and happy patrolling!
  8. Will the custom carcols that comes with this car, interfere with other custom carcols? (such as B.E.L)
  9. Not quite sure if this is where I post suggestions, sorry. It would be awesome if we could set different voices for different uniforms. Also, instead of just labeling the voices as "White Cop 1", or "White Cop 2", etc it should be labeled as the department. (LSPD White Cop 1, LSPD White Cop 2, etc)
  10. There's a demonstration video showing a user changing lighting styles in an instant in-game. Do you know how to achieve this? I would very much like to use this to see lighting patterns instead of having to change the car variations.meta and try out each style.
  11. You should add an option to set different voices for different outfits.
  12. Just to clarify, I made this mod with LSPDFR in mind. Not vanilla GTAV pursuits. From my testing, it works great. Especially in regards to highway patrol. The spawning ratio is not too much nor too little. Now obviously this may vary from mods, settings, systems, etc. (Sorry if I didn't fully address your concerns) After testing on highest density, variety, and distance scaling; the only vehicle that could use some adjusting is the sheriff vehicles in Sandy Shores. Also, there is already a script out there that let's you set up patrols, it's called LEJS... But it's a FPS muncher
  13. If I may suggest a few plugins: Better EMS Custom Backup Siren Mastery Just a few that would be awesome to have with this addition. Those three mods can get complicated the more you add.
  14. In a way, yes. However this is to simplify and expand on the idea. Cops: Back on the Beat changes the popcycle.dat and adds unnecessary popgroups. My ultimate goal is to keep everything to the default pop groups. Also, this works with IVPack, and CBotB does not. Lastly, an issue that was never addressed with CBotB was the frequency of police on the map.
  15. It's not a script, so no. You have to add them manually. Open up the provided popgroups.ymt and travel down to the bottom where it says "veh_copcar" once there just add the vehicles that you desire in a format that matches the others. (hope that made sense. If it didn't, just PM me)
    • 2,823 downloads
    • Version 1.0.0
    Dynamic Patrols allows various law enforcement, military, and DLC vehicles to spawn naturally and dynamically in their respective areas while playing GTAV SP Law enforcement/military vehicles that spawn: The sheriff stanier (sheriff1) spawns as an off-highway vehicle in Blaine County The unmarked stanier (police4) on the side of highways and in the airport The mounted insurgent (insurgent), unarmed insurgent (insurgent2), nightshark (nightshark), and the halftrack (halftrack) drives around the military base and spawns parked The valkyrie (valkyrie), avenger (avenger), hunter (hunter), unarmed buzzard (buzzard), and savage (savage) now fly around the military base alongside the vanilla cargobob (cargobob4) I changed it to cargobob4 to allow independent editing to the vehicle without interfering with mods that use the vanilla cargobob The Jetsam cargobob (cargobob2) now flies along the Del Perro beach coastline along with the vanilla yellow frogger (frogger) Removed the buzzard (buzzard) from spawning in the city as a police helicopter (this seemed unrealistic to me) The hydra (hydra) now spawns in the military base along with the lazer (lazer) The bombushka bomber plane (bombushka) and the private military jet (miljet) now spawn alongside the titan (titan) in the military base. The lifeguard granger (lguard) now drives on the beach along side the vanilla lifeguard atv (blazer2) In addition to spawning police vehicles, this mod allows various DLC vehicles to spawn in their respective areas on the road and in the sky. In order for DLC vehicles to spawn properly, you must install: https://www.gta5-mods.com/scripts/mp-vehicles-in-sp --------------------------------------- One of my favourite things about this: it's compatible with @_CP_'s IVPack! (Install IVPack before you install this!) What's that? You don't want to use this mod because the cop cars start unrealistic police pursuits too often? Well here's a solution!!! A.I Police Pursuits Disabler by @Cass Some recommended vehicles to make this mod feel more realistic: Important things: Any suggestions to make this modification better is greatly appreciated in the comments. Thank you, and I hope you enjoy! I cannot control the spawn frequency If you wish to reduce the rapid law enforcement spawns, install IVPack and turn your variety all the way up and density all the way down. Please do not upload anywhere else without express permission Thanks to my beta testers: @JonnhyCZGc @Riva @iamhowtobeaboss @billiarboy
  16. Is anyone else having issues with the turn signals? They don't flash anymore in the front. I didn't use the OIV but rather grabbed the files from the package and put them into the game.
  17. Is anyone else having issues with the turn signals and back lights? They don't turn on anymore for me anymore. I didn't use the OIV but rather grabbed the files from the package and put them into the game.
  18. Edit 2: I spoke too soon about speaking too soon. With the default indicators setting, my turn signals don't work and are always set to off. With the amber, they are on by default. Do we need to update the visualsettings.dat to the new one? Or are we able to use the one from the last version? Resolved
  19. I wasn't clear enough, sorry. I was just trying to suggest that there should be something to counteract this. Like when it scans for new mods via opening the .exe or pressing "scan for new mods" it should cross check .dll files with disabled.dll files. I figured out what the issue was, I thought it was something I'd let you know about.
  20. It's a shame that you didn't change the build version to match the version on LSPDFR.com. I was really hoping that we could use this with Update Checker
  21. I took a look at the xml file and couldn't find anything wrong with it. I ran it through a xml validator just to be sure. My best guess is that it doesn't allow addon vehicles. It says at the top of the file that it only allows police vehicles (and then states which ones). Wish I could help more.
  22. As much as I LOVE the new arrest feature, I wish there was a .ini setting to set instant arrests or default arrest animation. I kind of liked the animation that your guy plays where he puts the cuffs on the subject. Which regions?

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