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GunnDawg

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Everything posted by GunnDawg

  1. Indeed it does. If doing warrant checks on Grove St or the Rancho projects at night doesn't give you chills then I don't know what will! ;)
  2. I always find myself wanting to patrol at night every time I play. Mostly because I think my ELS lights look better, and I like to think their are more criminal peds out there when the sun goes down. Whether or not the game actually simulates the second part or not, I don't know, but criminals like to come out at night! I also feel like I get better FPS in the city than I do during the day. So anyone else a graveyard shift officer?!
  3. So how does the game decide which vehicle to use this on? Is it any vehicle with the <audioNameHash> set to POLICE or what?
  4. Alright I'll figure out some other keys to use then. Thanks for the info.
  5. I'll try 0x0D. And trust me I google everything before I post on here. I'm not "that guy"
  6. As I mentioned, the MSDN was no help. It provides only the "Enter" key but does not mention the numpad enter key.
  7. Trying to configure some controls for the Realistic Speed Radar and want to toggle it on and off with the ENTER key on the numpad, though I can't for the life of me figure out what windows calls that key, MSDN didn't help. I've tried "Enter" and "numEnter" and those didn't work. Would also like to toggle the radar mode with the numpad "+" key, no clue what windows calls that key either.
  8. The newest version is definitely an improvement, but still some performance issues. I don't drop nearly as many frames, but with an occassional drop to low 50's or mid 40's, it's still not acceptable for my use, but others might find that ok.
  9. I'm not a big fan of using a trainer to set my weather, as I hate playing "god" in games if I don't have to. I never see rain, thunder storms, fog, or any of the weathers that are in this game. It's always just a clear dry sky in my game. I'd love to have some dynamic or random weather so that maybe half way through my patrol it starts raining or something. I'm aware of the real weather mod, but would like to avoid that as well, if I can.
  10. That charger does look nice, I may have to try it out.
  11. Beautiful texture. I'm not crazy about the black/yellow stripes on the bumper, but it's not a deal breaker.
  12. I've managed to add two addon cars now without issue both with a vehicles.meta and carvariations.meta entry and decided to add another one. I've tried two different vehicles using the same method I used to add the first two and it just crashes, so my third add on vehicle crashes the game. I'll be happy to post my entries for those metas upon request but I can't figure out why if I did the EXACT same steps from the first two cars, why the third one would crash the game. If I remove it and it's .meta entries, everything is golden, so it's gotta be this.
  13. You would play without ELS? Why? I see 0 downsides to ELS.
  14. I just installed this, never used this plugin before. My FPS also gets cut in half, which is a 30FPS drop. I normally stay at 60fps constant.
  15. Well construction vehicles aren't allowed to use red and blue, neither can security vehicles.
  16. Pretty much all of POLICESCO's cars and Bxbugs123 CVPI, only because I think it's better than POLICESCOS's CVPI, otherwise I'd be using his as well. I'm always looking for better quality 4k models though! But for now that's what I've got.
  17. That's a shame. I've heard about this mysterious LAPD pack from @TWISTEDCOPES and have been wanting to try it. But Vanilla cars are just horrendous looking! I pride you in using them though, heh.
  18. Your guide worked perfectly. Thank you a ton! These 2 extra cars are now working properly.
  19. Very well. I'm sure that's in the above mentioned guide, so I'll give it a look. Thanks for the info bud. Another thing to learn in this crazy thing we call LSPDFR! ;)
  20. I didn't even mess with the carvariations file, nore have I ever. Every car I've downloaded has only instructed to replace the car files, the vehicles.meta info, and the ELS. Carvariations is a new to me.
  21. I dunno. The guy who wrote that guide seems kind of sketchy, might need to do a ped check on him first ;) Anyways, appreciate the info. I feel like a pain in the ass on these forums but I'm really trying to learn the inner workings of this file system. I'll be honest it's one of the most confusing of all games I've modded, heh.
  22. I changed the name of the vehicles files (.ytd, .yft), and matched the names of them to the meta entry. So it was originally Police4, I changed that to pdfpiu. So in the meta it was an entry for pdfpiu, and the file names were changed to pdfpiu.ytd and pdfpiu.yft
  23. I changed their name to PDFPIU because all my other Police slots are taken, but when doing so I made the correct name change in the vehicles.meta as well.
  24. I use almost all of POLICESCO's cars and they all work perfectly. However today I added the Tahoe and this vehicle and neither one of them will trigger a car to pull over once blipped (shift) and lights on. All the other cars I use work just fine, except for those two. Any solution to this?
  25. I haven't had this issue with any of the dozen or so cars I've added so far until today. I added two more cars from POLICESCO's files (LSPD FPIS and Tahoe). When I try to pull someone over I can blip them just fine (SHIFT), but when I activate my ELS lights just like I do on every other car, it doesn't signal them to pull over. I've added these cars the same way I have added all the others, modified the meta, copied over the vehicle files, and the ELS file. They spawn fine, look and drive fine, and ELS is working fine. However with these 2 models I added today, they don't signal the pull over. In the meta file it looks like they have all the appropriate flags (FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE), so I'm not sure what's different this time around.

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