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2016 [ELS] Los Santos Police FPIS 0.2

(17 reviews)

9 Screenshots

Untitled.png.01cfa867acc54aba7f4c09d708f82a10.png

 

 

Model 2016 Los Santos Police FPIS

 

Here is something i have been working on for the last few days 2016 fpis los santos police the model comes with 4 livery options

• Blaine County Sheriff

• Los Santos Highway Patrol

• Los Santos Police

• Paleto Bay Sheriff

All these textures were made by me hope you like them!

 

 

Please install all the files correctly before you leave a review

 

 

 

Readme is in the download folder 

 

 

 

DO NOT COPY/RIP OR UPLOAD ANYWHERE ELSE 

 

 

Thanks POLICESCO



 

 

 

Credits

 Vehicle textures by POLICESCO 
 Lights Edits/Setup by POLICESCO 
Computer Ripped From Unconverted DSF Crown Victoria By Ubisoft Reflections By KillerFirstHand -
  
 Converted And Modified To A Motorola Mobile Workstation By KillerFirstHand -
  Textures By KillerFirstHand 

 M/A-Com Radio by OfficerUnderwood

Whelen Cencom Sapphire scratch modeled by Five0/OfficerFive0 
converted to gta 5 by Five0/OfficerFive0

Model & els lights scratch made and uv mapped by halopcdraco

Soundoff Fascia by SgtGoetz

Computer Ripped From Unconverted DSF Crown Victoria By Ubisoft Reflections By KillerFirstHand -
Converted And Modified To A Motorola Mobile Workstation By KillerFirstHand -
Textures By KillerFirstHand

Pushbar by ems101

Rear TA by Bueno

Lightbar All credit goes to WHELEN ENGINEERING COMPANY®
D Creation and ELS mapping by Thehurk
Mounts by KevinDV

Spotlight Model from Dodge Charger provided by Cynax 
Converted and edited by Black Jesus

 

Model Credits

2010 Ford Taurus SHO by Turn 10 Studios, modified into 2016 Ford Taurus Police Interceptor by OfficerUnderwood
Rear bumper, headlamps, & dash by be fast, modified by OfficerUnderwood & Carper
Front bumper by Ridgerunner, Grill by Vertex3D, modified by OfficerUnderwood
Chassis parts by Ubisoft, Reverse lights by OfficerUnderwood
Rims by BxBugs123, Centercap by Carper

Untitled.png.01cfa867acc54aba7f4c09d708f82a10.png

What's New in Version 0.2

Released

Fixed the rear TA Added extra 8

 Re scaled the pushbar

 Removed some white lights from lighbar

 Edit ELS xml file for a better stage 3 pattern

User Feedback

Recommended Comments

Nils Carlson

Members

(edited)

A slicktop would be awesome. i'm looking for one but haven't had any luck. I made a DOA (Drug Observation Agency) skin and it would defenatly fit with a slicktop

Edited by Nils Carlson

Adam L

Members

Good job on this model great work.

Deputy Brand

Members

vor einer Stunde schrieb Nils Carlson:

A slicktop would be awesome. i'm looking for one but haven't had any luck. I made a DOA (Drug Observation Agency) and it would defenatly fit with a slicktop

I agree Nils:wink:

otatoprm

Members

I'm going to have to send you my warparound 

POLICESCO

Members Author

39 minutes ago, MrPotato said:

I'm going to have to send you my warparound 

Yeah I need to edit this one. Do you have one I can use? 

otatoprm

Members

1 hour ago, POLICESCO said:

Yeah I need to edit this one. Do you have one I can use? 

i only scratch modeled the left side i have to do the right one

Slendis

Members

21 minutes ago, manios said:

It all adds up now..

 

 

bloomfieldconfirmed.png

LOL

MURFMANJR2416

Members

I downloaded the files, replaced police 3 and loaded my game and the default model spawns, any help?

Thehurk

Members

Might want to credit the right person for that legacy @POLICESCO

POLICESCO

Members Author

2 hours ago, Thehurk said:

Might want to credit the right person for that legacy @POLICESCO

What do you mean ? I used the credits in the folder? 

Chris B.

Members

@POLICESCO

Hey Bud. You know I've been a big supporter of your work since 2015 (from the beginning of LSPDFR really).  I was going to send this as an email, but you didn't read the other one I sent so I'll post here. :wink:

The car is really good, normally I enjoy every part of what you put together but I wanted to review this one a little more because, it could be class. Obviously I support the concept, to each there own, so many cars to choose and personal preference is objective and readily available in so many models. But like I said, I see potential in this to be awesome.

Firstly, will the secondary lights become a traffic advisor? I feel its ripe and ready to make that back window lightbar into a TA. I checked into the extras and only two (7+8) are currently dedicated to the TA - add extra 9 into the TA and we have a party in the back (:thumbsup: @Jeff Favignano)

Second, The primary lights are awesome, really like the setup and light choices. The quality is great.

The WRN lights though. I know someone has commented. Personally, I don't like the white light alternating/taking over the front of the lightbar. I personally love that lightbar. @Thehurk FPIU pack are still the best explorers out there and no one will equal them and those lightbars personally ooze class imo. So personally not a fan of the white lights and if I could id take them out. Having said that, I really do like the rear reverse light chamber choices to have red/blue alternating. That was a nice touch, as well as the small ion below the air vent on the sides - I would probably say, I prefer the rambar attached lights instead of the front grill lights (both seemed a bit overkill on separate settings).

I know the rambar is a bit low and people have mentioned. Really since day one, blame my Canadian ass, we don't use wrap arounds here, so personally I really dislike them (I can survive if the car is awesome) so I appreciate moddlers placing wrap arounds as a non els controlled option - like extra 12 or something.

 

Just my 2cents for feedback. I really like the car and will use it, but wanted to offer my personal feedback.

 

Regards

Chris.

gmantonz

Members

(edited)

hey @POLICESCO, I echo @Chris B 1B 86's comments as well. Installed the car tonight, great job as always! I love the light bar as well, and personally I would also do not like to have the white warning lights take over, or if anything perhaps you can turn the brightness down so they are not as overpowering but rather compliment the primary light bar lights. Also same feelings on the wrap around. Being Canadian as well, I don't really like them either and with it being not 100% correct right now away, I wish it was set as an extra that could be disabled.

Edited by gmantonz

Royal Jay

Members

56 minutes ago, gmantonz said:

hey @POLICESCO, I echo @Chris B 1B 86's comments as well. Installed the car tonight, great job as always! I love the light bar as well, and personally I would also do not like to have the white warning lights take over, or if anything perhaps you can turn the brightness down so they are not as overpowering but rather compliment the primary light bar lights. Also same feelings on the wrap around. Being Canadian as well, I don't really like them either and with it being not 100% correct right now away, I wish it was set as an extra that could be disabled.

 
 

 

 

I agree, I instantly went into the ELS to see if the white warning was an extra that could be disabled. It didn't look like it, so I removed the file from my game. I personally like the model, but the white is game breaking for me. If the option to remove the white warning lights in the front is removed then I'd gladly use this model in my fleet.

POLICESCO

Members Author

2 minutes ago, MrAnarchy said:

 

 

I agree, I instantly went into the ELS to see if the white warning was an extra that could be disabled. It didn't look like it, so I removed the file from my game. I personally like the model, but the white is game breaking for me. If the option to remove the white warning lights in the front is removed then I'd gladly use this model in my fleet.

That lightbar uses white in real life so that's why I added it 

Royal Jay

Members

6 minutes ago, POLICESCO said:

That lightbar uses white in real life so that's why I added it 

My lightbar knowledge is limited, but it looks like a Whelen Liberty? Nevertheless, as I mentioned I love the model from the textures to the lightbar, it's all quite amazing. I'm just not fond of the white, whenever the red/blue pattern alternates to white I get a whiteout effect due to my realistic ENB. It's not my style if it's something easy to dim or remove that would be awesome. If it isn't then I fully understand, I see plenty of other users are quite happy with the model and that's ultimately what's most important. I personally, use a couple of your models already and love them, just one just happened to be that rare exception. Nevertheless, I as a user appreciate the work you do on your models.

 

 

POLICESCO

Members Author

25 minutes ago, MrAnarchy said:

My lightbar knowledge is limited, but it looks like a Whelen Liberty? Nevertheless, as I mentioned I love the model from the textures to the lightbar, it's all quite amazing. I'm just not fond of the white, whenever the red/blue pattern alternates to white I get a whiteout effect due to my realistic ENB. It's not my style if it's something easy to dim or remove that would be awesome. If it isn't then I fully understand, I see plenty of other users are quite happy with the model and that's ultimately what's most important. I personally, use a couple of your models already and love them, just one just happened to be that rare exception. Nevertheless, I as a user appreciate the work you do on your models.

 

 

Thanks for the kind words I may configure it better so the white isn't as bright I'll see what I can do I coming updates 

Royal Jay

Members

13 minutes ago, POLICESCO said:

Thanks for the kind words I may configure it better so the white isn't as bright I'll see what I can do I coming updates 

 

Look forward to it, also decided to take a screenshot to show what I was talking about. When the red goes dead the white flashes, almost like a headlight. You can semi see the blue attempting to flash but it's overpowered by the white. I assume it's ENB related since without ENB the lights are dull, that also means the taxi's have ungodly bright signs unless they are dulled down. Anyway I won't ramble on, just wanted to post that picture, figured it might add some insight into what I am seeing anyway.

 

http://steamcommunity.com/sharedfiles/filedetails/?id=854501372

Elbeto457

Members

is it optimized for sherriff? 

Chris B.

Members

1 hour ago, Elbeto457 said:

is it optimized for sherriff? 

It will work in the sheriff slot. Ensure you make all the edits, including the meta if you have not already edited yours. Do you use a handling mod? Might be a little light if you don't use a handling mod. For me it sticks to the ground well but, my edits ensure nothing ever rolls over.

Thehurk

Members

@POLICESCO That is not my legacy, that's bxbugs123.

POLICESCO

Members Author

9 minutes ago, Thehurk said:

@POLICESCO That is not my legacy, that's bxbugs123.

ok

zxDrugsxBunnyxz

Members

just one question i should over write my vehicles.meta ? i have previously done it for the other car i was wondering if it would change the setting to defualt for my other car if i overwrite with this.

officerlajoice

Members

HELP! This car is awesome! My only problem is when I spawn it, the texture is set for the LSPD and I can't change the liveries at all. Liveries number is -1. Any help will be appreciated!

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